Wolfenstein - Enemy Territory Public Source Released 60
DeadBugs writes "According to Blue's News: 'The public source code for Wolfenstein: Enemy Territory is now available from id Software, Activision, and Splash Damage (the developer working on Doom 3's multiplayer content), offering modification authors the resources to create mods for the free multiplayer shooter.' First they release a free game, and now free source code for it - there are download links at Splash Damage's files section."
First Post, and stuff.... (Score:2, Interesting)
This just gets better and better. I ran a networked ET session for high school kids earlier this month, and it was a hit, but having the source just makes it better, as I can now get my students to play with it as well.
Re:First Post, and stuff.... (Score:1)
ET provides you with missions that actually add some slight strategic play while keeping that "shoot em up" state. I just can't get enough of it, even those first 6 maps I still enjoy, it's always fun when both sides are competing equally.
While, I never got the chance to finally install ET a
I don't get it (Score:5, Interesting)
Re:I don't get it (Score:5, Insightful)
The cost? An aging engine. They are working on DOOM 3... Unlikely that they (Splash) will be selling any more games based on the old engine. This is a win(the community)-win(splash for free publicity)-win(splash for possibly finding new talent in the community a la CounterStrike) situation.
Re:I don't get it (Score:1)
> will only create great mods
Indeed... you can find some ROM hacks of ET on AtariAge [ http://www.atariage.com/ ]. But even those can never change the fact that it was one of the most awful games for good old 2600.
Re:I don't get it (Score:5, Informative)
Background to ET:
Enemy Territory was originally to be a retail expansion for Return to Castle Wolfenstein, including both singleplayer (by MadDog IIRC) and multiplayer, developed by Splashdamage. Increasing scope of ET led to it later being announced to be a full, standalone retail game. However, there was problems with the singleplayer portion - perceived within the Wolf communities to be due to the singleplayer supporting bot's AI. Left with no working singleplayer, but a working multiplayer, Activision decided to release it, presumably to at least gain some PR (for both Activision and Splashdamage) out of what they would have to pay for regardless.
Wow! (Score:2)
Re:Wow! (Score:2, Informative)
That headline's misleading and this isn't really news...
Re:Wow! (Score:1)
Re:Wow! (Score:1)
Natural Selection can hardly be called the same project as half life. Or am I wrong here?
What I'd really like to see .. (Score:2, Informative)
Re:What I'd really like to see .. (Score:1)
ftp://ftp.idsoftware.com/idstuff/source/w
ftp://ftp.idsoftware.com/idstuff/source/wolfsr
It's only been there from 10/14/96...
ohh, incase you look at that and maybe want the doom source or maybe some quake source, check out
ftp://ftp.idsoftware.com/idstuff/source/
Re:What I'd really like to see .. (Score:2, Informative)
Re:What I'd really like to see .. (Score:1)
Read closely, kids (Score:5, Informative)
what can you do with a public source? (Score:1)
Re:what can you do with a public source? (Score:5, Informative)
Not too much of a surprise (Score:2, Interesting)
Re:Not too much of a surprise (Score:1)
Re:Not too much of a surprise (Score:1)
Is the same source shared across platforms? (Score:1)
Re:Is the same source shared across platforms? (Score:3, Informative)
Re:use wine to decompress (Score:2)
Wolf Fan say DejaVu (Score:4, Interesting)
This time, wolf ET is a free game with no finanical backing or any development attention as a matter of fact. Some bored 15 year old is going to create new aimbots and player-kicker scripts using the source.
As if activision isn't ignoring and neglecting this game enough.
Re:Wolf Fan say DejaVu (Score:5, Insightful)
Ungrateful bitch.
P.S. Wolfenstein: Enemy Territory includes punkbuster so if cheating ever becomes a problem, use the methods outlined on Evenbalance.com [evenbalance.com] to report your findings and complain to them. OR since the mod source is out, write your own anti-cheat. Or you know what, keep whining on random internet message boards, I'm sure that might help too and will definitely encourage other companies to give games away.
Re:Wolf Fan say DejaVu (Score:1)
Re:Wolf Fan say DejaVu (Score:4, Informative)
There has always been very little cheating in RTCW, verging upon nil since Punkbuster took effect. There are however many amazingly skilled players, perhaps you were... a little confused?
ET however, has had plenty of cheats avilable, mainly aimbots, wallhacks, ESP, cham hacks and suchlike. Free games seem to attract kiddiez, you'll find the same with Americas Army (it's even worse there). According to the cheater forum I frequent to keep track, all of the ET cheats are currently detected by Punkbuster.
That is, all the widely available ones. Cheaters who keep their hacks private are unlikely to ever be detected unless fingered with the PB screenshot facility.
Releasing a game for free, then paying for Punkbuster, then releasing an update patch... "As if activision isn't ignoring and neglecting this game enough." Yeah, OK.
- DG
www.rtcw.co.uk
Re:Wolf Fan say DejaVu (Score:2, Insightful)
If Half-Life set any example for the cheating community, the cheaters will start (or already have) releasing the source to the cheats, which essentially puts a lot of custom cheats out there. Hopefully PB's adjusted their detection (and screenshot) methods significantly in the last couple of years to make it a lot harder for cheaters to bypass it.
