Third Thief Title Transitions To Third-Person 81
Thanks to GameSpot for its article revealing further details and screenshots from the third game in the Thief series, now named Thief: Deadly Shadows, which makes a change in supporting "...what publisher Eidos is calling a 'third-person cinematic action view'." The piece continues: "This new perspective will be in addition to the series' traditional first-person view, which was first created by long-defunct developer Looking Glass Studios." Blue's News also has information from the full press release, which notes: "Characters and objects cast real shadows that effect stealth gameplay, requiring the player to manipulate darkness and light to create your own shadows to hide in."
Damnit, not again. (Score:3, Insightful)
ARRGH! Its been consolified!
That's what I thought at first (Score:3, Interesting)
Rob
Re:That's what I thought at first (Score:5, Insightful)
As long as the player has the option to be in first person it should be ok, but this game is really being weighed against a hefty legacy and I myself am a huge Thief fan that recoils in pain at this news. I just don't want to be let down.
Re:That's what I thought at first (Score:1)
Re:That's what I thought at first (Score:2, Informative)
Basically it means that the game got "dumbed down" to work on a console. DX2 had problems such as an interface that was designed to work with gamepads, which made it horribly clunky. In the old DX, the inventory was drag and drop and you could have hotkeys for everything. Nothing worked the way it should in the new one. The level sizes were tiny, probably also due to the limitations of the console. The AI sucked (which may have to do with the fact that the XBox didn't have the processor capacity to dea
Re:That's what I thought at first (Score:1)
I call it 'Consolidation' (Score:5, Insightful)
Consolidation \Con*sol`i*da"tion\, n. [L. consolidatio a
confirming: cf. F. consolidation.]
The act of removing enjoyable and involving gameplay from a promising video game in order to accommodate the less mature and undiscerning tastes of 14 year olds for the purposes of selling more units sooner. For unfortunate examples see: Deus Ex: Invisible War, Halo: Combat Evolved. It usually involves 640x480 title screens too.
A consolidated game is pretty much guaranteed to be crap.
Re:I call it 'Consolidation' (Score:2)
Haven't looked at console games and gamers recently, have you? Or PC games, for that matter...
Re:I call it 'Consolidation' (Score:1)
please. (Score:3, Insightful)
propping yourself between the walls above a hallway, hanging from a chandelier, pressing up again
Re:please. (Score:1)
Easy. They totally removed the element of searching through files, datapads, and emails to find logons, passwords, and bank account details. I found that one of the most immersive aspects of the original. But you can't exactly type in a login name and password with a gamepad - I believe that's actually one of the things that made it so difficult for them to port D
Re:please. (Score:2)
several games have the capability to type passwords and such. So i don't think it's fair to suggest that it was unjustly removed. Rather, because it wasn't simplistic, they were forced to reevaluate it's worth.
Rather it seems that they decided that in the end, it wasn't an aspect worth the effort. I appreciated that gameplay change in that they didn't expect me to remember and retype a PIN that I'd supposedly 'learned' from a datapad.
So while you may argue that they lost a feature due to console restra
Re:please. (Score:2)
Thief is not about running, jumping, climbing, and swinging from ropes. If I wanted that, I'd play Tomb Raider. While the gameplay was a major factor in what made Thief & Thief 2 so great, a
A tendancy to disagree (Score:3, Insightful)
"...in order to accommodate the less mature and undiscerning tastes of 14 year olds..."
Now, besides that sentance being a bit imature itself, I think it's backwards.
I've been playing games since I was very young (atari 2600). As soon as my family got our first 386 I switch to playing PC games almost exclusively. And for years I did that. Why? Well, because back then each new game didn't require a major hardware upgrade. And honestly,
Re:That's what I thought at first (Score:4, Insightful)
Does it really make it that much more unrealistic than a first-person shooter? In real life, I always know exactly where every part of my body is (unless I'm "impaired"), I can stick just my head and eyes past a wall in order to see around (with a concomitent reduction in counter-detection), I have peripheral vision and I can turn my head without turning my entire body - all things the first-person perspective in video games traditionally has trouble with.
Whining about this news (and there's a LOT of whining posted here so far, though not in your post) is a knee-jerk FPS-centric reaction considering nobody here has played even a minute of the game. I guess it's just the double-edged sword of hype in that a game can have interest stoked well in advance of release, and/or a game can be raked over the coals without ever having been seen or played.
Re:That's what I thought at first (Score:1)
I suppose I can understand this. I had (and still have) a real problem with Final Fantasy 11, as that game is an MMORPG, making it almost totally different from the other games in the main series. That meant to me that it didn't belong in the main series. FF Tactics wasn't included in the main series, so why should FF11 be?
