GoldenEye Hackers Find Hidden FPS Level 81
Thanks to Spong for its news story revealing cart hackers have found a secret test level in classic N64 first-person shooter GoldenEye, more than 6 years after the seminal FPS was released. The developers, Rare, had previously claimed that the secret level, Citadel, "...was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form." However, although "rough and loosely textured", the Detstar GoldenEye Project has found the level hidden in the production version of the game, and notes that "it's possible to visit this rumored arena with Gameshark codes."
Holy crap (Score:3, Interesting)
Re:Holy crap (Score:2)
Re:Holy crap (Score:5, Informative)
Re:Holy crap (Score:1)
Re:Holy crap (Score:1)
I wonder (Score:4, Funny)
Re:I wonder (Score:4, Funny)
Since this is slashdot, however, I can just see someone replying to this post:
"Maybe it does violate the DMCA, but I'm gonna fight the MAN by cheating in a video game! It's the moral thing to do!"
It'd be modded a mixture of funny and insightful.
Re:I wonder (Score:5, Funny)
Maybe it does violate the DMCA, but I'm gonna fight the MAN by cheating in a video game! It's the moral thing to do!
Drat !! (Score:3, Funny)
Looks like Perfect Dark (Score:5, Insightful)
Michael
Re:Looks like Perfect Dark (Score:2, Interesting)
Re:Looks like Perfect Dark (Score:1, Insightful)
Re:Looks like Perfect Dark (Score:5, Insightful)
a) They actually asked the developers (rather than just giving an answer and
b) They asked the *right* developer(s)
c) The developers answered them honestly.
--Josh
bad website (Score:3, Interesting)
Re:bad website (Score:2)
Re:bad website (Score:4, Funny)
actually, the whole site [spong.com] returns the same error: It looks like the real problem [microsoft.com] is that they are behind on their service packs for Site Server 3.0.
(that last line is great! -- even microsoft is into the latest technology in server load reduction!)
Re:bad website (Score:2)
It's actually to prevent that KB article from being indexed under "SERVPACK". But thanks for trolling.
Re:bad website (Score:3, Interesting)
I'm not going to post specific details, but anyone with more than 30 seconds on their hands can figure it out.
--
Re:bad website (Score:2, Funny)
Copy of IIS & Site Server - $200 on Ebay
Server - $100/month
Post of the homepage of
Having your source code & security info linked to on the slashdot homepage - Priceless
Re:bad website (Score:2)
FPL (Score:5, Funny)
Re:FPL (Score:5, Funny)
I tried playing this level after I read the article, but I don't think it's finished. I couldn't find any weapons at all, nor any ammo for the shotgun I took along. Once I ran out of shells, there was nothing to do.
Re:FPL (Score:3, Funny)
Re:Who Cares? (Score:3, Insightful)
Re:Who Cares? (Score:3, Funny)
funny, I thought it was about the beer.
There's nothing cooler (Score:5, Interesting)
Re:There's nothing cooler (Score:4, Funny)
Re:There's nothing cooler (Score:1, Interesting)
The Rogue Squadron games tend to have well hidden stuff in them. The original Rogue Squadron for N64 had the Naboo
Re:There's nothing cooler (Score:1)
Isn't it in their best interest to buy games that hook you long enough so you buy it, but not much longer so you'll go buy the next one soon after?
OT VideoGame Secrets! (Score:1, Interesting)
Re:OT VideoGame Secrets! (Score:1, Interesting)
Re:There's nothing cooler (Score:1)
When falling, keen can shoot down. Sometimes, when you shoot carefully, keen will surf down on his bullet. When he hits the ground, he will actually land on his bullet, thus standing in the air. When "standing on a bullet", keen can shoot up and, voila! Keen flies into the air. No cheating involved!
How wonderful that for such a popular game, it took 10 y
Here's one for Pilot Wings 64... (Score:2)
I also tried to see if it was possible to use the rocket pack t
Other hidden levels from Rare? (Score:5, Interesting)
During the ending credits it lists the best times from the guys at Rare on each of the tracks, so in time-trial mode, I wenth through and beat EVERY SINGLE ONE in the hopes that I would unlock an ubersecret.
