Mac Version Of Halo Exemplifies Piracy Problem? 266
An anonymous reader writes "MacSoft takes popular games and ports them to the Macintosh for all the Mac users to enjoy, but according to a TwinCities.com article, apparently there are far more users pirating Mac Halo than actually buying it A MacSoft spokesman 'didn't release sales figures [for Halo] but said illegal downloads number at least in the hundreds of thousands.'" The article uses this specific game to discuss how PC and Mac publishers are "...making gamers enter special codes, authenticate themselves online and jump through more hoops." It ends by describing the pain of the developer in seeing their title pirated: "It was a dagger in the hearts of guys who worked 12 to 14 hours a day [on Halo]... We're on an emotional high, and it all comes crashing down."
Hundreds of thousands?? (Score:5, Funny)
There are over a hundred thousand mac gamers?!?
(disclamer: this is a joke, i own a mac
Re:Hundreds of thousands?? (Score:4, Interesting)
Heck- it's cheaper to buy a PC clone at $400+ than to try to get Halo to run well on a Mac.
I have a 17" iMac G4/800 with 1GB of ram- this system will not upgrade "officially" much beyond this configuration. This system is 14 months old. It will not run any of the FPS PC ports from the past 2 years with an acceptible frame rate (including Wolfenstien, Jedi Knight II, and No One Lives For Ever.). I am not complaining about the inevitable obsolecence- it's the price curv between x86 hardware and Apple's.
There is clearly a lot of polish and pazaz that goes into Mac systems. There is some bleeding edge risks too. There is, even with budget macs, no way to compare their performacne to PC counterparts at half the price. x86 beats the Mac hands down in budget power.
While MacPlay and similar companies make bank on game-desperate mac owners trying to keep up with the PC market, it's disgusting to me. I bought NOLF for $49 when the PC version was $20 and the sequel, NOLF2, was $39 (and most retailers bundled the original in for free with NOLF2).
I am done investing in Mac games. I'd rather put the budget towards Linux x86 as a gaming platform where many development houses are doing parallel development on Win32 and Linux instead of porting. It may lack polish, but at least I'd get more from my hardware investment.
I don't condone the raping of intellectual property- but just the same, in NY state it's practically impossible to return software. At $50 a title, the gamble is too high on the Mac platform. I'd rather go without or choose a platform alternative.
I am fortunate in that I have an Xbox, Linux and Win32 hosts here to kick around with. I find that I do most of my gaming these days (as little as I can game these days) on the Xbox. I can rent titles before I buy them to see that I am getting what I expect. I just drop in the disk, fire up XBOX live, and embarass myself publicly. On Win32 or Linux I spent more time updating drivers and other code and tweaking the system than actually gaming. The console (xbox, ps2, whaterver) just smokes the Mac for most action games, and it's hard to say that the Mac has more variety than today's consoles for most game genres.
Re:Hundreds of thousands?? (Score:3, Interesting)
I bought a Dual 2GHz G5 with a Radeon 9800 Pro and 1GB of RAM. I did not buy it to play games, but to do work at which the Macintosh excels (Java development, video editing, etc). However, since I have such a spiffy Mac, why not play games on it?
For this reason, I buy Mac games, because I have a Mac and I don't have a console. I don't really need a console though -- I have a great gaming machine in the Mac. I could buy a conso
Re:Hundreds of thousands?? (Score:2)
But, also Mac [apple.com], The Sims, SecondLife [secondlife.com], CivIII, AOE2, Dungeon Siege, Diablo2, MOHAA Expansions (Spearhead), Rainbow Six.
And Mac only has AirBurst [apple.com], great multiplayer game, one of my favorite Mac games. (Guess it won best of Mac World too.)
I havn't tried Halo on my mac, it only has a ATI 9000, waiting 3 months when ATI releases its new GPU and prices drop, should be able to pick up an ATI 9800 pro for around 100 bux. The
Re:Hundreds of thousands?? (Score:2)
Re:Hundreds of thousands?? (Score:2)
Check around for prices, newegg/pricewatch/etc.
