On Early Game Packaging Treasures 70
Thanks to Armchair Arcade for its article discussing the wonders of classic game boxes, as the author reminisces about the "lost art of innovative game packaging from the early to mid-1980's, when there seemed to be an abundance of real thought and care behind the customer's experience beyond the software itself." He points out: "Hardcore gamers appreciate hardcore packaging, with unusual boxes and a handful of feelies... Today, hardcore packaging - if available at all - has a hardcore price. There are still tens of thousands of hardcore gamers like in the past, it's just more profitable to go after the hundreds of thousands of mainstream consumers instead." The article ends with a series of gallery pages, including some of the classic boxes from "the company with arguably the greatest overall packaging", Infocom.
HHGuide (Score:5, Interesting)
Sadly, the peril-sensitive sunglasses are long gone. Being the best of all items packed- including the game -they were often shown off, and eventually tore.
I think there was also a "Don't Panic" button that my mom ignorantly tossed away (curses!)
Re:HHGuide (Score:4, Funny)
Re:HHGuide (Score:1)
Re:HHGuide (Score:1)
I found it entertaining.
Re:HHGuide (Score:1)
Re:HHGuide (Score:4, Interesting)
The game came with a fake student ID, and the best part was a rubber centipede sandwiched between two clear pieces of plastic, when I pulled the game out of the box I remember jumping when I saw it and thinking for a moment that there was a giant insect in the box with my game. (hey I was like 8 years old cut me some slack)
Re:HHGuide (Score:5, Informative)
- a little baggie, labeled "Microscopic Space Fleet."
- some pocket fluff
- peril-sensitive sunglasses. in the book, they would cloud over at the first hint of danger
- a friendly red pin, emblazoned with the motto "don't panic!" in yellow letters. (currently affixed to my leather biker jacket)
- Demolition orders for my home
- Demolition orders for my planet
- No tea!
Re:HHGuide (Score:1)
I still have the No Tea.. actually, I think I mis-handled it or something, 'cause now it's all over everything
Re:HHGuide (Score:1)
my StarShip Titanic box..
I got it signed by the man him self when he fianly made it out hear to Australia..
Had the large poster too..
i think i gave it to a freind who was intrested in it and he threw it out
How could they miss... (Score:3, Insightful)
Re:How could they miss... (Score:2)
Timely... (Score:5, Interesting)
On the day I just threw out a pile of game boxes stacked to my waist, I say good riddance. It just marketing trinkets that don't add to the game. Did anyone actually put on the head band pictured every time they decided to play Moebius?
Now don't get me wrong. I like a good manual, and I appreciate a well designed tech-tree poster or map. These things enhance game play by adding what amounts to a second screen for cheap. But most of the things mentioned are so useless they are forgotten about by the second day of game play.
Anm
Re:Timely... (Score:5, Interesting)
The 200 page manuals in things like Stunt Island, Red Baron, Buzz Aldrin's Race into Space, Their Finest Hour, or even Master of Magic were one of the *primary* reasons why I'd spend $80 on a game. It always made me feel like I was getting something for my cash. These weren't just game manuals, they were often history lessons, and I learned a ton by reading them.
If I couldn't decide which game to buy, I'd always buy the heavier one. And the side benefit for the company was these things acted as copy protection, even if they weren't specifically meant to be.
Now, the boxes are shrunk, the manuals are tiny (if there at all), and I rarely buy games any more. It's been years now, actually. I didn't change, the games did.
Re:Timely... (Score:2)
Why not spend $50.00 for a game and then $30.00 for a history book?.
Re:Timely... (Score:1)
There were a ton of games out there to choose from, most of which which were identical in quality. So, when faced with two games that were the same price do you buy A) game with barebones manual or B) game with 200 page manual inc. colour photos, or cloth map, etc
zorkmid (Score:1)
Zelda "Golden" Editions (Score:1, Informative)
Re:Zelda "Golden" Editions (Score:2, Interesting)
feelies (Score:5, Funny)
Wait, we're talking about video games, not porn, right?
Treasures usually included copy protection (Score:5, Interesting)
In addition to the usual 1541 drive errors, it was common for the copy protection to include secret decoder wheels or references to a specific page in the manual, which provided the code you had to input before running the game. Some manuals even had the code printed such that you needed a red plastic lens to be able to see the code (to prevent photocopying).
