Blizzard Punishing Griefing On Warcraft III Ladders 85
Thanks to RPGDot for pointing to a Battle.net forum post, in which Blizzard indicate they will ban Warcraft III teams for 'griefing'. This requires Blizzard acting on in-game tactics, rather than illicit software mods/hacks - they mention: "We have received reports and observed that certain Warcraft III players have deliberately caused their own teams to lose in team games. This goes against the spirit of fair play on Battle.net, and as such, we will take action on a case-by-case basis. In each case, if we determine that griefing is in fact occurring, the griefer's Battle.net account and access to ladder games will be subject to removal."
Why ban? (Score:5, Funny)
Re:Why ban? (Score:1)
I think it's great Blizzard are doing this. Too many software companies take a "Tough shit, fuck you" attitude toward assholes ruining online games.
Let the CDKEY banning commence I say:) Still choked at Blizzard using Securom (which my system hates) and not allowing no-cd cracks anymore on Battlenet, but I admire them for doing what they can to buttheads who ruin the online game.
Re: (Score:3, Insightful)
Re:Also for CounterStrike (Score:2)
You see, "the teenagers who cheat" or "the blacks [sic] who steal" is, technically speaking, incorrect.
It should either be "the teenagers that cheat" or "the teenagers, who cheat".
"The teenagers that cheat" refers to the "cheating teenagers" subset of teenagers, not all teenagers. I think this is the sense meant by the grandparent poster, and is not stereotyping, as he's not saying all teenagers cheat (although why he's excluding non-teenage
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Uh oh... (Score:2)
Re:Uh oh... (Score:1, Troll)
You need not wait longer! :)
Okay well sort of. I'm not exactly a Blizzard-hater, and I don't even play the game in discussion here. But I have played games where "grief tactics" were considered a bannable offense, and in every case it was a completely utterly fucking retarded policy. As a game developer, you make the game. If there are bugs, you fix them. If people aren't playing the game the way you'd prefer they play it, you change it. You d
Re:Uh oh... (Score:2)
Re:Uh oh... (Score:2)
Griefers should be tagged rather than banned.
Re:Uh oh... (Score:2)
Re:Uh oh... (Score:5, Insightful)
Imagine you belong to a tennis club where you can play scratch games of doubles. Sometimes your doubles partner just deliberately throws the game. You'd probably try to avoid playing that person, but if he persistently did that he might well be subject to sanction and perhaps ejection from the tennis club for unsporting behaviour.
Does that mean doubles tennis is a broken game? Or does it just mean that you sometimes need extra social or organisational structures to make games work? On the 'net, those problems can be harder to solve because of the relative anonymity, so your range of solutions is narrower.
Re:Uh oh... (Score:2)
There's an easy solution to that one, don't make an ally you can't trust.
Sure it's unsporting and it's griefing. But life, like a game, is not perfec
Re:Uh oh... (Score:2)
My point is that in 'real life' games, the equivalent of being banned by Blizzard exists too. If you regularly griefed in pickup golf or tennis games (you know, where you turn up at the club and get paired with whichever other random member happens to want to play at that time), you might be asked not to renew your club membership. That doesn't mean tennis or golf
Re:Uh oh... (Score:2)
Re:Uh oh... (Score:2)
Removing random player matching takes away one of the the great features of the game. Think about what you're saying. Some people are jerks, so the rest of us should not be able to do something we like to accomodate them. Cooperative play with a random partner is a great idea,
Re:Uh oh... (Score:2)
Re:Uh oh... (Score:5, Insightful)
And here lies the problem: battle.net players are randomly paired with a partner (or 2 or 3 ) for team ladder games.
There is nothing preventing the little griefers from organizing their own games on open or non league servers, so if they want to throw games there is nothing stopping them. But in league games?
Blizzard owns the servers, so you play the way Blizzard wants you to or you can go play by yourself. Getting the boot from battle.net does not make Warcraft unplayable, it just denies access to their matching service which I think is fair. Now is this whole thing going to blow up in their face? It could, we shall have to see.
Re:Uh oh... (Score:2)
Re:Uh oh... (Score:2)
Whereas your tennis partner, well, you can just beat the snot out of him with your racket.
Re:Uh oh... (Score:2)
Furthermore, you're asking them to do this in a domain where writing an AI to just play the game well is an unsolved problem.
