Sam & Max Sequel Canceled 401
Pluvius writes "A terse press release from LucasArts, the creator of classic adventure games such as Grim Fandango and the Monkey Island series, reveals that development on Sam & Max: Freelance Police, the planned sequel to Sam & Max Hit the Road, has stopped. Says LucasArts exec Mike Nelson, 'After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.'" The International House Of Mojo fansite has some editorial comments [original URL] on this move, the second Sam & Max game cancellation in recent years, lamenting: "LucasArts has made a gigantic mistake."
That sucks! (Score:5, Insightful)
Maybe they could cut costs by releasing it as a console game instead?
Jon Acheson
Personally, I think it is a goo decision (Score:5, Insightful)
I don't think the market is unwilling to accept another graphic adventure, but rather, unwilling to put up with a boring game.
I hate Lucasarts. (Score:1, Insightful)
A history of this (Score:3, Insightful)
LucasArts also cancelled the sequel to their first Full Throttle game: "Full Throttle: Hell on Wheels", which pissed me off. I was looking forward to that one.
Anymore, if the publisher is LucasArts, I end up thinking, "Nomatter when I buy it, I can guarantee I'm getting soaked. Nevermind."
Noooooo! (Score:3, Insightful)
Sam and Max Hit The Road was a great adventure, with excellent writing and production. It's too bad we'll miss out on a sequel so that another Pod Racer game or somesuch will see the light of day, and our beloved Max won't have a chance to disembowel anyone for our entertainment pleasure.
Hello Egg! (Score:5, Insightful)
People may not play these type of games because they don't exist anymore. People perhaps aren't playing adventure games like Full Throttle that are years old but they also aren't playing FPSs that are years old (let me boot up DOOM II again).
It's a chicken and egg situation. People aren't buying because these games don't exist any more due to the shift in popularity (but mostly hype) to FPSs, RPGs, and sports titles. But knowing that many gamers are older and enjoy games that harken back to earlier times, this game could have been a hit. Could have, but now won't since *POOF* it doesn't exist any more.
Re:You got to be kidding me (Score:5, Insightful)
This is a good example of everything that's wrong with letting corporate market-trend watchers make the decisions for an entertainment company.
It's always a good time to release a good game (by "good," I mean fun to play and judged by many to be worth their hard-earned money), no matter what the style or genre, or how many similar games might have failed recently. It's also never a good time to release a crappy game that nobody will want to play, no matter how hot the market for games if its ilk might be.
Re:You got to be kidding me (Score:1, Insightful)
translation: (Score:5, Insightful)
disclaimer: I didn't read the article. I have never played S&M (the video game anyway). Big fan of Monkey Island series though.
Re:You got to be kidding me (Score:5, Insightful)
SAMNMAX, the original game, was possibly the funniest game I've ever played in my life. LucasArts needs to tap into that old funny-as-hell adventure game vibe they used to make:
Maniac Mansion
Day of the Tentacle
Sam n Max Hit the Road
Grim Fandango
Monkey Island & Sequels
Every one of those games was money well spent. What the hell happened to adventure games, anyway? I mean, everyone SWORE they were dead years ago, but then we saw the latest Monkey Island and Grim Fandango prove EVERYONE wrong.
Hell, these games are so damn good that third parties have written game engines to play them on modern systems (see: scummvm)
Now, for the quotes:
Sam: "That's an awfully big rasp on that keychain"
Max: "Out of toilet paper?"
Max: "What about our car?"
Sam: "Wait for it"
*car drops out of the sky*
Max: "Why don't I get any inventory?"
Sam: "Where would you keep it?"
Max: "That's none of your damn business, Sam."
Sam (to the siamese-twin circus owners): "So, who makes your clothes, anyway?"
Twin 1: "We don't wear clothes"
Twin 2: "Our skin is green and naturally vinyl-like"
Max: "Good Lord! He-e's buck naked!"
Sam: "So are you"
Max: "Yea, but I'm cute, and marketable!"
Re:Is the press release in piggish (Score:4, Insightful)
If the focal selling point of a game is that it's in 3D, then that game shouldn't be made. Gameplay and entertainment value are why games should be made.
Re:Personally, I think it is a goo decision (Score:2, Insightful)
Old adventure games with puzzles tended to be quite hard at times, taking a fair amount of figuring to solve.
These days, most puzzles in games seem to be EXTREMELY easy. The answers are practically handed to you.
What ever happened to game puzzles that used to make you work for the solution. In my opinion, when you solved these games, you had much more of a feeling of accomplishment than you do in solving one of the "non-puzzles" of today. I'm almost convinced that game designers have decided that the general population is just too stupid these days to figure a difficult puzzle out, or too lazy to invest a few brain cells to figuring out a solution.
Of course, this is all IMHO.
appropriate time (Score:5, Insightful)
If not this, then what?!?
