PlayStation 2 Timeline, From Launch to Present 83
Decaffeinated Jedi writes "GameSpy has posted a timeline charting the history Sony's PlayStation 2, the third part in a series previously covered on Slashdot that includes similar retrospectives for the Xbox and for GameCube. The timeline traces the PlayStation 2's history from its initial boom, through its period as 'a repository for bad sports games, giant robot games, and other disappointing releases,' and up to the console's revitalization by such games as Gran Turismo 3, Metal Gear Solid 2, Devil May Cry, and Grand Theft Auto III." How has the PlayStation 2 measured up to your expectations?
Timeline? I saw no timeline. (Score:5, Funny)
Incorrect number? (Score:4, Informative)
Not that great. (Score:5, Insightful)
Poorly.
The hardware is better than the Playstation 1, sure, but because it was so difficult to make games for, the first generation of titles barely looked any better than Playstation 1 titles. They had higher resolution, slightly better textures - but that's about it.
And even the games that make the best use of the hardware today still aren't very good from a technical standpoint. The Playstation 2 can't even do anti-aliasing and trilinear filtering. Something that a bottom-of-the-range 3Dfx graphics accelerator could easily do in 1998. I mean, look closely at Soul Calibur on the Dreamcast. Nothing on the Playstation 2 has ever come close to looking that clear, crisp and vibrant - including the native PS2 Soul Calibur 2 release.
And the best Playstation 2 titles just look kind of average in comparison to the best on Xbox and Gamecube. Splinter Cell and Crimson Skies on Xbox both look amazing. The best PS2 titles look.. well.. merely okay underneath all the rendering artifacts and lack of high-quality models and textures.
The PS2 has the best controller, best memory cards, best sleek case design. But it also has the worst technology - worst video hardware, worst processor, worst CD-drive (that is really noisy!) and worst load times.
A textbook triumph of marketing over technology.
Re:Not that great. (Score:5, Insightful)
The thing you seem to forget is that Sony was first. Yes, compared to Xbox and the cube, the PS2 hardware seems kind of lame, but the PS2 was also the first out the gate... with over a year of lead time. Sony set the bar, and MS and the Big N naturally aimed over it.
Re:Not that great. (Score:5, Insightful)
Um... you're forgetting about Sega's Dreamcast? It was the first console with "real" 3D hardware (after the Nintendo 64) and even had a built-in modem.
It had specs similar to the Gamecube - even though it reached the market way before the PS2 did, Sony's marketing destroyed it. This was part of the problem though - the Dreamcast was perceived by the public as a late-comer to the previous generation - not as a machine way ahead of it's time. I almost think that if they'd delayed and released it later (just before the PS2) Sega probably would have had some form of long-term success with the Dreamcast.
Re:Not that great. (Score:5, Informative)
Re:Not that great. (Score:2)
Besides, I tend to play the PS2 when I get home after a night out anyway, so someone could probably replace it with a SNES and I do
Re:Not that great. (Score:2)
In 4mb of Rambus? I don't think so.
Re:Not that great. (Score:2)
The N64 certainly didn't have a problem doing anti-aliasing on 4MB of ram. While I have to agree it was kinda stupid to put so little memory in for video, you can always just stream textures.
As for trilinear, I don't think it has much of a memory cost. You're doing blending of interleaving MIPMAP levels in real-time, so it mostly cuts into your pixel thoroughput.
Re:Not that great. (Score:2)
Hmm. What's the main implication for streaming the textures from a cartridge rather than a CD/DVD? Throughput, etc?
"You're doing blending of interleaving MIPMAP levels in real-time, so it mostly cuts into your pixel thoroughput."
Which in turn impacts the framerate and upper polygon count of the scenes you're s
Re:Not that great. (Score:2)
Developers already learned to do this properly on the original Playstation. Did you not notice how much better quality textures games began to use toward the latter days of the PSX? Do keep in mind that this was a 2x CD-ROM drive (300K/s)...the 4x DVD-ROM drive on the PS2 has a minimum of 10x more thoroughput. How the hell do you think the Gamecube gets by with only 3MB framebuffer?
