Metroid II, Prime Get New Speed Run Records 66
PrinceBrightstar writes "Both the Metroid Prime pure speed run and the Metroid II 100% completion speed record have been shattered by Zoidi and Brightstar (myself) respectively. The Metroid Prime (GameCube) pure speed record is now 1hr 17mins, and the Metroid II (GameBoy) 100% is now set at 1hr 12mins, with further decreases planned - these records were recorded into video form and no emulators were used." We've previously covered Metroid Prime 'speed runs', which are an extension of classic Quake speed runs.
Re:Idiot (Score:5, Interesting)
Perhaps this record breaker guy was far too busy actually playing the game to notice it was on the GB, heh.
Re:Idiot (Score:2)
(the recorder breaker used the game boy player attachment for the GC to output the video.)
Re:Idiot (Score:5, Informative)
Re:Submitter is a loser (Score:2, Funny)
I bet Rob McCool, the httpd guy, takes offense at that.
Re:Submitter is a loser (Score:4, Interesting)
Funny Suprnova just put a bunch these up (Score:5, Interesting)
Metroid (NES) completed in 17:18 by ... [213.158.115.211]
Zelda (NES) completed in 31:29 by Mi... [213.158.115.211]
Castlevania (NES) completed in 12:23... [213.158.115.211]
Rockman (NES) completed in 21:53 by ... [66.90.75.92]
Those are cheated! (Score:5, Informative)
Everything at SDA is on the real game.
Re:Those are cheated! (Score:5, Informative)
Proof: http://bisqwit.iki.fi/jutut/nesvideos.html
Re:Those are cheated! (Score:2, Informative)
If you look really closely, leaving and reentering the dungeon causes one of the locked doors in the entrance to dissapear. This saves a minute or so of running around to get the key.
Re:Funny Suprnova just put a bunch these up (Score:1)
Re:Funny Suprnova just put a bunch these up (Score:2)
GoldenEye and Perfect Dark... (Score:3, Informative)
For Perfect Dark [the-elite.net] they add to something less than 1:40.
Of course, these are the collaborative work of many, many different gamers... but we've been working on those times for six years, and we use WAY more tricks. Enjoy.
Silly Question (Score:5, Interesting)
Aside from "Medroid II is a GB game," how do you know you have 100%? Super Metroid was the first game to bother keeping track of your completion rate and I have yet to find complete maps of the game anywhere (even the ones published in Nintendo Power left stuff out). You can't even go by the number of e-tanks you have since there are more in the game than you can use.
Also, while on the subject, am I the only person who has trouble believing people who claim to get a 100% completion rate in Super Metroid in less than 1:30?
Re:Silly Question (Score:5, Informative)
100% is just getting every item... pretty simple :-) Since the weapons respawn and are in different places, we just decided that you have to get each one once.
As for a complete map, check GameFAQs, I just submitted once recently.
Re:Silly Question (Score:3, Interesting)
Re:Silly Question (Score:5, Informative)
Considering I personally have beaten Super Metroid in less than 1 hour with roughly 60% completion, its not hard to imagine some hardcore gamer out there getting 100%, with an extra half hour. (Unless you do a bare minimum run through, you will get at LEAST 30% completion rate. As it stands the lowest is 15% so 30% isn't that much more.)
Not only that, there are reports and entire FAQs dedicated to bare MINIMUM runs (theres even a report for a 1% run through in Metroid Fusion!) Naturally this were made on the emulator so they wouldn't count, but the fact that they CAN BE DONE remains.
Re:Silly Question (Score:4, Interesting)
And Metroid Fusion 1% run is doable and really not that bad compared to Super Metroid 15%. The reason: all the normal upgrades (Varia, Gravity, etc) do NOT count towards your percentage. You'd be able to do 0% except one missile pod is sitting in your way and you have to roll through it.
By converse, Metroid Prime low percentage runs realistically get padded by 12 items or so (because you have to collect the Chozo Artifacts which really shouldn't add to your percentage).
Oh, and just for the fun of it, you can get to the very last save in Metroid II picking up only the bombs (so 1%...well you start with 30 missiles and the morph ball, thus 5 might be a more accurate description). I haven't managed to bomb jump up through the goo into the next room yet, but in theory I think it can be done. You'll need the Ice Beam to kill the metroids in the next section, of course (2%). Now, for the Queen, the trick is to bomb her stomach, but you lose energy when you do that, and you only have the 30 starting missiles. It's possible that you literally don't have the resources to kill her; I don't know her HP I'm afraid.
Re:Silly Question (Score:1)
Re:Silly Question (Score:3, Informative)
Re:Silly Question (Score:1)
Re:Silly Question (Score:5, Informative)
Your chances of catching a cheater are in fact greater when dealing with emulator input recordings, since you can analyze the exact input and, judging from reaction times and various oddities, to some degree determine the likelihood of slowmotion being used. Then there's visual analysis, of course. A skilled player can often tell when there's something superhuman going on. I know that a few cheaters on the Doom speedrunning scene have been caught this way.
In the end, the safest way is knowing the person. And trust me, there's no reason the guy who set these records would have cheated. He's made tons of recordings, each containing mistakes and occasionally improving his time slightly. I doubt a cheater would go through that.
On the other hand, if I saw a flawless run...
