Electronic Arts' Domination Of The Market - Bad? 83
Will writes "A recent article at Gamemethod makes claims about how big companies can squash the little guy, and good gaming along with it: 'With almost 600 million dollars in sales in 2003(not including December), and 20% of the entire market, Electronic Arts is a developing and publishing powerhouse... Why should you be worried that EA rules the American gaming market and dominates sales? Well, if EA becomes too large of a force in the industry, it has some potentially damaging side effects that will hurt us, the consumers.'" It goes on to specify that "competition breeds creativity", suggesting "there's a problem when EA has enough money to buy out any studios that bring out a hit game", and concluding that "the progress of games as a medium will continue, but at a snail's pace in comparison to the previous years of fierce competition."
Re:EA's latest games stink (Score:5, Informative)
The new playmaker control is awesome. You can change the direction of the run before you even snap the ball now. You can also change the route of the receivers. This is all without having to call a audible and completely change the play/formation. While on defense you can also change the way your defense reacts after the snap of the ball. You can pull every one in to stop a run, or you can pull them back to cover a pass. While running the ball at any time, you can also you it to call for blocks. None of this was possible before, and it is very hard to live without once you get used to it.
They also improved the franchise mode of the game by leaps and bounds. Not only do you just play season after season, now you can do some stuff a owner would do. These are things like set the prices of various stadium prices to improve you bottom line, like parking, concession prices, souvenir prices and ticket prices. Heck, you can even pick up the team and move them to a new city. Once you get to the new city, you can design the stadium and new jerseys.
With all of those new features, it hardly sounds like just a roster update to me.
Re:EA's latest games stink (Score:1)
And your point is?
All the recent Maddens are improved thanks to hardware advances. New playmaker control? Sorry, but before the Playstation, gamers were stuck with a simple D-pad for directional control. Adding two joysticks, doubling the RAM, and using a video card capable of drawing over a dozen players in 3D is a lot more powerful than anything the SNES or the Genesis were capable of. Thats like saying Doom 1 sucked comp
Re:EA's latest games stink (Score:1)
My point is they are adding new features every year. The game is not just a roster update like others have said. Those are all new features that were added this year on Madden. They were not there on 01, 02, and 03. All three of those previous versions were on the same platform for me, the ps2.
I never said the older versions of Madden sucked. I never
Re:EA's latest games stink (Score:1)
But for the love of god, I'm not buying a new version of NCAA until you can design your own freaking plays.
Re:EA's latest games stink (Score:2)
The SNES/Genesis days may have been your shining hour, but the games are getting better and better.
Evil Monopolies (Score:3, Funny)
Eh, sort of like Microsoft, no?
EA is hardly a monopoly (Score:5, Insightful)
Nintendo, Sony, Atari(aka Infogrames), Microsoft, THQ, etc, all put out competing proeducts, many of which perform better then EA's games.
All EA has done is two things. First, they have mastered the art of creating mass market games. Second, they buy up the studios that create the mass market games that they did not create themselves.
END COMMUNICATION
EA used to be the innovator (Score:5, Interesting)
Games like M.U.L.E., Seven Cities of Gold, Pinball Contstruction Set, Mail Order Monsters, etc. These games were fantastic. EA used to play up the fact that the games they published were created by 'artists', not just programmers.
But the table turned long ago. Profit became more important than creativity. EA now is afraid to publish innovative titles because they might negatively impact it's balance sheet.
Re:EA used to be the innovator (Score:5, Insightful)
Everyone else is on life-support or alive by name only simply for the free marketing and publicity one can milk from 'Midway' or 'Atari'. Not even 'Sierra' was that lucky.
It may seem tragic - but EA is to games what Warner Brothers is to film. Sometimes they get something right - but most of the time they don't. And they're the only ones with the money to put out content on a regular schedule.