Definitely blame developers for bugs, but you're way out of your league on this one.
Re:Uh oh... (Score:4, Insightful)
The Athenians knew how to just fix it. Once a year they'd hold an election; the person getting the most votes -- ostrakons, for the shell or potshard used in voting -- would be ostracized, banished, for a year.
Do it monthly, and I bet you'd see a lot less griefing.
Re:Uh oh... (Score:1)
Re:Uh oh... (Score:2)
If only they hadn't forced Jeff "Anal" Probst to drink hemlock, they'd be around still.
Re:Uh oh... (Score:4, Insightful)
All right, so I used to work for Kesmai, who the people who are in the know realize that means that I have some idea what I'm talking about when it comes to multiplayer online gaming and customer support.
While your solution sounds hopeful at first, you really have to stop and think about the consequences of the solution in other terms, rather that just the problem at hand. See, you're trying to keep bad players out by making a system that allows for players to rid the system of other players.
Now, do you have some magic way of ensuring that the troublemaking players don't get to vote? Because here's pretty much what would happen: The troublemaking players would gang up and start a concerted effort to ban proper players. If the troublemakers could get a good head start, then they would quickly be able to outnumber the proper players.
The quick rule of thumb is to imagine that you want to make life miserable for other players. Then ask yourself how you can abuse the tools in the game. Presume you can find 30 other players who also want to abuse the system, 'cause you will be able to.
Automatic, player-controlled community tools are a nice idea, but you have to make sure that those tools can't be used to affect a player's experience.
=Brian
Re:Uh oh... (Score:5, Insightful)
First, this is how they are "fixing" it. Rather than patching to record the behavior or altering the gameworld so that griefing is somehow no longer fun, they are going to patrol their own gameworld and punish griefers. It's a fix with a meat space touch, but still a fix.
Second, Blizzard isn't just a game developer in this case. They are also a game host. Here they are not just selling a game, but a game world and a (must control gag reflex) user experience. As a result, it isn't enough for them to merely let their game out into the wild as it were. They have to provide the appropriate environment for most of their clients to enjoy their game.
Re:WTF? (Score:1)
Re:WTF? (Score:5, Interesting)
Called Greifers, these people usually tend to haunt MMORPGs but can be found in just about any game. They get bored with the "standard" gameplay, and so attempt to ruin the game for other players.
In MMOs, this can be anything from following around a newbie and killing anything close to them, preferably after it gets to about 25% health, to building many small cheap buildings in one area to prevent others from building there (a real example from A Tale in the Desert [atitd.com]) - the harder it is for the player to get around the greifing tactics, the better it is for the greifer.
In RTS games, Greifing can range from the passive (disconnecting after 30 seconds (or 2 mins or whatever depending on game), sitting on one's ass not doing _anything_ until someone kills your town center and starting workers) to active (building an army, not attacking with the rest of your allies, then when they're armies are away you force-attack their bases with your anti-building troops) and generally ruin the game for everybody else. The winning team is robbed of a challenge, the losing team robbed of a decent chance.
I can see this policy only being exercised on solid cases, ie. multiple complaints for the account, with replays available. Just having a partner that sucks isn't greifing (though some greifers do intentionally play crappily to get under the greif radar) and I can't imagine any of those cases holding up to a blizzard staff member reviewing the evidence.
Re:WTF? (Score:2)
However, if I'm playing Warcraft 3, I'm not trying to "build a society" - I just want to play a game of WC3!
So for battle.net, definitely the right thing to do. Way to go Blizzard!
Re:WTF? (Score:2)
OTOH, in ATITD there's a mechanic that the player base can use to deal with this though - laws. I seem to recall that the campfire grefing was worked around quite successfully by player-initiated action.
RTS games, for the most part, have no way for the players to affect that kind of change, so the developers may well need to step in.
I'm personally glad Blizzard did this. Well, provided that it's ladder only. Sometimes on the open rooms it's just too entertaining to pass up, especially gam
Re:WTF...and new way to be a Griefer. (Score:2)
Re:WTF? (Score:1)
not enough protEIn in thEIr food i guess
Re:WTF? (Score:2)
So, they're like Slashdot Trollers, Crap Flooders, and Karma Whores then.
