GameCube Successor For E3 2005? 103
Yorrike writes "An article over at GamesIndustry.biz states that, contrary to previously debunked rumors, Nintendo is preparing its next-generation console for public view at E3 2005, which is only 15 months away. From the article: 'Minagawa went further than that, however, giving a bit of insight into the company's thinking on the next-generation N5 platform: 'Like our Nintendo DS portable game machine, our home game machine must offer an experience that can be enjoyed by adults, children, or women,' he commented, and then revealed that 'we would like to show this at E3 next spring.''."
Go Big N! (Score:3, Interesting)
Mis-translation? Hopefully (Score:4, Funny)
Women aren't adults in Japanese culture, or is this just a mis-translation? Or just a Freudian slip on Minagawa's part?
Re:Mis-translation? Hopefully (Score:3, Informative)
Never been to Japan, have you?
I haven't either, but from those I've talked to who have, apparently women are not adults in Japanese culture. Not kids, but not really adults either, at least not by western standards.
Re:Mis-translation? Hopefully (Score:1)
Re:Mis-translation? Hopefully (Score:2)
My "no-it=all friends" have been to Japan though.
Re:Mis-translation? Hopefully (Score:2)
*that was a joke, for the humor impaired
Re:Mis-translation? Hopefully (Score:4, Insightful)
I think he was just reflecting what is on people's minds. (No, not that women are sex bunnies
He wasn't saying "Women have a different place from adults and kids." He was saying "Just in case we're not clear, we mean women as well." I really hope nobody of the female gender took offense to his comment, I really don't think he meant anything bad by it.
Re:Mis-translation? Hopefully (Score:2)
Vice City is geared for adults, but who's picturing numerous women playing it?
Well, I am now. Want to know what they're wearing?
Re:Mis-translation? Hopefully (Score:1)
*looks around*
No real worries here.
Re:Mis-translation? Hopefully (Score:1)
Seriously, maybe is is a mis-translation of a run on sentence. Wasn't there a story yesturday about how women are the fastest growing gaming demographic, and even so, they are still vastly under represented in the gaming comunity, so maybe he added woman to the end of his list as an afterthought and ment nothing sexist about it.
Re:Mis-translation? Hopefully (Score:3, Insightful)
I'm sure he meant exactly what he said...now to clarify just why he said it. Females (Women) are generally considered a seperate market from kids and adults... And for what ever reason, these 2 demographics are what the market has catered to (this probably has to do with the higher ratio of male-to-female developers than anything else)...
Anyhow, in the recent past, companies have started to see that women are a virtually un-tapped demographic.
So, what Nintendo is really saying is that "We a
Re:Mis-translation? Hopefully (Score:1)
Re:Mis-translation? Hopefully (Score:2)
Japanese are much bigger on sentence brevity than English-speaker
Hmm (Score:1, Redundant)
And by the way; "Children, adults, and women?"
Re:Hmm (Score:5, Insightful)
CharlesP
Re:Hmm (Score:2)
One thing the PS2 did do was to contribute millions of DVD players to the market. This helped the whole adoption drives cheap players drives adoption chicken-n-egg deal. By helping make DVDs ubiquitous and with that job done, it can be argued that even the PS3 doesn't ne
Don't remember the PS2 do you? (Score:2)
When the PS2 hit for ~$200, a DVD player was at least $100 more expensive. Most of the early buyers wanted a PS2, but not enough to replace the PS1 that was still working fine. They wanted a DVD player, but couldn't justify $300 or more for one. When the PS2 could play both DVDs and games (including all their PS1 games) for less than a DVD player, it was a no brainer to get it.
DVD ability drove the PS2. the Xbox came just enough latter that DVD players where cheap (and "everyone" had one) so DVD abili
Re:Hmm (Score:2)
$100+?
I suppose technically that's right, in the same way that reading a Stephen King novel is read 10 pages+. In Japan, DVD players were running something like $400 for the cheapest models, with an average price of around $600. The PS2 was nothing compared to that.