Re:Hundreds of thousands?? (Score:2)
Re:Hundreds of thousands?? (Score:5, Interesting)
I call bull. While I upgraded last fall to a Dual 2 GHz G5 with a Radeon 9800, before that I gamed constantly on my 450 MHz G4 Cube with a Rage 128. One of the games I played the most was Jedi Knight II, and my Cube handled it easily. I also played Ghost Recon extensively, and rarely would I run into having too low frame rates. Sure you won't be able to play them with graphics settings at the highest, but a year+ old iMac is not meant to be an awesome gaming machine.
Re:Hundreds of thousands?? (Score:4, Insightful)
My expectations are tainted by my experiences on more open hardware platforms such as the x86 provides. These games under windows perform significantly better on hardware costing half as much- that was my gist. It is a question of the econmomics of that performance.
Obviosuly, if your needs or desires bring you to a specific platform, you play the cards you are dealt.
Re:Hundreds of thousands?? (Score:2, Insightful)
Likewise, JK2 and JKA both run well on my machine, with only a few hiccups noticeable, and then only in very demanding areas. A computer with more RAM (I've only 768) and a faster clock speed will handle all of these games much better than mine.
Hell, if you wanted to be able to game on your co
Re:Hundreds of thousands?? (Score:3, Insightful)
Comment removed (Score:5, Funny)
But not all *keep* it... (Score:5, Interesting)
Now come on, this computer is less than a year old and yet it wont play a game that was made a few years ago. I wonder if it'll even run on the latest G4 desktops (I'm sure it flies on the G5). This is pretty unacceptable in my opinion.
I'm willing to bet that a lot of people were in the same boat as my friend: pirated it to try it and found out it ran as slow as molasses - then quickly deleted it.
Exactly (Score:5, Interesting)
Maybe if MacSoft worked closer with the development studios to get the titles out within a month or so of the PC release they'd sell more. When you have to wait 1-2 years for a game that is in the PC bargin bin for $9.99, most people will just pirate it since the perceived value isn't there.
For example, Neverwinter Nights. It was supposedly getting released for Linux, PC and Mac in the same packaging at the same time. Reality: 1+ years later, no expansion packs and it doesn't have the Aurora Toolkit and it's $50. The PC version is $30 with the first expansion (gold version) and toolkit included.
If you want to play games get a PC. Until Mac releases are timely I won't buy any.
Re:Exactly (Score:2, Insightful)
You ever considered that the reason production values aren't higher is because Mac users don't produce enough of an influx of money due to...heh...piracy?
So... Shareware? (Score:4, Interesting)
Now that I think about it, I wonder if id [idsoftware.com] will do that for Doom III [doom3.com].
<MINIRANT>
Also, I wouldn't have expected any laptop made a year ago to support games released recently. That's the nature of the machine, unfortunately, as far as laptops go, unless they're one of those hacked-together beasts [sagernotebook.com] that use desktop components [sagernotebook.com].
</MINIRANT>
Re:But not all *keep* it... (Score:5, Informative)
> and yet it wont play a game that was made a few
> years ago.
But it wasn't made a few years ago. Sure, it released on the xbox a ways back, but as far as your mac is concerned it's a brand new cutting edge game.
It has rendering features that prior to the mac/pc release, did not exist in any other game. It uses features that Doom3 and HL2 are heavily reliant on.. neither of which you can buy yet.
That's not to say there aren't some speed issues, the next update of PC Halo promises some real advances in efficiency. But mac/pc Halo is only an "old" game by virtue of it's artistic content.
Re:But not all *keep* it... (Score:2)
where does that leave the rendering techniques? usually you use new rendering techniques to get it to look better OR to run faster.
Re:But not all *keep* it... (Score:2)
At least in my case, Halo has only run slow due to poor hardware or bad drivers. These days (due soley to buying a dx9 capable card) I can run the game today with all options revved to max, albeit at an 800x600 resolution. The game looks stunning. Metal surfaces shimmer, headlights paint bump-mapped patches on walls they pass over, tank rounds spew dirt into the air,
Re:But not all *keep* it... (Score:2)
Re:But not all *keep* it... (Score:2)
Not being argumentive, just curious. I wanna check 'em out.
Re:But not all *keep* it... (Score:3, Interesting)
the levels itself are what I care about, they're a prime example of why xbox should have had more than 64mb of memory.. those shiny shimmering bumpy surfaces are _flat_, it makes for boring levels(and personally I think unreal 2 did those eyecandy parts much better not that it helped it much but at least it's engine performed it's duty). and really if halo amazes you with outdoor areas, take a look at u
Re:But not all *keep* it... (Score:2)
It runs dog slow on my machine as well.
