Sony Europe's Exclusive Game Deals Raise Ire 88
An anonymous reader writes "Eurogamer has an editorial up about Sony Europe's recent practice of paying for PS2-exclusive titles from Namco, Ubisoft, Rockstar and others for European release. The author doesn't seem to mind short-term platform exclusives too much, as long as there's a PC version around at the same time, but complains loudly about Kill.Switch and I-Ninja, which were both released on other formats in the USA but are permanently exclusive to the PS2 in Europe." What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one?
What do I think? (Score:2, Insightful)
Re:What do I think? (Score:2, Insightful)
The sad thing is that it seems to negatively effect games companies. Sony's excl
not a popular opinion (Score:5, Interesting)
I think that too much time is spent here worrying about Microsoft and not enough worrying about Sony. Sony's starting to get into the de-facto monopoly position that Windows was at many moons ago, and as a result, you're going to see stuff like this happening. (Square anybody?)
I've pointed this out before, but it fell on deaf ears since people generally like Sony's products.
Re: Monopoly?? (Score:1, Interesting)
Getting exclusive rights is just sensible business practice. It sucks for gamers, but it's perfectly legit and wise from a business standpoint.
Re: Monopoly?? (Score:3, Insightful)
I say the exact same thing about Windows, but no one listens to me.
Rob
Re: Monopoly?? (Score:2)
Because...
You do not get a PS/2 with every TV you buy / have bought for the last 10 years.
The XBox has more console marketshare than Linux has on the desktop.
OTOH,
Windows does not require a license from Microsoft to distribute software for it.
Re: Monopoly?? (Score:2)
As I said elsewhere, I didn't have to buy Windows the last time I built a PC, and building a PC is pretty easy to do. The average consumer simply can't build a console or a TV, or even have a small-time technician not constrained by OEM policy do it for him.
The XBox has more console marketshare than Linux has on the desktop.
What about the Mac?
Windows does not require a license from Microsoft to distribute software for i
Re: Monopoly?? (Score:2)
You tell me. I didn't say Sony was a monopoly.
Re:not a popular opinion (Score:3, Insightful)
I never thought of it that way, but now that you mention it, it IS true. I think people need to realize and remember that in the gaming industry (at least the console industry), Microsoft is the new kid on the block. More than that, hes the geek, the nerd, the kid no one likes, the black sheep, etc. Microsoft may be king of PCs, but when it comes to consoles, Microsoft has to use the Xbox as a money landfil
No problemo (Score:5, Insightful)
What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one?
This is where the companies actually make money - through software and licensing fees for the platform. They always lose money on hardware and securing exclusive titles is one of the only ways to make money. Exclusive content is one method that they can try to guarantee licensing revenue for a that platform (since the amount is actually tied into the number of games they sell).
Now, some people might not like this, but I will try to draw an analogy here. Does your copy of iMovie run on Windows XP? iMovie works the same for Apple the way that exclusive content works for game console manufacturers. However, in Apple's case, it's the reverse: they make money on the hardware and not so much the OS.
Re:No problemo (Score:3, Interesting)
Re:No problemo (Score:2)
Sony would either have to pay a TON of money...
That's essentially what most big companies do. They pay tons of money. I can't really find any exact numbers on this, but Microsoft paid about $400M to buy Rare for exclusive content so that kind of gives you a barometer of how much they are willing to pay for exclusive content especially since Rare hasn't been a huge development house as of late (at least I don't recall them releasing any huge products recently). Sony has deals with Formula One and the Tomb
Re:No problemo (Score:2)
Re:No problemo (Score:2)
So Halo 2 will be an Xbox exclusive, just like Metroid Prime was a GC exclu
My Take (Score:2, Interesting)
Re:My Take (Score:4, Insightful)
That's the problem. Raise that barrier of entry, and it's that much harder for a company like Nintendo to come along and crack the market share.
Why make a game for an audience of 10 million when you can publish it on Sony's platform to an audience of 50 mil?
Re:My Take (Score:1)
Because I love making games?
A Tale in the Desert [ataleinthedesert.com] (I'm not associated)
Re:My Take (Score:3, Insightful)
You do realize the irony of that statement, don't you?
Re:My Take (Score:2)
No, I don't, sorry. If you think I'm saying that it's wrong because it means Nintendo cannot come in and take over the market, then you misunderstand my point.
