Minter on the History of Llamasoft 136
Tmuk writes "Just thought I'd bring to your attention the first of a new series of articles by Jeff Minter over at the mighty Way of the Rodent. For the first time ever, the complete history of Llamasoft is being brought together by the man himself, with new articles appearing regularly. Enjoy!"
Re:Wow.... (Score:2, Funny)
So - words from the hand of God....? Certainly, Edge worship's him
Re: Godlike for who? (Score:1, Interesting)
Yeah, Tempest 2000 kicked ass. What has done for me lately?
Re: Godlike for who? (Score:1)
Working on Unity for Lionhead these days...
Re: Godlike for who? (Score:1)
Mirror (Score:3, Funny)
Re:Mirror (Score:1, Offtopic)
HERE IS THE REAL FAST MIRROR (Score:1, Interesting)
Not the real mirror... (Score:1)
Thank you Jeff (Score:5, Interesting)
Re:Thank you Jeff (Score:5, Funny)
Seriously, llamatron is THE most insane game i've ever played - and by far the most fun, for some reason!
Attack of the Mutant Camels! (Score:5, Funny)
Re:Attack of the Mutant Camels! (Score:2)
What has my life become that I havent heard, read, written or said "Quickshot 2" for
Debating the finer points of microswitches! fun!
Re:Attack of the Mutant Camels! (Score:1)
Llamatron Sequel Planned (Score:1, Interesting)
After Unity is released for GameCube [yakyak.org], Jeff plans on making a sequel to Llamatron (although this could change, that's very unlikely since Yak himself announced it):
i ght=llamatron [yakyak.org]
http://www.yakyak.org/viewtopic.php?t=14802&highl
Re:Thank you Jeff (Score:1)
woing woing woing
zap zap zap zap
baaa
ooh!
I love you you!
Oh yeah!
Oh yeah!
zap zap zap
Oh f*ck!
Re:Thank you Jeff (Score:1)
Re:Thank you Jeff (Score:2)
Re:Thank you Jeff (Score:1)
But back to Jeff, and the old 1040 ST games he wrote; it was so cool to see little mandelbrots flying around on the screen, then the Dr. Who phone booth (sad, I forget what it's ca
So... (Score:5, Funny)
Re:See that guy gates? (Score:5, Funny)
When Bill was in high school, he wrote the software that handled class registration. Not only did the system work great, but all of Bill's classes were two thirds girls. Nice.
-B
Re:See that guy gates? (Score:5, Informative)
I also googled with "myth" and "urban legend" but I couldn't find anything that quickly. (Doesn't prove it's true, though!)
Reinout
Re:See that guy gates? (Score:3, Insightful)
Re:See that guy gates? (Score:1)
Yup! Useless!
Even a tiny version of BASIC could never fit on a single punch card!
Re:See that guy gates? (Score:2)
Yup! Useless!
Re:See that guy gates? (Score:2, Funny)
...but all of Bill's classes were two thirds girls
Is that like as in Thai Ladyboys or something?
Re:See that guy gates? (Score:2)
Anyway, that story is true as long as Bill G was telling the truth in his book. =D
In the book, though, his class scheduler put him in classes with the girls he liked, not just any girls.
Re:So... (Score:1, Funny)
Re:So... (Score:1)
Oh, it's free. Never mind
Re:So... (Score:3, Informative)
Read about the late wesley willis and whipping llama's asse
Re:So... (Score:2)
>> It whips the Llama's ass!
Who read this and imagined it was started by Tommy Lee Jones with Will Smith as the AC?
Curious... (Score:4, Interesting)
Re:Curious... (Score:1)
Re:Curious... (Score:2, Insightful)
Are you sure you don't mean the C64?
And has anyone mentioned `the curse of Minter` yet? Any console he got involved with failed to materialize. I'm sure it would be worth Sony's while getting him an Xbox2 dev kit...
Re:Curious... (Score:5, Informative)
some list from google..
Code & Graphics
* Ancipital, 1984
* Attack of the Mutant Camels, 1983
* Batalyx, 1985
* Gridrunner, 19??
* Hellgate, 1984
* Hover Bovver, 1983
* Iridis Alpha, 1986
* Lazer Zone, 1983
* Made in France II(?), 19??