Re:Wolf Fan say DejaVu (Score:2, Interesting)
On the other hand, I have been on several teams that wer
Re:Wolf Fan say DejaVu (Score:1)
Anyways, look for servers with the shrub-mod. Usually (unless the admin is a complete idiot) they allow you to push characters with your action button (default 'F'). So, if you are in a choke point right after a spawn you just 'F' a couple times and they are out of the way.
Re:Wolf Fan say DejaVu (Score:2)
It's likely that he was cheating, but not in the way t
Re:Wolf Fan say DejaVu (Score:1)
So I guess he was "legally" cheating... ;-)
Realistically the best way to say it was that although he wasn't technically cheating, he wasn't playing fairly. Poor sportsmanship. Like spawn-killing. No rule against it, but not socially acceptable...
Re:Wolf Fan say DejaVu (Score:2)
Re:Wolf Fan say DejaVu (Score:2)
I'm suprised no ET/RTCW cheat has done what the most famous HL hack(OGC) does: hook screenshotting, and toggle all hacks off then back on. Its so fast you don't even notice, but its a lot easier on hl as server side is just execing the snapshot command, but I'm sure you could find a way to hook PB's screenshot in addition to the game.
Also, I'm suprised there arn't any hacks based entirel
Re:Wolf Fan say DejaVu (Score:2)
Re:Wolf Fan say DejaVu (Score:2)
Re:Wolf Fan say DejaVu (Score:1)
Sorry, just wanted to bitch.
Now about about some new maps? (Slightly offtopic) (Score:3, Interesting)
Re:Now about about some new maps? (Slightly offtop (Score:1)
Re:Now about about some new maps? (Slightly offtop (Score:1)
Its the same with other maps. Rail Gun? 2 soldiers can completely stop the tug with a panzerfaust into the tug driving controls. Oasis? Airstrike the old city
Re:Now about about some new maps? (Slightly offtop (Score:1)
However, even when I play on public servers without those limits, that doesn't happen too often.
On Gold Rush, serious bottlenecking of the Allied doesn't happen (except on the rare occassions when they can't move the tank at all)
Re:Now about about some new maps? (Slightly offtop (Score:1)
Re:Now about about some new maps? (Slightly offtop (Score:2)
The License seems a little restrictive. (Score:5, Informative)
In particular I noticed these prohibited acts...
section 2 (prohibitions)
One may not --
h. reproduce or copy the Software (except as permitted by section 3. hereinbelow);
i. publicly display the Software;
j. prepare or develop derivative works based upon the Software;
you are allowed to distribute the software but
section 3 which describes permitted uses;
basically rules out everything except distributing the unaltered code without commercial gain.
To me, it really doesnt seem worth looking at with these kinds of restrictions. And presumably the mere fact of looking at the code could potentially lead to IP Violations if you were to develop a similar game.
I'll post the full licese as an AC after this message, but I'd like to here your views / interpretations of the license because it seems rather restrictive to me.
This is not the source, and not Open Source (Score:5, Informative)
(For Debian users: if this was in Debian, it'd be a binary package called something like rtcw-enemyterritory-dev
As for the licensing (Polyp2000: thanks for posting the text), many game SDKs have restrictive EULA-like licenses (presumably the publishers insist on them) which mean that the majority of distributed mods for those games are likely technically illegal, as are many activities which an average gamer would probably consider perfectly reasonable.
In this case, among other things, the EULA asserts that you can't back up the SDK to a CD (only to "one (1)" hard disk), and that commercial distribution of a "New Creation" (mod) is not allowed (so magazines which distribute "RTCWstrike", or whatever the next big mod is called, on their cover CDs are potentially in trouble).
This isn't Free Software, it's not Open Source, and indeed the "non-commercial distribution" stipulation probably means it wouldn't even make it into Debian's non-free section.
Finally some good mods for ET (Score:4, Informative)
but none of the vitals were scripted in the
The actual game play stuff, rate of fire, damage, splash damage, weapon type and class, objective types, player classes ect were hard coded. Which pretty much prevented us from making and underlying changes to the actual play of the game.
Hopefully this source will change that.
OT:Doom 3 Multiplayer (Score:2, Interesting)
x86_64 binary (Score:1)
is there a chance for an os x version? (Score:1)
anyone compiled it under linux? (Score:1)
formated question (Score:1)
sh: line 1:
Enemy Territory version 2.56
cpu : x86
OS : Darwin
libc:
configured for debug build, in directory debug-x86-Darwin-
CFLAGS: -pipe -fsigned-char -DMISSIONPACK -D_DEBUG -g -Wall -O
sh: line 1: gcc-2.95: command not found
Ignoring missing script "/Users/mz/WET_Source/src/extractfuncs/Conscript" (script::Build in Construct, line 334) at cons line 749.
cons: error in
Look what shrub did for ET (Score:2)
If it weren't for so many servers running Shrub(and more importantly, new maps), I wouldn't be playing ET for 2 hours every night.