Xbox 2 Controller Loses Two Buttons, PS3 Gains One? 110
sbszine writes "Gaming rumors site C&VG is reporting that the the black and white buttons will be removed from the Xbox 2 controller, according to an un-named source. This would seem to support the reports of no backwards compatibility in Xbox 2. The site also has some interesting PS3 controller rumors: wireless control as standard, and a dedicated 'trigger' button for FPS games (in addition to the existing shoulder buttons)."
Don't go the way of Nintendo!!! (Score:5, Insightful)
Re:Don't go the way of Nintendo!!! (Score:3, Insightful)
Re:Don't go the way of Nintendo!!! (Score:3, Insightful)
Umm, did you mean to say 'Just because they look funny doesn't mean they feel and play great?' or 'Just because they look funny doesn't mean they don't feel and play great?'? I assume the latter..
Either way, I hate the way the analog stick on the Nintendo feels.. just too flimsy.. Not only that, but my friends with Gamecubes have had to replace all their controllers at least once, because the analog stick just stops auto-centering.. Not th
Re:Don't go the way of Nintendo!!! (Score:4, Insightful)
My guess is that it's a marketing thing. You don't want to sell a new system with an old controller because you don't want the buyer to think he's getting less than he paid for.
Anyway, I really like the original X-Box controller (not the slimmed down one). It's a great fit for my hands, unlike that supertiny Gamecube pad and the poor PS2 pad (sorry, don't like that one). Too bad the Xbox 2 pad will probably be a lot smaller than the original...
Re:Don't go the way of Nintendo!!! (Score:2, Insightful)
The size worked very well for me, too. My only problem was the diagonal slant of the buttons in combination of them being right above the right thumbstick. Instead of being able to actually grip the controller, I had to kind of let it relax in my hands, otherwise my thumb would keep moving the right thumbstick. And, since I couldn't actually grip it, it didn't feel as if I had as much control. Beca
Re:Don't go the way of Nintendo!!! (Score:5, Interesting)
Re:Don't go the way of Nintendo!!! (Score:3, Informative)
Yeah I think that sucks too, each game company has to make their own variation on the d-pad because nintendo owns the patent on the best design.
Re:Don't go the way of Nintendo!!! (Score:3, Interesting)
It ran out before the launch of the Dreamcast, which is why it had the Nintendo-style D-pad.
Re:Don't go the way of Nintendo!!! (Score:1)
You should really check out a PS2 or PSone controller. They solve just about every one of those 3 problems.
Re:Don't go the way of Nintendo!!! (Score:1)
Re:Don't go the way of Nintendo!!! (Score:1)
Re:Don't go the way of Nintendo!!! (Score:1)
As far as the grip, it really depends on your hands if the shape is good or not.
Re:Don't go the way of Nintendo!!! (Score:5, Insightful)
I agree, generally. There are a few games that use these usefully, but I don't get a whole lot of good out of these. You just don't have enough control over the small drop in the button to do too much with them.
I'd like to see the new triggers either be analog (the digital X-Box triggers were quite annoying) or to have feedback (a "click" or *sudden* drop in resistance as passing the press point)
poor positioning of the analog sticks (because they were after thoughts only put in due to the N64), not only do they cramp thumbs, but they make it difficult (if not impossible) to hit the start/select buttons without either hitting the sticks or contorting your thumb
Mmm...the start/select buttons usually do not need to be hit suddenly in games. And while I see what you're saying, there isn't much room for two analog sticks *unless* you stick them there.
(3 things) analog stick is too loose, rubbery surface gives no grip for your thumb
I would have liked the analog sticks to be a bit tighter as well, but that might have been fatiguing. I disagree with the thumb grip -- I found that the PS2 controllers have *excellent* grip, and that grip is a major reason why I like the pad so much...the analog sticks don't feel cheap, light, and plasticy like some other consoles.
the broken up d-pad (killer on the thumb) which I do not understand because it's actually one piece of plastic under the surface
That weirded me out at first. Then I used a fully joined circular Logitech pad. It's *much* easier to accidently roll the controller to a diagonal without the separation.
Re:Don't go the way of Nintendo!!! (Score:3, Interesting)
You've apparently never lived with people who like to turn off the damned TV during a game of Zone of Enders 2. Fuckers.
