30 Years of D&D Extravaganza 78
Klytus writes "GamingReport.com is reporting on the events Wizards of the Coast has planned for this summer's 30th Anniversary of Dungeons & Dragons. Amongst the events is a 'World D&D Game Day.' There are also plans for a large coffee table book on the 30 years of D&D."
Re:The 30 years of D&D (Score:5, Funny)
Re:The 30 years of D&D (Score:2)
Dude, I'm not gonna let you play with the "fembot" I'm building.
Re:The 30 years of D&D (Score:1, Troll)
What's that?
Dude, I think your mom is calling you. She wants you to turn off the pr0n and go take out the trash before bedtime.
P.S. Your clan sent you an email because they found out about your 1337 hack and they're banning you from their server. Well, that's 40 more hours a week to spend honing your SoulCalibur2 skillz!
P.P.S. $exyLaydee37698 is waiting for you on AIM. She found your school photo from last year online. She likes the vulcan ears, but didn't
Re:The 30 years of D&D (Score:1)
Re:The 30 years of D&D (Score:1)
I thought it was Funny.
Re:The 30 years of D&D (Score:2)
P.S. Your clan sent you an email because they found out about your 1337 hack and they're banning you from their server.
You're sorely mistaken if think your own clan would kick you out for doing something which gives the clan an advantage.
Finally! (Score:5, Interesting)
Wait...
Neverwinter Nights (Score:2)
Re:Finally! (Score:2)
D&D and Religion (Score:5, Funny)
The rest of you take damage.
Re:D&D and Religion (Score:4, Funny)
Re:D&D and Religion (Score:1)
Re:D&D and Religion (Score:1)
Thanks to WotC (Score:3, Interesting)
As a long time D&D player and enthusiast of all things fantasy, I think it's fantastic what Wizards of the Coast has done for the game. The care and attention to detail they have put into the new rulebooks could only come from true enthusiasts.
Of course, buying 3.5 so soon after forking over the cash for 3 was kinda, well, annoying. What can you do? The D&D property has seen much worse at the head of its ownership. Here's to another 30 years of gaming that doesn't require electricity. Seeing as how peak oil [lifeaftertheoilcrash.com] is on its way, I predict a surge in D&D populartiy. Just kidding. About the energy crisis.
Re:There must be an age to retire from D and D.. (Score:1)
Re:There must be an age to retire from D and D.. (Score:5, Insightful)
I'm 33 and still play.
Look, I've been playing RPGs since I was in fourth grade, and in my experience, there is no greater entertainment than a good RPG. Books, movies, comics, other games...they all pale when you compare them to a really good roleplaying session. Sure, sometimes you have an off night; sometimes, it sucks like anything else. But like golf, the rewards of proper play keep you coming back. I played D&D and AD&D until about eighth grade, then got bored and stopped. It wasn't until maybe 10th grade that I discovered GURPS and began playing RPGs again, especially GURPS and various Supers games (Marvel, DC, Champions, V&V, etc.). I did the whole White Wolf thing in college, CoC in there, too. I've played Ars Magica, Cyberpunk, Ghostbusters, Gangbusters, and more I can't dredge up right now. I sort of fell out of gaming about five years ago, just because I lost my group, not because I didn't want to play any more.
About a year ago, I discovered indie RPGs. I found a little gem called Donjon [anvilwerks.com] and a great big shiny diamond called The Riddle of Steel [theriddleofsteel.net] and my love for the form was reignited. I started a TRoS game with some friends (including my wife). And I wondered when I could teach my seven year old son to play.
I looked at GURPS. I looked at TRoS. I looked at Donjon. None of them felt like I could get him to absorb and apply their rulesets. Then I realized that we were playing D&D already - in the form of Baldur's Gate: Dark Alliance on our XBOX. (Yes. I have and enjoy an XBOX. It's a great console. Get over it.) He was comfortable with the concepts of experience and levels, hit points and ability modifiers. I had a 3.0 Player's Handbook, so I dragged it out and we made characters. My friend taught his kids (my son's best friends) to play, and now they play every chance they get, and they play-act it all the time, too. My son is writing adventures and wants to make a Neverwinter Nights module. We just started painting miniature figures.
I have fun playing D&D with him and his friends, and even more fun playing games with my friends. Someday, he'll wonder, "How come I can get hit with a giant two-handed axe and still have the same chance to hit on my next turn?" or, "Why are my character choices so rigidly defined? How come I suddenly improve by leaps and bounds instead of getting a little better at a time?" And then he'll be ready for more sophisticated RPGs.
So, if you're saying "After a certain age, you will appreciate the sophistication of RPGs besides D&D" you're correct. If you're saying, "There's no place for roleplaying after age 25," you're just ignorant. Or maybe just judgmental on a topic you've not investigated. Take your pick.