Re:My Take (Score:5, Interesting)
Nintendo once had a barrier of entry as large or larger than Sony has raised, but in the end they lost their number one position(though they have kept it in the handheld arena). Thus, discussing Sony's current stranglehold on the number one position, and using Nintendo as the 'underdog trying to break in' is ironic, given that Nintendo's current position is an example of the fact that Sony's current position isn't guaranteed in the long term.
Re:My Take (Score:2, Interesting)
Where about 1/2 of my friends with Super Nintendos got N64s (all the non Final fantasy types) Play station was the first system for a lot of people. I don't know any non SNES owning person that went for anything but the PlayStation. I know a lot of older people who wern't gamers that then went and baught a PS2 (though Xbax did well in that segment too from what I can tell).
If Nintendo can generate and crack teh female gaming market they could
Re:My Take (Score:2)
Nintendo's blathering nonsense to the contrary, the female gaming market does exist (in every major market, AFAIK), and generates huge profits as well. How well has The Sims sold? Have you looked at the statistics on who what gender plays more online Flash games like Bejeweled?
Re:My Take (Score:1)
I am not saying their stradegy will win or fail. Just that they see that fighting the big guy head on is not a winning stradegy. It is capturing the growth. Much like Linux is not replacing Microsoft so much (well it is starting to) but it was that new servers were more likly to be Linux.
The sims is one game. If the market is that desperate for a game they enjoy that a single game gets such huge penatration all Nintendo needs is a game
Re:My Take (Score:2, Interesting)
That may be fine for you, but it might not be fine for the people with the other systems in that area. If the game makers are willing to do this, then there's really nothing we can say/do about it, but I get the impression the only person they're hurting are themselves. Is there going to be as much buzz about the Xbox or Gamecube versions if everyone's playstation 2 friends have been yappin away about it? This will cause lower sales on the Xbox and Gamecube vers
Re:My Take (Score:1)
Great editing.... (Score:2)
From your link: "BMX XXX is scheduled to ship on November 15 for the PS2 and sometime in mid-November for the Xbox and Xbox . For more details, check out our Xbox of the PS2 game."
And all the words "Xbox" are links to the Xbox version of the game.
Someone needs to do a little work editing news, it seems.
Re:My Take (Score:3, Insightful)
These games were already ported to the Xbox and/or GC for America - that is why there is controversy. These ports won't be released in Europe because Sony paid money to ensure that.
And the Xbox has done pretty okay in Europe. Almost a million more sold than the GC. [216.239.41.104] Why you would think it would sell like it does in Asia is beyond me - are Europe's tastes generally closer to America (where Xbox is currently #2) [ign.com], or Japan?
Re:My Take (Score:1)
For some games, these migrations have already happened and been released in other countries, and then Sony or someone else blocks it from getting a release in a different region.
Re:My Take (Score:1)
It's sad. If the publisher thinks they'll get more money for Sony than from European GC and Xbox owners, what can we do? It's market forces at work.
I think... (Score:1)
Re:I think... (Score:1)
Europeans will always circumvent restrictions (Score:4, Interesting)
Re:Europeans will always circumvent restrictions (Score:2, Informative)
Two things
1. Region Lockout - Xbox and PS2 have Region encoding in the same way that DVD's have region encoding. You would need a European Xbox to play European titles and the same for PS2.
2.NTSC/PAL - Most European countries use PAL video encoding which runs at a refresh rate of 25 fps and a slightl
Re:Europeans will always circumvent restrictions (Score:3, Insightful)
You mean besides PAL vs. NTSC, the whole modding thing to make a system region free, or the inflation of prices that causes imported games to not be worth the trouble? Not a whole lot.
Re:Europeans will always circumvent restrictions (Score:4, Funny)
Re:Europeans will always circumvent restrictions (Score:1)
Re:Europeans will always circumvent restrictions (Score:1)
If you do go for an imported Cube, however, I recommend getting an Japanese one that has had the region switch installed for maximum compatibility. Also, for both types of import Cube, you can use the transformer from your PAL machine, rather than a stepdown, which is nice.
Re:Europeans will always circumvent restrictions (Score:1)
The GameCube has Freeloader to play import titles, and both PS2 and XBox can be chipped as long as you know someone with the right equiment (or pay a company to do so).
You're welcome to set up such a site, but you'll be up against the likes of Goblin, AnotherWorld, videogameimports and
What do I think? (Score:3, Insightful)
I think there's money to be made on eBay, boy-o.