The game just sucks, get over it.
Re:But not all *keep* it... (Score:2)
Re:But not all *keep* it... (Score:2)
Of course any modern or not-so-modern 3D card will run under DX9, with more or less features.
Re:But not all *keep* it... (Score:2)
Otherwise it plays fine.
I couldn't determine whether the slight lag on the assault rifle's tracking was a feature of the game or performance issue. It could just be because it's a crap weapon at range compared to the plasma rifle.
Quake III plays very well on the G5 though, which is to be expected, as does Elite Force II. I've been looking for Elite Force 1, but haven't been able ti find it in
Re:But not all *keep* it... (Score:3, Informative)
Here's my take on this matter....
Most mac games are vastly inferior to their windows counterparts, at least as far as performance goes. Sim City 4 runs better on my girlfriend's year and a half old laptop than it does on my G5, and that's just completely unacceptable (not that it's that bad on the G5 though). There is no way on earth that her laptop has even half the horsepower of my G5, in any subsystem, so clearly maxis just slapped together a half assed mac version and kicked it out the door.
Basically,
How game reviewers can improve game stability (Score:2)
I'd like to see a "cumulative stability rating" for developers and publishers, based on (a) whether their games
People pirate because they can (Score:3, Insightful)
Release more hybrid games (Score:5, Interesting)
Use this same argument for Linux too. Many gamers see no reason to buy a Linux only version of a game over a Windows version. But a ton enjoy the fact that the Windows Quake disk also allows Linux play.
Macsoft also has the problem of not ensuring they keep up with patches. By what I understand, no Mac user could play online with a PC user for a while after release. Thats a bad thing for sure.
Re:Release more hybrid games (Score:5, Insightful)
Thats the problem, most game developers only develop for one platform. Halo so far has 3 development houses behind it. Bungie for the XBox, Gearbox for Windows, and MacSoft for Mac.
Blizzard and id on the otherhand use *gasp* industry standard programming methods and thus have a much easier time getting the game out for both platforms. id even does 3 PC platforms, and console platforms. Epic is also now doing this, ensuring their engine is as cross platform as possible to help more games run on everything. These companies to me are much more deserving of my money. I appreciate the porting houses, but would rather see them break up, and get their programmers hired on at the big publishers to ensure more games come in one box, not two for a computer.
Yes, I'd rather support the guys going after industray standards. If they don't, well, sorry, I'm not paying $100 to play most games.
Re:Release more hybrid games (Score:2, Interesting)
I couldn't agree more. Any game that isn't available on more than one platform immediately at release is just a sign of shitty programmers.
Flat out, if you can't program in a way that would be portable (and not take about two years to port to a new platform) then get up, pack up your MSCE, admit that you're an idiot, and go into marketing where you belong.
Also, if you're a boss who thinks that adding 5% to development costs in order to make a cross platform game that ACTUALLY HAS A PRAYER OF WORKING ON A
Re:Release more hybrid games (Score:2)
Don't get me wrong. I dislike game programmers that write their systems in DirectX too. However, they certainly aren't "shitty programmers". It's a pain in the ass to get games working on different video cards (anyone who would argue with this has probably never done more than lightweight 3d coding), forget about different operating systems.
Re:Release more hybrid games (Score:2)
Re:Release more hybrid games (Score:2)
Second of all, DirectX forms a more comprehensive, consistent API than OGL does. OpenGL just lets you do 3D (and some very basic 2d work). Perhaps a bit of windowing. You don't have CD audio, music, 3d audio or a sound system handled. You don't have joysticks or an input system handled. You don't have networking support in place. Sure, there are replace
Re:Release more hybrid games (Score:2)
I did think of a platform which probably doesn't have OpenGL, which is Xbox. And of course, the other consoles don't either. But, for a game for PCs, I don't see why you'd target D3D.
How hard is it generally to go from one to the other properly? How dif
Re:Release more hybrid games (Score:2)
Mmmff...now you're getting a bit out of my league. I think that precompiled vertex arrays and display lists are handled differently between the two. If someone ties some of the more elaborate 2d functions in DirectX into Direct3d, they may have some porting to do.
