EyeToy Creator Discusses Product's Genesis 29
Thanks to NewsObserver.com for reprinting an L.A. Times article discussing the genesis of Sony's inventive PlayStation 2 EyeToy USB camera hardware/software. According to the piece, the hardware designer behind the peripheral is Richard Marks, a "...Stanford avionics PhD who built cameras that guide one of the Monterey Bay Aquarium Research Institute's underwater exploration robots." He comments on low initial expectations: "If there's one thing that's been hammered into my head over and over... it's that peripherals don't sell, and the camera is a peripheral", and explains the early development of the quirky add-on at Sony's Foster City studios, as he "...bought a Web camera and hooked it up to a computer that fed video to a PS2 prototype." Concrete sales figures for the popular, 'mass-market' accessible EyeToy are also revealed: "By the end of 2003, it had sold more than 2 million units in Europe and 400,000 in the United States. Sony estimates it will have shipped 4 million units by March 31, the end of its fiscal year."
This is really a software story - right? (Score:1)
Re:This is really a software story - right? (Score:3, Insightful)
Webcams used to come with such games - I remember basketball games and so on, all pretty similar to what the Eyetoy has (although less polished). Problem is, these sorts of games are really dead boring, and it's just not as exciting seeing yourself sitting in a chair in front of a monitor as it is dancing around in front of the telly.
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http://freelook.org/ [freelook.org] - A Free Webcam-based Headtracker for Computer Simulation and Disabled A
Re:This is really a software story - right? (Score:1)
Re:This is really a software story - right? (Score:1)
Sony Camden (Score:3, Informative)
It's quite cool reading about the initial presentation of the technology to a bunch of awestruck developers.
RTFA (Score:2)
Obviously the mods didn't read the article either or they wouldn't have modded your post as informative.
I agree with the article. (Score:5, Informative)
Also it just works (TM). One would think that a thing like this would have some problems recognising your movements, but I found that it works perfectly right out of the box.
I hope that more innovative ways of interacting with computers/consoles come forward in the near future (Matrix anyone?
Re:I agree with the article. (Score:1)
peripheral? (Score:1)
The camera appeals to many different kinds of people as its a bit different, entertaining and something new at the same time.
Was bundling a significant factor for success? (Score:4, Insightful)
Here in the UK the EyeToy was bundled with PS2 consoles at many major retail outlets for a long time. For a new gizmo like this I think bundling is a great idea and could well be how it got so popular.
Many times in the past I've received a bundled game that I wouldn't have bought outright and ended up loving it! e.g. Tetris on GameBoy and ChuChu Rocket on Dreamcast.
All it takes is for the person that gets an EyeToy bundled with their PS2 to get some mates round and show it off, and then they go off & buy their own. Whereas without the bundle none of these imaginary people may have seen/bought it, because as the parent quotes, "peripherals don't sell".
Re:Was bundling a significant factor for success? (Score:2)
Do they sell this in Japan?
Re:Was bundling a significant factor for success? (Score:1)
It doesn't appear to be on any of the Japanese charts, yet, so either it's not selling there yet or it's not selling well.
Re:Was bundling a significant factor for success? (Score:2)
I think the difference is from the fact that it was released much earlier in the UK (late autumn?) rather than just before Christmas in the US and so the sales built Joementum*.
In fact both Eye Toy:Play and EyeToy:groove and still in the top ten.
http://www.elspa.co.uk/about/charts/charts.
*Your American politicians are funny.
Re:Was bundling a significant factor for success? (Score:1)
*Your American politicians are funny.
Funny, I hadn't even heard that until you mentioned it. I guess I don't watch CNN enough, or maybe it's simply because the primaries have been on TV 24/7 for 3 weeks and I stopped caring who the Democrats nominate.
In fact both Eye Toy:Play and EyeToy:groove and still in the top ten.
http://www.
So, can this help with exercise? (Score:2)
However, if the games made the kids get up and move, I might reconsider. First, because they'd get some exercise, Second, because they'd get tired and do something else, instead of spending hours in trance-land.
Anybody out there have feedback on these games and the couch-potato-kid syndrome?
Actually, I think one cool thing to do with this woul
Re:So, can this help with exercise? (Score:2, Insightful)
I hope you don't let them have televisions, then, because at least their brains are active while they're playing a game, whereas brain activity while watching television is lower than while sleeping.
However, if the games made the kids get up and move, I might reconsider. First, because they'd get some exercise, Second, because they'd get tire
Re:So, can this help with exercise? (Score:2)
Re:So, can this help with exercise? (Score:1)
After playing Kung Foo on the hardest difficulty level for a while, your arms get so tired that you can barely lift them over your head.
Plus, it's fun for everyone, not just kids.
I do think it's only a matter of time before the rhythm mats get combined with the eyetoy for a crazy physical workout game.
Inventive?? (Score:1)
It was pointless, un-fun technology then, and I doubt it's any better now.
Re:Inventive?? (Score:1)
Being first to do something doesn't make something noteworthy.
Being the first to do it well, however, does. This is apparently the case with the EyeToy.
Re:Inventive?? (Score:2)
Needs plenty of light (Score:1)
Re:Needs plenty of light (Score:2)
Re:Needs plenty of light (Score:1)