The thorn in every games side (Score:3, Insightful)
OK, in all seriousness that is allowed on Slashdot, every company is going to try to get exclusive titles because it drives sales not only of their consoles, but of the game itself. EA Sports are almost always cross platform, and sell quite well. For the sake of arguing, let say that by going PS2 exclusive, they would sell twice as many titles for the PS2, since no one would buy for the PC, XBOX, Gamecube.... but they are still going to sell fewer titles (maybe?) than combined across all platforms.
Publishers and Console Makers: exclusivity is generally looked at as a good thing by the big boys (Sony, MS, Nintendo) partly because it is hard to measure how sales would have differed. Besides, exclusivity helps with branding (can you name a very famous plumber?)
Developers: Then again, for the small shop that is trying to produce a hit, getting exclusivity could very well mean a first party contract which means big bucks and success for the developers - or going cross platform crushes their budget and they go out of business. Who knows... any additional insight?
Gamers: Quite frankly some games are better suited to PC vs. console, and others better suited differently. It is certainly more of a gray area between consoles, and I think it boils down to individual gaming preferences. Do I enjoy game x on the PS2 or gamecube more? Generally the differences are pretty minimal, though games that are exclusive generally push the limits of the system a little bit more, and seem a bit more polished - but that is not always the case either. In the end, I would say it is somewhat of a wash for the heavy gamer since he is likely to own at least two or three consoles... but for the casual gamer it can certainly leave them high and dry.
This is nothing new (Score:3, Insightful)
While I dislike the practice, as it basically forces you to buy every console out there (provided you want to play the games), it's nothing new. Nintendo had exclusive Squaresoft, then Sony had it, and while now, Square-Enix seems to be branching out to more be a multiplatform company, the GBA and Gamecube titles, interestingly, are both exclusives to each console, respectively. I bought an XBox because of Star Wars: KOTR, there's an exclusive. I bought a PS2 for GTA3: Vice City. I bought a GCN for Resident Evil and Zelda.
It's a marketing ploy, and it's not going anywhere, because it works. If "Console A" is the only one with "Game B" that you have to have, you'll buy `em both. Period.
Sucks, but it's true.
Re:This is nothing new (Score:2)
Nothing new? Sony's domination of the game market is pretty significant. They have such a big marketshare (plus a LOT of cash in the bank) that they can potentially buy up exclusives to enough titles to seriously harm Microsoft and Nintendo's ability to compete in the marketplace.
This is really the first time that the game market hasn't had two neck-in-neck c
Re:This is nothing new (Score:4, Insightful)
As far as Sony buying the others out of the marketplace... maybe, maybe not. Third party popularity can certainly make a large impact, and I'd argue that it has been the driving force behind both the PS1 and PS2's success, but advantages of strong branding and strong first party support aren't insignificant either. Without being bought out directly, stealing away third party support can only have minimal damage to Nintendo. Nintendo in general has made a profit on hardware, and can produce a large enough(and largely composed of 'blockbuster' quality) supply of games by themselves. Microsoft on the other hand doesn't have the first party developer record of Nintendo to fall back on, but it does have amazingly deep pockets to buy plenty of developers themselves, coupled with a business plan that seems to imply that losing money is acceptable(they're pouring money into something, no profits on it... obviously it is for some form of positioning, either in terms of attempting to make a profit on later generation consoles, or securing some form of foothold in the living room/entertainment center business).
Strong first party support can falter. Since the NES days, Sega has been the only other hardware developer with a stable of game developers that could rival Nintendo, and they have bowed out. It took the one two punch of very bad decisions in one generation, followed by the PS2 hype undermining what confidence was left in Sega during the Dreamcast years. But, it wasn't a quick fall, and Sega had to make some serious mis steps(during the Saturn generation) to cause it to happen. At least from my persepective, Nintendo hasn't made those sort of mistakes yet. Microsoft still wants to break into the console area for some strategic reason, and they still have the money to blow on it. Only way they'll bow out is if they decide the advantagous position they're trying to achieve isn't worth the cost of the money they're blowing away on their console.
This isn't the first time there has been a sole 'ruler' in the console market, and while Sony definitely has a strong lead, I don't even think it's close to as large a lead as some companies have previously held over the market. Exclusive titles from third parties aren't a huge danger to the market... the market has dealt with it before, and things turned out fine. Certain situations can be annoying(a title that exists for a platform but it bought out for a certain market, like this I-Ninja in EU example, or the Shenmue II no DC version released in NA). Frankly, I found the Shenmue situation more of a problem because it was a case of a game where the sequel makes use of the save from the original game. But without importing, a NA gamer can't do this because of a forced system change.
