Army to use MMOG for Simulation Training 318
Anonymous Coward writes "Military Training Technology (online edition) has an interesting article, 'The End Game', containing revelations about a Research, Development and Engineering Command project 'that is as timely as the nightly news' - a Massively Multiplayer Simulation for Asymmetric Warfare, or simply MMP: 'essentially a virtual world [developed by There Inc.] intended to train soldiers well beyond the goals of war gaming'."
Ymra Eht Nioj (Score:5, Funny)
"Man, this army thing is fun!"
Re:Ymra Eht Nioj (Score:5, Funny)
Why didn't they just start with Counterstrike... (Score:2, Flamebait)
No wonder we're running a half-trillion dollar deficit...
Re:Why didn't they just start with Counterstrike.. (Score:2, Funny)
Re:Why didn't they just start with Counterstrike.. (Score:3, Informative)
A bit of disparity, to be sure. I still want a gold toilet seat.
I'm For It (Score:2, Insightful)
The purpose of the military is to protect the local country from invasion from other countries and their armies.
The Americans have 20000 nuclear bombs, no one is going to invade them, no one is even going to get close to invading and occupying them.
They don't need a military any more!! Yet they spend tons of their money on this unnecessary endeavor. It is really warping their mind
The End[er] Game (Score:5, Funny)
Re:The End[er] Game (Score:2)
SimWar. (Score:5, Interesting)
On the other hand, let's not forget one of the big dangers of simulator training is that people often get very attuned to artefacts in the simulator, and then in the real world get their ass handed to them.
Great if it works. But if it turns out more over-enthusiastic rookies with unrealistic simulator expectations, people are going to get killed.
Re:SimWar. (Score:2, Insightful)
Umm maybe you aren't too clear on the job of a soldier?? If it works, a lot more people are going to get killed than from it not working. They will be "enemies" though, so you probably don't care about them dying. Just remember how quickly a friend can become your enemy.
The worst wars are evenly matched. (Score:2)
The first Gulf War broke those rules, because we massacred 150 - 300, 000 retreating troops.
But, in general, I'd rather our soliders were well equipt, capable, and used wisely, rather than being poorly equpt, careless and used for imperialist aggression.
A strong American military is why Hitler and Stalin didn't wind up ruling the world, and don't forget it. Yes,
Re:The worst wars are evenly matched. (Score:4, Insightful)
A strong Russian military and resource starved germany is why Hitler and Stalin didn't wind up ruling the world, and don't forget it.
Russia always strogn and The british caused the second condition. america helped with the second condition but mostly supplied resources and came in after to claim victory. The americans were important but not the #1 or #2 reason that the war was won.
Now a Strong American army is why we don't all have a mad itch to play pokemon and watch tentacle porn..... omg... Did we lose the pacific theatre?
Re:The worst wars are evenly matched. (Score:3, Insightful)
Traditionally, the big no-no is to attack troops that have surrendered. But retreating guys are generally considered "fair game", especially since anyone who is not surrendering may just be regrouping to attack you again.
What was different about the Gulf War was that the US's overwhelming advantage meant the retreating Iraqi forces could be (and were) utt
Retreating vs Surrendering (Score:2)
Re:SimWar. (Score:2)
Re:SimWar. (Score:2)
I know where we can find the real trouble makers... here. You know that a bunch of the slashdot trolls would play excellent suicide bombers! They (errr....we?) destroy personal slashdpt accounts all the time to stir up fun and mayham.
Honestly, the internet is a great place to find interesting and creative people to challenge
Re:SimWar. (Score:2, Funny)
They could even release on a GPL and then no state would have any advantage in waging war and world would live in peace. Hoorah for open source, saviour of mankind.
Re:SimWar. (Score:2, Interesting)
So all my FPS playing make me military material? (Score:5, Interesting)
From the article:
So those many, many hours I've spent on Doom, Quake, Quake2, Quake3, etc... can help make me a worthwhile soldier?
Hmm... having served in the military, I suppose it may be true.
The concepts of good cover, working as a team, knowing what your weapon can/can't do...
It makes sense. Aircraft pilots learn in a simulator, why not soldiers?
Maybe this is why my friends and I are good at paintball... cover me... go, go, go!