That aside, the only way this would be 'Bad(tm)' for gaming in general, would be if EA was leveraging its advantage in an anti-competitive manner. If it was strangling the distribution chain RIAA-style to keep (comparitive) indy titles off BestBuy's shelves, or if it was essentially blackmailing console developers into schemes to dissuade competition.
That hasn't yet happened. Although meatspace distribution has been a hackneyed, independent-unfriendly mess for over a decade - it isn't of EA's making.
Re:EA used to be the innovator (Score:1)
Re:EA used to be the innovator (Score:2)
As with the other companies, some years ago they sacked every employee, so I think that Activision is here just in name only, unless some of the old-timers have returned since.
Similarly someone recently bought the "Commodore" name, ditto for "Mastertronic" and the other companies.
Activision (Score:2)
However, the current crop of stuff from them (e.g. extreme sports games) is quite good too.
Re:EA used to be the innovator (Score:2)
Not counting Konami, Square, CapCom, the list goes on.
Re:EA used to be the innovator (Score:1)
Re:EA used to be the innovator (Score:1)
What EA did better than most game companies in the genesis days was manage money.
20% isn't enough... (Score:5, Insightful)
Re:20% isn't enough... (Score:5, Insightful)
It's not necessary to have 90% market share in order to dominate the industry. No, they can't buy out Microsoft, but they can cause problems for the small developer.
=Brian
Re:20% isn't enough... (Score:4, Insightful)
If they REALLY liked what you were doing, then why didn't they continue development on it? After all, they own it. If it is very nice, they can profit from it.
It is a valid strategy to buy out the small competition before they become large. But if you buy them out, you might as well use their products since you own them.
Re:20% isn't enough... (Score:1)
Er, sounds like an anti-competitve strategy for me. Is that good for consumers? NO. It's good for EA's bottom line.
Re:20% isn't enough... (Score:1)
Re:20% isn't enough... (Score:1)
Re:20% isn't enough... (Score:1)
In some industries I've been heavily involved in if you have a 10% market share you're successful, for example banks and stock brokerages. 20% means you likely have a bigger hold than anyone else.
Think of it this way, if there are 10 major companies in the games industry, then EA counts for two of them. That leaves 8 smaller players on the battle field. Mind you EA is also a publishing house, not just a development house, so they occasionally fund smaller companies who can play by their rules. That gi
Not the biggest problem. (Score:5, Insightful)
More of an issue is that games are so much more expensive now that anyone willing to invest the money at all to cover a development budget is likely to be a lot less willing to take risks. Which usually means churning out clones. I remember watching (and working on) the Ultima series when it went from Richard Garriott churning out an entire game with just hard work (and a little help with the music from his buddy Ken Arnold), to a $50,000 budget for Ultima 5, to a $250,000 budget for Ultima 6, then on up into the millions. Ultima 9 was well into the tens of millions from what I've heard.
The only way a game company is likely to take a risk on a totally new type of gameplay with multi-million dollar budgets is if they have a "name" developer like Sid Meier or Will Wright. A few of the shareware and budgetware and college student developers that aren't busy churning out clones of Tetris, Pacman, and Shanghai will turn out new things from time to time. But of course they'll never have the flashy graphics of the big expensive titles. Want to look for and/or support innovation? Download some of their work. Maybe someday the mainstream game industry will develop something like the Independent Film world, though so far they haven't gotten too far in that direction (just one festival, the IGF). While having a few big publishers rather than a lot of little publishers might lead to less creativity in games...
Re:Not the biggest problem. (Score:3, Insightful)
Which seems reasonable, because generally most people aren't likely to risk $50 on a totally new type of gameplay unless it's from a "name" developer like Sid Meier or Will Wright.
Re:Not the biggest problem. (Score:1)
Re:Not the biggest problem. (Score:3, Informative)
you misunderstand...expensive for the developer to develop, not for the consumer to buy.
.