Re:This is nothing new (Score:2)
Rob (OK, I've never actually bought a Mac, but you get the point)
Re:This is nothing new (Score:2)
Try to buy a laptop without Windows.
(note: That problem would be easy to rectify if laptop components like mobos, cases, and screens were available for purchase. *Hint:Asus,Microstar,etc*)
smells like MS's monopoly (Score:2)
Expanding Market Share (Score:3, Insightful)
there's nothing wrong with it... (Score:2, Insightful)
I haven't rtfa, but could it just be that releasing certain games on other platforms are not going to bring them enough revenue?
3 little letters: G,T, and A (Score:2)
Territorial or universal... (Score:5, Interesting)
I remember when Advance Wars 2 was scheduled to come out in Great Britain, and it kept getting delayed for no apparent reason. Some of the UK shops started importing US product, and Nintendo tried to come down on them for it. But the fact of the matter is that there was plenty of demand for the game, and Nintendo was sitting on it for no good reason.
For those of you that don't know, Nintendo uses no region coding or lockouts in portable software (yet), so a US GBA can play Japanese and EU games. For some time, US gamers had to import Shining Soul, a Diablo-ish RPG based on Sega's Shining Force series, because Sega only released it in Japan and the EU, and wouldn't release it here.
Furthermore, Nintendo markets and publishes games to the different EU territories specifically, so having an EU-specific (IE - multilanguage) game isn't a problem either, especially on handhelds where NTSC/PAL/SECAM isn't an issue.
So, localization issues aside, why are the game manufacturers given leeway when we take the MPAA to task for the same tactics? Why is it that I must void my console warranty if I choose to import legally produced and purchased game software from other territories? My modded PSX is almost dead from drive failure, and I have quite a few DDR games that I won't be able to play anymore unless I chip my PSone. And that just sucks.
Differential pricing (Score:4, Insightful)
On one hand, we have all the big media companies pushing for uniform (and to them, highly favourable) IP laws around the world. On the other, they engage in what is essentially price fixing by charging differing amounts in different markets, and then seeking technical and legal means to prevent the free trade of their own products.
This current story would be a storm in a tea cup if there were no issues in importing games from other regions.
Highlighting this sort of hypocrisy is the recent move in Japan of the music publishing industry to restrict through changes in copyright law [japantimes.co.jp] the importation of CDs of Japanese artists' music [japantoday.com] from overseas. These CDs, containing pretty much the same music, sell for a third to a half the cost in South Korea and Taiwan, and after importation, can be about 1000 yen (circa US$10) in Japan. How did these CDs get to be printed legally? Because these very same companies sell the rights to do so to the foreign publishers in the first place.
It must be great to have enough money that you can buy laws that grant you even more.
deja vu and the fanboys are to blame (Score:2, Insightful)
Re:deja vu and the fanboys are to blame (Score:1)
It's a very refreshing change to see that someone else sees things this way. I'd have to say that I feel gaming has detiorated quite badly since certain non-game companies started selling their attempts at consoles/pretty-picture-displaying-machines.
On the subject of the 'graphics-whori
Re:deja vu and the fanboys are to blame (Score:2)
Nintendo still kept a bit of a leash on third party developers even in the 16 bit days, mostly in terms of some censorship
The Same Thing Happened to HO Scale (Score:1, Interesting)
Re:deja vu and the fanboys are to blame (Score:1)
1. I had been burned by Sega twice. While there were some good games for the Sega CD, it never really lived up to it's potential (or even justified it's price tag. Too many Night Traps not enough Lunars.) The 32X was a joke along the l
Re:deja vu and the fanboys are to blame (Score:1)
Just to clear this out, it was in fact Sony who pushed games away from 2d to 3d. In the early days of the PSX, I vividly remember Sony's stance of "no 3d, no deal". Sega Saturn WAS a 2d system and the N64 came out much later. So again Sony is to blame as well as
Re:deja vu and the fanboys are to blame (Score:1)
Re:deja vu and the fanboys are to blame (Score:2)
Anyway, on the graphics (and technical advancement in general) side, consider for a minute that the PS2 has reached the point in its lifespan where Sony now think that the only way for it to compete in technical terms is to pay off developers to bury the versions of their games for other systems. This amount of power in the market is what kept the aging PSOne alive far beyond what was healthy, and probably does more damage to simple principle of 'making
What's the big deal? (Score:4, Insightful)
Does it suck that console makers are allowed to reach exclusivity deals with third parties? Yes. But it also sucks that console makers are allowed to keep their own first-party games exclusive. I don't think anyone would sanely expect them not to, though.