Damn those codes were a pain in the butt! And of course, there were cracks and ways to bypass the codes, but the extra packaging, manuals, and maps did provide an incentive to actually buy the game. Today, companies are happy to sell nothing more than a CD-ROM and jewel case - and people are happy to download the game use their own CD-R disc.
Ahah yes (Score:4, Interesting)
If you haven't played Pirates! Gold [frigate.free.fr] maybe you've seen Pirates! 2, which I have unfortunately not played..(I'm poor and don't get out much). Regardless, it's a GREAT game which has given me countless hours of entertainment, and the packaging and manual were great to boot (woohoo I'm double-on-topic.. pause..). The linked site has the entire thing in PDF, which makes me regret having now lost my Pirates! CD.. as if the irony in the last paragraph wasn't enough.
Re:Treasures usually included copy protection (Score:1)
When solving one problem where you had to "complete the plans" for Dr.Freds super battery. You had to look up the number displayed on the screen in tha manual, then set the right number of sugar cubes(?) and the levels of liquid in the beakers to continue.
Still have the manual, but sadly lost one of the games floppys so I can no longer play it. Unless I can find somewhere to get it again that is.
Re:Treasures usually included copy protection (Score:3, Funny)
I'm certain that this information will help all of you in the real world, as I felt it important enough to share.
Re:Treasures usually included copy protection (Score:2)
Re:Treasures usually included copy protection (Score:2)
There were definitely some fun ones before then, though. Several people have already mentioned the Hitchhiker's Guide game, but one of my favourites was the Star Saga series (it was supposed to be a trilogy, but only the first two were produced). They were text-based multiplayer games that also included table-sized foldout maps with little coloured glass markers for your ship, and something like 1000+ pages of text in a set of
Re:Treasures usually included copy protection (Score:2)
If I had had $49 when I was 12 to spend on it I would have, just to get the map and the spell book.
More recent (Score:2)
Re:More recent (Score:3, Interesting)
Lunar: Silver Star Story Complete
Demo Disc
Hardbound manual
Cloth map
"Making Of" movie disc
Soundtrack Audio CD
Lunar 2: Eternal Blue Complete
Ghaleon Punching Puppet
Hardbound manual
"Making Of" movie disc
Soundtrack Audio CD
Goldtone replica of Lucia's pendant
Cardboard character standees
Paper map
Spiffy "Omake Box" to hold most of this stuf
past deficiencies (Score:5, Insightful)
No only that, but... (Score:3, Interesting)
Dr. Who and the mines of terror. (Score:4, Interesting)
This game was great, the packaging featured a picture of the TARDIS [blueyonder.co.uk] on the front with a image of the Doctors brain on the back, inside (along with the 'tape') were numerous documents that really added a lot to the game.
There was however one item that had gave no clue as to why it was included, a credit card sized piece of card in a protective sleeve with three symbols printed on it.
I played through much of the game (about 90% as it turns out) and didn't find a use for the card, as time went on I lost parts of the packaging (including the card).
When I finally went back to the game I found myself stuck at a door, the door required those three symbols from the card to be set correctly to get though, I was screwed. Not till I obtained an "Action Replay Cartridge" and turned "collision detection" off, was I able to get past that damned door.
Re:Dr. Who and the mines of terror. (Score:3, Interesting)
Re:Dr. Who and the mines of terror. (Score:3, Funny)
> A quick Google search found a page
Maybe the Google front page didn't fit into the memory of the C64
Re:Dr. Who and the mines of terror. (Score:1)
Or maybe... it does! [dunkels.com]
Infocom games (Score:2, Interesting)
Re:Infocom games (Score:2)
Awww, shame! (Score:3, Informative)
They didn't mention that cool tin can that the Linux version of Quake 3 came in! That was the best.
Re:Awww, shame! (Score:1)
Sleeves and Smell (Score:5, Interesting)
What was even better that catrdiged containers was the smell. Remember the smell when you opened up a brand nes NES game? It was like nothing else. New car smell is pale in comparison to new NES cartridge smell. It is similar, yet much better than the smell of a new pack of baseball cards. Nowadays with games on disc there just isn't that great aroma of catridge manufacturing plant anymore. Oh, how I long for those days.
I'm not the only one who remembers the smell... right?