John Carmack does read Slashdot, and hopefully he'll consider responding if he see
Re:Release more hybrid games (Score:2)
Really? What's the expected salable lifetime of a game? A year? Two? Maybe three? How many times, aside from very rare engine licensing examples like id's work, does code get used in enough games to make the extra finesse (requiring extra production time or lack of features) worthwhile? Maybe an engine gets used
Re:Release more hybrid games (Score:3, Insightful)
WRONG. It is a sign of management not considering a cross-platform release to be a priority. I don't know what you think goes on in development, but programmers aren't the ones that dictate how and where the game is released.
So they release the game, and now a programmer asks management, "hey, can we port this to Linux/Mac/BeOS?". Management says, "there's not enough market for it
Isn't it public domain now?? (Score:5, Funny)
College CD sharing? (Score:3, Insightful)
Re: (Score:3, Insightful)
Re:Out of sight, out of mind (Score:2)
Screw You Bungie (Score:5, Insightful)
Steve Jobs was using Halo to demonstrate 400 MHz G4 Power Macs. Halo was being voted the Game of the Year before release. We were going to have it for Christmas 1998.
What did we get? Shafted. Bungie Sold Out to the Great Satan. Sure, when the sellout occurred there were still promises that Bungie would release for the Mac at the same time as the XBox. Never Happened. When Halo finally became available what did we get? Bug ridden trash with insane hardware demands and a non-functional scenario editor. Myth sold off, and the result - a well documented failure.
If Mac Halo is being pirated in great numbers as a result, I don't have a lot of sympathy for Bungie/Microsoft. They broke faith with their users.
I hate to be the one to break it to you (Score:5, Funny)
"Look, um, Macuser. I know what you and Bungie had was something special. But I think, and don't hate me for saying this, I think you just need to move on, you know. That something special. .
Just trying to talk, ok, sort things out with you? Call me later?"
Re:Screw You Bungie (Score:2)
Halo doesn't exactly run peppily on the PC side of things, either. It takes a lot of disabling features to get it going at a decent clip.
all right... (Score:4, Insightful)
It is alright for their premiere platform to be the last one they port it to, years later.
It is alright for them to make the buyers unable to play with their PC friends who got the game years earlier.
It is alright for the game to run like complete ass showing it was quick port.
Is that all right?
where do the figures come from? (Score:5, Interesting)
lots of comments here mention how the Mac version is buggy, slow and people resent buying the game after bungie sold out to Microsoft. Perhaps (in true RIAA style), Macsoft are blaming poor sales on p2p networks as opposed to poor product.
Re:where do the figures come from? (Score:3, Insightful)
besides than that if they were real professional geeks this really shouldn't surprise them at all, and know that if the game is copied around that really doesn't necessarely mean that people would actually pay you hard cash for it, people are willing to try crap for free but rarely to pay for it.
porno is a prime example, there's shitloads of people copying it but would they buy even 1/10th of the amount they're copying if they couldn't copy it? (applies to mp3's as w
Re:where do the figures come from? (Score:2)
I'd imagine its easy to notice if the number of people playing online is much greater than the number of copies sold. This isn't rocket science people.
Companies track P2P usage (Score:2, Informative)
Hold your horses (Score:5, Insightful)
The real dagger in the heart... (Score:3, Insightful)
Re:The real dagger in the heart... (Score:2)
However (Score:3, Interesting)
The real problem (Score:5, Insightful)
The real reason why people are downloading the pirate version is because that's all that's available for them to download if they want to try it out on their system. And let's face it -- this isn't the early 1990's anymore where you have to trust some biased Mac magazine who gives a favorable review because Macsoft spent hundreds of thousands of dollars on a multi-page ad campaign. Everyone checks the review sites to see how it fares instead of just rushing out to buy it. And guess what... they're finding out it's junk.
Macsoft, some of your products are great (Neverwinter!!) but you're not going to sell a whole lot of games with your "Trust Us" approach. Put out a demo and let people give it a spin. If it's good, there's a good chance they'll buy it. If they don't buy it after trying it out, then it's your own damned fault for putting out such a lousy product. But don't blame the p2p networks for spoiling sales of the stinker called Halo.
