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First Person Shooters (Games) Entertainment Games

EA Working On New GoldenEye Videogame? 46

Trevelyan writes "GamesIndustry.biz has a story which claims that Electronic Arts is going to return to the 1995 movie GoldenEye for its next James Bond 007 game - presumably hoping that some of the high regard for Rare's brilliant GoldenEye game on the N64 will rub off on the series. However, according to the story, EA won't be getting the original GoldenEye team (who left Rare and are now known as Free Radical Design, creators of the Timesplitters series) to work on the game, even though it has a publishing deal with them... The prospect of a new GoldenEye could be mouth-watering for action fans, but not giving the license back to the people who made the original game seems like a completely wasted opportunity..." Oddly enough, we referenced the original N64 GoldenEye title just yesterday.
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EA Working On New GoldenEye Videogame?

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  • by nocomment ( 239368 ) on Thursday February 12, 2004 @02:51PM (#8260917) Homepage Journal
    So expect to find hidden levels in this game sometime in 2013.
  • Timesplitters 2 (Score:5, Interesting)

    by mwheeler01 ( 625017 ) <matthew@l@wheeler.gmail@com> on Thursday February 12, 2004 @02:52PM (#8260925)
    Timesplitters 2 was a great successor to Goldeneye in my opinion. It took similar gameplay and added all whole slew of features to multiplayer that made the game great for having some friends over like the original Goldeneye. The story wasn't very good but I didn't really care because it was a fun FPS that didn't try to take itself too seriously. It drew inspiration from a lot of quake mods for the multiplayer portion like shrinking/growing based on score and assualt/defend maps.
    • Did you forget about Perfect Dark?
    • A lot of people share your opinion, so I guess I'm in the minority when I say I found TS2 a bit of a let-down. Maybe it's just because I've played enough GE and Perfect Dark to last seven lifetimes, and didn't have the enthusiasm to put in the time the game really needed, or maybe it's because I don't play multiplayer very often and only have in-depth experience of the (weaker) solo missions, but after beating the game on Normal I have never played TS2 again except for that cool AstroLander minigame.

      I thi

  • by Sheetrock ( 152993 ) on Thursday February 12, 2004 @02:53PM (#8260944) Homepage Journal
    Although I can think of a good reason for not bringing the original team back: if they're working on something else right now, EA can count on the solid reputation of GoldenEye N64 to sell the new GoldenEye, and on the reputation of the original Rare team to sell the title they're working on.

    Not that this is necessarily the case, but that's how I'd play it.

    BTW: Does anybody else find using a joystick to aim really difficult, or am I just getting old?

    • I'll be the first to admit I HATE aiming with joysticks. I absolutely suck at it. The strange thing is that my first FPS to play was goldeneye for the N64 and I was the master at it, however, I couldn't hit the broad side of a barn with a joystick now. I guess it's just too much counter-strike to blame.
      • I think it's an issue with the GameCube joystick specifically. GoldenEye had the best control system ever devised: the pad was ostensibly designed FOR Mario 64 but I think if it had been designed for GE it couldn't have been much better. But whenever I've tried to play GameCube FPSs the controls feel all squishy and wrong. Something about the placing and shape of the main stick doesn't quite work. I've not yet mastered TS2 or Metroid Prime to anywhere near the same extent I mastered GoldenEye and Perfect Da

  • Re: (Score:2, Flamebait)

    Comment removed based on user account deletion
    • Re:Thank God... (Score:3, Informative)

      by simoniker ( 40 ) *
      Rumor has it that the new Bond game (Everything Or Nothing) is rather good - it actually got a Gold Award in Famitsu Weekly magazine in Japan, which is largely unheard of for a Western game. Maybe they're just fans of (metal-teethed, not killer-sharked) Jaws?
    • Alot of people, myself included, like the TimeSplitters games. The most legitimate complaint I've heard about 'em is sniper mode's control is a bit touchy, you have to do a little "tip tip tip" to get it aimed accurately. Other than that, I find the series very well done.
    • What are you smoking? I don't know about Timesplitters 1, but Timesplitters 2 is one of the best console FPSs out there. I'm not alone in thinking this either: It averaged like 9/10. What more does it take to make a game not "poor"

      It's the true heir to Goldeneye in all the ways that count: Good single player, ridiculously fun multiplayer, and high replay value keeps it fresh. Hell, it's twice the game Halo is: Better/more weapons, tons of gameplay options and characters to play as, map editor...

      I can g
    • And given how poor that the two Timesplitters games are

      Speak for yourself, considering it was only made for PS2 at first, then went to all 3 console, that must mean a lot of people liked it to warrant them porting it.

      I myself lvoed TS2 and found it to be the second best FPS of all time (behind Perfect Dark)

  • Game vs. Movie (Score:5, Interesting)

    by ArmenTanzarian ( 210418 ) on Thursday February 12, 2004 @03:06PM (#8261088) Homepage Journal
    Yeah, the game was good, it was a good console FPS and constant entertainment and source of trash talk. One of those games that even non-gamers get into, because it was just a lot of fun to totally whoop up on your friends.

