Nintendo DS to Feature Wireless Connectivity? 45
Decaffeinated Jedi writes "As reported by GameSpot, Nintendo president Satoru Iwata indicated in a recent interview (Japanese-language) that the company's upcoming dual-screen portable (previously covered on Slashdot) will feature wireless Bluetooth-esque connectivity for multiplayer gaming. Iwata goes on in the interview to describe the Nintendo DS as a 'unique' machine, noting that 'not everybody will understand it right away. There might only be 10 to 15 people applauding during its unveiling at the E3, but they'll understand it once they touch it. At the least, it should serve as a hint towards [our] next-generation console.'" Although we've covered Iwata interviews recently, this now makes a little more sense given the context of the DS announcement.
Cost? (Score:1)
Re:Cost? (Score:2, Insightful)
Well, going by what Japanese retailers have said recently, the DS will cost around $150 to $180. That's a pretty good price compared to what will be it's closest 'rival', the Sony PSP (despite the DS not being put out to compete with it), which has been confirmed (by Japanese retailer speculations, but more importantly, by Sony Europe) to cost between $350 to $450.
"I realize I'm just reiterating everything
Re:Cost? (Score:1)
The question is will it be realised with all these features and the end user cost sky-rocketing? Although Nintendo does has a reputation for releasing product that no-one buys.
Re:Cost? (Score:1)
Apart from the DS, name one Nintendo console that failed.
Re:Cost? (Score:1)
Nuff said.
Re:Cost? (Score:1, Troll)
All the same, one failure does not make a "a reputation for releasing product that no-one buys".
Re:Cost? (Score:2, Funny)
Thats the ticket (Score:5, Interesting)
He hinted that the DS would have some fancy features other than just the dual screens. Good to see that there may actually be meat behind this little handheld.
Re:Thats the ticket (Score:2, Interesting)
I'm very interested to see the philosophies that drive both the DS and the PSP.
Re:Thats the ticket (Score:1)
It looks like there is definitely a good battle brewing up here.
Re:Thats the ticket (Score:1)
Re:Thats the ticket (Score:5, Funny)
Yeah, I recall IGN mentioning something about that [ign.com], too.
Re:Thats the ticket (Score:2)
Re:Thats the ticket (Score:2)
For the record: SHE hinted
As I predicted (Score:5, Interesting)
I'm definitely buying one. At best it rules and I get my moneys worth. At worst its another Virtual Boy and I can be that one guy who still has a working Virtual boy. It's a win/win situation.
Re:As I predicted (Score:4, Interesting)
As far as imagining the possibilities, I can't bring myself to care much about wireless multiplayer (I don't play multiplayer-friendly games on GBA), but I'm pretty excited about the idea of two-screen games, assuming they've got developers on board. There are many functions, like maps, inventories, text dialogs, etc. that would be much improved being shunted off to a second screen. RPGs, in particular, can gain huge benefits from a second screen. Since GBA has become the main RPG machine for many, I would think improvements in that area would be well received.
Touchscreen! yuk! (Score:1)
That would suck.
Re:As I predicted (Score:1)
Given how Nintendo loves to design controllers around games this could be the ultimate way of creating controls unique to each game.
Using Nintendo's example of a football game, the top screen could focus on a single player and the bottom screen could allow the player to touch the player they want to select, or to
Re:As I predicted (Score:2)
The next gameboy will be for 1 person, but use 2 displays for increased room to display infromation.
So many handheld from same company (Score:4, Interesting)
Don't worry Sony will come by and clean up this mess.
Re:So many handheld from same company (Score:3, Insightful)
Re:So many handheld from same company (Score:5, Insightful)
NOW, for the first time, Nintendo is releasing a system that is unlike any handheld we have see, and they do this in such a way that, if all hell falls on them, they can 'revert' to the amazingly great gameboy advanced sp.
And no, the sony handheld won't kick anyone's ass. A $200-250 consol versus a sub $100 with a library of games 100 times the size of sony's new system? Please.
Re:So many handheld from same company (Score:2)
Another thing (which I'm hesitant to mention as it's minor heresy) is that the GBA library is littered with retreads (handheld SNES, anyone?) a
Re:So many handheld from same company (Score:2, Insightful)
The DS is probably going to be from the GBA generation.