Re:WTF? (Score:1)
Re:WTF? (Score:5, Interesting)
Re:WTF? (Score:2)
Re:WTF? (Score:1)
Re:WTF? (Score:1)
Re:WTF? (Score:2)
Re:WTF? (Score:1)
Re:WTF? (Score:2)
Re:WTF? (Score:1)
Re:WTF? (Score:3, Informative)
"harass, threaten, stalk, embarrass, or cause distress, unwanted attention, or discomfort upon another user of Battle.net or other person or entity;"
"cheat during game play,"
"carry out any action with a disruptive effect, such as causing the screen to "scroll" faster than other users are able to type to it;"
"disrupt the normal flow of di
Re:WTF? (Score:1)
Re:WTF? (Score:2)
Besides, something makes me look a "terms of use" differently than a "license agreement." That's probably because a EULA means that you agree to certain truths on installing a piece of software (ie., we're spying on you now, and you like it!) while a ToU is really just a set of rules to follow.
Re:WTF? (Score:2)
Re:WTF? (Score:1)
Re:WTF? (Score:1)
Since you can still play WC3 multiplayer if you're banned, I don't see any problem with the terms.
Re:WTF? (Score:1)
It's about time. (Score:3, Informative)
Dolemite
____________________
Re:It's about time. (Score:3, Informative)
A noble company? (Score:5, Insightful)
Re:A noble company? (Score:2, Interesting)
The last thing I want to come in contact with when I'm trying to blow off a little steam after wor
Way To Go Blizzard!!! (Score:4, Informative)
I fully support Blizzards decision, in fact, they just recently banned FFA (free for all) griefers... its SOOO easy to get into a ladder FFA with a "friend" if you click on the play game button at about the same time, since there are relatively few FFA's at any given moment.
Just for clarification, this is your typical griefer:
game starts, they (depending on race) either destroy all their buildings, or hero rush your base, or build nothing but peons.
An older trick was the get this one wand that teleported a unit back to your town hall, and right before you finished "creeping" (killing neutral monsters for gold/experience) they'd teleport your hero back to base, get the item and the xp for your kill...
These arent people that "suck" at the game. These are the asshats that would join your Diablo 2 game with hacked characters and then kill you "because they could".
Re:Way To Go Blizzard!!! (Score:2, Informative)
So I am glad that Blizzard takes an active stance against this bs because it ruins a great game.The worse part is when people don't unders
It's good to know that Blizzard is being proactive (Score:2, Interesting)
Now that I am above level 10, I encounter the griefers much more rarely as I am usually matched up with more serious players. However, in the lower
Re:It's good to know that Blizzard is being proact (Score:2)
And then I applaud them all the more for it, though I pretty much never play anymore.
Does Blizzard *have* a marketing department? (Score:3, Insightful)
I can understand wanting good players to be able to play with other good players. Which is why said people catch on and play private games with people they know.
What I don't understand is how Blizzard can keep doing things like this, just snapping its fingers and banning thousands of people. Do they really think that by getting rid of those who "don't play nice," those who do will spend enough money to make up for the lost customer base? Banning a huge sum of players on the off chance that other players will have a better time is a flawed business model, and no competent business would ever do it.
And if this trend continues, how long is it until Blizzard EULAs contain rules and guidelines on how you can play the game? How long is it until people who don't play along are just deleted?
Wouldn't it be nice if there was an alternate Battle.net clone for people who want to play on a huge network but don't want to deal with Blizzard's rules? You know, like bnetd [eff.org].
Whoops.
It keeps happening, a few people keep griping, and the mindless Blizzard junkies who have become zealous followers of every game the company makes keep praising Blizz for allowing them to play with less people. It's bound to crash and burn eventually. Right?
Re:Does Blizzard *have* a marketing department? (Score:4, Interesting)
Actually, since there is no recurring charge, they lose no business at all. The people who get banned (probably) already bought the game, and depending on how much they care about it, might buy it *again*.
I can't see how this is flawed in any way. Legitimate players pay to play the game in a legitimate way, cheaters and griefers *should* be thrown out. Why should they expect to get away with being assholes and/or cheating?
If Blizzard got terribly overzealous with these rules, then I can see why you would complain. But at this point, you are just being paranoid. Banning cheaters and losers is nothing but good for everyone.