* Mama Llama, 1986(?)
* Matrix, 1983
* Mega Blast, 19??
* Return of the Mutant Camels, 1987(?)
* Revenge of the Mutant Camels, 1984(?)
* Rox 64, 198?
* Sheep in Space, 198?
* Voidrunner, 19??
Re:Curious... (Score:2)
Headbangers Heaven - 198? on the ZX Spectrum
Re:Curious... (Score:4, Interesting)
I can still remember the music too.... da-da-daa, da-daa-da, du-da-daa, (up octave), da-da-daa, da-daa-da du-da-daa, (down octave), etc etc.
Honestly it was great! But *why* does no one ever mention this game? Was it so easy to copy it only ever sold one copy or something?
Re:Curious... (Score:4, Funny)
Almost right.
It was so easy to copy that Jeff Minter and his axe had quite a job to do before justice had been served. Unfortunately almost no-one was left to mention the game.
Except you.
In fact, now that you've come public with this particular skeleton in your closet, don't you think that you should keep an eye on any axe-carrying Jeffs you might run into.
Re:Curious... (Score:2)
Of course.... now the nightmares will start again! Sigh, here comes another 20 years of therapy!
Re:Curious... (Score:2)
Magic days. I met Jeff when I was 7. He's pretty tall and I was dumbstruck at meeting this computing god, as he was to me, and all I could say was "You're tall aren't you?" to which he replied "Yes."
Unforgettable.
Tall Stories (Score:1)
Re:Curious... (Score:1)
I want a Linux Port!
Re:Curious... (Score:2)
Re:Curious... (Score:1)
For a start, here's a list of the games he made on the C64 [c64gg.com].
Before he got a C64 he was writing for the Speccy (with games such as Headbanger's Heaven) and Atari. Since then, he has worked with the Amiga, the ST, the Jaguar, PCs...
Retro outfit Retrospec [sgn.net] have made a number of tributes to his games.
HAL
Re:Curious... (Score:5, Informative)
Re:Curious... (Score:1)
Revenge of the Mutant Camels
Llamatron
Llamazap
Tempest2000
among others.
Re:Curious... (Score:1)
Re:Curious... (Score:1)
Unity? (Score:4, Interesting)
Haven't seen much new on either his [llamasoft.co.uk] site (aside from the initial [blackcatnetworks.co.uk] announcement) or Lionheads [lionhead.com] about it for a while?
Sounds like an interesting (and typically Minteresque) project, seems like it is meant to be a cross between his music lightshow idea and a shoot-em-up.
Re:Unity? (Score:5, Informative)
Re:Unity? (Score:1)
From some [yakyak.org] of the screenshots [yakyak.org] it looks like it might be similar to his Nuon Tempest 3K [classicgaming.com]. Though it's kind of hard to judge.
Re:Unity? (Score:1)
Looking forward to seeing something a bit different.
Hugging time!!!! (Score:5, Funny)
Atari ST? Same Minter, right? (Score:3, Interesting)
Re:Atari ST? Same Minter, right? (Score:3, Interesting)
I still have my STe too, so I could crank out Revenge of the Mutant Camels when I get home
Re:Atari ST? Same Minter, right? (Score:1)
Guinness (Score:1)
Re:Guinness (Score:1)
It is an important distinction!
Re:Guinness (Score:1)
My favorite quote (Score:5, Funny)
"On the first lesson, we were told that we would be learning a language called CESIL. This wasn't any kind of a real language that anyone used to really do things with, from what I recall, but some synthetic language purely for the purposes of education (or perhaps places on real comp.sci courses were already getting oversubscribed, and CESIL was deployed to send lesser students running gibbering and screaming into the hills, vowing never to go near a drop of code ever again)."
lol. When I was at university I thought the same thing about PASCAL.
Re:My favorite quote (Score:1, Insightful)
Atari ST emulation is the way to go.. (Score:5, Informative)
If you're into handhelds, then try out CaSTaway..
Palm OS:
http://www.codejedi.com/shadowplan/castaway.
GP32:
http://www.codejedi.com/shadowplan/gp32.
