City of Heroes MMO Leaps Tall Buildings? 47
Decaffeinated Jedi writes "This week, GameSpy is serving up a variety of articles regarding Cryptic Studios' upcoming massively multiplayer superhero PC roleplaying game, City of Heroes (following up on its December 2003 preview). The preview offers hands-on impressions of the game, a look at the origin and ongoing adventures of Kingblade (an in-game character created by one of the editors), a roundtable with the developers, several screenshot galleries, and more. City of Heroes is currently in beta and scheduled for released on April 27, 2004. Will it join the ranks of Freedom Force in breaking the legendary superhero game curse? Only time will tell, true believers!" There's more info on this NCSoft-published game at COH Stratics and the official site.
Freedom Force (Score:1)
Re:Freedom Force (Score:2)
Re:Freedom Force (Score:5, Informative)
A sort of X-Com: UFO Defense - but with superheroes and supervillains instead of marines and aliens.
It was pretty well received despite being aimed at the low-system-requirement market (a bit behind the times graphically). It is certainly a quality title and is only obscure because of a near-complete lack of marketing. Gamer and critical reviews are nearly all praise.
There's a demo (windows-only) you can download when you're free of the fascist-network regime: here [irrationalgames.com].
Re:Freedom Force (Score:3, Interesting)
Re:Freedom Force (Score:5, Informative)
The game takes a very tongue-in-cheek approach to the superhero genre. It's set in the 1960s and exhibits the designers' obvious love of Marvel's Stan Lee/Jack Kirby epics of the 1960s.
Personally, I loved the game. There's a sequel [gamespy.com] on the way in the near future, too.
Re:Freedom Force (Score:3, Informative)
Re:Freedom Force (Score:3, Informative)
Fortunately, there are a lot of mods [freedommods.com] for it, with new levels and situations. Many of them are way harder than the original game...
Re:Freedom Force (Score:4, Informative)
Re:Freedom Force (Score:3, Informative)
Top 9 Slashdot MMO Superheroes (Score:5, Funny)
8. 10,000 Natalie Portmans
7. In Soviet Russia, the world saves super heroes!
6. The Legion of "BSD is Dead" Trolls
5. Cowboy Neal Terra-Man
4. Cmdr Taco
3. Adm Burrito
2. Captain Goatze
1. Major McBride, always on the lookout for his arch foe The Penguin.
If there were ever a title to buck photorealism... (Score:5, Insightful)
I see the screenshots, and it just looks to me like an x-men movie would have looked if they kept the blue and yellow spandex. Visually, it seems disjointed. The models are too close to photorealism, the effects too snazzy for the costumes and subject matter to work.
At the very least, I'd de-emphasize the comic-booky style costumes - but i'd prefer the art more stylized: more exaggerated characterization, exaggerated heroic posing, a less sharp image, kinda ham it up a bit.
maybe it's a minor quibble - but I think it's fairly important to establish mood and genre. Spandex-style superheroes are not mainstream culture the way black leather is (xmen, matrix). And spandex just doesn't look right in a more photorealistic setting.
I'm not saying the graphics are -bad-, they just don't fit the game. Either the visuals are presented too 'realistic' for a more casual gameplay, or the gameplay and visuals are too realistic for the costumes.
Consider World of Warcraft -- the thing oozes consistent style with their professed gameplay. It all seems to fit together. Then look at the screenshots for City of Heroes: undoubtedly well crafted, a beautiful engine - but the heroes, their poses, and half their powers just look out of place.
Maybe it'll be a fun game, but you gotta wonder if the conflicted focus carries through to the gameplay.
Re:If there were ever a title to buck photorealism (Score:4, Insightful)
Popular culture is far more than youth culture friend. The 'leather clad' look my attract the teens and tweens, but there are an awful lot of thirtysomethings and fortysomething playing MMOGs, and we remember the superhero's of our youths.
Re:If there were ever a title to buck photorealism (Score:3, Insightful)
On a personal asthetic level I agree with you - I'd prefer they make the game more like the comic books of yore - with the outrageous costumes, the goofy cliches, stylized architecture, etc. I would not fault them however, for going for a more 'realistic', dark-and-trendy, approach.
I just wish they would be consistant with one approach or the other. Their game is somewhere in between and it just doesn't look right.
They are keeping the spandex-style outfits
Cell Shading (Score:1, Interesting)
No bad guys? (Score:5, Insightful)
--trb
Re:No bad guys? (Score:2)
Re:No bad guys? (Score:5, Insightful)
=Brian
Re:No bad guys? (Score:1)
Re:No bad guys? (Score:2)
Are there paths you can choo
Re:No bad guys? (Score:2, Interesting)
How do you make villain players fun to play against instead of the villain just being controlled by some jerks? How do you keep the balance between the two sides? Do villains get rewarded just by the amount
Re:No bad guys? (Score:4, Informative)
I could understand holding off on a Villain engine because it was just too hard to design, but no dueling? C'mon, read a comic book!
-Jeff
Re:No bad guys? (Score:2, Interesting)
Kingdom Come (Score:2)
In the book, Superman rounds up a bunch of the old gang and builds a superhero prison to hold the most questionable ones. It's a really good read
Re:No bad guys? (Score:1)
Re:No bad guys? (Score:2)
False Economies (Score:2)
So lemme get this straight...there are no bad guy players? Everyone's good? That sucks!
That is generally the problem with MMORPGs: false economies. They put roles in the game that humans don't get to play. That is, clearly the game will support bad guys and probably super-villains, but (jokes on you!) *you* don't get to play them. That does indeed suck.
