Classic Arcade To Atari 2600 Conversions Rated 38
Thanks to PeekNPoke for its reviews of the best and worst of classic arcade game conversions on the Atari 2600. The piece looks at which early '80s conversions came off well, and notes Missile Command as one of the best ("Plays even better than the game it tries to emulate, and works very well with the standard joystick"), and Pac Man as less promising ("Usually voted as one of the worst arcade conversions on any system ever, and it is not hard to see why.") Which arcade conversions were you eagerly awaiting, only to find them ruined by classic hardware restrictions?
yay for pac-man (Score:3, Interesting)
Unfortunately, classic arcade game to home conversions still leave something to be desired. I recently purchased Midway Arcade Treasures, and the steering on some of the games is incredibly touchy... Although I can't really complain when I get 24 great games for $25... (I recommend it! An awesome bundle of games, even supports more than 2 players in the games that originally did!)
On a more nostalgic note... One of my fonder memories of my Sega Genesis was of the version of Ms Pac-Man available for it. It had all sorts of strange mazes, along with an editor! I wish the Pac-Man Collection for GBA would've had something like that instead of Pac-Attack... Pac-Attack is like Tetris meets Puyo Puyo meets a fresh pile of puppy crap. (although the puzzle mode is kind of enjoyable)
Re:yay for pac-man (Score:2, Informative)
For Unices there is the XMAME [mame.net] port, which do a great [freeshell.org] job.
Re:yay for pac-man (Score:2)
Re:yay for pac-man (Score:2)
I would comment on the gameplay. For seizure inducing flicker, I give the game a 10.
Re:yay for pac-man (Score:2)
Re:yay for pac-man (Score:2)
Re:yay for pac-man (Score:2)
I have made some changes and this version [angelfire.com] seems to not blink on the Celeron. I'd appreciate it if you could let me know if it works for you.
Re:yay for pac-man (Score:2)
Re:yay for pac-man (Score:2)
As for the ghost AI, I could tweak the current algorithm and increase the depth of the search and it would make perfect decisions. But that isn't what I want. It is already too good in many situations too add a second ghost.
What I am going to do is tweak it to make sure it won't exhibit any "back and forth" behavior, and wil
Pac-Man (Score:1)
Re:Pac-Man - mod parent up (Score:3, Insightful)
Ok, I was 8 years old at the time. It was 1982 and it was a time where i first saw the game Donkey Kong at a Pizza Hut, and was amazed because it looked just like a cartoon. I think I would have played anything at the time as long as it could be classed as a video game. This was an age when arcades were leaps and bounds ahead of the consoles.
It was a time when there really weren't many video game magazines. You have to admit that before EGM
Dragon's Lair (Score:4, Insightful)
Test Drive (Score:2, Interesting)
When this game made it to consoles, it totally blew. Not just because you had no wheel, but because the graphics were insanely poor.
As an aside, I'm actually amazed they thought ANY games were good on the Atari 2600. You had to have a serious power of imagination to play ANY game on
Re:Test Drive (Score:3, Interesting)
Nah, some of the games were pretty visually impressive, all things considered. Just browse through the screenshots at [atariage.com]...very few block based games...Adventure comes to mind, but that was such a good game in other ways. (And the dragons are ducks, not squares...)
Overall, my favorite arcade-
Re:Test Drive (Score:2)
I think you mean Hard Drivin' [klov.com]. Yeah, that was cool :)
Re:Test Drive (Score:2)
None of the home conversions could ever come close (no, not even the gameboy one [mobygames.com], chew on that thought for a while), because they didn't have the hardware.
Why bother doing arcade conversions? (Score:3, Funny)
ColecoVision (Score:5, Interesting)
-Donkey Kong
-Frogger
-Q*Bert
-Burgertime.
These were all huge titles that looked and played great on Coleco. However, the 2600 renditions are a sad thing to behold. Check out these screen shots of 2600 Burgertime [atariage.com] vs. Coleco Burgertime. [solinari.com]
Re:ColecoVision (Score:4, Interesting)
Arcade Zaxxon [ggdb.com]
ColecoVision Zaxxon [mobygames.com]
Atari 2600 Zaxxon [atariage.com]
Re:ColecoVision (Score:1)
The other part of the problem was that Coleco made a lot of those ports. Point in case, Donkey Kong. Coleco intentionally "crippled" the Atari and Intellivision ports to sell more ColecoVisions. You got two screens on the Atari, but 3 (of 4) on Coleco. Mario also looked like a
Re:ColecoVision (Score:1)
Frogger for the Atari 2600 was ok.
But I agree DK and Burgertime were pretty horrible.
Even better 2600 conversions... (Score:1)
Jungle Hunt
Pengo
Mr. Do's Castle
Kangaroo
to name a few...
1999? (Score:1)
Why do I have a problem with the "(c) 1999" in this "screenshot" from Pac Man? (from the article) pacman.gif [emuunlim.com]
Re:1999? (Score:2, Informative)
http://www.atariage.com/store/product_info.php?pr
space invaders (Score:2)
Pac-Man (Score:4, Interesting)
Actually, I believe someone demonstrated that the Atari 2600 hardware was capable of running an perfect port of the arcade version of Pac-Man by writing one for it. The problem was with the original programmers, not the hardware.
Re:Pac-Man (Score:2, Insightful)
Tod Frye was told in September that he had to have Pac-Man done in mid-October so it could be in stores by Christmas.
He actually negotiated royalties on it (a first for Atari carts) and became a millionaire, because millions of us bought the damn thing even though it sucked.
For a game that he had to hammer out in something like five weeks, it's not all that bad, but of course the 1999 hack of the Ms. Pac-Man cart shows how it could have been done right.
Adam
a question (Score:1)
Re:a question (Score:1)
Re:Pac-Man (Score:1)
Re:Pac-Man (Score:1)
Working towards a better Pac-Man (Score:1)
Berzerk (Score:1)
Pitfall........ (Score:1)