Meh. (Score:3, Insightful)
Still, they can surely find some comfort in the fact that the Xbox version is, absurdly, still selling at full price.
They're really in no position to whine about anything.
Re:Meh. (Score:2)
Random Comments (Score:3, Insightful)
I use Linux for my desktop, most of my software is legit, i.e. free as in gpl'd beer. All my PS2 console games are payed for and lovingly arranged on the shelf.
Mac people pirating games are harming the future of games on their platform. Windows is the dominant PC gaming operating system, its been like that for years. Windows warez junkies are all over the place, but software houses can still make money due to sheer market penetration and online gaming.
Bottom line, if you love your Mac and want to see it grow as a gaming platform. Support it or watch it die.
Re:Random Comments (Score:3, Insightful)
Bottom line, if you love your Mac and want to see it grow as a gaming platform. Support it or watch it die.
I don't think you should view this as typical of the Mac gaming community. There are a multitude of factor
Macsoft did a terrible porting job (Score:4, Interesting)
I've played better looking games on my iBook that ran a lot smoother. If the game started out on a Mac, why did macsoft have to port it anyway?
Re:Macsoft did a terrible porting job (Score:2)
Hell, I pirated it, and I'm glad I did (Score:2, Flamebait)
A friend of mine gave me a Halo CD with a CD key good enough to play locally but not online. I said "thanks" and got down to playing. I finished the game in about 5 days of long sessions, and here's my review:
Halo on the Mac sucks slimy donkey balls.
I kept hoping that it would get better, but it got worse and worse until finally it was torture. I finished because I'm anal-retentive that way: I hate to leave things unfinished.
Please note that I'm not trying to defend or condone software copyright
Re:Hell, I pirated it, and I'm glad I did (Score:2)
Yet you did play it for several hours over the course of five days. Come on.
Re:Hell, I pirated it, and I'm glad I did (Score:2)
Let me guess? Guilty Spark 343 or whatever that FUCKING ANNOYING floating head thing is.
I wasted about 60 shotgun shells trying to kill that thing, even though I knew it was integral to the plot and hence invulnerable.
That level sucked - it was the same room over and over. It was slightly interesting in regard that you were deluged with enemies and had to watch your ammo if you played it on Legendary, but other than that it was just dull.
The reactor level (where you walk into the three r
Re:Hell, I pirated it, and I'm glad I did (Score:2)
There's a rather large difference between Legendary and other modes.
I liked Halo. I'd never pay for it, given that it was published by Microsoft. (I've played a pirated version and one purchased at employee discount by a friend of a friend working at Microsoft.)
The performance does suck, have to agree. The enemy variation isn't so bad, because the AI plays out each battle quite differently -- it isn't just "run, see enemy, shoot enemy" that Doom provides. If you were fig
Re:Hell, I pirated it, and I'm glad I did (Score:3, Interesting)
You have to play on Legendary. The other modes are OK to get you up to speed with the controls and weapons, but the gameplay is all on Legendary. When you're there, the map 'repetition' (remember that Halo offers Silent Cartographer as well as The Library) and lack of enemy variety cease to be concerns. Your sole concern is how you're going to get past that single Covenant Elite and
Re:Hell, I pirated it, and I'm glad I did (Score:3, Interesting)
This is all single player, really - I've not played Halo wit
Developer's Perspective (Score:5, Interesting)
1. If the game "isn't worth buying," don't pirate it, spend 30 hours playing through the whole thing, and claim that you "wouldn't have bought it, anyway."
2. If you want to try the game out before buying, don't pirate it; play the demo.
3. If there's no demo, and you don't trust the developer enough to buy the game, sight-unseen, don't buy it. The developer doesn't deserve your money, but neither do you deserve to own a copy of their game.
4. Copy protection schemes that prevent you from playing the game you paid for are inexcusable. If the copy protection detracts from the game, tell the developer why you're not going to buy from them again. Don't pirate the game; piracy will only make future copy protection schemes worse for legitimate users.
Recently, a young man from the UK e-mailed us, requesting a free copy of one of our games, citing that he could not possibly buy it. Later, he e-mailed us asking for tech support on the full version. Is this audacious, or simply stupid?
Re:Developer's Perspective (Score:2)
The entirety of the problem here is that there is NO demo, and that 99% of shops refuse to accept returns on opened software.