I understand that DVD players were cheaper in the States at that time, but for the Japanese market, this was absolutely huge. I know several people with no interest in games who bought a PS2 bec
Re:Hmm (Score:5, Insightful)
Though I agree with this, it has nothing to do with the Gamecube. Rather, it's business policy. Yes, they need to change it, and the next system would be a good time to try that, but remember that Nintendo is making a personal fortune off the GC even though it's not #1.
"lack of DVD playability (let's face it, there's no good reason for them to make their game discs that small)"
You lost me here.
a.) You can buy a DVD Player for $40. You don't need your game machine to absorb this capability. It might have helped the PS2, but this next time around it's not going to be much of a BFD.
b.) There's no good reason for making the discs that small? What are you smoking? They're not as succeptable to accidental damage, they're far more portable, and who'd really be that surprised if GameBoy 3 played those discs?
"not enough focus on online games, etc."
Online games are not making or breaking the PS2 or XBOX, and they certainly didn't prevent the Dreamcast from tanking. Nintendo did not make a mistake here. What would have been a mistake is if Nintendo did include broadband capabilities + the ability to play DVDs, and the machine was $100 more expensive as a result.
Re:Hmm (Score:2, Troll)
They're pretty hard to damage, but really easy to lose in comparison. I think most people would much rather accidentally damage a $50 game than accidentally lose it. And heck, if you're not a child, it's pretty hard to accidentally damage or lose an optical disc anyway. Of course, Nintendo seems to pay a lot more attention to children than adults, so I guess that's rather irrele
Re:Hmm (Score:3, Insightful)
I haven't heard of anybody losing GC games because they're so small. I have heard of people ruining standard size CD's/DVDs because they simply dropped them. That surface area is a killer, and many have lost their movies to it. I guess what I'm saying is that I don't think your reasoning defeats mine.
"Who cares about that if the system
Re:Hmm (Score:1)
It is a strong reason. The Dreamcast got its final blow from piracy. The playstations suffer a lot from that too.
Or maybe you want to copy the GC games? and the disc size/format is annoying you? Why exactly do you think it is a weak reason?
That is one of their big reasons for using that. They've made that clear. Gee whiz, you get a bunch of other
Re:Hmm (Score:2)
B.) The Dreamcast did not die due to piracy. It'd be a stretch to even call it a contributing factor.
Re:Hmm (Score:2)
Do these people have glass or razor blades on the floor or something? Optical discs are made to be quite hard to ruin unless you're doing it deliberately. And even ruining a disc deliberately is difficult unless you have a sharp object handy.
"Who cares about that if the system they play on isn't portable?"
Nintendo does.
Then Nintendo is stupid.
Re:Hmm (Score:2)
Go rent a few DVDs and then let's see how indestructible you think optical discs are. I can't remember the last time I didn't have to skip some part of a movie because of a scratch.
And for games, if a chunk of executable code gets scratched -- goodbye! No skipping that.
--Jeremy
Re:Hmm (Score:2)
Do you realize how many mouthbreathers rent movies and games on a regular basis?
Rob
Re:Hmm (Score:2)
You are trying too hard dude, seriously.
Re:Hmm (Score:2)
OK, so where was it defeated exactly?
Rob
Re:Hmm (Score:2)
Re:Hmm (Score:2)
I'm neutral on the subject, but I don't see the obvious angle on the argument. In fact, if there was a weak argument, I'm inclined to think it was the initial argument that smaller discs are better because they don't get scratched as easily, as it has been far from established t
Re:Hmm (Score:2)
That was true with CDs. Sadly, DVDs with their higher density are far easier to ruin. Coincidenntly, modern game machines are using those discs now. Argue with me if you like, but plenty of people have ruined movies over this. There is nothing inherently differnt about games that prevents this other than they cost $50 to replace.
"Then Nintendo is stupid. But I've suspected that for some time now, at least in the
Re:Hmm (Score:2)
Who cares about that if the system they play on isn't portable?
Nintendo does. And since they make the rules, they're the only one that matters.
Ok, I've really tried to wrap my head around this section, but I just don't get it. Being small is an advantage, because it makes discs more portable, but only Nintendo cares that discs are portable...