An
Re:Not that great. (Score:2)
It has the worst hardware because it came out first, and what matters in a console isn't the hardware, it's the software. Somebody mod this down. 'Insightful' my ass.
Re:Not that great. (Score:5, Interesting)
For my money, the software isn't that hot either.
I have all 3 systems, started with the GC. Now that Xbox has GTA3 and GTA:VC for it, I have fewer reasons than ever to want to keep the PS2. There are some genres were the PS2 is the best, but it's notably so-so at some stuff I like, for instance splitscreen multiplayer. (Stupid multitap) I know some people really think it has a super terrific library, but I think in the end, all 3 systems end up having about the same # of "really great" games, and the "really great" gams on PS2 don't interest me as a gamer as much as the other 2 systems.
Re:Not that great. (Score:1)
I've ended up giving the PS2 to my gf, there's just nothing left to play on it (though I am in Europe where I'm not going to get hold of Disagea).
It was good while it lasted, but it didn't last as long as it should. The only thing going for it now is the fact that you can get the software very cheap.
Never had Any Expectations ... (Score:4, Interesting)
But the PS2, nope. Never any attraction. And that's despite the fact that I've played several great games on a friend's unit over the years. It's just never felt purchase-worthy. And I don't think it will even if it drops to 'Cube prices, but I'm always toying with the idea of picking up a 'Cube just to play Zelda and Metroid.
Perhaps it's simply that the PS2 has a lot of good and great games, just nothing that's a total drool-causer for me. Especially not drool-causers that don't show up on the other consoles if you're just a little patient
What's more fun to hack with? (Score:2, Interesting)
Does the Linux/PS2 port have a more 'fun' realm than the Linux/XBOX realm?
I've considered getting a couple of gaming platforms, mostly for the hack value - I'd love to make an XBOX or PS2 a workable terminal in my house for various net-related things.
Which system give best bang for the hacker buck, in your opinion?
Re:What's more fun to hack with? (Score:2)
I think Dreamcast might be your best bet. Cheap, reasonably powerful 3D, 4 controllers, homebrew community, and you can (not 100% reliabely?) burn CDs for it.
Re:What's more fun to hack with? (Score:2)
Re:What's more fun to hack with? (Score:2)
Have you even done any research here? Do you know how well the DC modem is supported under DC-Linux? DO YOU???
Like I said, coward, he mentioned it as more of an afterthought.
Bully for you for taking such a proactive interest. I bow to your superior giving of a damn.
Stop hatin' on my big 'bots. (Score:4, Funny)
In all seriousness, Zone of Enders II: The Second Runner is my favorite PS2 game. And that's all about the robots.
Also, I found it interesting that they could talk about games that looked cool but aren't really as fun as they look, and yet mention Devil May Cry as one of the console's great titles.
But come on. More love for the giant robots, please.
More powerful? Ahem... (Score:5, Interesting)
As was said before, the actual logic units of the playstation2 are well beyond both the xbox and the gamecube - the simple fact is, that the video memory does not hold nearly as many pretty textures, and cannot do anti-aliasing very well (mainly because of the lack of memory). If they had utilized something like 64mb or 128mb of memory, the system would have smoked either one of the other systems. The major problem with the emotion engine in floating point calculations, is that it only performs at 32-bit precision, not 64-bit. Of course, neither do the numerous pentium3 (And 4) based beowulf clusters out there.
Re:More powerful? Ahem... (Score:5, Interesting)
No, they're not. You're comparing the main processors of the GC and XBOX to the PS2's graphic chip. The GC and XBOX both have seperate graphics chips, and the results wipe the floor with the PS2. The RAM bottleneck for that system is a good chunk of the reason why the graphics are blurry, no doubt about that. However, the GC and XBOX both have nifty little hardware graphic features (anti-aliasing, texture compression, etc) that the PS2 has to do in software.