Finkle
Re:Atari ST emulation is the way to go.. (Score:1)
Re:Atari ST emulation is the way to go.. (Score:1)
Re:Atari ST emulation is the way to go.. (Score:2)
Re:Atari ST emulation is the way to go.. (Score:1)
and bring a tool, muthafucka
Re:Atari ST emulation is the way to go.. (Score:1)
and you know it
Re:Atari ST emulation is the way to go.. (Score:1)
http://www.killefiz.de/zaurus/showdetail.php?ap
Interesting article (Score:5, Insightful)
People take things like RAM, disk space and CPU cycles for granted these days. A readme file for a piece of software these days is likely to be bigger than a game on some of the first 8-bit home computers.
One thing that is sad is how 3D games programming is out of the reach of the hobbyist these days. Purely down to the complexity of modern games, they take too long to create if one person tries to do all the work. Then there's the SDK and development hardware required if you want to develop for a console.
Re:Interesting article (Score:2, Insightful)
OpenGL can actually make 3D programming relatively simple, actually. Same for other APIs, or even wholesale game engines that are available.
Granted one person sure won't be creating a Tribes2-class title, but some great stuff can be done.
Almost seems like many gamers are geared more toward eye-candy and FPS rather than pure gameplay. Not the crew here probably, but the mass market at large. And the Big Companies push exactly that since they can spit it out and make a profit.
Some of my favorite games are
Re:Interesting article (Score:1, Insightful)
Re:Interesting article (Score:2)
Not just programming. Scuttlebutt is that Doom3 is going to have such a high level of physics built in that even simple level design might require a time commitment in excess of that available to any but the most dedicated coders.
Re:Interesting article (Score:2)
Then you have polygon characters to make (itself a skill), textures, scenery and collision maps, etc... never mind actually thinking of a decent idea for a game.
It's not impossible, but a commercial quality game in the 80s would be knocked up by one or two people (and perhaps someone else would do the music, see C64) i
AssemblyTV (Score:5, Interesting)
http://scene.org/file.php?file=%2Fparties%2F200
Re:AssemblyTV (Score:2)
Commodore PET 2001 - Thanks Mom & DAD (Score:5, Interesting)
Best $700.00 I got my parents to spend. I remember them asking, "Do you think this will help you with school". Let's see I passed, went to college, passed, got a job in the IT field, got a better job in the IT field, etc.
Yeah, it helped.
So thanks Mom & Dad.
And some day it'll be worth more than the $700.00 too.
Minter is THE man (Score:2, Interesting)
Tempest 2000 (made the Jaguar useful)
Tempest 3000 (got a nuon dvd player just for it)
Not to mention, llamatron, Defender2k, attack of the mutant camels..the list goes on and on.
I cannot wait for Unity.
Jeff Minter at Alternative Party (Score:3, Informative)
memories... (Score:2)
Then in 1982 my father bought a ZX81 in kit, assembled it, and I started learning BASIC on it, writing games (with 1K of RAM...), as it was slow, I started to learned Z80 assembly language, then we bought the 16K extension, it was wonderful!
I continued a
Re:memories... (Score:1)
Small Developers - Drowned Out? (Score:3, Insightful)
Reading stuff like this always makes me ponder the fate of the small developer over the years. I know they're out there (Ambrosia on the MacOS side, etc.) and that they still create some fun stuff. But in the current sea of endlessly rehashed titles by Big Corporate Game Houses(tm) it sure does seem like they get lost in the noise. Can't afford to buy shelf space? Sorry. Can't afford to buy a review in a fanboy game rag? Sorry.
Seems like the same dilemma as the book publishing industry. Anyone can write, most creations are crap but some real gems do get produced. The problem comes in gettings the freakin' thing on a shelf. Big publishers (dead tree and computer games) generally seem to filter out anything innovative by focusing on tried-and-true regurgitated themes.
The alternative is to go with a Web presence and skip the Big Publisher filter altogether, but even today that seems to be a compromise at best.
So... a very long-winded way of asking what small developers are doing these days? Self-publishing? Reluctantly tailoring titles to please the Big Publishers?
How I yearn for the days of People Pong and Aztec....