Re:So all my FPS playing make me military material (Score:2, Funny)
I sure wouldn't try a rocket jump in real life, would you ?
Re:So all my FPS playing make me military material (Score:2)
Well, ultimately it depends on the situation... you'd be amazed what you might try when other people are trying very hard to kill you, and you them.
We already knew (Score:3, Informative)
The problem with this is... (Score:5, Funny)
Re:The problem with this is... (Score:2)
The state of the US military (Score:5, Funny)
Re:Yeah, but... (Score:5, Funny)
I know I would.
Re:Yeah, but... (Score:5, Funny)
what about RTS games? (Score:2, Insightful)
Games... are well... games (Score:5, Interesting)
Re:Games... are well... games (Score:2)
Re:Games... are well... games (Score:2)
Or they go play something else..
Re:Games... are well... games (Score:5, Insightful)
You don't have to deal with an irate drill seargent.
Also, you're just doing it for entertainment. They are doing what they want to do with their lives. Different motivations.
I doubt it'd be like that. (Score:3, Interesting)
For those of you that don't know what I'm talking about, one form of "training" has you do pushups til you can't no more, then do pushups with someone helping you up with a towel around your toso.
If you really think they'll have a "click to respawn" feature either a) you're an idio
Re:I doubt it'd be like that. (Score:2)
Re:Games... are well... games (Score:5, Insightful)
Re:Games... are well... games (Score:2)
The whole idea of paintball is convey the notion that if you get drafted for a war, then the only intelligent thing to do is get yourself to another country or place quickly where they aren't having a war. In the modern world the people who win wars are the people who don't fight them.
Re:Games... are well... games (Score:2)
Re:Games... are well... games (Score:2)
Paintballs are typically spheroids fired from a smooth barrel, so you won't be getting much better accuracy than your typical handgun. Smoothbore fell out of style in modern armies by the early Nineteenth Century, with ball ammunition not far behind. "Spray and p
Shucks (Score:5, Funny)
Bad news: We lose. (Score:5, Funny)
"ZERG RUSH kekekekeke ^______^"
High Tech in the right place? (Score:5, Insightful)
From the story, it seemed like this was going to be a vertical solution- from the top, all the way down to the individual soldier.
I don't think that anyone below an E-7 (Platoon Sgt) would benefit from this type of training. Below that level, and you are really dealing with more of a human aspect, not tactical. The typical private is going to have more personal issues confronting a hostile crowd, than tactical. Someone else will be there to tell his dumb ass what to do- the question is, can he actual do it- and are his balls big enough.
Contrary to all the dick swinging here on Slashdot- your balls don't get bigger while sitting in front of a computer- they get bigger by experiencing real-world confrontation.
Later on- this might be of use- but one thing a typical soldier has a lot of, is time. Train them like crazy, to prepare for the real world.
Re:High Tech in the right place? (Score:5, Insightful)
Contrary to all the dick swinging here on Slashdot- your balls don't get bigger while sitting in front of a computer- they get bigger by experiencing real-world confrontation.
Perhaps working towards avoiding real-world confrontation would be a more admirable goal? You know, compromise, diplomacy, accepting that others may see the world differently to you?
Now that could be good training. Deal with the conflict before getting your dicks (sorry, guns) out, hmmm?
.02
cLive ;-)
Re:High Tech in the right place? (Score:5, Insightful)
Now that could be good training. Deal with the conflict before getting your dicks (sorry, guns) out, hmmm?
Plenty of people study political theory and international relations.
However, the first lesson to learn from "accepting that others may see the world differently to you?" is that not everyone is interested in "diplomacy" and "compromise". Some see diplomacy as reaching the "correct" solution to a problem. Many others see it as trying to extract as much out of the other side as possible. What do you do when the two side can't even decide what diplomacy is?
And what happens, say, when people like Slobodan Milosevic decide to kill all the Muslims in their country simply because he doesn't like them? Compromise? "Well, what about if you only kill half the Muslims?" Accept that others may see the world differently to you? "Well, *I* don't think killing all the Muslims is a good idea, but who am I to judge?"
There is a time for diplomacy and a time for war. There is a time for compromise and understanding, and a time for standing up for yourself and your ideals. But anyway that's not the military's job. That is what our elected officials are for.