Uh...ontopic, right. Well, view GameCube. Two analog. Easy to hit start button. Allows your hands to rest in the most comfortable position for the most common control configuration. And don't complai
Re:Don't go the way of Nintendo!!! (Score:2)
Which digital triggers are these? A prototype or something?
Re:Don't go the way of Nintendo!!! (Score:2, Informative)
Re:Don't go the way of Nintendo!!! (Score:4, Interesting)
analog face buttons that feel just like digital click switches... All buttons with the exception of Start, Select, L3 and R3 are analog. I use X and Square all the time in racing games as Gas and Brake, and as long as the game supports it, and uses a decent sensitivity range (couugh *TIR* cough) they work fine.
poor positioning of the analog sticks... I'll agree a little - I have large hands and sometimes in FPS's or other games that use both sticks (Robotron) I get a little "angled" because of how my thumbs line up. But for most games it's not a prob.
analog stick is too loose, rubbery surface gives no grip for your thumb, lacks the 8-way "insert"... Totally agree here - especially when intense gaming action has led to sweaty thumbs. I hate when my thumb slides off the center of the stick and all my inputs are off. Or I get distracted... The DS2 is tighter than the DS1 though.
the broken up d-pad... I don't play a lot of fighters, but when I do, I have no complaints about the cross.
"rounded" grips for holding comfort... I've used almost every first-party console controller made in the last 20 years and I still feel the basic design of the DS is the best. It could use some tweaks (maybe two sizes like the Xbox pads) but overall, I prefer the DS layout to any of the others. Although the Xbox Controller S is a close second.
I just can't get used to having only two shoulder buttons and most GC/Xbox games mapping those as Gas/Brake, leaving me to shift with face buttons. I think my most hated pad is the Dreamcast's, and one look at a DC pad and a non-S Xbox pad...
GTRacer
- Wonder if that PS to GC/XB controller adaptor is worth 12 bucks...
Re:Don't go the way of Nintendo!!! (Score:1)
All a matter of taste (Score:2)
Like I said all a matter of taste. Every controller I've tried N64, Dreamcast, etc has always been a let down compared to it. Lastly if the cont
Digital triggers? (Score:1)
Re:Don't go the way of Nintendo!!! (Score:5, Insightful)
The ps2 or xbox controllers feel different, because it's more difficult to locate a particular button based on symbols. On these consoles I constantly have to check where a button is located because all the buttons feel the same (doesn't apply to the shoulder buttons, of course). Granted, for someone who's very familiar with the controllers, this may not be a very big issue, but for casual players it can be quite difficult to instantly remember where the triangle-button is located.
Now it may just be me, but I find the button layout of the cube controller more intuitive than any other modern console controller out there. Try it out, and you may see my point.
Re:Don't go the way of Nintendo!!! (Score:2, Interesting)
Re:Don't go the way of Nintendo!!! (Score:3, Interesting)
Re:Don't go the way of Nintendo!!! (Score:3, Insightful)
I see what you're saying, but SC was actually designed for a four-button arcade stick setup. I can't possibly recommend purchasing the Hori SC2 stick from your regular Japanese Import place enough. Its far, far better than using either a Gamecube or PS2 pad for the game.
Alternatively, get used to using L as the block butt
Re:Don't go the way of Nintendo!!! (Score:2)
To other comment about the cross combos on a diamond shape controller - that's easier to deal with. Firstly since each button is equally equipped (not everything goes through A). Secondly s
Re:Don't go the way of Nintendo!!! (Score:2)
You're short even on a Dreamcast or Playstation controller, unless you can hit opposite co
Re:Don't go the way of Nintendo!!! (Score:3, Interesting)
Re:Don't go the way of Nintendo!!! (Score:2)
Personally I find that I can reach the pad just fine, even for extended use, but I do understand how it could be a problem for some hands.