Well, nothing new unlocked. But on the track select screen something that has always caught my eye my is that at the bottom-right, there is space for one more track, and if you move the view around fast enough close to it, you can see the corner of a frame around what appears to be another level. I always wondered if maybe there was a secret there. I never saw any mention of it online though.
Maybe GoldenEye wasn't the only Rare game with an ubersecret?
-CyberVenom
Re:Other hidden levels from Rare? (Score:1)
Re:Other hidden levels from Rare? (Score:1)
back in my cheating days... (Score:5, Interesting)
not surprising... (Score:1, Offtopic)
Re:not surprising... (Score:2, Interesting)
Re:not surprising... (Score:3, Insightful)
And in Banjo-Kazooie for the N64 - anyone else remember the day that we FINALLY learned how to get the eggs? Sure, they might not have done very much, but they were in the game...
Let's not give up just yet...I've got a feeling that the codes are, in fact, in the game somewhere. It's just too bad that it'll take another five years to find them. :)
Re:not surprising... (Score:2)
I'm going to keep saying this until everyone in the world knows. Rare NEVER explicitly stated that there were no push-button cheat codes in GoldenEye. Actually, they released one of them voluntarily - the extra characters in multiplayer code - and that was enough to allow someone to reverse-engineer a whole slew of other ones. These had been used by Rare for debugging purposes and Rare had - perfectly reasonably - assumed that nobody would ever find them, and so not bothered to remove them.
When it became
this is interesting (Score:1, Interesting)
On the other hand, it's one of the worst multiplayer FPS's ever made. Unbearably slow, with ugly, undifferentiated levels, unbalanced weapons and impossible-to-see powerups, it was a miserable pain to play after having played quake 1 or even doom deathmatch. Try as I might I couldn't get my roommates in college to put down the N64 con
Re:this is interesting (Score:1)
Re:this is interesting (Score:1)
And for SP, Goldeneye cranked up what the concept of mission based FPS was for the entire genre - mixing story, mission based goals and difficulty levels in new ways (and in some ways - rarely done since).
Re:this is interesting (Score:3, Insightful)
Yet it pales in comparison to the likes of System Shock or Marathon.
Still, GoldenEye was a fairly good game, except it was all but ruined by badly flawed technological execution. 15 frames per second doesn't cut it, and the N64 fuzzy haze was terrible.
Re:this is interesting (Score:2)
Re:this is interesting (Score:1)
As for it's badly flawed tech - I agree with the AC. I don't know what was wrong with your version, my cart had enough tech execution to last hours and hours of plays, mostly 4 player deathmatch.
Re:this is interesting (Score:2)
Re:this is interesting (Score:2)
Well thats not a fair statement at all. Goldeneye was based off the movie so they pretty much had the groundwork laid out for them (characters, plot, environments, some of the weapons, gadgets etc). This was probably the first opportunity a game developer had the opportunity (a real one, unlike Atari's E.T
Re:this is interesting (Score:1)
As for the missions being "outright silly", it's still a far cry better than 90% of FPS to follow - which stuck to the run and gun, flip a switch method
You're insane (Score:5, Interesting)
Let me also say that Goldeneye is, along with Quake III, the game I have had the most fun playing in a multiplayer FPS environment. With all due respect I must suggest that if you felt that it wasn't a serious FPS, it may have been due to the company you kept. I played Goldeneye obsessively for about 4 years with three other guys who were all big FPS players too. We knew every nook, every cranny, every angle to bounce a grenade, the sound of every door, the likelihood of scoring a kill with every weapon. It became too impossibly tense to play with just two people, because we were all within such a narrow band of skill and knowledge that the score would invariably end up at 9-10 or in many cases 10-10 in deathmatches. We played so many tense games with prox mines, so many crazy grenade launcher shootouts, so many RCP-90 bullet-fests that it's actually kinda disturbing.