Rob (Should've called it "Final Fantasy Online")
Re:Damnit, not again. (Score:5, Interesting)
All the major publishers are going console. There are a few big primarily or at least heavily PC developers left, but you have to keep your eye out for them. id Software, Valve, Bioware are a few that come to mind.
I don't think anyone disputes that games are going to get shitty in the next little while, but at least the defection of the big PC publishers and developers will leave a big opening for a lot of the stronger small studios to slide into. In my opinion, a short lull will be followed by a bunch of innovation. I'm looking forward to (read: hoping for) it.
Re:Damnit, not again. (Score:2)
Now if you'll excuse me, I think i'm going to go dig out my collection of classic PC games, and cry myself to sleep while holding them.
Re:Damnit, not again. (Score:1)
Re:Damnit, not again. (Score:2)
I see this as a win for quality.
Re:Damnit, not again. (Score:1)
and the original Tomb Raider?
Re:Damnit, not again. (Score:1)
Yep, it's been consolified. Was interested in this. Not anymore. That's like someone buying the rights to Warcraft and saying "Okay, we're turned it into a first person shooter." Thief was NOT a third person game, it was a first person game.
This game is Thief in name alone.
A bland trend. (Score:3, Interesting)
Gamers: Stop buying them... please.
Developers: You're hurting your games by following everyone else.
I can tell this from a single screenshot [gamespot.com]. This is an absolutely useless perspective and completely unimmersive (as that's supposed to be me - but I can't see what I'm supposed to). See the knife in the player's hand? What happens when you throw it? Yeah, exactly - how the hell are you supposed to aim when you don't have a straight line of sight?
Don't give me a retarded answer like: "You'll get used to it" or "the game will aim for you".
Thanks for making Mario 64 again - the gaming world needed it. No, really.. way to keep your fanbase. I know the article says that you can play in 1st person.. but just to be completely clear to the devs (if they're reading this) understand this:
I NEVER WANT TO SEE A 3RD PERSON PERSPECTIVE WHEN I AM PLAYING YOUR GAME. OH, AND STOP MAKING CUTSCENES - THEY'RE SHIT. K? THX, BYE!
I want to bring a group of developers from the early 80's into the present and see what they could come up with. Deliberately not showing them the games that have been made since then so they wouldn't follow everyone's retarded cliches.
Re:A bland trend. (Score:1)
Cutscenes are tiresome.
I like the idea of bringing 80's developers to now. That would be great. They haven't been corrupted by money or "Me-To-Itis".
I have a hard time thinking of the last truly original game...
OT: .sig comment (Score:1)
Oh, and I wouldn't have noticed your sig if I weren't reading some posts that I agree with to find discussion about 3rd person view. Lame console crap.
Re:OT: .sig comment (Score:1)
Yeah, Europe does seem hell bent on getting rid of F1 doesn't. Ah well, their loss...
Re:A bland trend. (Score:2)
Actually, thief and splinter cell look like they're copying each other.
SC devs: "Man, Thief was cool! Let's make a game about a special forces dude like that, but make it 3rd person!"
Thief III devs: "We own the rights to Thief, and haven't come out with a game in years. Splinter Cell is selling like crazy. Let's make a Thief version of Splinter Cell!"
And that's how you have 3rd person Thief.
Re:A bland trend. (Score:1)
Re:A bland trend. (Score:2, Insightful)
When I played the first two Thief games I often found myself wishing for a third-person perspective, to help me see how much of me was hidden in a niche, see how clo
Re:A bland trend. (Score:4, Interesting)
Ideally, I'd like screens or headsets that finally take advantage of the full field of human vision coupled with some sort of seperate HUD detailing the current stance of the player character (assuming full-body tactile feedback and/or neural interfaces aren't feasible in the near future ^_^). Until then, I'll crank my suspension of disbelief up a notch to believe I'm the guy whose back I'm staring at, and I'll continue to enjoy being able to actually see that demon coming at me from the side.
Re:A bland trend. (Score:2, Insightful)
Because PC games are such an original bunch. Heaven forfend that such a bastion of originality be infected with the herd mentality. Now we have a game that is neither
a) An FPS. (but with really good graphics and killer multiplayer!)
b) An RTS (but this time there are 6 factions, each up to 5% different from the others!)
What is happening to gaming?
Re:A bland trend. (Score:2)
There is also a first person view (Score:1)
If you follow the link, you'll see that the third person view is IN ADDITION to the first person view.
If the engine is good, it just means adding a camera viewpoint.
That said, I am going to play this in first-person mode.
Re:A bland trend. (Score:3, Interesting)
When I see posts like this, it reminds me of the people who absolutely freaked out about the transition from 2D to 3D gaming around ten years ago. It was the same sort of mindless "I hate new things and want games to always stay the same!" mentality.