The XBOX and GC are both decidedly more powerful than the PS2, they also have technology that's a year newer.
Re:More powerful? Ahem... (Score:5, Informative)
Unlike what was said in another post [slashdot.org], the PS2 -does- do trilinear filtering - Along with "Texture Mapping, Bump Mapping, Fogging, Alpha Blending, Bi-...Linear Filtering, MIPMAP, Anti-aliasing, and Multi-pass Rendering" [playstation2-linux.com].
The problems, of course, are that the emotion engine and graphics synthesizer require a PhD in mathematics and computer science to be able to code for them, so their potential has barely been reached - even by Sony's own programmers.
Re:More powerful? Ahem... (Score:4, Informative)
This is where any programer or person with any technical knowledge begins to laugh. The Vector Units of the PS2 are not it's graphics engine. These units are general purpose vector units. Yes it is true that in typical game design one of the two VUs is dedicated for Graphics processing, this is not only not required nor is it always done.
There is a reason that more than one major US university has a project to use a PS2, or PS2 cluster, for scientific computing, and none have atempted this with an xbox (not sure about the game cube, which also has decent vector procssing) . The power and flexibility of the VUs is the reason why PS2 games have better AI and Physics (when comparing the best of console games, all systems have their crappy games). The fact that the VUs are not dedicated to graphics processing is why PS2 graphics are not what they could be, because most developers, especialy american developers, have never programed on such a system. But as I have said before Lazyness is no reason knock a system.
The real ignorance is shown with statements about the PS2s RAM bottle neck. If you ever looked at the arcitecture of the PS2 you will see it was built for high process Multimedia. It is capable of moving it's entire main memory store in a single cycle to any one of it's processing units. The key is keeping the pipeline full. Typical programing has been done by filling large memory stores, cache, and letting it tricle out to the processing units. Do your self a favor and research the technology before you try and talk about it.
Re:More powerful? Ahem... (Score:2)
I did, the graphics on it suck.
Re:More powerful? Ahem... (Score:1)
GURU MEDITATION #522640,8327468
Re:More powerful? Ahem... (Score:2)
Nice try, troll boy (Score:2)
skye
Re:Nice try, troll boy (Score:2)
No, I don't think so. It's not as simple as that by a long shot. This isn't a Mac vs. PC style thing where one does some things better than the other. (And vice versa.) The conversation was about the graphic power of all three machines and how it relates to playing the same games. The Playstation 2 is underpowered in comparison to the GameCube and the XBOX. If it has advantages in
Re:More powerful? Ahem... (Score:1)
Re:More powerful? Ahem... (Score:2)
Interesting, I thought that ever since the i80x87 [ucr.edu] line of chips you had 80-bit floating point. It even has support for many rounding modes. This is superior precision to the IEEE 64-bit spec.
Please also understand that the 6.2 GFlops you cite is a theoretical peak, while you state that your dual P3 does not even get 1 GFlop this was surely with some lame test you ran. The P3 using SSE can do much better than what you cl
Re:More powerful? Ahem... (Score:1)
However, I have special interest in the Playstation 2, seeing as I'm in the High Performance Computing department of my school - I've been doing specific research on playstation 2s, their floating point performance, and scalability of clusters. From what I've found, though, the playstation2-linux project hasn't really gotten a lot of utilities completely ported over to take advantage
Re:More powerful? Ahem... (Score:2)
Before you complain the PS2 only has 4 megs of video memory, keep in mind that the GameCube only has 3 megs of video memory. The GameCube has 24 megs of main RAM, 16 megs of auxillary RAM (not directly CPU addressable - you need to use DMA to transfer
Re:More powerful? Ahem... (Score:1)
It surprises me. . . (Score:5, Insightful)
Re:It surprises me. . . (Score:5, Interesting)
I worked at a video game retailer when the original Playstation was launched. From that Sept to just after XMAS, for every 100 PS's we sold, we got roughly 20-25 back defective. This was in the whole district, not just the store I was in. I can't imagine this was limited to just Kansas City.
