EA Working On New GoldenEye Videogame? 46
Trevelyan writes "GamesIndustry.biz has a story which claims that Electronic Arts is going to return to the 1995 movie GoldenEye for its next James Bond 007 game - presumably hoping that some of the high regard for Rare's brilliant GoldenEye game on the N64 will rub off on the series. However, according to the story, EA won't be getting the original GoldenEye team (who left Rare and are now known as Free Radical Design, creators of the Timesplitters series) to work on the game, even though it has a publishing deal with them... The prospect of a new GoldenEye could be mouth-watering for action fans, but not giving the license back to the people who made the original game seems like a completely wasted opportunity..." Oddly enough, we referenced the original N64 GoldenEye title just yesterday.
Hidden levels (Score:5, Funny)
Timesplitters 2 (Score:5, Interesting)
Re:Timesplitters 2 (Score:2, Informative)
Re:Timesplitters 2 (Score:2)
A lot of people share your opinion, so I guess I'm in the minority when I say I found TS2 a bit of a let-down. Maybe it's just because I've played enough GE and Perfect Dark to last seven lifetimes, and didn't have the enthusiasm to put in the time the game really needed, or maybe it's because I don't play multiplayer very often and only have in-depth experience of the (weaker) solo missions, but after beating the game on Normal I have never played TS2 again except for that cool AstroLander minigame.
I thi
That is a bit strange... (Score:4, Interesting)
Not that this is necessarily the case, but that's how I'd play it.
BTW: Does anybody else find using a joystick to aim really difficult, or am I just getting old?
Joysticks.....ugh (Score:1)
Re:Joysticks.....ugh (Score:2)
I think it's an issue with the GameCube joystick specifically. GoldenEye had the best control system ever devised: the pad was ostensibly designed FOR Mario 64 but I think if it had been designed for GE it couldn't have been much better. But whenever I've tried to play GameCube FPSs the controls feel all squishy and wrong. Something about the placing and shape of the main stick doesn't quite work. I've not yet mastered TS2 or Metroid Prime to anywhere near the same extent I mastered GoldenEye and Perfect Da
Re: (Score:2, Flamebait)
Re:Thank God... (Score:3, Informative)
Re:Thank God... (Score:2)
Re:Timesplitters not good? (Score:2, Interesting)
It's the true heir to Goldeneye in all the ways that count: Good single player, ridiculously fun multiplayer, and high replay value keeps it fresh. Hell, it's twice the game Halo is: Better/more weapons, tons of gameplay options and characters to play as, map editor...
I can g
Re:Timesplitters not good? (Score:1)
Story isn't everything, would you prefer a game based on the great gatsby? I found all the levels to be great, unlike Halo which had a few reused.
The weapons are totally feeble sounding You complain too much, the guns sound fine.
Multiplayer was very lightweight as well
Oh please, multiplayer was great, the only thing Halo one upped was vehicles. TS2 beat halo down on everything el
Did someone from Free Radical abuse you as a child (Score:1)
Some people might not have liked it, but the overwhelming majority of players and critics love it. Like people who don't like chocholate or sex, they are a small minority.
The single player is appalling. There is no sense of continuity between the levels and there are only about three decent ones. They all feel as if they were designed by different people in different rooms who
Re:Thank God... (Score:1)
Speak for yourself, considering it was only made for PS2 at first, then went to all 3 console, that must mean a lot of people liked it to warrant them porting it.
I myself lvoed TS2 and found it to be the second best FPS of all time (behind Perfect Dark)
Game vs. Movie (Score:5, Interesting)
BUT... Goldeneye was IMHO one of the worst Bond movies ever made. Don't get me wrong, Pierce is a good Bond, but that movie was horribly thrown together. They would do well to try and get the rights to a classic like Goldfinger, that would make for a good single player story and then they can put the love into the multi.
Play as Jaws (Score:2)
Re:Game vs. Movie (Score:1)
Re:Game vs. Movie (Score:2)
Personally I liked the way the movie broke a lot of Bond cliches... Moneypenny accuses Bond of sexual harassment, Trevelyan makes sure to take away Bond's perennial ace-in-the-hole, his watch, that sort of thing. It was certainly far superior to the absymally poorly-strung-together innuendos that pass as dialogue in Die Another Day.
But one thing that you cannot dispute is that GoldenEye made the single best movie-to-videogame transition in history. No game based on a film has ever made such an impact.
Why give back to the original developers? (Score:5, Insightful)
Re:Why give back to the original developers? (Score:2)
Although I'd really love to see something new and different and amazing too, I'd settle for the same old GoldenEye with quadruple the resolution, fifteen times the poly count and double the framerate any day.
I never quite understood... (Score:1, Flamebait)
Re:I never quite understood... (Score:1)
Re:I never quite understood... (Score:5, Interesting)
it was the first really successful game to give more context to a FPS level outside of blue key/blue door. their adding of 'complete X in Y minutes' was also fairly new, and the weapon selection feature the watch laser and watch magnet as gadgets was fairly ahead of its time (though the magnet was a 1-time gag as i remember). but really, the ability to play according to your mood and capability was nice. you could run in guns blazing, or go quiet and just hit the objectives.
. properly scaling difficulty
they added objectives primarily instead of just more enemies. don't get me wrong, they certainly added more enemies and tweaked their accuracy - but the added objectives made it worth playing.
. decent story / atmosphere
the story wasn't great, but compared to its FPS contemporaries (particularly on the consoles) it was pretty darn good. and it felt like a bond movie (with actual voice acting, music, celebrity textures, etc).
it didn't do any one particular thing truly 'great' per se. But it was extremely well put together for the time, and as i remember it had 2 player story mode - which is one of my favorite features.
i always thought the deathmatch multi was a complete waste of time.
ironically, their criticized level design made for one of the most popular cstrike maps, back in the day. way back in the cstrike beta (before guns disappeared between rounds even) one of the most popular maps was directly lifted from goldeneye. ahh... memories.
Re:I never quite understood... (Score:2, Interesting)
the story wasn't great, but compared to its FPS contemporaries (particularly on the consoles) it was pretty darn good. and it felt like a bond movie (with actual voice acting, music, celebrity textures, etc).
You must have missed Dark Forces. Best Doom-class FPS ever made, featuring incredibly complex architecture and some of the most ingenious puzzles in any 20th century FPS; it never became amazingl
Re:I never quite understood... (Score:1)
DM MP for Goldeneye was highly accessible, chaotic fun - as anyone who has blew up their friends with proxy mines at 3AM can attest...
Re:I never quite understood... (Score:2)
Re:Goldeneye wasn't very good (Score:5, Informative)
Re:Goldeneye wasn't very good (Score:1)
How is this different from any other bond game? (Score:1)
Whoopee (Score:2)
I hope EA's smart enough to make it a $25 title. (Doubtful, but there is a market for those games...)
I loved goldeneye64 too... (Score:2, Insightful)
Oh and without the original team working on a new 007 game I don't know if it will be as good. Then again maybe I'm wrong.
Re:I loved goldeneye64 too... (Score:2)
Re:I loved goldeneye64 too... (Score:1)