Star Wars Galaxies To Revamp Jedi System 75
JasdonLe writes "In a move that significantly changes the game's goals, I just saw on the official Star Wars Galaxies site that plans are in the works to 'revamp' the entire Jedi system, including removing Jedi permadeath." The plan is to "rebuild the Jedi system to be quest-oriented; and to include the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi." SWG Stratics also has word that the holocrons, previously needed to be come a Jedi in the PC MMORPG, "won't be in the new system", but may still have value as rare in-game items.
Wow, (Score:5, Insightful)
Re:Wow, (Score:1)
Re:How (Score:1)
So exactly how long do you think it should have taken Yoda to become a Jedi? =)
Re:How (Score:2, Insightful)
Re:How (Score:4, Funny)
I don't have a problem with the timeframe, (Score:4, Insightful)
Re:I don't have a problem with the timeframe, (Score:5, Insightful)
Re:I don't have a problem with the timeframe, (Score:2, Insightful)
The person who squarely deserves credit for the rediculous and pathetic starting "vision" of SWG is none other than Raph Koster [legendmud.org].
You can thank him for taking such an amazing franchise and turning it into a huge mess. [swarthmore.edu]
Oh, and he got promoted by the way. You can certainly blaim SOE (and the ashes of Verant) for that.
Re:Wow, (Score:4, Insightful)
I was not about to go through all the trouble to retrain to become a combat character, fight through the hoards of people who are all camping the spawn sites where holocrons could be dropped, cursing and swearing at each other for "kill stealing" all the while getting killed over and over again by the mob that drops the holocrons just to get that one lucky drop that only serves to tell me I have to completely change professions and do it all over again.
This is not the path of a Jedi.
Well, maybe a Dark Jedi, but where was the path to becoming a good Jedi? It didn't make sense that I had to go from being a humble moisture farmer with dreams of faraway places to become the most aggressive selfish "l33t d3wd" ass-kicking psychotic fighter in the game in order to find the path to enlightenment...
Anyway, now I'm pretty much settled on SL. I doubt I can go back to any other MMO game which doesn't offer me the ability to build and script everything I create in the world. No other MMO game out there can even compete with this level of freedom.
finally un-sucky? (Score:4, Insightful)
Hope this new system gives folks what they want.
Re:finally un-sucky? (Score:1)
Re:finally un-sucky? (Score:5, Interesting)
Now since a company can make potentially hundreds of dollars from each player in subscriptions fees, why not just sell game cheap, like with a month free at $15 dollars or so? In order to get the player hooked. I'm guessing this hasn't occurred since the competition hasn't gotten intense enough between MMORPGs.
Maybe in the next couple years with the coming glut of these type of games, companies will take a risk and drop the initial fee to attract customers.
Re:finally un-sucky? (Score:5, Interesting)
What do you think cost more to make, Photoshop CE or Warcraft III? And which one costs much, much, much more?
Re:finally un-sucky? (Score:1)
Re:finally un-sucky? (Score:2)
Anyway, that's just WHY people are willing to pay more. They're still charging more, at less cost, because they can.
When the supply curve is a nearly-straight line that's always gonna be WAY off the edge of the chart, it messes with the hole supply/demand model a bit, doesn't it?
Re:finally un-sucky? (Score:2)
Re:finally un-sucky? (Score:4, Interesting)
Let's say 100,000 people are playing SWG. If it were only $15 for the first month instead of $65, might that number not be double that? At that price, who cares if the first month or two is alpha/beta quality?
No pride, No honor. (Score:4, Insightful)
This goes for business, politics, technology, entertainment. It's just a lot of deception. It's about fooling people into thinking you have a good product, not actually having one.