Re:Silly Question (Score:1)
Re:Silly Question (Score:2)
Except that I've collected 8. As with the first game, any e-tanks after 6 don't count. But if you don't get them, then they are obviously items in the game you didn't get.
"Each weapon picked up ONLY ONCE as any more would break 100%"
Depends on how you count. There's a school of thought that not getting each beam weapon twice gives you less than 100%, since they are items you did not pick up.
And again back to the first game, should you have to get the Ice Beam in b
Re:Silly Question (Score:1)
Re:Silly Question (Score:2)
Question? (Score:5, Interesting)
Did the person actually run through the game in the time he said he did? Or did he just repeat each segment for the best time possible and then add all the shortest segments up for the time stated?
-J
Re:Question? (Score:5, Informative)
Re:Question? (Score:2)
Minimum percentage runs (Score:4, Interesting)
Re:Minimum percentage runs (Score:5, Informative)
14%? Alright; spill the beans (Score:5, Interesting)
6% -- Morph Ball (can't get out of the area without it)
7% -- Bombs (needed to leave Crateria) that area of Brinstar)
8% -- Power Bombs (needed to enter the Wrecked Ship, and to beat Metroids without the Ice Beam)
9% -- Gravity Suit (needed to activate the Speed Booster underwater)
10% -- Speed Booster (needed to access Draygon)
11% -- Charge Beam (needed to kill Ridley/Mother Brain unless you stock up on more missiles/Supers)
14% -- Three Energy Tanks (needed to survive Mother Brain's ultimate attack)
15% -- Varia Suit (cuts Mother Brain's ultimate attack in half while Gravity does nothing, unlike all other damage in the game. This is easy to fake in a video mind you, since Gravity and Varia/Gravity look identical)
This is the knowledge of 2001. Has anything changed? If there was a way to bypass the zebetite columns presumably this would cut down the percentage by more than 1%. If you could survive Mother Brain's ultimate attack by crystal flashing maybe...? That'd take out the Varia and three energy tanks, but add in two Power Bombs and at least two Super Missiles. I can't honestly see leaving out the Charge Beam, and all other items lock you completely out of an area before you can progress.
So...spill the beans. What new crack in the game has been found and exploited?
Re:14%? Alright; spill the beans (Score:4, Informative)
This is easy to fake in a video mind you, since Gravity and Varia/Gravity look identical)
Well, you'd record picking it up, wouldn't you?
Re:14%? Alright; spill the beans (Score:3, Insightful)
Re:14%? Alright; spill the beans (Score:3, Informative)
Re:14%? Alright; spill the beans (Score:2)
Re:Minimum percentage runs (Score:2)
Personally I did 1:45 IIRC (though it may have been 1:56; I should look that up in my log book). However, I double bomb jumped into Lower Norfair as this was before the Gravity Suit trick, and that took me a couple months so I would just try it repeatedly. So given how much time I wast
Re:Minimum percentage runs (Score:2)
Just as a quick side note, the new Metroid game, Metroid: Zero Mission for the GBA, has special endings for players that beat the game with 15% or less on Normal or Hard mode. So at the very least, the games' developers are taking notice of the players that tr
SMB3 speedruns fake? (Score:2)
Re:SMB3 speedruns fake? (Score:5, Informative)
Re:SMB3 speedruns fake? (Score:1)
(also more NES videos).
It all depends on what you mean by "fake".
The videos are exactly what they promise to be, so in that sense they are very real.
Re:Metroid Prime Differences? (Score:5, Informative)
One example is bomb jumping - you can't just keep dropping bombs. After setting 3 off, you have to wait for the 3 bombs to regen before you can set more. But there's a glitch along the lines of pausing after setting off the first one, which lets you get 5 off in a short time. It lets you bomb jump slightly higher, and lets you reach the areas that were supposed to be just out of reach of bomb jumping. In the PAL version, some of those ledges were made slightly higher so that this trick wouldn't work.
The other major glitch is in wall design. Most of the walls have rocky surfaces. A lot of them unintentionally had polygons meet in such a way that if you jumped perfectly onto a certain part, you could stand there and then jump again to reach things you shouldn't be able to. A few of those polygons may have been altered in the PAL version to prevent those jumps.
Re:Metroid Prime Differences? (Score:2)
Why would they do that rather just fixing the glitch?!
Re:Metroid Prime Differences? (Score:3, Insightful)
What's the non-100% record? (Score:5, Interesting)
So...I'm wondering what the non-100% run for Metroid 2 is. Have they gotten it below an hour yet? I don't remember hearing about it, but I wouldn't be surprised....
Re:What's the non-100% record? (Score:1)
Quake came out before Metroid? (Score:4, Troll)
Uh...no, Quake came out in 1996, Super Metroid in 1994 and the original Metroid long before that - and people were doing speed runs back then (I know my friends did). The internet has made it easier to show off good runs, but it started long before Quake, so they're not an extension.
I don't see why everything has to be tied back to crappy PC games (especially cool console stuff).
Re:Quake came out before Metroid? (Score:2, Informative)
Re:Quake came out before Metroid? (Score:1)
And Nintendo Power can prove that. (Score:1, Offtopic)
Though, speed runs didn't used to be as popular. I know I didn't get interested in them at all until (believe it or not) 1998 and Warioland 2 [amazon.com]. Can anybody beat 2:45? Does anybody have a clue what I'm talking about? *sigh*