Re:There must be an age to retire from D and D.. (Score:1)
ahh..the memories (Score:3, Funny)
Re:ahh..the memories (Score:3, Funny)
Re:ahh..the memories (Score:2)
excuse me while I go play with my rod of lordly might
Re:ahh..the memories (Score:2)
what was that spell again? (Score:4, Funny)
Re:ahh..the memories (Score:1)
D&D vs. MMORPGs vs. conversational roleplaying (Score:5, Insightful)
D&D, which I play and enjoy, is micro scale wargaming with a little roleplaying thrown in. Listening to two kids on the train on the way into work yesterday talk about playing a MMORG (maybe Everquest) I heard the same excitement in their voices about levels, uber weapons and collecting runes and potions that I had at that age when playing D&D. They have no need to play D&D.
More and more non-d20 based games are beginning to appear that emphasis communication, games like the The Dying Earth, My Life With Master and Pantheon. These games can't easily be played over the internet until cheap video conferencing arrives, and until then I'd say they will continue to be niche, but successful, games while 3.5e D&D fails to grow much more. Having said that there are millions of D&D players.
Re:D&D vs. MMORPGs vs. conversational roleplay (Score:2, Interesting)
Are there really? In "Understanding Comics" we're told taht the total readship of comic books in North America, as of press time, was about 500,000 "active" readers.
It would be very strange if more people actively play D&D than actively read comics... Though, obviously, the world-wide conversion is very different. Other countries read more comics per capita than the U.S., and I know nothing about the popularity of D&D vs. other things in f
Re:D&D vs. MMORPGs vs. conversational roleplay (Score:2)
Yes. Y'see, once you buy the books, you can game forever--it's like a chess set.
Comic books, OTOH, are a monthy investment for a small page count, and generally poor quality in art and story with little reusability.
WotC did a survey on gaming habits about four years back, and the numbers were fairly impressive then.
Re:D&D vs. MMORPGs vs. conversational roleplay (Score:5, Interesting)
In my opinion D&D shows its age. RPGs have developed quite a lot in the last 30 years, and accumulating XPs / micromanagement is not as essential a part of modern-day RPGs. In a way the XP hunt (as the parent post writes) resembles the scores from computer games and MMORPGs take over.
It's become more and more difficult to get young people (early teenagers) into playing the usual face-to-face RPG in the last 10 years. As far as I can see it there are two reasons: computer games and card trading games. Most of the find it more fun to play computer games than traditional RPGs, and while it at first looked as if Magic and other card games might spur the interest of face-to-face RPGs it turned out that many of the card players kept playing cards and never got into RPGs.
Part of the fun from conversational or traditional RPG is that you are playing with people who've had some experience in life (and have thought a bit about what governs peoples actions). And there are differences in experiences, and it can be very difficult for a 15 year old player to roleplay an adult romance, to react to the emotions a parent might feel at the risk of losing a child etc. These things come with age and there is really nothing we can do about it - besides keep introducing RPG to older teenagers.
Currently the best thing for traditional round-the-table RPS (in my opinion) is the popularity of live-action RPG. Except maybe for plastic-sword-fighting scenarios the LRPGs are hugely popular and often have a 50:50 male female ratio (which - I'm certain - makes the games even more popular). While some of the LRPG players would never dream of playing table RPGs, we managed to get relatively many new players by pushing the ordinary games to LRPG players.
Just my $0.02
Re:D&D vs. MMORPGs vs. conversational roleplay (Score:5, Insightful)
I know this is probably unheard of on
(seriously) face to face gaming is the best no matter what game is being played. All of my favorite memories of games involved other people face to face. Even LAN games are the same way. I've played tons of Starcraft online, but it is the games with friends in the same room that I remember. I've played tons of dungeon hack-n-slash D&D, but I don't remember it. I do remember all the role-playing D&D games.
Maybe some Neural specialist could explain why that is....why is it easier for my mind to link memories of face to face games, but not online games.....
Re:D&D vs. MMORPGs vs. conversational roleplay (Score:3, Insightful)
D&D is what you make it. The very fact that it doesn't have rules to control every situation and almost any dice-based resolution comes down attributes and the DM's decision makes the game incredibly flexible and easy. This makes role playing in the D&D environment a whole lot easier than in some systems which micro-manage characters with their rules. Besides which D&D has a very poor combat system for anything even vaguely strategic (like wargaming).
Re:wotc (Score:1, Offtopic)
Re:wotc (Score:5, Informative)
Re:wotc (Score:2, Interesting)
Part of the reason was, ironically enough, that TSR had lost a lot of money in a failed attempt to get into the card-trading business. At the same time, Wizards of the Coast had pulled out of RPG-products just a short time earlier. Go figure...
Re:wotc (Score:1)
Re:wotc (Score:1)
Re:wotc (Score:3, Informative)
Here's an old salon.com article [salon.com] which, interestingly, comes to the conclusion that TSR failed because it behaved like the Microsoft of RPG publishers: closed source and a lot of law suites. WotC published the rules for the new D&D under the so-called OGL (open gaming license), which has similarities to open source. Now everybody can write and even sell games using the D&D rules set. You just can't call it D&D.