I can see why this would be beneficial
Re:Hmm (Score:5, Insightful)
The size doesn't help with copy protection. Small discs are available.
The copy protection is done via a barcode printed on the inside of the disc, just before the data starts. The barcode has to be printed on the disc during manufacturing - it can't be burned on. That can be done with large discs just as easily - it's part of the DVD standard, although I've never heard of it being used anywhere else.
Re:Hmm (Score:1)
I may be wrong though. Maybe I better research this instead of posting first.
Nah, much more fun to look stupid publicly than to research it, like half the people who post here.
Re:Hmm (Score:2)
Re:Hmm (Score:1)
The discs also read from outside in rather then inside out.
Just the size issue has seemed to completely stop and dupping scene for the Gamecube. Lots of crappy solutions for both the Xbox and the PS2, but no solutions crappy or otherwise for the Cube.
Re:Hmm (Score:2)
Incorrect [216.239.41.104]. (This is a Google cache link)
It is true, though, that the size issue has slowed down progress in the Gamecube piracy scene. I just don't think that that particular benefit nullifies the costs in data capacity and capital involved. I agree with the Slashdotters who say that Nintendo went with the small discs because its parent company is an optical disc manufacturer. This is the only r
Re:Hmm (Score:1)
Nintendo has done an excellent job at stopping piracy with their discs. They read outside->inside, which also increases load speeds, and have this code in the microDVDs which are hard to reproduce. Maybe there is even another barrier that hasn't been reached yet.
I agree with the Slashdotters who say that Nintendo went with the small discs because its parent company is an optical disc manufacturer. Th
Re:Hmm (Score:2)
Did you not read what I just said? The issue isn't the size at all. You can't dupe the discs because they need a valid barcode on them, which can only be printed on the disc during manufacturing. You can't duplicate a GameCube disc unless you have a disc manufacturing plant.
It's very easy to prove that the barcode i
Re:Hmm (Score:4, Insightful)
the main reason why it may have been a good cut to go for the small discs is that it's not easy to pirate.. it also conviniently chains every developer to using nintendo manufacturing for the discs probably(afaik they're the sole manufacturer of gameboy carts at least), whereas i suspect existing dvd/cd manufacturing lines are easily used for ps2/xbox.
Re:Hmm (Score:5, Informative)
One of the main problems Nintendo had with moving to an optical format was load times. An 8mm disc at high rpm has a much smaller load time than a standard DVD, due to the laser having to move a much shorter distances in order to access data.
Re:Hmm (Score:4, Insightful)
These days, the difference in access time is a matter of seconds, and is minimized by smart programming. I didn't believe this excuse back when Nintendo used it to justify the usage of ROM chips for the N64, and I don't believe it now.
Rob
Re:Hmm (Score:4, Insightful)
Re:Hmm (Score:1)
Re:Hmm (Score:2)
With the GC, the differences in media size and price between it and the PS2/XBox are much smaller, but so are the dif
Re:Hmm (Score:2)
Rob
Re:Hmm (Score:2)
Rob
Re:Hmm (Score:2)
a) They dramatically reduced load times with those discs. b) It's harder to break/damage those discs. c) It's harder to make ROMs of the discs; in fact the GCN is still uncracked last I heard. d) The small size appeals more to the Japanese market. e) There's future potential for portable systems.
Re:Hmm (Score:1)
Actually, there was a good reason to make them that small - it helped stop some of the rampant piracy that is occuring/did occur on the PS1, PS2, XBox, and Dreamcast.
This could be very interesting... (Score:3, Interesting)
Re:This could be very interesting... (Score:1, Insightful)
failure (Score:5, Insightful)
Re:failure (Score:2, Insightful)
Nintendo are known for their bias towards "family-oriented" entertainment, and only tend to allow publishers to release such games on their consoles. Yes, there are exceptions, but they are very, very few.
a console like the PS2 DOES support games written for every demographic. and that is one of the reasons why they have the biggest market share.