Another big false economy is the spawn, and related spawn camp, aka an unbalanced environment. It sounds like this game will essentially be the
Sidekicks... I LOVE it... (Score:5, Insightful)
"
One social feature of the game that deserves special mention is the "sidekick" feature. In a typical massively multiplayer game, high-level characters can't really effectively adventure with low-level characters -- if your friends develop their characters past you, you might as well kiss them goodbye.
City of Heroes combats that problem in a way that fits in with the title's "all action, no hassle" gameplay. If you want to team up with a high-level character, you become that character's "sidekick." All of your existing powers are souped up, almost to the level of your mentor's, so you can participate in all of the high-level missions. The experience a sidekick gets will only be proportional to his/her level, but at least nobody gets left out of the action. It's a fun way to make sure that everyone can enjoy the game, and it fits in perfectly with superhero fiction."
Anyone that has played MMO's will appreciate this feature. I like to play with my wife on Dark Age of Camelot, but I find that it takes her about 10x as long to XP her toons up as me, unless I spend all my time PL'n her. This is a way for me to play at my pace, and include my non-junkie friends in the adventures without having to feel like I need to slow down or them get discouraged they are left behind.
This game looks great, I will definately give it a try.
Sidekicks are fine, but where's the innovation? (Score:3, Informative)
Archetypes is nothing more than a fancy word for 'class.' Now I've played DAOC before (nothing else) but from what I remember from that game, here's the breakdown for their 'archetype
Re:Sidekicks... I LOVE it... (Score:2)
Is it just me.... (Score:2, Funny)
Looks good but I haven't upgraded my video card. (Score:4, Insightful)
Re:Looks good but I haven't upgraded my video card (Score:1)
Three years in development for THIS? (Score:3, Insightful)
Re:Three years in development for THIS? (Score:1)
Re:Three years in development for THIS? (Score:2, Insightful)
Re:Three years in development for THIS? (Score:2)
You're completely right here. When I look at a game I shouldn't be constantly thinking, Oh Gee, this would be cool if this game did this more often than I am impressed by what the game is doing. More so for a game that hasn't even been released. There's no doubt in my mind that City of Heroes should have absolutely had the choice between good and evil, especially in a post-GTA gaming world.
The lack of stylized graphics will also hurt Heroes. The charact
Just missed the axe. (Score:4, Insightful)
Personally, I hope City of Heros does well, if only to further the cause of good superhero games, that is (assuming that it is good). The post by weasel to this story makes a good case for a wasted opportunity by the makers of City of Heroes on not creating a highly stylized and "mood-inducing" game, though. Also, the this-game-is-simple angle might work, but I wonder how many people will justify paying $49.99 + $X/month for game that seems to lack depth. Simplicity as an extension of a way to capture that ever-elusive mainstream market surely didn't help either Uru or the Sims Online. Moreover, my guess is that in terms of polish and accesible design, any game that's out now probably won't stand much of a chance against Blizzard's World of Warcraft.
My guess is that City of Heroes barely missed the cut. I can't help but wonder that if City of Heroes were anything but almost finished, NCSoft, or any smart publisher, would have pulled the plug on it.
Re:Just missed the axe. (Score:1)
The problem is, there is not a market for dozens of subscription-based MMO games. Once somebody has already bought the game, and is already paying a subscription fee on top of their monthly Internet expenses (and in the case of Phantasy Star Online, on top of their X-Box Live account, as well), they simply don't want to shell out another $15-$20 for yet another game. If you are only playing one of these games and
City of Zeros (Score:2, Insightful)
The developers have had MMORPG experience. Instead of using that experience to improve themselves and innovate, they are using that as an excuse NOT to innovate, "Our experience shows that it's not a good idea to even try that."
Every major decision that a MMORPG could make has been answered that sam
Re:City of Zeros (Score:1)
I thought Freedom Force sucked, personally. (Score:2, Insightful)
Rob
Too bad it's MMO (Score:4, Interesting)
I was really excited and interested in this game until I found out it was a monthly-fee-scam kind of thing. It'll turn into yet another low-positive-feedback-by-levelling thing, I'm sure, and it'll be set in a fairly generic universe. No licenses (would it really be that hard to snag, say, the Malibu or New Universe license from marvel, or Wildstorm's world?)
What I was hoping for was something along the line of NWN - anyone can run a server, build his world and offer no-fee play. Heck, I would've even taken a single-player game like Freedom Force, if I could make my own game.
So we'll have this generic world, where it probably won't be possible to be "Deena" from Powers or, based on the archetypes they list, someone with non-obvious powers like Longshot. Would Batman - world's greatest detective - even be any fun to play in an MMO world where muggers are probably the equivalent of rats and spiders?
One of the knocks I had against Freedom Force was that it was relentlessly upbeat and really forced one into a Lee/Kirby-style semi-whacky flawed-but-noble hero mode. It captured the comics of 1963 very well, but there wasn't room for anything else; no "normal guys" or detectives or anti-heroes or cosmic bad-asses. No shades of grey, either. I want to play in a world where I can be a regular bank robber or Green Arrow or Captain Marvel (any of 'em) or Silver Surfer and have all of them be fun and challenging.
Anyway, I think there's a million and one ideas for something besides Stupendous Man and his sidekick Super Lad, contending with a million and one clones of Wolverine, which is what it looks like I'll get with City of Heroes.
I think I'll wait another decade for the day I can finally build Jokertown and play with the people I choose to play with.
Re:Too bad it's MMO (Score:1)