Re:finally un-sucky? (Score:2)
Re:finally un-sucky? (Score:2)
Re:finally un-sucky? (Score:2, Insightful)
Re:finally un-sucky? (Score:1)
Planes of Profit! (Score:4, Informative)
Let's not forget the fact that, despite these large patches, the addition of vehicles, not only are the players paying fifteen dollars a month to play, but inevitably there will be an expansion pack, which will be yet another twenty to thirty dollars; which doesn't include a free month of play (seeing how they've already hooked you). It's bad enough that the patches for some of these games are already enormous (Final Fantasy 11's install, anyone?) and are often adding significant amounts of content (vehicles in Galaxies), but often MMORPG expansion-packs come off as glorified patches. After all, in order to keep parity with the players who have bought the expansion, there is often a rather sizeable patch for the un-expanded players, just so they can see others using what they didn't buy. To me, that's considerably more insulting than the initial fifty-dollar payment for the game.
Re:finally un-sucky? (Score:1)
This is a realy basic, fundimental bug that has been present since very early on. Why oh why have they not fixed it yet? (because it is not easy to find some bugs.
I was stung by it just after christmas and all I got was a message saying my loss was not verifyable so I would not be reimbursed.
And I pay 11 a month
Re:finally un-sucky? (Score:3, Insightful)
Probably not (Score:2, Insightful)
Not always easier (Score:4, Informative)
A recent patch implemented a cost to dying which caused everything in your inventory to decay. Prior to that people were doing PvP for the hell of it, and the game really suffered. It lost its roleplaying nature. Now that it hurts to die, there is much less of this going on and the galactic civil war is playing out in a more reasonable way, with large enclaves of the various factions.
The patches in SWG have been pretty positive overall for improving gameplay and keeping balance, although occasionally the patches make things worse. The nice thing about SOE is they're flexible enough to undo things once they realize the problem. I think the holocron-based Jedi grinding is one of those mistakes, and this new approach has promise.
Re:Probably not (Score:2)
Look, clowns, this has happened before. Right now you can witness it happening in Asheron's Call. The value of high level characters is going to go through the roof because they are nerfing the tidal wave of exp in the game that will henceforth render those high level characters impossible to achieve.
In other words... (Score:3, Informative)
They're Jedis, people! Lightsaber welding, Force power using, elite people. I know everyone wants to be the ultra badass in any game, but it comes to a point where sometimes you just can't have it without some work. The developers are just doing this because players couldn't figure out the secret.
Re:In other words... (Score:1, Interesting)
Oh wait...
(In other words, too little, way too late for a lot of people. I predict a mass exodus when WoW beta starts.)
Re:In other words... (Score:4, Insightful)
Real life is boring and tedious. Why should I pay $50 plus $15/month to play an imaginery boring and tedious person?
Players *did* figure out the secret. And many people said 'WTF does *that* have to do with becoming a Jedi?' Heck, even random choice after a character is alive for X weeks would be more entertaining than 'go camp the widget'.
Re:In other words... (Score:1)
Have you seen the game they created? What other reasons to play THAT game exist?
Furthermore, complaining that people play games to be bad-asses, is, for lack of a better word, stupid. They're games. It's OK to want your character to be a bad ass. The problem is in that game, that unless you're a Jedi you really don't feel like a bad ass. In other games, even though there's 1000's of other people just like you, you can feel like a bad ass.
Of course people want to be Jedi's. In the S
Re:In other words... (Score:1)
If becoming a Jedi was easy to obtain, say 1 month work for a non-hardcore gamer, then why the hell would you play a game where you're already the number one force (no pun intended) in the game?
To reach the highest level? Big deal, you can do that in any MMORPG game. To get 'phat l3wt'? Its the Star Wars universe, the phatest l3wt is Jedi status. To master all the skills and proclaim yourself the biggest loser in the game? You already got Jedi status, maxing out the other skills can't be
Re:In other words... (Score:1)
First, you have no idea how hard "maxing out other skills" is for a Jedi.
Since they are a fully fledged class, it would be safer for you to assume they they are just as hard to max out as any other class. Currently they are much harder since they suffer from permadeath.
Think of how your questions sounds if you replace Jedi with wizard?
