Russian-Targeted MMORPG Faces Unique Obstacles 34
Thanks to the Moscow Times for their article discussing the rise of the Russian-based PC MMO title Sphere, which "is the first MMORPG developed in Russia and catering specifically to Russian players." According to a spokesperson, there are markedly different limitations to Western titles: "From the beginning, we faced a big technical problem -- how to make a game that would work well over our absolutely abominable phone lines." In addition, some of the economic problems are also intriguing: "Since few Russians have credit cards, 1C developed another scheme for online payment... [using] Yandex-Dengi, a ruble-based payment service similar to the dollar-based service PayPal. Players interested in a low-tech alternative can also re-subscribe by buying a fresh Sphere CD for about $6 every month." Overall, the MMO's subscription "costs about half as much as EverQuest's, opening the door to cash-strapped Russian gamers", and it's attracted over 15,000 players in the first 3 months.
It really doesn't look all that great. (Score:3, Insightful)
Re:It really doesn't look all that great. (Score:5, Insightful)
An English language MMORPG is going to sell as well in Russia as a Russian MMORPG will in America - you'd have about six customers, one of whom would never play it, one would be Russian language students, two would be Russians who were now living in the US, and the remaining two would constantly complain about not being able to read Russian.
Okay, so you've played a Korean-made MMORPG, but the average American gamer on the street probably hasn't. Heck, 99% of American MMORPG gamers haven't even *heard* of the most popular MMORPG in the world - Lineage [lineage.com] (which has over 2 million active players).
Re:It really doesn't look all that great. (Score:5, Insightful)
Not sure about it.
In Europe, as we haven't a lot of choice of localized MMORPG, most of the friends I have are playing US MMORPGs on US servers. One goal is to learn the language at the same time.
But maybe me and my friends aren't representative (and I'm playing Japanese beta of Lineage 2 too, so...)
Re:It really doesn't look all that great. (Score:2, Insightful)
I'll bet you dollars against rubels there are more english speaking russians then americans speaking russian.
Re:It really doesn't look all that great. (Score:2, Informative)
>I'll bet you dollars against rubels there are more english speaking russians then americans speaking russian.
And you'd win. Americans often jokingly claim everyone speaks english, but they're actually right, it's the new lingua franca. Here in Leopolis every single educated person below 30 years (the type that might want to plat a MMORPG) either allready speaks or is actively learning, and I know fr
American's can learn (Score:4, Interesting)
Re:American's can learn (Score:2)
But, I'm so cheap I just play free MUDs and door games...
Re:American's can learn (Score:2, Informative)
It still looks quite good, as seen on http://sphere.yandex.ru/rus/screens.xml (the eng screenshot section don't work)
I wonder how the gameplay is.
Re:American's can learn (Score:2, Informative)
So for those that don't wanna follow the MS recommendations about links usage (type url by hand), or are too lazy to copy/paste, here are the screenshots [yandex.ru]
English website. (Score:5, Informative)
The link to the English site on their Russian web page (as linked in the Slashdot article) - is broken.
Re:English website. (Score:3, Funny)
Unfortunately, the "Buy" links are in Russian, and I don't know "????????? ??????" from "?????????????????". My knowledge of Russian is limited to the similarity between "Toys [R] Us" and "Tet[r]is" (reverse characters in []).
Nice idea. (Score:5, Interesting)
There are other reasons as well. As a dutch person I am used to free debet cards. Why should I pay a bank to hold my money? So no CC for me and for plently of others. How many kids can use their parents credit card outside the US?
Selling the game instead through stores would solve all that. Mobile phones really took off with prepaid cards. There is now even a very simple infrastructure in place for that. You go the cash register and say the phone brand you want and how many minutes. The receit has a special code printed on it that you can use to upgrade your phone. Flawless.
So why not the same for games? It would also solve that pesky problem of charge backs.
Oh well I wish them good luck.
Implemented before. (Score:2, Informative)
As a side note, Gunbound [gunbound.net] has a different formula for cash-earning: allowing people to
Yeah that is what is new with prepaid (Score:2)
Should be trivial to add support to the system ALREADY in place at that supermarket for game subscriptions. Other stuff could benefit as well.
As for going it globally, no worries. That s
Re:Nice idea. (Score:1)
Why don't you just use the debit card as a credit card? I've never had an issue entering my debit card number into credit card forms to buy things online. That's why they have the Visa, Mastercard, Amex, etc. logos on them. You can use them just like one.
And my bank (Wells Fargo) doesn't charge me to use my debit card, and I haven't heard of any bank doing so either. They sure do fuck me with non-Wells Fargo ATM fees though. Thank deity POS withdrawals are free. I need a new banker.
Prepaid game cards alre
Re:Nice idea. (Score:1)
Re:Nice idea. (Score:2, Informative)
Exactly what Russian's need (Score:1)
Re:Exactly what Russian's need (Score:3, Insightful)
new markets and 15k (Score:4, Insightful)
Even a straight PC game that sells under 100k is seen as a 'failure'. In some ways this is perception; by being the first, they can survive with subscriber numbers that a bigger corporation would see as tiny.
Go small startups!
use national currency (Score:1)
Red Dawn? (Score:4, Funny)