So, with no demo and really bad word of mouth that suggests the game demands a dual G5 to play decently, what do you expect people to do?
I bet 90% of the people who downloaded the game just trashed it after finding out how badly it runs on their systems.
.
Re:Developer's Perspective (Score:2)
I agree with you that in principle people should not use pirated software, but you and I both know that many people do. My comment was not intended as condoning piracy so much as condeming the idiocy of not releasing a demo.
.
Re:Developer's Perspective (Score:3, Insightful)
Just *what* exactly do you think a pirate has to gain by lying about whether (s)he would have bought a game or not? It's not like game companies are going to change their stance towards piracy anyways.
2. If you want to try the game out before buying, don't pirate it; play the demo.
Even if all games had timely playable demos (most of them don't), wh
Demos & Distribution (Score:2, Insightful)
Here's a quick story:
Friend #1: Has a high-end Mac G5. Downloaded Halo and used it until his copy arrived.
Friend #2: Downloaded the game. Tried it out on his current older machine. Ordered a new iBook. Bought Halo.
Myself: Downloaded the game. Tried it out on my Powerbook 667 (under min spec). Played for a night. Didn't have money for a new machine nor wanted to spend the time playing. Deleted it.
So, there you go. Three of the "hundreds of thousands" of pirated copies would have been prevented
Give Bungie A Little Credit (Score:4, Insightful)
Unfortunately this piracy problem is a double edged knife in the back. Bungie developers are rightly pissed off, and now the suits will make sure that Halo 2 never sees anything but the XBox. Any experienced developer will tell you that supporting more than one platform is a lot of work which publishers are less and less willing to pay for. So we won't be seeing any more multiplatform Halo.
they don;t get it! (Score:4, Insightful)
All they have to do is start charging LESS for their games and they will make up profits in the numbers of games sold. Look at Avril Lavigne - she sold over a million albums in the US cause they were only $8.99 or something like that, not $20 like most artists. I see games in the store every day
But don't even get me started on Sims games - they have made SO much money out of those expansions (Which are basically collections of the stuff you can get for free on the net, legally) it's not even funny.
Mac gamers are over a barrel... (Score:2)
Re:Mac gamers are over a barrel... (Score:2)
Note that Lion Entertainment has to their credit the Mac Warcraft II port, one of the best ports in the history of game ports. The port itself is rock solid. Plus, during they port, they also added (because it seemed like something that would be neat) TCP/IP networking and 3d audio.
Re:Mac gamers are over a barrel... (Score:2)
Were they involved in that? My memory must be failing me, I don't recall their logo or involvement. At any rate, I do know factually that quite a bit of work AT BLIZZARD (North) went into making the Mac port kick ass.
one of the best ports in the history of game ports.
Agreed wholeheartedly. WC2 for the Mac made up for its lateness by going well beyond the original: higher resolutions, better sound, a Mac-like interface as appropri
Real Heartbreak... (Score:3, Insightful)
As someone who has published software, I can sympathize, but really. Piracy is a fact of life. Its been going on since the earliest days of the computer business. Remember Bill Gates' famous letter? If you can't stand to see your program pirated, then get into another business. Or at least another line of programming. The broader the appeal of a software title, the broader the base of people that will take it for free if they can. And it has to be taken into account when budgeting the cost of a project. If you can't make sufficient income because of pirating, then your business model is broken.
Only Mac version counted? (Score:2)
Also, could one of the reasons that people download this game instead of buying it be that people simply can't buy it? I haven't really gone looking, but I think you'd have to visit atleast a few dozen stores before you'd find one that had Mac Halo.
Well, they sure ain't playing online (Score:2)
Another developer's perspective... (Score:3, Informative)
Moving on, from my own personal experience, I can refute some of the claims that I see a lot of people make about "how it could be". The game that my company recently released was an online multiplayer only title, with the only form of copy protection being a unique key that could only have X active instances at any given time. No CD checks whatsoever. We made it that way because, as gamers ourselves, we hate stupid copy protection schemes. Also, the game was available for purchase on the web, as both an installation package and an ISO, for both win32 and Linux. The retail CD included both versions as well. We released a demo that included two maps, and one of the two playable races in it's entirety.