Re:So many handheld from same company (Score:2)
And it couldn't. Honestly, I didn't even hear about the Genesis existing until after Nintendo abandoned the NES pissing off a lot of its fans (1992? 1993? Something like that; I know I heard about the SNES first). At this point, the Genesis was cheaper than the SNES, and took a decent market hold.
What would have happened if Nintendo held on to the NES? A good example of where this was actually tried was with the original Gameboy, and it
Re:So many handheld from same company (Score:2, Interesting)
Sony hasn't proven anything in this market. Everyone that's tried to compete against Nintendo with a more expensive product (usually technically superior), in this market, has failed.
That being said, it will only take a couple of games to get me to buy one, I know myself too well to think otherwise. Will it replace my GBA-SP? That's unlikely, at least for a while, since I have a decent
Re:So many handheld from same company (Score:5, Interesting)
The Gameboy's biggest competitors in the handheld gaming history (lite) :
Game Gear : Color screen. Nuff said.
Wonderswan : Received Final Fantasy remakes (basicly selling an instant 5000+ units just for that). Again, had color screen and better resolution.
NeoGeo Pocket Color : The little system that should've but didn't. A little joystick instead of a D-pad (FINALLY, lets see this happen some more), top notch SNK games like Metal Slug, and a battery life which outdid the Gameboy Advance's (not the SP's though.)
Just because Sony is trying its hand at the handheld business doesn't mean they'll succeed either. So far the score is something like 5+ wins - 0 losses - 1 tie with Game Gear which did "fairly" well (debatable).
Unless Sony can fit powerful hardware (a la Xbox sans the size), a SERIOUS gaming library (having all the third-party developer support in the world is useless if all the games are crappy and come out late), and a good launch success (the PS2 launch(es) couldn't have gotten worse) while fitting everything in a slick, cool handheld (ie. not N-Gage looking) yeah they have a CHANCE. Oh and, don't forget Tetris.
Re:So many handheld from same company (Score:2)
Re:So many handheld from same company (Score:2, Interesting)
and how do you think the shareholders at Sony were feeling when they saw PS2s going for $500 on eBay? If supply is so bad that a buyer can resell for a $200 mark-up, and you've got people on a waiting list all across the country for 6 months, what you see is not money coming
Re:So many handheld from same company (Score:2)
It's been posted before (Score:3, Insightful)
GBA: 80%
PSP: 18%
other: 2%
Looks like Sony's eating into the market share. However, if they release the DS at the same time as the PSP taking the wind out of their launch sails it might come out more like:
GBA: 80%
PSP: 11%
DS: 7%
other: 2%
Now things look a lot more shaky for the PSP, and Nintendo has said themselves that
Re: (Score:2)
shutter glasses (Score:3, Interesting)
Iwata makes a lot of sense (Score:4, Funny)
You say that it evolves graphics and should have kept making function complicated "golden law of success" is the collapse red sandal wood.
I think Iwata says that design is a natural evolution from graphics, and that the DS will be collapsible and come in a nice wood finish. Bold move, in this age of clean, plastic designs! I had assumed it would look more like the SP, but we all know that big N aren't satisfied with jumping on bandwagons. I agree with Iwata here, the design needs to convey a more adult sense of purpose, so it doesn't have to compete with the GBA.
The creator having suffered hardship 100 times, 100 times it can sell, instead of, in the circumstance that, even even maintenance of the status quo it is difficult, in the former route which wastes time and energy, as for future of the game as for without being it is clear.
From this quote, I gather the DS will break easily. Iwata suggests that once you've bought a DS, you'll readily buy 100 more if they keep breaking (indicating that it will be a cheap unit, I suppose). I'm not so sure about this strategy, as Iwata says it will probably be a waste of time and energy to try and repair them yourself - but I'm still concerned about the cost. Time will have to tell on that one.
Very useful information! Hopefully slashdot can keep posting interviews like these. This really helped shed some light on Nintendo's strategy with the DS.
I reserve comment (Score:2, Insightful)