Re:wotc (Score:2, Interesting)
Re:wotc (Score:2)
Interesting quote...
[talking about the very early releases]
Re:wotc (Score:2)
That's just Gary; He's like that.
His new game system, Lejendary Adventure, IIRC, was originally free, released on PDF; when he decided to sell it he asked everybody to pull the PDF's from download sites; there was this one Hungarian site that kept them up and all the Hardcore Players were ready to stage a overseas commando raid to shut the guy down; Gary just made jokes about it.
He's got a MMORPG [gamepoint.net] in the works, also.
Event (Score:3, Funny)
D&D has nice artwork and sourcebooks but.... (Score:1, Troll)
Re:D&D has nice artwork and sourcebooks but... (Score:1)
Re:D&D has nice artwork and sourcebooks but... (Score:3, Interesting)
D20 (the system on which D&D is based) has a market share that completely dwarfs all other competitors (and always has) and it is getting bigger all the time. Why is that? Because the game is simple enough to be welcoming to newbies and provides enough flexibility to keep experienced people coming back.
D&D and flamebait and trolling (Score:3, Informative)
2) any gaming system can be acceptable with a good gm, but if you have constantly use modified rules and change the objectives the problem is the system.
3) I was not expressing an opinion on D20, ONLY on D&D itself
4) While I agree that many games do get their players from D&D games...you can also say many people have been turned off from roleplaying entirely by D&D.
I played D&D for se
Re:D&D (Score:3, Interesting)
1) D&D was bigger because it was first. It's bigger now because it has kept evolving while maintaining its core aesthetic. It tries to appeal to a bigger audience. It has seen some of its greatest growth in the past few years because of this. Most other modern games have specialised themselves out of the wider audience or they are not newbie friendly.
2) any gaming system can be acceptable with
Damd (Score:1)
Reminders that I am that old... Rush, the band not the guys, released their first album and I turn 30. Hand me my cain.
Re:Damd (Score:2)
Re:D&D is OK... (Score:5, Insightful)
I just finished DMing a short campaign that lasted about 3 months. no one got over level 4. no one got any magic items. at the end, I rewarded all the characters appropriately (for example, a mage/cleric got admitted to the Harpers as an apprentice). I focused on having fun and role playing and everyone had a great time.
a GM can make or break ANY game system. I've been doing RPGs for 20 years and I've seen it proven over and over.
Re:D&D is OK... (Score:1)
Re:D&D is OK... (Score:3, Insightful)
(Note: "realistic" systems tend to be more restrictive, not less. Reality is pretty restrictive. The closer you get to that, the more restrictive your system get
Re:D&D is OK... (Score:2)
Re:D&D is OK... (Score:1)
Re:D&D is OK... (Score:1)
Re:D&D is OK... (Score:1)
Re:D&D is OK... (Score:1)
Re:D&D is OK... (Score:2)
That's really more of an issue with heroic fantasy than it is D&D. Plenty of systems (even non-level-based ones) give that same effect.
This leads me to another drawback for me, which is the more you kill, the better you get at EVERYTHING your character wishes to persue.
Actually, if you're going by the book, the more challenges you overcome, the better you get at everything. Whether you kill th
Re:D&D is OK... (Score:4, Interesting)
and of course, as they broke into the realm of lordship, armies, keeps and such, they picked up commesurately more powerful enemies as well who coveted their holdings. Never give them a blank check without a balance.
I believed strongly in rewarding my players, but they had to work for it. If they did, it would pay off and they'd end up with some primo stuff that they found or could afford to comission to have made (and they'd have to wait for it, usually many months or even years.. that was neat watching them tick off the weeks until they could go pick up their new suit of dragonskin armour, and how excited they'd get when it was ready!). Levelling was infrequent, so it was a big deal when it happened, but progress was constant and noticeable. We had session with no combat at all (but RP XP awards) and sessions where the entire day was one mass battle, and eveything in between.
Eight years later those players still ask when I'm going to start another game or maybe even resume that one. I'm not the best DM around but it goes to show that decent DM'ing makes a difference. Ultimate, the DM is the storyteller, and the game system is just the tool he or she uses to create their game, not WoTC's or TSR's or SJ's or anyone elses; it's theirs, completely, through and through.
Just a funny little note... (Score:5, Funny)
Turns out AD&D stood for "Accidental Death & Dismemberment."
How appropriate.
Re:Just a funny little note... (Score:2)
Chris Mattern
Disclaimer-I only play NWN (Score:1, Insightful)
Re:Disclaimer-I only play NWN (Score:1)
Re:Disclaimer-I only play NWN (Score:2)
Re:Disclaimer-I only play NWN (Score:1)
Re:Disclaimer-I only play NWN (Score:2)
Growing but not growing up... (Score:3, Interesting)
Great (Score:3)
Re:Great (Score:2, Informative)
Re:Great (Score:2)
(b) They're in RTF format with the tables all mangled, not very useful.
(c) rpgbooks.com just says "Nothing here right now".
Re:Great (Score:2)
bad dice (Score:3, Funny)