Devil May Cry was the first game I played that used a third-person cinematic perspective, and as soon as I saw it, I loved it. It allows the designers to use so
Re:A bland trend. (Score:3, Interesting)
Why? Because it doesn't add anything to it. An rpg is the same gameplay, wether its 2 or 3 D. An rts is the same in 2 or 3D. There's very few games where the 3D actually improves gameplay over a 2D game.
At the same time, 3D is sginificantly harder to get right, introduces a lot of bugs, and isn't as graphically mature. Meaning the developers now spend most of their time on graphics and 3D physics instead of on gameplay. Ever wondered why there's so few innova
Here we go again (Score:1, Insightful)
Re:Here we go again (Score:2, Interesting)
Re:Here we go again (Score:1)
Third-person mode is no big deal (Score:5, Interesting)
The problem is the levels: DX2 had horribly tiny levels to accomodate the Xbox's limited RAM, and apparently Thief 3 is going to be the same way -- apparently levels in T3 are divided into areas roughly 1/4 the size of the average level in part 2, and to access the different areas you walk into a sort of misty thing and confirm whether or not you want to leave the current area. Again this is a complete compromise to deal with the Xbox's comparatively pitiful RAM but it's almost certainly going to be carried over to the PC version -- just as it was in the PC version of DX2 -- even though my PC has eight times the RAM of the Xbox and a lot of folks have far more. In short, screw Eidos, screw Ion Storm and screw Warren Spector for his "this is how we'd be doing it even if it was PC-only" bullshit.
Re:Third-person mode is no big deal (Score:4, Insightful)
Re:Third-person mode is no big deal (Score:2)
All I know is that I could travel long distances in the world without being kicked to a 30+-second loading screen.
Re:Third-person mode is no big deal (Score:1)
Re:Third-person mode is no big deal (Score:2)
Re:Third-person mode is no big deal (Score:1)
Re:Third-person mode is no big deal (Score:1)
Re:Third-person mode is no big deal (Score:2)
Considering that Thief2 ran on machines with far less power than the Xbox, don't go blaming the machine; blame the Engine. I don't recall the levels for Jedi Knight 2 being shrunk down any for the Xbox release.
Re:Third-person mode is no big deal (Score:1)
Deus Ex 2 now thief 3 (Score:1)
Peripheral Vision & the Console Market (Score:5, Insightful)
Now, I played Thief 1 & 2, and they're both great games, classics to be sure. Still, I can't deny that after having played Metal Gear Solid and especially Splinter Cell, there's something to be said for the third person perspective, particularly when used in stealth games. What the first person perspective may add in immersion, it detracts signficantly in peripheral view. Ok, sure, I can see around a corner that I probably wouldn't be able to see around without third person. But the fact remains that playing a game in first person is really like looking at the world through a narrow cardboard box. If someone is standing next to me as I type this, I can see them even though I'm not looking directly at them. Likewise, I can see things to the side in a third person game. Conversely, in a first person game, I can't do that. Personally, I'll take the "unrealism" of being able to see around corners over the lack of peripheral vision anyday in a stealth game. Besides, I'm not really sure how this unrealistic looking around corners really differs that much from the infamous lean keys in FPS, and more recent games (like Splinter Cell) add the cost of being seen when you peek around corners.
With regards to the belief that consoles have ruined yet another title, I think that the PC industry (consumers and publishers alike) needs a good long introspect look at itself. The fact that we're sitting close to the end of this console lifespan and yet I have yet to see graphics, and far more importantly *good* gameplay, truly exceed that of what exists on my consoles as they once did at this point in the Playstation lifecycle is significant. Moreover, PC game piracy, both pre-release (i.e. HL2) and after is at least as rampant as it ever is if not much more so. The charts are dominated by The Sims, and yet PC publishers think that the market with the money will orgasm over a monthly screenshoot of Doom III with super-vexal-triple-z-buffer-120fps screenshoots. I remember when this all started at the beginning of this console cycle, and all the PC gaming magazines said it wouldn't last. Well, it's obviously lasted, and I personally think that it'll only get "worse."
Basically, this: stop bitching about Ion Storm and kin making console games and stop pirating. Moreover, petition (and demonstrate appropriate patronage, or the lack thereof, towards) companies to release final products that don't require 4 years of IT certification to install and get operational (obviously including Ion Storm). In relation to the PC market, the console maret is merely the path of least resistance, both consumer and publisher wise. We're in a (generally) free market, and by and large companies, who are in business to make money, will go where the making money is good. If that's not in happy utopia PC land, we have only ourselves to blame.
Re:Peripheral Vision & the Console Market (Score:2)
Ok, you make some good points. But how are PC game sales going to improve when companies like Ion Storm take games that should be instant classics like their predecessors, and turn them into console-ish abortions that no self-respecting PC gamer would soil his hard drive with? Looks like Thief is heading in the same direction, and not because of the 3rd person view addition. I'm betting that the interface will suck as bad as DX2, and the level sizes will be tiny compared to the previous Thief games.