    BUT... Goldeneye was IMHO one of the worst Bond movies ever made. Don't get me wrong, Pierce is a good Bond, but that movie was horribly thrown together. They would do well to try and get the rights to a classic like Goldfinger, that would make for a good single player story and then they can put the love into the multi.
    • I think Goldeneye was the best of the Pierce Bond films. After that he really starts to rely on women to do his fighting for him.
    • Personally I liked the way the movie broke a lot of Bond cliches... Moneypenny accuses Bond of sexual harassment, Trevelyan makes sure to take away Bond's perennial ace-in-the-hole, his watch, that sort of thing. It was certainly far superior to the absymally poorly-strung-together innuendos that pass as dialogue in Die Another Day.

      But one thing that you cannot dispute is that GoldenEye made the single best movie-to-videogame transition in history. No game based on a film has ever made such an impact.

  • by Torgo's Pizza ( 547926 ) on Thursday February 12, 2004 @03:19PM (#8261231) Homepage Journal
    I think it's a good idea to give it to a new team. What's Rare going to do other than re-create what they already did? You're taking a chance on a new team and that it might not hold up to the original, but I think that a fresh approach will be better in the long run. It doesn't always work, but I'll take this other a heavily-made up rehash.
    • What's Rare going to do other than re-create what they already did?

      Although I'd really love to see something new and different and amazing too, I'd settle for the same old GoldenEye with quadruple the resolution, fifteen times the poly count and double the framerate any day.

  • ...what was so great about Goldeneye. The level designs were horribly uninspired, if I remember right. I admit that it was fun playing four-player games, but the only real innovation was that they could all be played on one screen, which made it easier to get gamers together. That aside, nothing about Goldeneye impressed me at all; in fact, it compared poorly to the likes of Quake 1, which was fairly old at the time.
    • What about the fact that Goldeneye virtually defined stealth action? I think that is really where it set itself apart from the pack.
    • by *weasel ( 174362 ) on Thursday February 12, 2004 @03:40PM (#8261509)
      . objective based gameplay

      it was the first really successful game to give more context to a FPS level outside of blue key/blue door. their adding of 'complete X in Y minutes' was also fairly new, and the weapon selection feature the watch laser and watch magnet as gadgets was fairly ahead of its time (though the magnet was a 1-time gag as i remember). but really, the ability to play according to your mood and capability was nice. you could run in guns blazing, or go quiet and just hit the objectives.

      . properly scaling difficulty

      they added objectives primarily instead of just more enemies. don't get me wrong, they certainly added more enemies and tweaked their accuracy - but the added objectives made it worth playing.

      . decent story / atmosphere

      the story wasn't great, but compared to its FPS contemporaries (particularly on the consoles) it was pretty darn good. and it felt like a bond movie (with actual voice acting, music, celebrity textures, etc).

      it didn't do any one particular thing truly 'great' per se. But it was extremely well put together for the time, and as i remember it had 2 player story mode - which is one of my favorite features.

      i always thought the deathmatch multi was a complete waste of time.

      ironically, their criticized level design made for one of the most popular cstrike maps, back in the day. way back in the cstrike beta (before guns disappeared between rounds even) one of the most popular maps was directly lifted from goldeneye. ahh... memories.
      • it was the first really successful game to give more context to a FPS level outside of blue key/blue door.
        the story wasn't great, but compared to its FPS contemporaries (particularly on the consoles) it was pretty darn good. and it felt like a bond movie (with actual voice acting, music, celebrity textures, etc).


        You must have missed Dark Forces. Best Doom-class FPS ever made, featuring incredibly complex architecture and some of the most ingenious puzzles in any 20th century FPS; it never became amazingl
      • Don't forget: GoldenEye SP was the first SP to really attempt and succeed some sneaker elements. On some levels, if you fired your weapon too often you would alert the guards and set off the alrem.

        DM MP for Goldeneye was highly accessible, chaotic fun - as anyone who has blew up their friends with proxy mines at 3AM can attest...
      • What happened to your Shift key? Go back to school and learn a thing or two about capitalization. This is being read by people worldwide- follow the syntax of the English language when you're using it. You don't look cool or indie, you look like a lazy jackass.
  • What the hell is the difference between this game an any other bond game that has come out since Goldeneye? Goldeneye hit all of the right marks at just the right time. It was a really popular game, sold a lot, and still gets talked about in reverent tones. OK, not sure i agree with it all, but I'll buy it for now. So after that success, EA tried with another Bond game. Not so successful. Everything had been done before. Not spoken about in reverent tones. They tried another. And another. None of those gam
  • Meh, I'm underwhelmed here. As much as I love the original Goldeneye, I'm not sure what the point of bringing it back is. I suppose it'd be mildly interesting if net support was factored... but man, I really am sick of running around and shooting people.

    I hope EA's smart enough to make it a $25 title. (Doubtful, but there is a market for those games...)
  • but I liked Perfect Dark a *hell* of a lot better. Why would they think of making another 007 game instead of a new perfect dark game? I remember hearing a new Perfect Dark game was being made but Rare never followed though. Anyone know what happened to that?

    Oh and without the original team working on a new 007 game I don't know if it will be as good. Then again maybe I'm wrong.

"I've finally learned what `upward compatible' means. It means we get to keep all our old mistakes." -- Dennie van Tassel

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