Atari Shuts Down Legend Entertainment? 58
MachDelta writes "Yet another talented PC game studio has closed their doors today. Shacknews is reporting that Legend Entertainment, most commonly known for their work on Wheel of Time, Unreal 2, and Unreal 2: XMP, has been shut down by Atari. Though nothing official has been announced by either Legend or Atari, insider reports have confirmed that the sad news is indeed true. Losing Black Isle was hard enough, but now Legend? It raises the question: Who's next?" Update: 01/18 04:34 GMT by S : ShackNews has a messageboard post by Legend designer Glen Dahlgren seeming to confirm the closure.
3 Possibilities (Score:1)
2. This exact article was posted earlier this morning.
3. This exact article was postead earlier this morning and it was removed, since I can't seem to find the earlier copy.
Re:3 Possibilities (Score:1)
Re:3 Possibilities (Score:3, Informative)
Re:3 Possibilities (Score:1)
Now I don't feel so strange, that was really weird _knowing_ I had seen it earlier, but it not being there.
Buggy software kills... (Score:3, Interesting)
Re:Buggy software kills... (Score:1)
Perhaps It Raises the Question? (Score:2, Insightful)
No, it really doesn't.
Re:Perhaps It Raises the Question? (Score:2, Informative)
Re:Perhaps It Raises the Question? (Score:2)
Re:Perhaps It Raises the Question? (Score:1, Funny)
Re:Perhaps It Raises the Question? (Score:1)
Re:Perhaps It Raises the Question? (Score:1, Funny)
If they mentioned editing the summary, in the summary, then they would have to mention that they mentioned mentioning editing the summary in the summary. This, of course, would lead to mentioning that they mentioned the fact that they mentioned mentioning editing the summary, in the summary.
I would go on, but I hope you get the idea.
Thanks, Grammar/Logic/Philosophy God (Score:1)
Re:Perhaps It Raises the Question? (Score:1)
Tell me, have you ever used the word "treacle" to refer to a kind of sugary syrup used to flavour desserts? How ignorant of you! Treacle means an antidote to snake venom. At least, it did a few hundred yea
The bigger shame... (Score:2)
Re:The bigger shame... (Score:3, Interesting)
Then Legend gets to put out a multiplayer add on for Unreal 2 and it blows away everything Epic put into Unreal tournament 2003; it's a resource hog atm (fixed in the next patch), but it's far more playable and less buggy than 2003, the gameplay is de
Re:The bigger shame... (Score:2, Insightful)
Re:The bigger shame... (Score:2)
Re:It's a shame (Score:1)
U2XMP is the only multiplayer game I play at the moment-- reminds me a lot of Tribes2. (Which of course suffered a similar fate when Sierra axed Dynamix.) I wonder if they'll manage to distribute the XMP patch they've been working on. Or the Linux server they also said was in progress.
Re:It's a shame (Score:1)
Re:It's a shame (Score:1)
It's an official expansion. If you buy Unreal 2 now, you get XMP.
Mods for U2 were scarce because a) poor sales and b) no online support in the original code. Though having played the SP now, I wish more people did offline missions for it.
Re:Subtitles of the obvious.. (Score:1)
I'm sure it doesn't matter that WoT got the "Action game of the Year" award from Gamespy, back in '99?
The problem with WoT was that it was too complex for the average gamer.
You don't want six different shields, you don't want three different ways to stop someone from attacking you.
Unreal 2 was another matter entirely.
If you don't have good story-writers, it doesn't matter how much talent the rest of the team has.
LegendEnt have come up with some really nice gameplay (see WoT's citadel mode, for
Re:Subtitles of the obvious.. (Score:2, Insightful)
Because I play Tetris for the story.
Don't automatically assume that any game without a decent story is going to be bad. Total Annihilation had a terrible story, yet many acknowledge it as one of the greatest RTS games ever. Good gameplay with poor plot sells much better than a brilliant story with horrid gameplay.
Total Annihilation is a great game (Score:2)
Or at least has more replay value, which in a game that is both moddable and multiplayer-capable, is a big deal.
