Parappa Creator Debuts New Title, To Be Honored At GDC 15
Thanks to Game Science for its article revealing the first visuals of Parappa The Rapper creator Masaya Matsuura's new title, Vib Ripple. An earlier post at Game Science has further details, mentioning "'Vib Ripple' is a similar style of game to [PlayStation 1 title] 'Vib Ribbon' but with different content. The player takes control of Vibri with a photograph as the game field, and must jump at designated points to free characters from the field. The game can use photographs taken from your mobile phone or digital camera via the USB port." Elsewhere, Matsuura is to be honored at the Game Developer's Choice Awards at GDC in San Jose, receiving the oddly named First Penguin Award, "acknowledging developers who have taken risks to break new ground."
Doesnt seem fitting... (Score:3, Insightful)
This year, the award is going to "Kick, punch, it's all in the mind!".
It's just a whole different level of "revolutionary" I guess.
Re:Doesnt seem fitting... (Score:5, Insightful)
Maybe he didn't have such an impact on the game scene as Activision (yet), but he's definitely pushing into new directions. IMO you shouldn't compare Activision and Matsuura directly (Activision may have pioneered the 3rd party development in the 80s - Matsuura is innovating in a completely different playing field).
Nowadays, where most game companies crank out sequel after sequel or variations of known themes, here's a guy that had the guts to make Vib Ribbon, a game which is not relying on fancy effects (it's a black and white game), but instead tries something that no other game has tried before, generating the levels from normal audio CDs - using your favorite songs as soundtrack and level designer. If that ain't breaking new ground, it don't know what is...
Re:Doesnt seem fitting... (Score:2)
It didn't generate "levels", but if you'll recall, the Monster Rancher series let you put any CD in the machine, and it would generate the monsters you fought with based on the CD. It blew my mind when I first heard about it.
Personally, I always wished I had a game for car rid
Re:Doesnt seem fitting... (Score:1)
Oh, I didn't know that one - that's certainly very cool, too. Was this pre- or post-Vib Ribbon?
Personally, I always wished I had a game for car rides or something which would have VR goggles, and make a level based on what I was actually seeing, working all of the enemies into my en
Vib Ribbon (Score:5, Interesting)
It becomes hard when you get an obstacle that is a combination , for example a block and a pit (looks like the letter M) then you have to press both buttons at the same time. So then it becomes a game of quick thinking... But one of the most innovative games i have seen in years...
Re:Vib Ribbon (Score:1)
Re:Vib Ribbon (Score:3, Interesting)
I hate (in a good way) the songs that produce the double line at high speed AND combo shapes! Ugh!
This game looks interesting as well, using simple color and it sounds simple in the description but I'm betting
Re:Vib Ribbon (Score:2)
Re:Vib Ribbon (Score:2)
I believe you can buy PAL/NTSC converters in that case
Re:Vib Ribbon (Score:3, Insightful)
http://www.megagames.com/psx/psx_utils_bootcd.s h tm l#ImportPlayer
The link is to MegaGames since the original site http://www.xianaix.com wasn't up at the time I tried accessing it.
The disk was scene made, and you must have a modded PSX/PS2 to use it. Just boot the disk and select NTSC as the video mode, then swap in the game and try playing it.
There is also the ImportPlayer Lite that enables screen positioning which might bug you with the PAL -> NTSC conver
First Penguin - not such an odd name (Score:5, Informative)
So First Penguin is a very appropriate name for an award for risk-takers.
Many props to Matsuura (Score:4, Informative)
Vib Ribbon!!! (Score:2)
Monkey's (Score:1)