Re:Not the biggest problem. (Score:2)
Re:Not the biggest problem. (Score:2)
It's the same with Hollywood blockbusters. You don't NEED 100 mln to make a great movie, 5-20 mln is often enough. It's just that some studios will invest 300
On the subject of Need For Speed (Score:2, Offtopic)
I should probably mention.... (Score:2)
Re:On the subject of Need For Speed (Score:1)
It just saw I had a controller connected, and assigned the Z-axis to accellerator/brake. Despite the fact that my controller has them as two seperate axes. I was left trying to play the thing with accelerate being take my foot off the pedal, and the neutral point as half accelerating. Flooring the accelerator was actually brake. Ouch. I couldn't even try keyboard controls, as it thought I had my foot hard
Re:On the subject of Need For Speed (Score:2)
like buying upgrades, what good is it when there's no choice in buying them? the choices open up slower than what you have money so it gets just a matter of buying everything as fast as the game 'allows' you to. as a consequence the game becomes just a series of hardening races(not to mention the silly drifting).
Re: (Score:2)
Does it matter? (Score:2, Insightful)
EA is all that is wrong in the market (Score:5, Insightful)
They have done this with MANY divisions of their company. Most notably Origin a few years back.
Re:EA is all that is wrong in the market (Score:5, Insightful)
Another casualty was Looking Glass Studios, a real innovator in the industry. They practically created the entire genre of modern stealth games with their Thief series. They showed what could be done with a 3D engine besides just making another FPS with Ultima Underworld and System Shock. Both games would really draw you into the story and had serveral innovations over anything out at that time, features like looking up and down while Doom and it's clones just had 2D vision.
These days I look to Europe for innovation. Most of the new developments I am excited about are coming from smaller studios there, Arx Fatalis, Gothic II, and the upcoming Sacred in the RPG genre to name a few. Serious Sam was another good effort from a small studio. It used the same tried and true formula as many others but somehow managed to bring the fun back to the genre.
EA tries to dumb down everything they touch to appeal to the lowest common denominator and leaves the real gamers lacking.
Re:EA is all that is wrong in the market (Score:1)
Re:EA is all that is wrong in the market (Score:1)
As opposed to Ubisoft (Score:2)
I love Prince of Persia but thinking that it was developed with slave labour makes me uneasy.
Experience (Score:1)
Who Remembers... (Score:2)
It was a lofty but honorable vision. They succeeded somewhat at first, but as business took its toll, EA became more and more a money farm. I'm sure there are still people at EA who would at least claim to hold to tha
Huh? (Score:5, Insightful)
How is this a problem? Sounds like a huge incentive for people to start a small company and create a truly innovative game.
I think the trouble is more that there isn't anybody really capable of turning the industry on its head several times over. Game fans really do want more of the same thing over and over, especially the sports fans. Baseball hasn't changed, why should the video game based on it?
If there really were a market or just a desire for out of the mainstream games, and the talent to produce such games, the open source game efforts wouldn't be so pathetic.
But it's much easier to sit back and whine about how big corporations have made you jaded than it is to be creative.
Re:Huh? (Score:3, Flamebait)
And whats to stop EA from buying you out? Businesses are businesses. In the real world, businesses can't say "no we won't sell out our soul for millions of dollars and millions more in budgets". Hell look at Bungie. Everyone bitching about Bungie 'selling out' to Microsoft without a thought as to maybe their FINANCIAL SITUATION. Games cost money to make. These are no longer the days wh
Re:Huh? (Score:2)
I'm not saying I agree with the idea, but just noting that you seem to have read the post backwards.
Madden 2005 (Score:5, Funny)
}
Why its bad (Score:4, Insightful)
Sept 11, 2002 : Battlefield 1942 1.1 pre-release patch is released.
Sept 13, 2002 : Battlefield 1942 is in stores, mMany issues reported making the game anywhere from fully to non-playable depending on your system, even after patching.