Brian Ellenberger
Re:High Tech in the right place? (Score:2)
Re:High Tech in the right place? (Score:2)
I've known too many dumb-ass E-9's (Sergeant Major/Master Chief) and above to accept that the grade comes with any claim to superior intelligence and intelligence is far more important than the size of your balls as any idiot with an IQ of 65 can yell and fire a gun.
Oooh-friggen-rah.
Above real time training... (Score:5, Insightful)
I really do worry about the simulator-shock aspect of this: both in terms of creating unrealistic expectations on the part of the soliders, but also in terms of people slipping into "gamespace" on the battle field.
ARRL (advanced robotics research limited) used to do a lot of VR work in Britain, and they wouldn't let people drive for about an hour or two after they'd been in the VR because people often drove in very odd ways, including being very agressive and taking foolish risks. They pinned it down to two things, if I remember correctly:
1> Simulator artefacts, as outlined in the other post.
2> The sense of "unreality" which pervaded the real world after having been inside for a while...
People didn't feel like the real world was real any more after even three hours in a VR system. Somehow the brain figures out "well, I can run into walls and I don't feel anything, I must be dreaming(?)" or something like that?
I don't know exactly, but stories like that give me a very, very bad feeling about extending the use of simulator based training even further. it might not be VR, but I won't be surprised if the problems are similar.
The psychological effects are so subtle, but potentially so important. I think we might do much, much better investing these resources in better real-world training for troops than sims.
Existenz (Score:2)
That oughta fix it.
Re:Above real time training... (Score:4, Insightful)
And you can add extra soldiers and people around whom you can shoot/fight with and whatever.
I do know that my school has a project on Battlefield Visualization [gatech.edu] using AR, and I'm quite surprised that AR isn't as widespread as VR. Agreed, it does have its own set of issues with long term usage. However, if you tried doing something stupid in AR like running against a wall, you WILL hit yourself and you WILL be hurt.
And with a sufficiently complex AR system, you would not know the difference between who's real and who is not (dim the lights, add a few real soldiers and a few virtual ones and you will not know who's who).
I really wonder why this is not as widespread as VR.
Re:Above real time training... (Score:2)
1. Tracking. This is a biggie, since you want to make sure that what you want to add is seamlessly integrated to what you're actually seeing. Things like GPS, intertial tracking, etc. are needed, but suffer from lag and displacement error (very disorienting when you turn, and an object suddenly ghosts from one point to another). Magnetic and edge-based tracking also have issues outside of a carefully controlled environment.
2. Display (whi
Re:Above real time training... (Score:2)
Overlaying synthesized graphics on the real world is very, very difficult. Keeping the fake soldiers aligned with the real world when the soldier is whipping his head around looking for someone; knowing where real-world walls
Re:Above real time training... (Score:2)
The effects don't last long enough to be a problem. There will always be a period of several hour
Re:Above real time training... (Score:2)
I know from personal experience that "VR" (well... Quake anyway) can carry over into real life!
Do you have a reference on the "ARTT" stats you quote? 30% -> 10%
This could create something bad (Score:5, Funny)
Obligatory Tom Cruise quote: (Score:3, Insightful)
Seriously though, I wonder if the fact that the government thinks video games are great tools for creating mindless violent automatons lends any weight to the naggy soccer moms claiming the same?
=)
Re:Obligatory Tom Cruise quote: (Score:2)
You mean Stalker, right?
Re:Obligatory Tom Cruise quote: (Score:2)
"Mindless violent automatons" might be useful for the Chinese army, which relies on sheer numbers to win, but for the US army, they'd be worse than useless.
Re:Obligatory Tom Cruise quote: (Score:2)
Seriously though, if the US or Russia ever went up against China (Like in Tom Clancy's The Bear And The Dragon [amazon.com] ), we might have to resort to a tactical nuke or something, the Chinese army is HUGE..
Re:Obligatory Tom Cruise quote: (Score:2)
Too bad (Score:4, Funny)
Uniques (Score:5, Funny)
Why not privatize? (Score:2, Interesting)
Re:Why not privatize? (Score:5, Informative)
Not sure which is the chicken and which is the egg, but no matter which one came first, it's an existng game, so you can stop worrying about your tax dollars.
Re:Why not privatize? (Score:2)
Personall
Government efficiency (Score:2, Funny)
War Games? (Score:4, Insightful)
I'm not so sure this is a great idea.