Re:Peripheral Vision & the Console Market (Score:4, Insightful)
There's a reason Looking Glass is out of business: As brilliant as their games were, nobody was buying them.
Re:Peripheral Vision & the Console Market (Score:3, Insightful)
I guess PC gaming will be doomed to lame console ports and the few cool games that small developers manage to put out. Much like the old days. I'm not entirely sure that's a bad thing, but it is kind of sad that truly good games don't get the attention or sales that they really deserve, and yet so many console games that are complete crap manage to sell so many copies. Guess it's the same reason there's so much crap on TV.
Re:Peripheral Vision & the Console Market (Score:1)
All of Looking Glasses games (or at least the majority) were profitible.
Re:Peripheral Vision & the Console Market (Score:2)
Re:Peripheral Vision & the Console Market (Score:1)
I'm not sure how pirating comes from any of your discussion.
Hmm, upon reading your last paragraph, I can't help but wonder if you are a troll. Paraphrased:
Don't bitch about the companies, suck it up and buy the games. Installation is the reason
Re:Peripheral Vision & the Console Market (Score:1)
Piracy is part of why console games are more profitable, which is (presumably) why IS included the Xbox in their plans from the beginning. And that caused much of the current situation.
I think piracy causes natural selection for PC games to be much harder than it used to be. How many people confine themselves to only buying the best games while downloading the ones that aren't utterly great? I bet a big part of the first-world freeloaders do act
Re:Peripheral Vision & the Console Market (Score:2)
Of course it is Ion Storm's fault. But why the change of heart in Ion Storm? Why the sudden love for the console market, represented on a symbolic level, perhaps, by the shift of perspective from first (traditionally PC) to third (traditiona
Looking around corners (Score:1)
I always move with the cursor keys and look with the mouse. That way I can look in any direction I want to. No need for peripheral vision. By default the Thief games are configured differently, but with a bit of control meddling you can get them to respond right.
That said, what we are probably going to miss in Thief 3 is the "lean" option, which makes looking around corners from a first-person perspective a lot less viable. They scrapped it from Deus Ex:IW because it's too difficult for the console. If th
Re:Peripheral Vision & the Console Market (Score:2)
PC gamers are approaching a cult level of devotion to what they expect out of a game, and any deviation from it is unacceptable.
I've played PC games for almost twenty years, but two years ago I started switching to consoles because that's where all the innovation in terms of gameplay and UI is happening.
My prediction is that in a few years, there will be three types of PC game left - the FPS, the RTS, and the MMORPG. PC gamers just don't seem to be willing to suppo
Wow (Score:2)
What did Warren Spector do to become allowed to ruin such series?
Summarized (Score:1)
Third person? I can handle that (Score:3, Interesting)
But seriously, I agree with what everyone else has been saying about consoles and worsening games. I couldn't believe the reviews of DX2, given that DX was one of the best games in recent years to grace the PC. But yes, DX2 was atrocious. The graphics weren't optimised at all, they were clunkier in a lot of ways compared with the original DX. I couldn't even bring myself to play it long enough to get out of the first area, it was just too clunky (even after using all the third party tweak patches!).
I grieve for the Thief franchise. I grieve for us all. The loss of great quality games on the PC lessens us all. With consoles there can be no new revolutions. There will be no "shareware" DooMs anymore, no OpenGL Quakes, no mod communities. We can't avoid change, but it is unusual in the IT world that any change brought by new technology takes so much away from us all.
Re:Third person? I can handle that (Score:1)
Re:Third person? I can handle that (Score:2)
You had to snipe your enemies from the shadows, then drag their bodies away and hide them so they wouldn't be discovered, all without making a lot of noise. If you hit an enemy with an arrow, and it didn't kill him, it usually meant a lot of trouble for you, as he'd
Typical (Score:1)
"This new perspective will be in addition to the series' traditional first-person view, which was first created by long-defunct developer Looking Glass Studios." So they added third-person mode, big whoop. It's not the end of the world.
Re:Typical (Score:1)
However, adding third-person view is usually a "solution" for simplifying the controls: if you can't lean around corners, how are you going to plan your next move in a first-person view? In third-person there's no need for a lean option.
Third person is OPTIONAL in this game (Score:2)
That is all.
Warren Specter and Ion Storm Jump the Shark (Score:1)
Deus Ex 2 was a pile of steaming butt nuggets. The unified ammo, lack of localized damage, console interface, grade-school voice acting and cartoon physics were all foreshadowing the fscking Ion Storm was preparing for Thief-genre fanatics. Don't forget that at some point Warren Specter was quoted as saying that he "didn't get it" referring to the Thief genre of stealth over combat.
Somewhere, in some country, it was finally realized that "Ion Storm" could be translated to