Granted, the single player levels were at times completely impossibly hard. Granted, some of the multiplayer levels weren't great. Granted, the graphics are poor by PC standards. But some of the levels were simply glorious - stack, archives, temple, facility - wonderful, wonderful levels with just the right distribution of weapons and spawn points. In a level like the stack, the simple graphics were actually important to the gameplay as they let you see your opponent even in blocky Nintendovision. I'll never forget the enraged screams of newbies playing with us in hideous 20-19-0-0 slaughters of the innocents; the glory of a perfect grenade lob in the temple, dropping on the victim from seemingly out of nowhere (id should learn from the Goldeneye grenade launcher, what a weapon); the joys of rampant screen cheating or shooting blind using the radar.
I must also ask - did you play the standard deathmatch, or one-hit kills? We decided to try the latter early on, and from that day forth there was never any question of which we would play. With one hit deaths the interesting variations of the different weapons really becomes a factor; grenades and rockets become altogether more tricky; and the weapons capable of shooting through walls and doors vastly more important. In this mode the game also showed what a great controller the N64 controller really is: in facility we were able to hit specific letters in the warning signs at the other end of the corridoor using the magnum.
As time has passed (and the original gang of Goldeneye or 'bond-age' freaks has dispersed) I play it less and less; nonetheless, I would trade Far Cry, UT2K3, MOHAA, Counterstrike, all of them, for Goldeneye. Ah, memories.
Thus endeth the rantings.
Re:You're insane (Score:1)
I can totally relate to most of what you posted above. You may have been a bit more hardcore than I, but I do recall many late-night Bond marathons. Prox. mine matches were always intense, especially on dark maps like Cave that have lots of small passages. Ahh memories.
Right up there with Bond was Starfox 64... another great multiplayer game even though there was only really one level worth playing.
Weird shit (Score:2)
And I thought I was the only one! (Score:1)
Seriously, the parent poster must have not given it a good try-- my brothers and I played golden eye deathmatch CONSTANTLY and we loved it! Whats more insane is that we never even owned the game, we just kept renting it hehe. I beat every level on 00 agent mode except for the caverns-- that level was so.. fricking.. insane.
I used to cheat on the cradle level-- you could quickly run past all the guards and get to the bottom area where your suppos
What about the train? (Score:2)
The moonraker and baron samedi bonus levels were quite cool if challenging.
Re:What about the train? (Score:1)
Its ok though heh. But yes, Goldeneye owned... hmm... I just found my n64 the other day, mabye its time to find a used copy for cheap and have some fun? or mabye emulated?
Re:What about the train? (Score:1)
Re:What about the train? (Score:2)
Re:You're insane (Score:2)
Someone should really add it to quake 2 or 3, I agree it is far superior to any other Grenade Launcher in the fps genre. Btw, the last semester of highschool, I ditched the textbooks, opting instead to carry an n64, four controllers, and a copy of Goldeneye. Nothing like challenging a punk sucka to a duel.
Re:You're insane (Score:1)
Both really poor and really poorly designed.
The GOOD low-res FPS games always did something to work around their poor graphics.
Ever play Wolfenstein?
Remember how BIG the guns and clips were?
Goldeneye on the other hand make your typical handgun quite small. Split the TV up into 4 sections for multiplayer mode, start running around trying not to get shot and you're not going to find that gun unless you already know where it is.
IMO, Goldeneye was poor
Re:this is interesting (Score:2)
Fascinating. GoldenEye was the first FPS I ever played and for me the deathmatch mode was amazing.
On the occasions when I've tried multiplayer Quake, Half-Life, TFC and so on, I've found the experience to be harsh, dull and repetitive. Run, die. Run, die. And few keyboards are ergonomically designed so a gamer can use one for more than an hour without feeling uncomfortable. Gimme an N64 joypad any day of the week. As a great man once said, "GoldenEye has the best control system of any game. And I don't ju
Lots of games have undiscovered secrets.... (Score:2, Interesting)