As for territorial lockouts, they're completely pointless. At least they are in Japan and North America; the Europeans only have themselves to blame for using PAL TVs.
Rob
Re:What's the big deal? (Score:2, Insightful)
Been Done (Score:1)
Settlers Of Catan - Beta [northwestern.edu]
Missing the point (Score:2, Informative)
Re:Missing the point (Score:2)
- Buying games out of the hands of Xbox and Cube owners seems remarkably childish, like breaking a sibling's new toy because nobody bought you one. In fact, it's more like breaking a sibling's new toy even though your parents bought you one anyway.
F**K Sony.
What do I think? (Score:2)
It's awful. It's precisely the reason why I will never buy and iteration of Halo. Microsoft fucked over Mac and PC gamers by making Halo an X-Box exclusive for so long.
LK
I think the word here is. . . (Score:2)
I could be wrong, but isn't that state where the major companies make it incredibly difficult for start-ups to exist? Like a car company?
Piracy (Score:2)
In the case of territorial decisions, I think that all it does is convince the average person to ask their friend (or friend of a friend, or friend of a friend of a friend, etc.), "So, that whole pirating games thing... how do I do that?"
These game companies bitch endlessly to lawmakers and the press in multiple nations that mod chips, piracy, and imported games are ruining
I-Ninja isn't exclusive (Score:1)
Re:I-Ninja isn't exclusive (Score:1)
exclusives = life for consoles = good for owners (Score:1)
I think they'l
Makes it hard to choose! (Score:1)
Do I want Halo 2 or do I want Viewtiful Joe?
Do I want the newest Final Fantasy game or do I want Ninja Gaiden?
It's getting to the point that any real gamer can't get away with owning just one system.
It was easy back in the day.. you had once choice..
NES, then SNES (no sega for me, wasn't worth it), then the PS1, and now who knows. There are must have games on every system that are exclusive. If I had a GC I would want x-box games and ps2 games,
But I don't OWN that system! (Score:3, Interesting)
It completely overlooks the fact that the US has all sorts of exclusivity licenses. Some stores, Target, Toys R Us, and Best Buy, license entire titles of video games, CDs and DVDs to be sold in their store exclusively for "X" months. Video games, same thing. And many titles are developed entirely for one system because of anticipation of sales and/or system capabilities.
The companies that sign this agreement aren't stupid. They realize the contract exceeds anticipated sales if released in multiple venues. At the same time, license owners will make more on the licensed product than if it were equally available in all venues/formats. It's a relatively low-risk gamble.
For video games in general, most of the reason to license to one system is to improve sales for that system and in system hardware. If system A has a 40% market share, and B has a 60% market share, system A will have 100% of a market share of the licensed game for "X" months. And they may sell systems if the game is hot enough. Compare this to 40% if available for both. If the license estimates 50% of all total sales in the life of the product, and the product sells 110% of the original estimated sales (perhaps the price during the license is 10% higher), it illustrates my point. If the game is a bomb, everyone loses.
I think this illustrates that because of proliferation in the US of more systems, we may have less of these exclusive titles. Not to mention that when given the choice, a smart gamer will pick the version with the best features. Me, personally, I'll either choose the software's originally programmed platform, or the platform with the best features.
And now, the downside of cross-platform programming: mediocrity. If you program using a higher-level that is compiled into each system's-level software, you simply can't add system-exploiting software. This makes the games seem the same, but will cause automatic differences, errors, and often unintended consequences. From there, any system-exclusive content is always sledgehammered in after-the-fact.
Re:But I don't OWN that system! (Score:1)
That's just off the top of my head. If you were to research such things, you would discover that exc
Re:But I don't OWN that system! (Score:1)
You're thinking of Sneakers [gamingtarget.com] for the Xbox.
There's definitely a problem if that game is being kept out of the general public's hands. We gamers have to rise up and stop it! This travesty must not go unpunished!
The Reverse (Score:1)
I bought it, and used one of the many region circumvention devices available to play it on my American Dreamcast. It influenced my deci
Fine by me (Score:2)
I don't think it will go over so easily in the States, but I haven't even bought a PS2 so it's not like I'll be playing their exclusive games anyway.
Although Gran Turismo 4 is making the purchase of the system more likely.