Initially, the number of instances of a key that we allowed play simultaneously was rather forgiving. After the game had been out for a while though, we noticed that many keys were often in use up to their maximum number of instances. Obviously people were doing a whole lot of sharing, so we tightened down the number and saw a moderate spike in sales follow immediately, without a noticeable decline in player base.
I guess the real point I'd like to make is this: it's completely debatable how much harm is being done by piracey, but the fact remains that it's not doing anybody any good.
Re:Bah... (Score:3, Insightful)
I know that I would never cash not even one dollar for anyone that could give just one percent of it to microsoft, seing how they are ruthless and brutal with my platform (linux). Couldnt the same behavior just have happened with mac users?
Re:Bah... (Score:4, Insightful)
Absolutes are absolutely wrong (Score:2, Insightful)
Well, you're awfully well informed, to be able to tell us what every single person in the world who ever pirated is thinking. I've got some news for you: there's more to life than greed.
I have been seriously thinking about getting Halo, because from all I've heard it's still a good to great game. However, I cannot justify giving money to Microsoft, for reasons that anyone on Slashdot should know perfectly well. Thus, when college is out this summer, I'll probably copy my younger brother's copy, and get
Re: (Score:2, Insightful)
Re:Absolutes are absolutely wrong (Score:2)
I will not use Microsoft products (unless I can legitimately get them for free, like I can through an MSDNAA program my grad school has). This limits my options in what I can use, as you can probably imagine--no MS Office, no Virtual PC, no buying Windows at all. Ever. And no games from Microsoft. The only reason I'm even considering pirating Halo is because of how good it was supposed to have been. Also note that I'm still not sure I'm going to bother.
I will admit that, to me, it doesn't seem like to
Re:Absolutes are absolutely wrong (Score:2)
It's not that Microsoft is a "factory coding house" that I object to; it's their monopolistic, anticompetitive, and illegal (and shady-side) business practices that I dislike. Thus, it's not the quality of their software that I'm protesting (a lot is bad, some is good, but it's not the point); it's their attitude toward the world--that is, that it should all be theirs.
Dan Aris
Re:Bah... (Score:5, Interesting)
I purchase a number of games. And not just games -- I have purchased *more expensive equivalents* and simply postponed purchasing a non-game product to avoid purchasing Microsoft products. I use Linux for things that it would be easier to use a pirated copy of Windows for. I use a MacAlly Q-BALL (and waited years to buy one) because the functional alternative was a Microsoft product.
You may be right that the majority of pirates do not feel this way. However, I do. I consider it an ethical mandate to avoid giving my money to Microsoft, and if I want something and there is no alternative to and the software cannot be pirated, I simply go without. This does not apply to any other company, but my wallet my own small way of expressing my unhappiness with Microsoft.
I even build systems in a day and age when OEM computers are price-competitive with home-built machines to avoid giving money to Microsoft.
Re:Bah... (Score:3, Insightful)
In most cases, I don't. When the item is fungible, I purchase it from another vendor. When it is not, I generally avoid it. If I'm stuck without other options, then I pirate it. Every dollar that Microsoft recieves results in money going to attack Linux, to play dirty tricks in the industry, etc.
Finally, it's a tough argument to claim that raping a
Re:Bah... (Score:2)
Also, I'm asking the question, because of the article, which kinda say that halo was particularly pirated. I was kinda trying to figure out why this game was more a target than an other.
If you look at a linux company like lgp, they do have a faithfull bunch of followers. But look at transgaming, they get a volley of bad press on linux game sites every time they are being mentioned, and others makes certains t
Re:Bah... (Score:2, Insightful)
Believe me, Microsoft is not going to miss your not buying of a piece of software created by one of their subsidies and then published through a company they have no stake in.
If any Mac user thinks he/she is hurting Microsoft by refusing to purchase Halo, then they're sadly mistaken. They have more of a potential of hurting Bungie, Gearbox, or MacSoft.
Re:Bah... (Score:2, Interesting)
Re:bungie = sellouts. (Score:2, Funny)
Well, kids, that's when some in the [software] business tries to make money.
Re:If I use asterisks, it appears less offensive (Score:5, Insightful)
I, on the other hand, have all kinds of ill feelings towards developers and publishers who are stupid enough to think that piracy will be stopped by adding copy protection.