If becoming a wizard was easy to obtain, say 1 month work for a non-hardcore gamer, then why the hell would you
Re:In other words... (Score:5, Interesting)
Thats why you build up another class before venturing into it. Thats like trying to learn how to drive a tank through a warzone before learning how to drive a car downtown.
The use of the term 'wizard' is not a fair argument since 'wizard' is a general term and has already been done in games. How about the term 'Dark Knight'? (From FFXI)
If becoming a Dark Knight was easy to obtain, say 1 month work for a non-hardcore gamer, then why the hell would you play a game where you're already the number one force (no pun intended) in the game?
Guess what? This works. Just because its a game doesn't mean you're always gonna get things served to you on a silver plater. YOU may want to run around town lobbing heads off left and right with a double bladed lightsaber, but when you play with other people you play by the same set of rules and restrictions. The whole point of a RPG is to build up and develop a character, not to have a watered down game where your role is too similar to someone else because its too accessable.
Their vision was that hardcore gamers, being the insanely clever people they are, would unlock the Jedi slot within the first 3 months of release. Considering the fact that there are people who have fully mastered over 3 different classes on one character in the game at this moment of posting, the idea of SOMEONE SOMEHOW stumbling upon the secret beforehand is not outrageous.
The one class that is even remotely special, the one class every wants to play, is an accomplishment in itself just if you can actually even try to play that class.
Isn't that the whole point? Why would you want to play as a class with unique skills, unique abilities, unique weapons, unique RULES; if so many other people could unlock it easily? Unless the majority of SWG players are looking for ego trips, if the Jedi slot was easy to open I'd rather play as a bounty hunter turned Jedi hunter. My character would certainly be more interesting than your "Good Jedi" "Bad Jedi" character.
Re:In other words... (Score:2)
The whole point is that trying to make people live in the SW Universe without letting them be Jedi's is assinine. There's no point to it. The sole interesting aspect of that universe is the *force*.
There are no wizards, no shamans, no palidans, no deathknights. Just mundane classes and then the *Jedi*.
Furthermore, you've made another assumption. There is no reason to believe that all Jedi's are just all the same. And we never discussed the jedi in depth, so where you ge
Re:In other words... (Score:1)
FYI, you can't build up another class before getting Jedi. When you complete the tasks to become a Jedi, it unlocks an extra character slot in your account, in which you are permitted to create a completely new character, who is a Jedi. The character you used to unlock the slot is unaffected.
Jedi characters do not have access to the
Re:In other words... (Score:2)
So in otherwords, if you screw up your Jedi character because you showed off one too many times, you still have a badass built up character to fall back on. Again, considering the fact that you're the most unique character in the game I'd have to say 'Woo hoo! Bring it on punk
Re:In other words... (Score:2)
Stormtroopers, Bounty Hunters, Smugglers, The Emperors Royal Guards, Ewoks, Jawas, Sandpeople, etc all say hello. There are plenty of cool things to be or do in the star wars universe. The problem is this game didn't implement any of them correctly. Sure, you can become a cantina dancer, or build some cool weapons, but is that what was cool in SW? How much screen time did the cantina dancers actually get in
As a SWG newbie (Score:5, Interesting)
But I can see the grind of leveling getting old and the feeling that some gamers might have, of their 'right' to become Jedi in a Star Wars game. And as a gamer, I can relate. Part of the fun of almost every Star Wars game has been the excitement of being a Jedi. But as a Star Wars fan, I have to agree with other posts: the universe of the origonal trilogy was almost entirely devoid of Jedi. The Empire was hunting them down and killing them, one by one.
And even outside the origonal trilogy, even at the HEIGHT of the Jedi Order, we're talking a couple thousand Jedi, tops. Even with tens of thousands. Even (and this is just silly) MILLIONS of Jedi. In a galaxy populated by billions and billions of sentient beings, that's less than one percent of the population.
So I don't think it's unreasonable that it's hard as fuck to become a Jedi, and it's kind of a bitch to be one once you've achieved it. That's consistant with the rules the origonal trilogy laid out.