The genre is dying. And not as much because of less players, but because of less titles released. Young players don't know the tastes, humor, puzzles of Monkey Island style games, they would love them if they saw them - with gfx reaching nowadays standards (at least resolution), but there's no such games. The market is dying.
One thing that could save it would be a few daring, great titles that would shake the game world, attract people, revive the genre, bring profit to the authors. S&M could be one of them.
But it seems, it won't be the case. The time may be actually not appropriate - too late. And it won't be appropriate ever - the genre will die, because "nobody produces because nobody would buy", "nobody buys because nobody knows", "nobody knows because nobody sells or produces".
Re:You got to be kidding me (Score:5, Insightful)
This may not really be the trend watchers. Its always worth remembering that 'corporate media drones' would employ the same wording if the real problem was that 'It was total trash and we killed it before this embarassment cost us any more money.'
I am not saying the game was trash - just pointing out that a press release is generally not a source of facts, just spin.
nevertheless I agree with you entirely. It is always a good time to release a good game. It is never a good time to release Deer Hunter 9.
Re:LucasArts Executive Says... (Score:5, Insightful)
There's more risk in doing something original, but more upside, too.
No marketing executive would ever suggest releasing a Beach Volleyball game incorporated into the a Japanese dating sim as the sequel to a pvp fighting game, but "Dead or Alive: Extreme Beach Volleyball", love it or hate it, was a massive hit with X-Box owners, and fairly cheap to put together (since the DOA3 engine could be adapted to handle the gameplay & animation, and they could steal the code-base from any of a hundred "H" games to handle the relationship management part.) Thankfully, the lead geeks at Team Ninja have earned a fair ammount of creative freedom from the success of their various other works, so a game like DOAX was possible.
Re:LucasArts Executive Says... (Score:5, Insightful)
Re:Hello Egg! (Score:4, Insightful)
Sam and Max, Day of the Tentacle, et all were hillarious, they're still funny today. The graphics aren't all that great now, but they don't need to be.
They could use ye old Scumm engine, or just update it to be higher resolution, release a real honest to goodness Sam and Max or Monkey Island title and I'd be happy. Ecstatically happy. I think the move to 3D really hurt a lot of the older franchises.
Not that they're going to listen to me or anything.
Re:First Full Throttle, now this.... (Score:3, Insightful)
This sucks. (Score:5, Insightful)
I guess my old-timer market is getting dried up, and nobody wants to make games for me now that I have the money to buy them.
Why do they think people don't like adventures? Did no one pay attention to Myst?
Anyway, anybody got any obscure adventure game suggestions that I might not have played?
Sam & Max, Homeless Police (Score:5, Insightful)
I don't like this heavy trend Lucasarts has made towards console-based game design and development only. Some games were meant to be PC-only - the goofy controls in the latest Monkey Island installment should prove that. Mouse/kb > gamepad for these kind of games. And don't even get me started on FPS and RTS, both are tailor-made for mice. But going for the largest market is the corporately correct thing to do, so I guess us PC gamers will shiver in the cold winter of sterile gaming, brewing up our own indie adventure games like peasants boiling shoes for soup.
At least Syberia seems to have survived to breed another, even if it had to sell it's soul to the art world to do so. I personally found the game beautiful, aesthetically pleasing, and mind-numbingly boring. A sequel I think of with much the same enthusiasm I would have for a new coffee-table book of log-cabin paintings.
Bring back adventure games! Interactive Storytelling is not dead, it's just been forgotten in the back of the Entertainment Media toy chest, along with Reading Books and Playing Board Games. Email Lucasarts [mailto](webjedi@lucasarts.com) and rage against the dying of this light with me. Or just flame them. Or whatever, just make a stir to help make this country safe for domesticated animal crimefighters to thrive in once again.
Re:First Full Throttle, now this.... (Score:3, Insightful)
It's very much like producing an animated movie, except that you also have to script everything, and put in funny descriptions should the player choose to try the rasp on everything he can see...
And enormous task.
A win-win idea for Lucasarts? (Score:5, Insightful)
Even I would have bought a new Sam & Max game. (Score:2, Insightful)
For a new "Sam & Max" game, I would have scraped up the pennies off the sidewalk and borrowed my dad's laptop (`cause the new Sam & Max would no doubt be Windows) in order to play.
George. Ha. (Score:3, Insightful)
At least when I worked at LEC, George came to visit once in my 2 years...and that was to a company meeting at the nearby Civic Center.
Re:LEC doesn't see that... (Score:3, Insightful)
Mmph. (Score:2, Insightful)
Re:You got to be kidding me (Score:5, Insightful)
I've never played the original, so I don't know how hard it would be to squeeze it onto a console's interface.
Re:LEC doesn't see that... (Score:3, Insightful)
Even if you completely skip the engine development, you soon learn that the real cost of an adventure game lies in the 'adventure'. In other words, the cost lies in the artwork, the story line, the dialog (incl. voice actors)..