I've not copied a game since I gor my first full time job a few years ago. However, I've had to visit crack sites time and time again because of the stupid copy protection mechanisms malfunctionin on my perfectly legit copies of the games. I am so tired of ackward copy protection mechanisms that I've almost stopped buying computer games. Now, my console game purchases outnumber my PC game purchases by over 20 to 1. IMO, any company that puts copy protection in front of the user convenience deserves exactly what they are getting: lowers sales, and thus, more pirate copies, probably becasue in many cases the original, uncracked game is inferior to a pirated one you could pick up from kazaa.
Protecting your livelihood by lowering the qaulity of your product and making it less attractive is a recipee for disaster. Just like the RIAA is just shooting themselves in the foot by protecting their business model by copy protecting CDs in an ineffective way that hurts many of their customers, the PC software industry is just asking for decreased sales by releasing the unisable crap they've been releasing lately. Most software developers I know agree that the copy protection mechanism that the publisher adds to their games are just making their games less attractive, and forcing them to make patches that 'fix' broken copy protection mechanisms that make some costumer return their games because they are unplayable on their computer due to an 'incompatible' CDROM drive.
If developers and publishers want to stop piracy, they could start by either releasing their games at a lower price tag, or by going after the groups that are releasing their cracked games to the internet, as opposed to giving money to the makers of copy protection mechanisms.
I have a huge stack of original game cd's (Score:4, Interesting)
So fuck to game companies that insist on adding copy protections that only harass the paying public. Why should I pay for a crippled product when I can get the uncrippled version free? OFP is a case in point I own it and all the extensions legally but had to download it because I lost the key. FUCK YOU codemasters.
Next time I will just save myself the bother okay? Don't believe the copy protection is crippled? Look at the size difference between the official game.exe and the nocd.exe.
As for the hardworking developers.
Hidden & Dangerous, are we ever going to get a working patch? Should I just consider downloading the sequel for free as the patch perhaps?
Mafia, what on earth possesed them to take a year to release a patch to fix a lot of issues including in a driving game not supporting logitech force feedback wheels properly.
Keep screwing us with badly tested games and idiotic copy protection and we will revolt.
Imagine if you went into a supermarket and at the checkout they stripsearched everybody. People who just walk out without paying go through unhindered. Idiotic? That is what copy protection is doing. Games are ripped before they are in the shops.
Only mmorpgs seem somewhat safe although there of the more popular ones "illegal" servers where you can play free.
Worse yet are game companies that release a game months later in some parts of the world. I seen games available on the net months before they appear in the shop (no not halflife2). Even the movie industry is learning that staggered releases are a stupid thing. In computer game land it borders on suicide.
I used to buy my games but I have felt increasinly that I was being treated like an idiot and a criminal. Well now I am a criminal. Happy?
Oh and anyone else notice that while CD's are cheaper then floppies and game manuals are a thing of the past and the market for games has increased the price of games has gone up? I also seem to remmeber being able to finish most games without having to patch them. Must be old age messing with my mind.
Oh and for a really old poor copy protection. One of the sequels to elite stopped the game every so often and required you to find a word on a page. The catch? If was a lot easier to use a cheat sheet then to use your manual to find the word. Of course pirates had a hacked exe and were never bothered at all. SMART MOVE.
Re:If I use asterisks, it appears less offensive (Score:2)
Believe me, I'll be the first to complain very loudly about the price/value disparity of many consumer products, but the price of games is not unreasonable. Remember that the RRP of games is often *double* what they sell for at retail, especially if you buy online.
Note: This post w
Re:If I use asterisks, it appears less offensive (Score:3, Insightful)
You played Halo on the Xbox for 30 seconds, and decided that it was not good?
Maybe you should consider giving it a little more time. Or, forgetting about Halo- I would suggest that you give the next few games you play a little more time before you decide if they are good or bad.
At least complete the first mission-
Re:What it should have been (Score:2)
Something that would have been ground-breaking. Instead, what was released for the X-Box was a well made, but very conventional shooter. The PC/MAC versions WOULD be better, with Internet play built in, but are buggy as shit.
MacSoft should have ported a better game than Halo. That's their problem.
Re:What was promised vs. what was delivered... (Score:2)