Firstly, I don't know of any guys on the pro golf circuit who got there because they're the man at sim golf. I doubt that I'd want someone who kicks butt at rollercoaster tycoon making amusement parks and rollcosters for public use. You get the idea.
Sure you have simulators which people use for training - but those are incredibly expensive incredibly specialized pieces of equipment. Real life pilots aren't using MS flight simulator to get their licenses. And this war game stuff sure doesn't sound like anything more than Everquest set in a modern day war zone.
Secondly, do we really need to be spending more public funding to reach an even larger audience to teach them the best way to kill people? Even if it's just the abstract virtual kind of killing with no "real" repercussions. I mean, if you want to be a soldier, go ahead and sign up, get the real training, see what it's like to actually have to wake up at 0500 and hit the obstacle course, fire off a few rounds, get disciplined, maybe even go off and have to be personally responsible for the death and maiming of a few other human beings because that's your job. Do we really need an MMORPG for this? Shouldn't we be spending this money on teaching people how NOT to kill each other, or adressing the issues that make it so people want to kill their fellow man in the first place? Then we might not need so many soldiers.
Sorry, that's just crazy talk - by all means it's a great idea to teach Johnny and Janie how to frag. That's invaluable job skill training that will benefit humanity. Heck in that case, why not make it a required course to graduate High School? Sponsored by the military-industrial complex near you.
My tax dollars at work indeed.
Re:War Games? (Score:2)
Re:War Games? (Score:2)
Re:War Games? (Score:2)
Even less realistic sims have uses in teaching real-world skills. I can see using an RTS-type game to train people in quickly thinking and responding to complex situations.
The military sim probably isn't supposed to simulate crawling through the jungle killing people, but how to avoid common
Re:War Games? (Score:2)
Well, yeah, that'd be nice, but that will never happen. We'd have to train everyone in the world for that to actually work, and people aren't reasonable or intelligent enough to ever accept that kind of training on a large scale. It's easier to hate than think, so hate will nearly always win.
I'm just glad we do have a strong a
Re:War Games? (Score:5, Insightful)
It isn't a replacement for real-world training, it's in addition to it. Your argument is bizarre and unrealistic.
Re:War Games? (Score:2)
Drill Instructor: Damn it! You hit the target! What are you trying to do? Kill the guy?
In all honesty, the point of this isn't to make soldiers insensitive to killing any more than any other kind of training. It's just another way of teaching tactics so that perhaps our soldiers' lives would be saved.
Don't get this confused wit
And the most important thing, of course... (Score:2)
MS puts another tick their bedpost... (Score:4, Interesting)
I got into their Beta (I think everyone did) and never got the game installed because I refused to upgrade to the latest IE *and* make it my default browser.
Good to know that someone's doing something to counteract all this Open Source in Government [slashdot.org] nonsense...
Re:MS puts another tick their bedpost... (Score:2)
The funny part is, their demos are available exclusively in Apple's QuickTime, but their client isn't Mac compatible. Heh.
Re:MS puts another tick their bedpost... (Score:2)
Well, like I said (though not so clearly), the installation FAILED because I didn't have IE as my default browser and wouldn't change that setting. Perhaps you changed it for the purposes of installation and then changed it back, or they fixed this and didn't bother to tell me (I emailed them politely informing them that I would be unable to participate in the beta until they fixed this
Well that answers one question (Score:2)
Make it a true MMO (Score:2, Interesting)
Re:Make it a true MMO (Score:2)
Oh, and there would be lots of people just running around and jumping and shooting everything that moves.
Fun!
World War II Online (Score:3, Interesting)
Likely they are going to get better eye candy (which is important for immersion in infantry battles) but the vehicles are not going to be right without serious serious work. And forget about interacting with fast moving choppers and jets.
army vs. us? (Score:4, Interesting)
as well as good practice for the troops,
if they could play against the average joe?
Perhaps have weekly games, 1 spawn per a game,
to prevent dumbasses from just going rambo,
in which the troops, using their machines, could play against anyone in the US with the proper program and computer setup.
It'd keep them on their toes, thats for sure.