Re:Don't go the way of Nintendo!!! (Score:2)
There's one big difference between the two. The dualshock's sticks are towards the center of the controller, and the dpad on the GC controller is on the far lower left. The difference comes down to the fact that my hands have to contort to hit the dpad and STILL don't quite get it comfortably on the GC, but only have a slight yet comfortable shift for the PS2 controller. I have similar issues with the x-box contro
Re:Don't go the way of Nintendo!!! (Score:1)
If you have played just a small number of games on the Playstation, you'll soon find out that the triangle button escapes the menus (ie. acts as the Escape button on a computer keyboard), the X button selects items (as the Enter key) and such things. The other two main buttons, the square button and the
Re:Don't go the way of Nintendo!!! (Score:1)
Re:Don't go the way of Nintendo!!! (Score:2)
properly done they're excellent in driving games for example.
Re:Don't go the way of Nintendo!!! (Score:1)
Re:Don't go the way of Nintendo!!! (Score:1)
The PS2 controller is good also. I find that the buttons placed like the snes buttons are harder to press than the more intuitive GCN buttons. And the four triggers aren't confortable like they are placed. R2 and
Re:Don't go the way of Nintendo!!! (Score:1)
Re:Smaller Controller (Score:3, Informative)
I have yet to see one of the Japanese controllers.
Re:Smaller Controller (Score:1)
Re:Smaller Controller (Score:2, Informative)
Re:Smaller Controller (Score:3, Informative)
Re:Smaller Controller (Score:2)
Re:Smaller Controller (Score:4, Informative)
Re:Smaller Controller (Score:2)
I also have a Mad Catz controller, that is much smaller (MicroCon?)- total piece of crap.
The black and white buttons are used on a lot of Microsoft games- especially the XSN games. Once you get used to them, they are nice. But I do notice that when other people come over to play, those are the buttons they have the most problems with.
i hope its just a rumor (Score:1)
Improvements to playstation controller (Score:5, Interesting)
I do think that a couple changes could be made worthwhile.
People joked about the size of the X-Box controller. While I do think that the thing was a bit awkward (and it was unusual), it did teach me that larger controllers aren't a particularly bizarre idea. I *would* like to have larger grips on the PS2 controller -- thicker and longer.
If Sony can put triggers on the PS2 without ruining the balance, more power to them. One thing I'd like to see -- the triggers being *analog*, unlike the X-Box's ridiculous digital triggers. It's so frusterating to both have no feedback in a trigger to know when it's activated, no click or anything, and to lack analog control, which would make up for not having said feedback.
Re:Improvements to playstation controller (Score:1)
Re:Improvements to playstation controller (Score:2, Interesting)
Re:Improvements to playstation controller (Score:2)
Re:Improvements to playstation controller (Score:1)
It's just a matter of taste, I guess.
I also don't find the standard Xbox controller all that big and unwieldy, though it is significantly larger than the PS or GC controllers. I do hate the strange gemstone-like buttons, though. They make my poor thumb hurt.
Re:Improvements to playstation controller (Score:2)
Re:Improvements to playstation controller (Score:1)
Re:Improvements to playstation controller (Score:3, Informative)
Keep your wrist jokes to your self. (Score:5, Insightful)
Then again I may be some kind of mutant and could be the only one with this problem, but Sony has had the exact same controller for 2 generations now, would a change not be good?
Re:Keep your wrist jokes to your self. (Score:2)
One trigger button? (Score:3, Interesting)
I'm not going to buy this rumor just yet, and hopefully it won't come true.
Oh a trigger button? Sounds familiar... (Score:3)
Which was, incidentally, fantastic. Unfortunately I'm not familiar enough with Gamecube controllers to remember if they have one or not. Clearly I need to get a Gamecube.
Re:Oh a trigger button? Sounds familiar... (Score:3, Insightful)
Re:Oh a trigger button? Sounds familiar... (Score:2)
The left and right triggers are natural and trigger-like (like the xbox), but the Z button is a digital third trigger (much like the playstation triggers). If they really needed it, I would have rather they put it on top of the controller with the other four.
Re:Oh a trigger button? Sounds familiar... (Score:2)
Re:Oh a trigger button? Sounds familiar... (Score:2)
I would imagine the PS3 will use an analogue one of course. Analogue buttons are all the rage these days.
Re:Oh a trigger button? Sounds familiar... (Score:2)
Re:Oh a trigger button? Sounds familiar... (Score:2)
No, I can't think of a game idea which involves such a thing that isn't at least borderline pornographic.