November 15, 2002 : EA announces addon for Battlefield 1942, Road to Rome. Still no patch for many reported issues.
November 27, 2002 : Patch 1.2 is released finally, fixes a lot of things, but still some issues.
January 22, 2003 : Road to Rome is gold
February 3, 2003 : Patch 1.3 is released.
Im not even going to talk about secret weapons addon, facts are EA had released an addon for a game before they even had their 2nd post-release patch, and thats damn weak. Any company who announces an addon for a game before that game is reasonably patched is rather poor.
Re:Why its bad (Score:2, Insightful)
To their internal project management, the two issues may be very separate (e.g., expansion team may be separate from maintenance team). The simplest branching mechanism in a revision control system should facilitate this (except of course MS VSS).
Does anyone have any inside knowledge on EA project structure?
Re:Why its bad (Score:2)
Re:Why its bad (Score:4, Insightful)
factor in the fact that they released an addon BEFORE the 1.2 patch came out and you get the immediate sense that they're in it for the money, rather than for getting a quality product going.
There were many other bugs that were begging to get fixed, but for me, that was the most noticeable. When an entire mode of gameplay is broken and you're intent on releasing additional content for a fee, it's obvious where your focus is.
Re:Why its bad (Score:2)
The number of bots that constitutes 'fun' is a subjective and emotional measurement, not an objective one.
Re:Why its bad (Score:1)
Virtually all of the maps in Battlefield require either one of two things: superior tactics or suicidal charges. Without the
Re:Why its bad (Score:2)
the other perspective (Score:2, Insightful)
I'm not saying it's all as easy as that, nor are the contracts likely to allow that in all cases, but that's a small developers dream isn't it?
There must be some good stories in all these buyouts.
Re:the other perspective (Score:1)
Some companies have made it part of their undisclosed business plan to be bought out by the big boys. This means making products good enough to be noticed and acquired but not necessairly displaying their showcase ideas. For startup capital for "the big one" it's not a bad idea, you'll just not get anyone who admits to doing it.
EA's Even Bigger Than Implied (Score:3, Informative)
20%?!? (Score:4, Insightful)
Could be good, could be bad (Score:2)
The developers just signed up with DICE to develope the next version of it for them and have a budge of $500k. I hope they don't charge for it.
What happens if EA starts buying up all the good mods, and then decides to charge for them?
Mods used to be the last bastion of free entertainment for many gamers. You had the original game, but there were
Re:Could be good, could be bad (Score:2)
crappy games, crappy company (Score:4, Insightful)
EA Promoting Innovation (Score:4, Insightful)
When "independent" the stockholders of Maxis were dragging there feet and di not want to invest in Will's newest dollhouse concept. All that changed when EA bought the company. EA bought Maxis because they viewed Will as the great inventor of SimCity. They gave him free reign on his new project, and probably a ton of cash to work on it with. From that buy out they helped create what I theink is one of the most innovative recent games.
The expacks are probably a light for their heavy cost, but that does not detract at all from the fresh new game type that The Sims brought to the table. It is a highly successful idea spawning multiple games that are trying to emulate it.
If it weren't for EA, I don't think The Sims games would be around today.
Re:EA Promoting Innovation (Score:3, Interesting)
Re:EA Promoting Innovation (Score:2)
If you're not convinced - LotR Mordor GP (Score:2, Funny)
Re:If you're not convinced - LotR Mordor GP (Score:1, Informative)
Re:If you're not convinced - LotR Mordor GP (Score:2)
Re:If you're not convinced - LotR Mordor GP (Score:2)
Headline Structure - Worse? (Score:1, Offtopic)
n/t
EA and MS Don't play well together on XBLive (Score:1)
Just the same, I don't feel like shelling out my hard earned cash for EA's XBox titles for products that include internet play on the PS2 platform... especially since the XBox title is often similarly priced to the PS2 counterpart.
Re:EA and MS Don't play well together on XBLive (Score:2)