I know some people may say, "Yes, but it's just a videogame." But it's a videogame set in a specific universe with specific rules that it has to follow to be able to truely claim it's in the Star Wars universe. And if it doesn't follow those, then I don't know why I would want to bother playing it. There are a number of other MMORPGs out there, and have their own cool sets of rules and characters and stories, without having to conform to an already existing background universe. But SWG has chosen to constrain itself within specific boundaries, and I expect it to do so.
I guess I'll have to wait and see. I've been having a good time, but have also been annoyed with certain things. For example, the Rebel mission terminals are sitting out in the open. Even though certain systems may be doing a better job than others resisting the Empire, I think it's fair to assume a Rebel standing in the middle of a public square yelling "COME WORK FOR THE REBELLION!!!" would be killed rather quickly...
And it's one thing to get a repeating mission to go deliver something or go kill a lair of some beast, but to get a mission to kill a specific person, and then to get it again? With the same mission description? So what did I do the first time?
These aren't complaints on the game mechanics, just on the implimentation. And a sign that maybe the creators don't care about keeping true to the SW Trilogy as much as I'd like. I'm waiting to pass judgement on the revamped Jedi system, but will be extremely pissed off if there's a new Jedi Mission Terminal in every city and you can get force points by completting them.
If I wanted to play a game where I could get magical powers simply by leveling, I'd have chosen something else. An inherent nature of the Jedi is that they're more powerful than pretty much anyone else. Maybe that's an impossible thing to achieve in an MMORPG, and I know there's no "accurate" way to portray The Force in a MMORPG, but I really hope they can do a little better than having mission terminals or some such shit.
-Trillian
Re:As a SWG newbie (Score:2, Insightful)
jedi hunter (Score:2)
Good idea!
Re:As a SWG newbie (Score:3, Interesting)
I hope its more like some of the player created towns I see, where they are hardcore Imperial, or Rebel where there are turrets and guards on the perimeters of the town and covert detectors. Not knowing wether it is safe to travel into town makes it more excit
Re:As a SWG newbie (Score:3, Informative)
For those unfamiliar with the game, here's how it works: When you create your character, The Game selects five professions and doesn't tell you what they are. If you master those five, you can create a Jedi character. People got sick of wandering around in the dark guessing, so The Game introduced Holocrons, which will tip you off to one of your
lucasarts and sony really screwed up from the star (Score:5, Insightful)
They really screwed up from the start. What kind of crackhead came up with a system where you spend hours upon hours building up a character that you will quit playing as soon as you unlock the force slot? If they want to make players happy AND make them stick around for a long time, they should make the Jedi class available to everyone from the start. BUT, make it really hard - through both time involvment AND ability/knowledge, to be a good jedi. That way every weenie who wants to be a jedi gets their wish, but only the ones who take time to develop their character actually get to be the kind of jedi that we saw in the movies.
Re:lucasarts and sony really screwed up from the s (Score:2)
However, I do understand why they came up with the system they did. Because it takes FOREVER to build up the character to make the jedi (subscription $$$) and then even more time to build up the actual jedi (more subscription $$$). This is Verant we're talking about, thats the only reason behind it.
Classic SOE (Score:4, Insightful)
This is classic SOE management. They will release some goal to the playerbase that is extremely hard to reach. A small portion of the playerbase will work extremely hard, and reach that goal.
The process of working so hard, makes the goal have a high social value. People are impressed, amazed, they want to reach that goal too.
Enter round two, the difficulty of reaching the goal is significantly downgraded. Now a large portion of the paying game playerbase, who were unable to reach that goal before, can go for this highly coveted goal.
Round three, they make it even easier.
It's all about making players want something bad, and eventually making sure all (or most) players can get it. It's a good way to ensure your $9.89/month keeps coming in.
Note, they've just announced this. It's not live yet. But I bet a bunch of people who are bored with SWG, who might cancel their accounts, will stick around now because now they can hope they'll become jedi.
