Atari Jaguar-Related VR Units Show Off Virtuality 35
Thanks to an anonymous reader for pointing out videogame auction site Bidiots has a pair of Virtuality SU2000 Atari Jaguar-related VR pods for sale. These 1995-era 'virtual reality' arcade machines originally cost "$33,000 - $35,000 per seat", and the machines come bundled with compatible software titles, including Dactyl Nightmare 2, a multiplayer networked shooter in which, if you're not careful, the "awesome [eponymous] beast will pick you up in its claws, and fly hundreds of feet above the playing arena before dropping you to certain death!" A set of specifications for the SU2000 reveals more information, including exciting action shots of the device, and elsewhere, Atari Explorer has pictures of the unreleased Jaguar VR system, an "ambitious plan for a home VR headset at under $300" which used similar technology to this device.
Hey! (Score:5, Funny)
Hackers (Score:4, Interesting)
TV| Remember? | 'Net cafes (Score:1)
Also, does anyone remember the virtual reality WW1 flying game featuring an italian mad man in the seat behind you shouting
"He's a getting away!"
? What was the name of that thing ?
There used to be one in Bournemouth Tower Park Bowling.
I used to love those VR things, much what arcades should be about - hardware too expensive for the individual to buy.
ps, seen the other odd inputs such as the sword, weight mat, sk
Played it (Score:4, Interesting)
=Brian
Re:Played it (Score:4, Insightful)
Re:Played it (Score:2)
Re:Played it (Score:2)
Its from SGI. [sgi.com]
Re:Played it (Score:1)
Did anyone else play it? (Score:3, Interesting)
But the game was crap!
I hope you can get the source and compiler, or at least get the specs. It really doesn't do the hardware justice.
Q.
Re:Did anyone else play it? (Score:1)
Re:Did anyone else play it? (Score:1)
in my opinion, all this VR crap is 'why' the 'bubble burst' - people doing totally gay things without having any idea how productive/anti-productive such gayity can wreak
I remember that... (Score:5, Funny)
Re:I remember that... (Score:2)
i do remember being able to see my body, and i found it was quite anoying that you couldn't straif! (cource the 'mushrooms' took 20 seconds to get from the other gun to mine so i could turn and walk out of the way)
i agree with the gripe a few posts up with the cable restricting you from turning 360 degrees. happily, i had a handler who would push me the other way wh
The Virtuality pods weren't based on the Jaguar. (Score:5, Informative)
I had these (Score:3, Interesting)
The company I worked for was in a mall, they went out of business, probably for spending thousands of dollars and stupid stuff like this.
As I recall, the system was basically a 486 with 2 big video cards, they had something like 4 40mm fans on each card.
Eventually we had 4 machines, with 2 sitting never used because we scavenged them for parts.
Personally I could never use the thing. The way the headset fit on me I could never get the proper 3D view.
Re:I had these (Score:4, Informative)
Re:I had these (Score:2)
I always wanted to watch a VR porno.
LK
Why is Virtual Reality such vaporware? (Score:5, Insightful)
Re:Why is Virtual Reality such vaporware? (Score:2)
Re: (Score:1)
Re:Why is Virtual Reality such vaporware? (Score:2)
I suspect that a big reason is that no one ever developed a headset with a high enough resolution/field of view/refresh rate to truly approximate "reality".
I don't think that LCDs exist yet that can. VR was an idea that was ahead of its time. We couldn't produce affordable hardware that could push enough pixels, and we didn't have small displays with a high enough resolution.
We have the pixels available now, thanks to 3DFX, NVIDIA and ATI, but we're still a few years away on
Re:somewhat related (Score:1)
Re:somewhat related (Score:1)
They've updated themselves many times since the old boxes. The game is less of a sim then a shoot-em-up now...but it still kicks butt (IMHO). :)
played it, didn't like it (Score:2)
The game was very boring. It basically consisted of you standing on this conveyor belt, shooting at whatever you could in the sky. I accdientally shot my co-player a couple of times.
It wasn't worth the money at all. The arcade that had it shut down(they only had 2 units). This was around 1996.
As for Mondo 2000, I had several issues. in hindsight, it was a rather bland magazine. Too many Ana-Voog like things in it(sh
Bring back Virtual world and BattleTech! (Score:2, Insightful)
Re:Bring back Virtual world and BattleTech! (Score:1)
www.virtualworld.com
I don't know how many BT Centers there are left (sadly the ones in San Diego and Seatle are both gone) but you can still find them at places like D&B.
Re:Bring back Virtual world and BattleTech! (Score:2)
Arcades are dead (Score:2)
I think... (Score:2)
First off, the Virtuality units were originally made by W Industries, Ltd (or LLC?), who later became Virtuality, Inc, now they are called something else (if they are still around - last I checked was a year or so ago). The original Virtuality pod, the SU1000 (for Stand Up - there was a sit-down racer style pod, as well) - was powered by an Amiga 3000 with a custom CD-ROM drive (I assume SCSI based), and custom graphic boards. This pod was released by W Industries.