Man, I wish someone would sit down and clone the TA feature set that (well, back when I played RTSes) other RTSes seem to lack. It's not that hard, and it's already been done well. Infinite resource generators. Long range guns. Powerful naval units (the naval portion of that game is fantastic). Modab
Re:Subtitles of the obvious.. (Score:2)
Well, that changes everything. I take everything Mark "Subscription Whore" Surfas [gamespyindustries.com] tells me as prophecy.
Re:Subtitles of the obvious.. (Score:1)
I get a lot of enjoyment out of "complex" FPSes like Deus Ex, System Shock, and Tron 2.0, but I thought Wheel of Time was pretty bland.
Rob
Re:Subtitles of the obvious.. (Score:2)
I could never figure this out. It certainly wasn't exceptional -- no Marathon-class groundbreaking story, Halo-class groundbreaking gameplay, or Unreal-class groundbreaking graphics, but I found it fairly fun to play. I never got particularly nervous in some levels where I should have, and the characters were flat. However, there were nice weapon
Re:Subtitles of the obvious.. (Score:2)
but too short(though max payne 2 and call of duty are also too short when looked at like this). oh how fun those defending missions of unreal2 would have been in multiplayer..
however halo was one of the bigger disappointments of last year that came for pc - groundbreaking it surely was not(and wouldn't have been few years earlier either, crap, even giants kicks it's ass), however the pc port had the co-op pulled out of it which would hav
Consoles may be better for co-op (Score:2)
However, most co-op games are much better if the players can talk to each other -- text messages, a la Quake multiplayer
Re:Consoles may be better for co-op (Score:1)
Re:Consoles may be better for co-op (Score:2)
* Most computers don't have very nice microphones.
* You need to wear headphones instead of using speakers (to keep from sending crap over the mic). A lot of folks don't have headphones handy at their computer and/or don't feel like using them.
* Bandwidth *used* to be a constraint, and is still not something to sneeze at. Basic DSL packages generally provide 128kbps upstream, and modems about a quarter of that.
Re:Consoles may be better for co-op (Score:2)
Re:Consoles may be better for co-op (Score:1)
Re:Subtitles of the obvious.. (Score:2)
Why is it seem that lately (Score:1)
Re:Why is it seem that lately (Score:3, Interesting)
The uesless houses that churn out formulaic sequels are the low-risk, simple option. They're also less likely to be st
Re:Why is it seem that lately (Score:2)
who's next? (Score:1, Offtopic)
Oh, and apple too. totally dead.
Re:who's next? (Score:1)
In fact, the complete opposite is true; this place is filled with f*cking Nintendo zealots left, right and center!
I like my Cube as much as the next guy, but shut up! Really. Please. Stop.
Anyway, this is offtopic. Sorry.
Re:who's next? (Score:2)
Not really that sad (Score:4, Insightful)
This sounds more like capitalistic market forces working than (in Interplay's case) Point Haired Bosses making silly decisions.
Gateway 3 (Score:2)
Series' that good usually end up unappreciated anyway...
whos next? (Score:2)
No tears here.
Re:whos next? (Score:2, Insightful)
Who cares? (Score:4, Insightful)
Re:Who cares? (Score:1)
These guys can't just go into their garage and make a new game, have it released next month. They'll need to find new jobs. Chances are - that won't be with each other. Divide up the talent, divide up the quality.
Sure, when a group of talent voluntary moves together, it can make little difference. This on the other hand, can be devastating.
Legend's Old Days (Score:3, Informative)
Their first games were basically text games dragged into the 90s kicking and screaming, by letting you play using both verb/object bars, or just typing in your commands like usual. Small still images and BGM tracks constituted the technical advances.
That might sound bad, but the games were good, especially the later ones. The asthetic essentials of descriptive text and vibrant environments were never left out.
I think Legend's two main problems were:
1. It got stuck in FPS games after WOT was a success. Its core strength, after all, was originally in adventures.
2. It got sucked into the folds of a large game company. When a developer reaches that position, it seems like death is inevitable.
Re:Legend's Old Days (Score:1)
Star Control 3 was ruined... (Score:2)