Re:Oh a trigger button? Sounds familiar... (Score:2)
Re:Oh a trigger button? Sounds familiar... (Score:2, Informative)
What about madden nfl (Score:5, Insightful)
Sure - the black and white buttons arent that handy when in action, but they are very usefull in a game like madden nfl where you have ALOT of things you can do pre snap.
I have a hard time imagining how to do without these two buttons and have the same amount of options!
Controllers (Score:5, Interesting)
My favorite controller remains the dreamcast but the Xbox S controllers I have are pretty near and dear to my heart.
Some of my friends have ps2's and they can't deal with analogue, I guess the sticks are just too flimsy or something. Anyway we play fighting, FPS, and driving games(occasionally strategie).
Console controllers are terrible for all of these except fighter's, the driving games are what hurt the most because it would be so easy to just make the triggers analogue, all of the crappy physics could be negated with some analogue triggers and good force feedback. FPS's require triigers, they found that out with GoldenEye, granted it wasn't perfect but it was a lot closer, some of the more recent games have tried to offer more functionality with fewer buttons and have gotten burned(R6:Raven Shield, GTA:vice city[xbox]). Their success is due to the fantastic original design and they can afford to suffer from assbackwards menu's, when someone games on a pc they often have to deal with 20-25 buttons (proper voice and weapon binds) and mastering a game on a console means getting good muscle memory of controller layout. We can use more button's, your developers want them, what are you thinking?
My requests for next gen controllers (not listed above) are decent force feedback, and analogue sticks that are easy to use (Play station too loose, Xbox inside feels digital outside requires too much precision for casual gamers, Gamecube good god what were you thinking.
Dreamcast? (Score:2, Funny)
Such an obvious troll...
Re:Dreamcast? (Score:2)
Even more so!
Re:Controllers (Score:1)
The grooves on the primary stick give good grip and the 'gated' design makes it easier to hit diagonals properly.
The secondary (yellow) stick is designed not for putting your finger on top of it, but to be pushed from the sides by your thumb.
Personally, I find the Gamecube controller to be the most comfortable controller I have ever used. It's just so friggin' intuitive.
Re:Controllers (Score:2)
Re:Controllers (Score:1)
I thought the "fat" X-Box controller would be the spiritual successor to the DC's pad, but sadly it was some weird mutant thing that tried to copy the DC, Dual Shock and N64 pad all at once. :) The S controller is a lovely pad though.
I am concer
Analog Triggers (Score:5, Interesting)
They are analogue, have a good range of motion and they have a digital click when you fully depress them and then push just a little more. It's great for precisely controlling speed in games like Rogue Leader so you can get behind a ship and tail them or boost away if you're in trouble. I don't understand why one would make an analogue trigger like the ps2's triggers. The range of motion would be so short fine controll would be way to hard.
Also, the Gamecube triggers are nice and comfortably curved so you fingers don't slide off or cramp while trying to hold them in place, it just kind of cradles your fingers where they should be. That, and Nintendo obviously made the right choice in putting the left joystick under the thumb's natural rest. I absolutely hate the left joystick on the ps2 controller, you have to angle your hand all janky, or the joystick sits under the joint of the thumb instead of under the nailbed like it should. Using both joysticks on the ps2 requires me to rotate both hands into an uncomfortable position, ugh. The triggers suck and those afterthought joysticks HAVE to move!
Re:Analog Triggers (Score:3, Interesting)
For things like GTA:VC this allowed good control of speed. I never did get used to it for shooting in FIFA whichever it was I played briefly.
As for the XBox triggers, I found them very good for something like Colin McRae Rally, where they are used in place of the right analogue stick on the PS2, to control accelerate and bre
Who the heck cares? (Score:2, Insightful)
Sony vs. Nintendo Strategy (Score:5, Interesting)
I think it is very interesting that while Nintendo has been talking recently about simplifying gameplay and having games that use only a single button, Sony is making their controler more complicated.
I think the end result will be the PS3 appealing to the college and up crowd, and the Nintendo Hypercube appealing to the younger crowd, families, and old school gamers. In fact, very close to the current situation.
Fortunately, Sony has figured out that one of the best things Nintendo has done this generation is the Wavebird. I'm glad the default controller is rumored to be wireless.