It'd similate a half-hazard army, such as guerilla armys, or mobs. Plus, I'd love to be able to whip out my sniper rifle and pick off a few of them
For realism (Score:5, Funny)
why there? (Score:2)
This won't last long (Score:3, Funny)
Developed by There? (Score:2)
The end of this path should be familiar to us all (Score:3, Informative)
Re:Brainwashing (Score:2)
Re:Asymmetric Warfare? (Score:3, Insightful)
More or less, yes. Asymmetric warfare is when one side has a tank, and the other has a machine gun in the back of a pickup truck.
Re:Asymmetric Warfare? (Score:3, Informative)
Warfare where the bad guys don't stand still (Score:5, Insightful)
So at that point, people are adapting rapidly and finding ways to attack american political will and infrastructure: in Iraq, that's putting GIs in body bags and blowing up oil facilities.
It's not clear to anybody that an organized, hierarchical military force is capable of victory against guerillas, even in a desert environment. Nobody's going to come out and say that, but it's implicit in the work of John Boyd, a fighter pilot and philosopher who is widely hailed as the father of the F16 and it's entire school of fighter design, and the Air-Ground War doctrine which is the bedrock of military strategy for the USA.
Boyd basically suggests that hierarchies are inherently a bottleneck on the battlefield, and that the time it takes information to percolate to the level a decision can be made on is a critical point of attack for fast, light, independent forces.
So if you have cohesion and collective planning, you have slowness and are vulnerable. But if you have no central control, then you're not an army, you're a rabble.
That's why there's so much of a focus on netwar and similar concepts in current US military thought: we're trying to figure out how to beat sheep farmers with RPGs.
You can read a lot of Boyd's though online: check out Google's pages Boyd's OODA loop [google.com] for more info.
Re:Warfare where the bad guys don't stand still (Score:2)
An interesting bit science-fiction reading along these lines might be Friedmann's "A Small Colonial War" and it's sequels.
SB
Re:Warfare where the bad guys don't stand still (Score:2)
I agree. But that is in the near future. If one look longer ahead I think China can challenge the US air superiority within 30 years.
If the economies of the two countries continues to grow at yhe same rate as the last ten years, USA with a 2.5% yearly growth and China at 7.5% there is only a matter of time before China w
Re:Warfare where the bad guys don't stand still (Score:3, Insightful)
Oh they want to. For the past ~300 years they've gotten dumped on by everyone from their nearest neighbors to the West, and they're tired of it. The "Middle Kingdom" was never meant to play second fiddle to anyone. It's simply unfortunate that their current government happens to be a Communist regime responsible for more mass murders than any other since Ghengis Khan. People around the world may criticize America for being too militaristic and "imperialistic", but at least our transgr
If only that was possible. (Score:5, Insightful)
Staling murdered nearly three times as many people as Hitler, and Hitler murdered 22 million people, by the estimates of Rudy Rummel of the University of Hawaii, who's extensively studied mass murders in recent history. (search for Democide) on Google.
We didn't have the choice of "not playing" on either of those occasions, and the reason there are free people left is that we won those wars.
Don't knock it. American military strength is a good thing. It's just that our current leaders are imperialist assholes.
Re:If only that was possible. (Score:2)
Re:If only that was possible. (Score:2)
Re:Asymmetric Warfare? (Score:2, Interesting)
Re:Press button to kill 10,000 people [ok][cancel] (Score:2)
Re:Press button to kill 10,000 people [ok][cancel] (Score:4, Insightful)
Funny, I bet the 156,000 troops in Iraq [globalsecurity.org] would have a different opinion.
You have a good point, land-based long range missles take a lot of the human factor out. But I think you're missing the real point. They're purpose is just as much about protecting our troops as is it inflicting damage. One way or another we're going to strike - so would you rather do it safely? I would. And if you were a member of the US Armed Forces you would too.
You would do better to complain about the accuracy of the weapon instead of it's destructive power. (That being said, these weapons have amazing accuracy.)
Re:Violence because of video games ? nahh (Score:3, Informative)
Re:Violence because of video games ? nahh (Score:2)
Reminds me of Starship Troopers (the book, not the horribly inaccurate movie, horribly inaccurate even by Hollywood's loose standards)
Early in the book, Rico makes a point that he and his teammates are there to provide violence. His commanders decide something needs to be done, to apply violence in a certain way, and it is his jo