Re:Sleeves and Smell (Score:2)
Re:Sleeves and Smell (Score:2)
I'd still have a NES, if it weren't for the fact that, uh, it never was mine to begin with, so my brother frickin' gave it away. I've still got a copy of Ice Climber (PAL), in a very worn case but
Re:Sleeves and Smell (Score:2)
Omnitrend's Universe (Score:2)
A massive game in its day (5 disks!), it covered pretty much every aspect of the space-trader genre, including combat, mining, and used "real" equations to
Enjoy the whole trilogy, no less (Score:1)
Universe 2 [the-underdogs.org]
Universe 3 [the-underdogs.org]
Admittedly, these are the DOS ports (...or rather aren't the Atari ports, I haven't the foggiest idea which version was first), so the nostalgia might not be perfect. Running them shouldn't be a problem for DOSBox [sourceforge.net]. Home of the Underdogs [the-underdogs.org] is a beautiful thing
Marathon (Score:2)
You can kind of see it in these pictures of Marathon [bungie.com], Marathon 2 [bungie.com] and Marathon Infinity [bungie.com].
(And while not a game, the paint program "Painter" came in a metal paint can. Corel owns that product now, so it probably ships in a well-sealed container so as not to let the crapload of bugs out until you open the box at home.)
Re:Marathon (Score:2)
The latter, of course, was a tan canvas bag with games in it.
How can you beat a brown sack?!
Jaded memories (Score:2, Interesting)
I For One (Score:1, Redundant)
Re:I For One (Score:2)
Nope, superiority simplex.
Old Lucasfilm adventure games... (Score:1)
It's a bit battered but I still have it (Score:2)
http://www.proweb.co.uk/~matt/Elite.jpg [proweb.co.uk]
Consoles Get Short Shrift... (Score:2)
Mega Man art (Score:2)
I'm going to be the negative voice here... (Score:3, Insightful)
While fancy packaging might help roll boxes off the shelves, software (at least in my experience) doesn't usually come from retail anymore -- one orders it online.
And ultimately, all the trinkets you get are just that -- trinkets. They wind up in the wastebasket, taking up space. Marathon's triangular boxes did it, Quake's tin box did it, etc. I was actually rather pleased with my purchases from Linux Game Publishing, Tribsoft, and Loki, which all simply came with a card and a CD or two in a DVD case. No waste, no having to dispose of tons of packaging materials, no blowing money on something that I'll see once that then forget about.
I have no idea how much it cost to put Quake III in a custom-embossed tin box, but let's assume that it was about 50 cents. I have no idea how many units Quake III sold, but I would assume that it is at least half a million units. Given only those assumptions, there's five artists that could have been hired for a year's work each to add more textures and better graphics to Quake III. That's an awfully tough tradeoff. I'd rather have the game itself be nicer, to be honest.
There are still a few convincing reasons to ship things in a package. Most of the time, I'd prefer to have my documentation in plain text, if I can get it. It's easier to search. However, sometimes things wind up in PDF on a CD. It's good that they can't get lost, but it's also rather annoying to read through a PDF, and a pain to print out hundreds of pages. Some manuals (I remember the SuperPaint manual) are quite readable while munching on lunch, and should stay in the form of wood pulp.
In general, though, I'm happy to see fancy boxes and addins go away. They just don't provide much benefit. Heck, I'd be happy to have a CD with nothing more than the name of the product printed on it -- no fancy, colored artwork, even.
Frontier - The Classic Package (Score:1)
http://www.planetmic.com/orbit/feinbox.htm
It contained the standard 2 diskette version - game AND pre-defined start points - surely a waste of a floppy? No! Manual with full page pictures, spaceflight timeline extending well into the 24th century, a wall chart with roughly 125,000 stars, each named and marked with planet classifications *true to the Elite universe*, novella of stories relating to to Elite,
ultima series (Score:2)
even ultima IX if it had nothing good gamewise - it came with a cloth map which makes for an excellent optical mouse pad.
That's funny... (Score:2)
The best extra.... (Score:2)
Hitchikers Guide to the Galaxy (Score:1)
I nominate that package to number one!
Deadlock (Score:1)
Dreamcast: game package perfection (Score:1)
The article says: "the era of specialty sizes of boxes is long past." But why should we care? I have a bunch of computer game boxes into my closet, they're too nice-looking to throw away, but ultimately us
Re:Dreamcast: game package perfection (Score:2)
That's what the focus of the article is on, anyway