Re:Does Blizzard *have* a marketing department? (Score:2)
Enjoyable battle.net play helps sell future blizzard games, i.e. make them money. Even if deterrants don't work, they convinces the non-griefer players that blizzard is trying, as opposed to ignoring the problem. This encourages people to keep buying blizzard games.
Re:Does Blizzard *have* a marketing department? (Score:3, Insightful)
Re:Does Blizzard *have* a marketing department? (Score:5, Insightful)
You mean like Diablo 2's Open Battle.net which is run largely by hacked characters? Yeah, I tried it before. It sucks. People either cheat or hack... and then they kill you... repeatedly.
I can understand not wanting people to mess up the ladders. So why not have ladder bans? There are systems for this that can work without keeping people off B.net as a whole.
Because its not just the ladders. Have you even played Warcraft III online? All regular melee games are setup so that you're randomly assigned teammates and opponents. YOU DON'T GET TO PICK YOUR TEAMMATES. If you're playing a 4v4 and your teammates decide to be assholes and force attack your base, tough luck you just wasted about 20 minutes of time and lost the game. Its not like Starcraft where everyone gets dropped into a room beforehand and can chat it out before starting.
Banning a huge sum of players on the off chance that other players will have a better time is a flawed business model, and no competent business would ever do it.
It WOULD be a flawed business model if you weren't ignorant. In this case; Step one, YOU buy the game. Step two, YOU go on Battle.net and get yourself banned. Step three, YOU are now screwed. Now where does Blizzard get YOUR money? The answer: Step one.
Battle.net is NOT a pay-to-play model. Once you get past Step one, Blizzard doesn't care if you decide to destroy the CD in a microwave, they already have YOUR money. If it wasn't for the advertisement banners and the low bandwidth necessary to run the servers, Blizzard would be in deep financial trouble considing the fact that people are STILL playing Diablo 1 on Battle.net for FREE.
Re:Does Blizzard *have* a marketing department? (Score:2)
have you READ the EULA? it basically already states this. copied from another post:
"harass, threaten, stalk, embarrass, or cause distress, unwanted attention, or discomfort upon another user of Battle.net or other person or entity;"
"cheat during game play,"
"carry out any action with a disruptive effect, such as cau
old news (Score:2, Interesting)
I was one of the members of "scbackstab," a group that ran a website (www.scbackstab.com, doesn't exist anymore) where we joined 7v1comp games in starcraft, killed our own teammates, and posted screenshots of the funny reactions we got. I continued this trend in warcraft 3.
Thing is, blizzard was always FINE with it. Even since those early starcraft days. They even posted saying "it's not
Re:old news (Score:2, Funny)
Re:old news (Score:2)
I hope you pick up a 2^n++ month ban each time you are banned. Not that you would learn a lesson or anything, but to at least make battlenet more enjoyable.
Re:Why? (Score:2)
I've also had the opposite happen... one of my teammates once tried to backstab us, failed (because he wasn't trying all that hard), then spent the rest of the game telling the enemy exactly where we were and what units we had. We still won the game, and as we got closer and closer to winning the backstabber got more and more furi
I can see beginners getting stung over griefing (Score:2)
Heh, an Anti-F*cktard Campaign (Score:4, Insightful)
I think more games need a simple, easy-to-use "teammates vote moron out" feature like SOCOM 2 on PS2. On some online PC shooter games, I've seen such features, but often they require some typed command at the console that most people never learn.
Re:Heh, an Anti-F*cktard Campaign (Score:2)
However, I've seen eject done with lower threshholds in Netrek [netrek.org], with the predictable result that...you can imagine what happens when the twat quotient passes a certain level. Of course, those aren't really games you'd want to be in anyway.
The thing I don't like about the suprem
Re:Heh, an Anti-F*cktard Campaign (Score:2)
Ain't that the truth. In the considerable time I've played bf1942, not once have I seen someone been voted out, only kicked/banned by admin. You're right, part of it IS typing the command, it
aren't they just being evil? (Score:2, Interesting)
i know a lot of the
Re:aren't they just being evil? (Score:2)
Besides, those evil characters are actually playing the game. They're not being nice about it, but they're working within normal parameters. A person who joins a strategy game and just sits there, or worse? No. They aren't playing. They're hurting their own stats, even.
They're working solely to make the game less fun for others. No more and no less.