Re:Classic SOE (Score:3, Insightful)
I play one called Ashen Empires (Used to be Dransik). About a year and a half ago, they made a major graphical overhaul (from highly dated 16x16 256-color tile sprites to a full isometric system).
When they launched the new version, they didn't include any of the high-end equipment that had been in the old version (partly because they seriousl
Re:Classic SOE (Score:1)
SOE don't know good game design (Score:2, Insightful)
Nothing Really More Star Warsy Except Jedi... (Score:2, Insightful)
I'm looking forward to... (Score:1)
Re:I'm looking forward to... (Score:1)
Re:I'm looking forward to... (Score:1)
Agreed, welcome to SOE (Score:1)
Look at PlanetSide, they post-beta they continued to "tweak" the gameplay over and over agin, nerfing things, adding more CTF type rules, etc. etc.
Patches and additions are one thing, or even completely unforeseen exploits to the gameplay one could see as necessary changes - but to continually rewrite the core gameplay (and let's face - b
Based on Community input? Probably not (Score:1)
Re:Based on Community input? Probably not (Score:1)
Re:Based on Community input? Probably not (Score:1)
Re:Based on Community input? Probably not (Score:1)
Re:Based on Community input? Probably not (Score:1)
A Simple Solution... (Score:4, Interesting)
Allow me to propose an idea: Have an in-game Jedi limit comprised of a hard and a soft threshhold. Both thressholds are based on a small percentage of the number of accounts in the system (note, this is accounts, not players). Once the soft threshhold is reached, the game becomes slightly more difficult for all Jedi in the game (for example: mobs will target Jedi characters more than regulars with a greater chance to hit and greater damage as well). As Jedi attrition increases the in-game number may drop below the soft threshhold and the game is as normal. Of course, this assumes permadeath for force-sensitive characters -- which I think is fair. If you don't want permadeath, don't play a Jedi. Obviously, if the hard threshhold is reached, no more force-sensitive characters will be allowed.
With this scheme, it would seem that a soft-threshhold of 0.25-0.6% and a hard-threshhold of 1-1.5% would be along the lines of what was seen in the movies, and could be adjusted dynamically by the game developers, and could be server dependent.
This seems to me to be a simple way to allow players to reach being a Jedi, give them challenges while being a Jedi and also allow for new players to become Jedi if they are willing to go through the trials and tribulations necessary to activate their Force-Sensitive character slot.
Disclaimer: I have never played SWG, as I am waiting for SOE to finally deliver on the promises they have made from the beginning, however I have been following the game and am wondering why the game designers haven't thought about implementing such a system on top of hard-to-find Jedi-oriented quests. I agree that being a Jedi should be difficult to extremely hard, but establishing population limits on top of that seems to be a no-brainer.
I can't preview this comment due to a bug in Slashdot, so I apologize in advance for any errors in formating/spelling/etc.
An additional caveat... (Score:2)
However it seems to me that much of SWG is being constantly revamped. One of the first things they should have done was handle the intricacies of being a Jedi, and instead it seems like this character class was added as an after-thought to satisfy the audience.
Having not played the game, yet -- I'm still reserving judgement. I just hope that once the revamping of the class has been finis
More Story Please Too... (Score:1)
I played SWG a couple of months last summer, then quit after getting tired of Fed Ex runs that usually got me kil
how do the people who unlocked it already feel (Score:2)
I feel for anyone that got there holocron and it said
It makes me think about playing again... (Score:2)
Between the change in how to become a Jedi, and the vehicles, I might actually go back. If SOE is getting more customers, then they did the right thing.
They should in some way compensate the people who are Jedi already though since they worked so hard.
Holos... (Score:1)
My first said marksman. Since I was already a pistoleer, that wasn't a problem for me. My next said master droid engineer. Now that was a problem. I tried the crafting professions in the first couple weeks of the game. Fucking boring.
I'm glad they're changing the system. I can continue to play however I want, and still have a chance to make a Jedi on my server someday.