MMO Item-Trading Corporation Buys Rival 33
madgeorge writes "According to a Waterthread post, MMORPG item trading businesses Yantis and IGE are now one and the same. I'm definitely in the wrong business." The specific press release mentions that "Internet Gaming Entertainment, Ltd, the worldwide leader in the market for buying and selling virtual property used in multiplayer online games, announced today that it has agreed to acquire substantially all of the assets of Yantis Enterprises, Inc.", and notes: "With more than 80 employees and thousands of suppliers, IGE is the largest provider in the world of virtual currency exchange and game-enhancement services to players of MMORPGs. The company provides 24x7x365 customer service and tech support from its state of the art operations center in Kowloon Bay, Hong Kong." We've previously discussed IGE and its relation to alleged 'MMORPG sweatshops'.
Big money (Score:5, Insightful)
Re:Big money (Score:3, Insightful)
Re:Big money (Score:1)
Re:Big money (Score:2)
It also detracts from the integrity of the game as complete morons end up with uber characters that they have absolutely no idea how to play.
Re:Big money (Score:2)
Economics (Score:4, Insightful)
Re:Economics (Score:3, Insightful)
I think that would be more likely.
Re:Economics (Score:3, Interesting)
Re:Economics (Score:1, Interesting)
As long as someone's working for it, and someone's getting it, I'm not all that concerned with trading.
Mainly because of the old saying, "Have the courage to change the things we can, the tolerance to accept the things we can't, and the wisdom to tell the difference."
Then again, I just butchered that quote..
Like Kai's Power Tools (Score:2)
Risky (Score:4, Interesting)
As for IGE, how hard would it be for the game companies to shut these guys out. I mean they could probably get volunteer GM posses watching for suspicious behavior. I sold on Ebay, but what these guys do is ridiculous.
Re:Risky (Score:1)
Take this in front of a judge and I seriously doubt that Sony would get anywhere. If there was some legal recourse to be had by SOE, they would have sued a long time ago for some serious $$.
Re:Risky (Score:1)
Re:Risky (Score:1)
Liar.
One step closer to being mainstream? (Score:3, Interesting)
Or will we have to wait for a "The Sims" of MMORPGs that appeals to a very broad audience for something like this to happen?
Or will this not happen at all...?
I honestly believe that it will be a viable format for business sometime in the near future, but the companies that have gotten a foothold already will be making a killing later.
Re:One step closer to being mainstream? (Score:2)
It's ALREADY a viable business model. A viable business doesn't necessarily require a huge customer base. What it requires is a large enough customer base to make the venture profitable.
For example, you can have a viable business building custom cars. While the vast majority of the car-buying public will at most look at t
Should it be stopped? Can it be stopped? (Score:4, Interesting)
I used to play MUD's a long time ago, I even donated to the admins in exchange for "wishes" that increased my power in the MUD. The wish money was used for beer for the admins, paying the co-lo costs for the server, upgrades, and so on. It was a fair deal, I had fun on the MUD and these guys got rewarded for all the work they put in to the "Free as in beer" MUD.
But the MMORPG economy phenomenon (say that three times fast) is something remarkable and a little disturbing. I can't say that these people are advancing humanity by building new bridges or painting great works of art. So these are obviously "B Ark" people (along with used car salesmen and telephone sanitisers). Shouldn't resources be allocated somewhere more useful?
That, I realise is completely academic, despite Sony's attitude. People want to do the things they want to do, and if it doesn't hurt anyone else it's generally left alone (the exception is civil liberties in the USA, americans aren't allowed to use drugs, have privacy, etc etc).
Re:Should it be stopped? Can it be stopped? (Score:2, Insightful)
In MMORPGs, the middlemen could lose their business in the blink of an eye if the game's owners decided to provide their own system f
They have a competitor (Score:3, Interesting)
Re:They have a competitor (Score:1, Interesting)
Online currency exchange article [wired.com]
Re:My God. (Score:1)
It will make you even more furious. There are people out there seriously putting 2-3k on a credit card to get rich in a game.
It's messed up man, messed up.
Re:My God. (Score:2)
More accurately, they're paying lots of money to twiddle a couple of bits in a database somewhere.
Verisign makes money doing the same thing. As do the name registrars. As do banks.
I think the thing here that's so different is that it's amazing that people are willing to *pay* for items in a game (For chrissake, it's a game. Isn't the whole point of a game to have fun *get
Re:My God. (Score:2)
Yes, but in some cases getting the items simply isn't fun. Having played a lot of these games, they are mostly fun, but occasionally you get mired into some quest for an item you really, really want, and find it's going to take days of camping the same spot for hours on end. Or killing boring, easy monsters over and over trying to make some cash. Instead of doing this, many opt to buy the tedious-to-get stuff for real cash, then go in to a
Re:My God. (Score:1)
I knew someone would trot out that old chestnut. The difference is that real money can get you things in the real world. The only thing MMORPG money can do is get you things in a video game. Even if you were able to trade game money for real money, it would still be stupid, because that would require some dumbass to give away real money for game money.
Rob
Re:My God. (Score:1)
My question (Score:5, Funny)
My question: -- MarkusQ
Re:My question (Score:1)
They were AMAZED how quickly he said yes.