Your comparison to Hollywood movies is wrong. You should be comparing GAM
Re:failure (Score:2, Insightful)
a console like the PS2 DOES support games written for every demographic. and that is one of the reasons why they have the biggest market share
Hahaha. That's why Sony made Acclaim edit BMX XXX for PS2, and Nintendo didn't? Nintendo hasn't had a 'clean' policy since 1993 and Mortal Kombat.
You're confusin
Re:failure (Score:1)
in the scheme of things that is piss all.
and no, I don't think nintendo have allowed a port of GTA on the GC.. it's out for the GBA, but not for the GC... I think there's a good reason for that and it probably won't be because the developers won't port it...
of course, I'm only jumping to conclusions here because I think Nintendo is still a "fam
Re:failure (Score:1)
Re:failure (Score:1)
my eyes burn at your scathing remarks, and your exceptional knowledge has humbled me.
I'll go sign up for a course now.
Re:failure (Score:2)
I used to believe this, in some ways I still do. I mean, when the focus of an audience is narrower, then the appeal is broader. Fair enough. But are you really making a good product if only a handful of people are going to like it?
I don't think Hollywood's failures are a result of targeting broad demographics. I used to. I used to think that the reason a movie was so bland was because they couldn't use the F-word or some other restriction that'd narro
Re:failure (Score:1)
So what if a game tries to appeal to as many people as possible? The game doesn't automagically suck, as you are implying. Nor are narrowly targetted games the only ones that can be candidates for Game of the Year. If I may be obvious for a moment, it's BAD GAMES that please no one. Nothing to do with Hollywood or audiences at all.
BTW don't get mad at Nintendo, they are n
Re:failure (Score:1)
Re:failure (Score:3, Insightful)
Re:failure (Score:3, Insightful)
Re:failure (Score:1)
In this day and age marketing is much more sophisticated than even the jaded
Re:failure (Score:2)
Rebranded Xbox2? (Score:3, Insightful)
Re:Rebranded Xbox2? (Score:3, Interesting)
plus, Microsoft has said they plan on having something (of the neXtBox) to show -this- year.
why would it take 12 months for Nintendo to design a 'nintendo' branded case?
I agree with you, it's extremely unlikely.
Though I don't know that anyone (reasonable) is saying Nintendo ripped off MS's design, or vice-versa. Nintendo has been following a very consistant path
Re:Damn Japanese Culture (Score:2, Informative)
Consoles are currently 128bits of fun.
Re:Damn Japanese Culture (Score:1)
The Xbox has a 32bit Processor and the Gamecube has a 64bit Processor.
Re:Damn Japanese Culture (Score:2, Informative)
How about this?: http://consoledatabase.retrofaction.com/consoleinf o/sonyplaystation2/
We are talking about consoles. While I will agree with the other person who posted a follow up to my reply, consoles are still classified, in bits, by their graphics capability (read GPU). The CPU doesn't really mean anything in console land other than to process input and manage the system overall.
Maybe that makes me an idiot. Or, m
Re:Damn Japanese Culture (Score:1)
No offense, dude, but if you believe that, you are just getting hooked by the marketing people.
Re:Damn Japanese Culture (Score:1)
Insightful? (Score:5, Insightful)
How is this tired Nintendo=Sega argument remotely insightful? I'm going to repeat the (also redundant) response of:
Re:Insightful? (Score:1)
Starting from Ground zero? (Score:2)
Re:Starting from Ground zero? (Score:1)
Re:Insightful? (Score:1)
Agreed. I've always felt that the actions and attitudes from key Microsoft players in charge of the XBox reeked of the actions and attitudes of the key execs at Atari at about the time of videogame crash of '84.
I generally tell people, "If you support the XBox, you may not have *any* console games in the future." Of cou
Yes! Finally someone is targeting women! (Score:4, Interesting)
Re:Yes! Finally someone is targeting women! (Score:2)
What are you, single?
My wife uses the game consoles we have almost as much--maybe more--than me.
She isn't as GOOD at the games as I am--but that's probably because she didn't have games as much as I did when we were living at our parents' houses.
Re:Yes! Finally someone is targeting women! (Score:2)
That's an understatement. Prime and ED are two of the best games to come out for any system, ever.
--Jeremy