Then there's playtesting (adventure games shouldn't, as a rule, ever reach a point where you have screwed yourself out of continuing the game [a rule Sierra broke repeatedly with KQ5]).
Also, you can never just get by without changing the underlying engine. Every new game has to have higher res graphics, else it doesn't shine when compared to the competition. You have to 'tweak' the engine to do what the story demands.
Just.. yea. Please don't pretend like you know, when you don't. No game is cheap to make, at least if you want it to be remotely good and complete.
But what *is* reality? (Score:4, Insightful)
Sorry, but unless they have their own marketing data to back this up, it's just the opinion of someone who wanted a Sam and Max game.
Re:You got to be kidding me (Score:5, Insightful)
That being said, I don't think Escape from Monkey Island did too well in the console market. It wasn't advertised very heavily, and almost everyone who remembered the old Monkey Island games still owns a computer, and would prefer to play it on a computer. I bought my copy for the PC, and despite how much I want to support the franchise, I didn't buy a second copy for my console.
(I did recently buy it *again* for the PC though, if only to get the Mega Monkey bundle that comes with Monkey Island 1-4).
Re:You got to be kidding me (Score:3, Insightful)
I agree. LucasArts has been one of the few companies that has still invested in creating adventure games. They are one of the best in that category. However, all their critically-acclaimed adventure games have not done very well in the market place. Grim Fandango was a great game, but it wasn't exactly flying off the shelves. The Monkey Island games were also fun, but didn't set any records. There are those faithful that will always play adventure games, but their numbers are going down. It's simple supply and demand and there just isn't demand for it. Unfortunately, any slapped-together Star Wars game will almost always outsell a finely crafted LucasArts adventure game.
Re:You got to be kidding me (Score:1, Insightful)
When you do, play the game excessively. Try to interact with everything you can. 'Look' at everything. Listen to the answering machine messages. Play the minigames. Listen to all the 'rubber duckie' dialog when you interact with characters.
Once you do, you'll understand why there are so many people who are so damn excitable over this game. It is arguably the best adventure game ever. In fact, most of the other contenders for this title are other LucasArts games!
Hence, ScummVM. Hence, this reaction.
The word you're looking for (Score:5, Insightful)
That's right. PUSSY.
These big-shit "executives" are such hot shit when they are laying off the division, or stuffing their pockets with a bonus, or making the "big presentation" in a phone commercial, with their wire rimmed glasses glinting in the flourescence.
But when it comes time to take a real risk, they fold like a pair of threes.
Business, as usual, is totally ass-backwards. The tiny companies, with little capital and even less time, are the ones who are REQUIRED to take risks, because the bloated, fat-assed pussy-staffed corporations won't. Business would NEVER move forward if it weren't for small business and entrepreneurs.
The big companies should be financing the risks, because they can AFFORD TO. That's what CAPITAL IS FOR. But no. Better to hoard the capital and starve the market for better ideas.
Guys who put up their shingle and bet it all on one product are the guys with the huevos to get the job done. Not some buffed-shoes, blow-dryed, acronym-dropping fuck who can't make a fucking decision unless there is someone to blame if it goes wrong.
So, instead of just putting the cards down and CALLING THE FUCKING BET, some bullshit committee has to turn this near sure thing into some half-assed editorial about graphic adventures on the PC.
Well guess what, uppity-fuck. Graphic adventures could buy and sell most other genres four times before Corn Flakes. The second-best selling PC game of all time is a graphic adventure, with over SIX MILLION UNIT SALES. This horseshit attitude is what tried to cancel the Sims and what delayed Everquest for three years while management built a little gazebo of "not my fault" around their ever-widening pock-marked asses. Of course, they were first in line to stuff their pockets when the tall dollars arrived.
They said the Sims wouldn't work. They said Everquest wouldn't work. They said Star Wars would fail. Again and again and again some "executive" says "it'll never work."
Well they were WRONG.
This kind of thing makes me shoe-puking sick.
Re:Hello Egg! (Score:3, Insightful)
Hell, I'm playing Full Throttle and Beneath A Steel Sky on ScummVM right now, as my new 2.6 kernel is compiling. There are VERY few modern games that have managed to pull me in.
Original poster was right. These games don't NEED super-graphics. The gfx that are there provide enough to get immersed.
Re:MobyGames' All Time Best (Score:1, Insightful)
Re:I disagree. (Score:3, Insightful)
Funny thing. You could have substituted adventure for RPG six years ago. Now you can't swing a dead cat around without hitting someone who is talking about their RPG characters or the RPG that they just bought or are playing, etc. The release of Baldur's Gate and its sequels, in my opinion, completely revived the market (though some might argue it was Everquest). The point I'm trying to make is that while the adventure market may be dead for now, if the right game comes around and it inspires people, the adventure market could come back in a flurry. Some company might get rich off of it (look at Bioware), but they won't get rich if they cancel the games.
Re:Lessons LucasArts has forgotten.... (Score:3, Insightful)