Re:Small Developers - Drowned Out? (Score:2)
I'm not saying their games aren't fun, but let's be honest. Ambrosia has been copying old arcade games since they started (Asteroids, Centipede, Galaxian, Serpentine, Pengo). A
Re:Small Developers - Drowned Out? (Score:1)
Agreed, the little guys rehash too. But take Escape Velocity for example. A rehash? Yeah Sundog came out, what 15 years before it? But it had a depth and downright fun nature that made it a great rework. And as Big Publisher rehashes go, I still consider UT to be a peak of the FPS genre. (Purely my opinion, of course.)
I'm not saying there's groundbreaking software being written at every small develop
Re:Small Developers - Drowned Out? (Score:2)
Escape Velocity was *heavily* inspired by Star Control and Star Control II. EV is still a great game.
Re:Small Developers - Drowned Out? (Score:1)
Definitely! Historical note (my memory fails me) - was there something prior to Sundog in the whole "trading/battling on the high seas of outerspace" genre? I'm only familar with Apple ][ games of the era. C64/TRS80/Atari400.800?
Trivia of course, but it's kind of like wanting to find the source of the Nile. :-)
Re:Small Developers - Drowned Out? (Score:1)
Re:Small Developers - Drowned Out? (Score:2)
Remember that it was an Apple II game first. And don't forget Starflight for the IBM PC.
trip-a-tron (Score:1, Interesting)
A light synth. You set up reflections and transformations, picked a llama or CND shaped cursor and waggled it on screen. Like a kaleidoscope, on drugs. You could record the output and play it back at parties to impress you friends, or put on Pink Floyd and chill out, or simply sit there and have epileptic fits.
Every geek likes flashing lights. If you dont, you may as well just go and work for micro$oft right now.
The grass wasnt just greener in those days, it was stron
Coincidence... (Score:1)
So, I decided to check out his site, and tried Gridrunner+++.
Is there something in the history that says "temporary insanity due to sensory overload"?
Programming now and then (Score:5, Interesting)
It kind of shows up one of the problems with computers today. Back then, you had a programming language built right into the machine and could play about with it to your heart's content, and if you felt that BASIC was a bit, well, basic, it wasn't going to break the bank to pick up a book on Z80 or 6502/10 machine code and an assembler to experiment with. I certainly did - not to any great level, but enough to create little games and get things moving around on screen.
What do kids have like that now, though? I'd hate to think that computer studies classes for 14-year-olds drop them right in with C!
Re:Programming now and then (Score:1)
I am 14, I am learning C
Just today i wrote 2 programs to do my maths for me, it took me 10 minutes, whereas doing the sums would of taken me a good hour.
Just what is wrong with a mid-level language?
If i learn a low-level language like Assembler i could only write programs for one architecture, and i would have trouble trying to join a real project, if i learn a mid-level l
Minter is god! (Score:2)
Space Invaders - Death Row? (Score:1)
Re:Space Invaders - Death Row? (Score:1)
Technical article about "Matrix" scrolling grid (Score:4, Interesting)
Anyway, I want to point out that Jeff's a pretty good *writer*, as well. Back in the day (1983), the game "Matrix", with it's smooth scrolling grid background, was very impressive. Jeff wrote an article in some magazine describing exactly how he did this. Right down to the machine code level. No listings, just an engaging and detailed description that left you understanding *exactly* how to do it (*). So much so, that I turned around and added it to the game/toy/demo thing I was mucking about with at the time. I was 13. I'm not saying that makes me a child prodigy (I'm sure others will quickly list their early coding experiences that beat that), I'm actually saying that makes Jeff's writing very, very, good.
I'd like to see him write perhaps a whole book on something technical. Anything
(*) I know, you want to know how it was done, without using the C64's hardware smooth scrolling. The simple answer is he took an unused character, and altered the bitmap for it. So take a "T", then create 8 frames where the horizontal bar drops so that your bitmap is an upside down "T". Because of the way the C64 video chip worked, altering the bitmap of a character made *every* instance of this character on the screen change *instantly*, in hardware. So fill the screen with your "T", hook up a little bit of machine code to an interrupt to drive the animation, and you've got a full screen smooth scrolling grid with "practically zero effort" as Jeff put it. Reverse the animation and you go backwards. Now *that's* lateral thinking.
Wot no article? (Score:2)
Asimov and Clarke at 7 years of age? (Score:1)
i-am-hung.com (Score:1, Funny)
Surely you mean: "[i-am-hung.com]".