Funny thing is, people actually deny that the original PS had this many problems. Even our competitors bitched about it.
Re:It surprises me. . . (Score:2)
I'm sorry if my original post read like "All the PS's broke all the time.
Agreed (Score:4, Funny)
I have owned every Nintendo system (except the virtual boy) and have never had a single problem. My NES, purchased in 1989 still works (albeit with a little bit of fighting with the cartridge loading mechanism) And while My X-box did need to be replaced a few weeks ago, I am the only person I know that suffered such ill-fortune with it.
Why do I still by Playstations? Um well I have this gaming problem and I can't help it. He doesn't hit me all the time...
Re:XBox rules!! (Score:1, Troll)
The worst grade imaginable: A minus, MINUS! (Score:2)
I think that Sony has really hit their stride this time; th
One word: Square (Score:2, Interesting)
I have a PS2 and an XBox (Score:2)
I do intend to get Xenosaga for PS2 when I get bored of KotOR but that won't be for quite some time.
The PS2 was a bit disappointing (Score:2)
I'm considering picking
Re:I just bought a PS2 last week (Score:2)
Did it ever occur to you to get people who ALREADY OWN GBAs to play with you?
Grand Theft Auto? (Score:2)
Don't get me wrong, I know a few people who were enraptured by GTA, but I honestly think this article is overplaying its importance. I know several PS2 owners, and not many who actually own GTA3 or GTA:VC.
Re:Grand Theft Auto? (Score:1)
Re:Grand Theft Auto? (Score:3, Informative)
I'm at work and can't look up all the numbers, but now that it's on the Greatest Hits line and thus has enjoyed the $30 price cut
Re:Grand Theft Auto? (Score:1)
Re:Grand Theft Auto? (Score:2)
You are using a site for harder core gamers (hard enough core to use the internet to find out about games), that own computers, have internet access.
I know a lot of PS2 owners with no computer, and a lot of people that play games on PS2's and only use computers for researching and typing papers.
I bet a general population vote would see strong representation from sports games that is not shown there.
I bet less then 30% of console owners are even familier with the WindWaker.
GTAIII was incredibly ip
New System RPG's (Score:1)
Re:New System RPG's (Score:1)
Re:New System RPG's (Score:1)
I think I understand what you are saying about modern RPG storylines, and I agree entirely. Too much is concentrated on feature
Expectations? How about not self destructing. (Score:1)
Gran Turismo S-Spec? (Score:2)
IT'S A-SPEC!!!!
no mention of gameplay here.... (Score:1)
Fact is, it has the best controllers, gives the widest choice of games, has some great exclusive titles and by far the biggest back catalogue of games available anywhere (as they had the good sense to make it backward compatible - something all Nintendo consoles and the
Re:no mention of gameplay here.... (Score:1)
Yes the GC is the first optical disc based system but that didn't stop them making 3 non-compatible cartidge based systems before it.
The xbox I was referring to is the Xbox 2 to be released next year using a completely different architecture to the current xbox.
can I clear anything else up?
Almost perfect (Score:3, Interesting)
PS2 is the best system today but it hasn't destroyed its competitor the way NES did. Xbox and GC are still standing.
IMHO NES 8-bit is forever the most dominant monopoly the video game industry will ever see.
Re:POS 2 (Score:1)
I generally like my Ps2 (Score:2)
I was one of those that just *had* to have one at launch time. Big mistake. It was a flaky unit.
The first machine lasted about a year or so. I did not replace it right away because I was busy at the time.
The second one has been flawless for quite a while now.
The graphics shortcomings really do not matter much to me because the display is easily good enough to enjoy the game. I know the hardware is capable, but it is a bear to program.
In this way, the PS2 is a lot like the o