Re:Sony vs. Nintendo Strategy (Score:3, Interesting)
Especially if this means that there will be no need to buy a Multitap. It's about time Sony got off that kick...
Why mess with everything that WORKED? (Score:5, Insightful)
Even though I said that the Dual Shock controllers give my hands cramps after hours of playing, I still think they are some of the best controllers I have ever used. They are simple. Minor enhancements to these controllers would help, but don't make it into an N64 controller. The changes kind of scare me, but I AM looking forward to the wireless.
I thought the same thing about the Nintendo controllers that everyone cracks on them about.. Then I played my brothers Gamecube for a few hours. While the layout of the buttons is really funky initially, after a few hours of play, it is obvious a LOT of thought went into its design. The buttons just FEEL like they are in the right places when you need to press them. I am sure that a Gamecube owner can probably explain it better than I can.
Go ahead, flame me.. I know I just jumped into a console holy war.
Re:Why mess with everything that WORKED? (Score:2)
Reading too much into this (Score:2)
according to an un-named source.
An un-named source? Gee, wow, thats real reliable.
Current Controlers... (Score:3, Interesting)
Gamecube is nice, but the direction pad sucks and there's not enough buttons to translate cross platform games effectivly. But otherwise the layout is nice and unique, though a little hard for me to play a game where you'd have to switch which buttons you are hitting quickly, like doing x,y,b or something is tough to move your thumb to sometimes. C stick also sucks. Its like the b/w buttons on xbox, can be used for non important stuff, but why limit controls like that when you can just create an effective right analog stick?
I like the ps2's dpad the best for whatever reason. Any of the round ones you see on computer joypads suck for me, becuase I cant press absolute directions consistantly.
A personal pet peeve of mine are the big trigger buttons. Anygame where to play it you have to hold the r trigger down for the duration (driving type game or something), makes my fingers hurt when I'm done playing a long session. Its a big bulky button, and theres a lot of range of motion to get it to fire off. If the buttons were smoothly responsive the whole way from start to finish, it wouldnt be bad, but when theres like 4 cm of deadzone that just makes my finger tired. That's why I like the ps2 the best, quick little toggle triggers that I can hit quick, and they respond quick.
One big complaint for all three is playing something like soul calibur on them sucks. Whenever you have to press 2 or even 3 buttons at once, I find it very hard to do with my thumbs. So what happens is I hold the controler with my right wrist flipped over and use my index and middle finger to press the buttons. After a while though that gets painful. Hard to manage the simultanious presses now a days...
I want responsiveness from a controller and some good erganomics behind it. I don't want force feed back messing up my control and I don't want vibration that'll give me jollys when I put the thing in my lap.
Speaking of that, does anyone think adding vibration to controlers makes em die easier? Ever since I got the ps1 controler with vibration in it, the lifetime of my joysticks have been cut in half. My nes and snes and original non analog ps1 controlers still work fine, and they've had twice as much of a work out as the vibration ones. Meanwhile the vibrating ones die after a year of good use. Oh well. Can only cross my fingers and pray the next round of joys are well thought out and comfortable.
Re:Current Controlers... (Score:2)
But you also mentioned Top Spin. The buttons are used to 'give attitude' after a point. And for this reason they are good buttons- they are not part of the GAME, but just some additional buttons to do extra stuff.
I find it makes sense that there are buttons that won't usually make your character move or take action, but affect the game play.
For instance in Links, they change you to the 'fly around' mode. In Deus Ex, they bring the m
qustion (Score:1)
Are you talking about games or controllers?
If you can't play XBOX games on the XBOX2, that is dumb. If you can't plug in and use a XBOX controller into the XBOX2 and use it, I don't think that matters much.
As to the form debate... they all have good and bad features.
Re:qustion (Score:1)
Re:qustion (Score:1)
It is in Microsoft's history to break compatability...
Re:qustion (Score:1)
Re:qustion (Score:2)
I would rather move forward, than push for backward compability. It would suck if we were still using Atari joysticks with one button.
But what about the D-pad? (Score:1)
Sony, Why add a fifth trigger? (Score:1)
But the wireless sounds nice
Trigger on PS3 (Score:1)
Wireless controller battery life? (Score:1)