Steve Purcell On Sam & Max 2's Cancellation 63
An anonymous reader writes "Saw this newsbit on AdventureGamers.com - Steve Purcell, creator of Sam & Max, made the following statement in a letter to the LucasArts fansite Mixnmojo regarding LucasArts' cancellation of Sam & Max 2: 'LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully... It's a shame to think that the [dev team's] accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision.' Check out the link for the full letter. There is also an interesting editorial posted on AdventureGamers.com as well." Is this cancellation a blow the commercially developed traditional graphic adventure can recover from?
Talk to LA (Score:5, Insightful)
Fight the good fight, else we may not see a decent AND funny adventure for a very very long time.
Effective petitions (Score:3, Insightful)
Of course, that was before people got so blase about these things. It's like running a hunger strike these days, instead of the sixties; nobody pays attention.
Also, Quest for Glory V sucked, and sold badly.
Re:Effective petitions (Score:1)
EVERYONE email them saying "WE WANT SAM & MAX 2" and then when they get deluged with a million emails they go "There IS a market" and release it.
Then we don't buy it...
I personally think the point and click adventure is dead. It's sad. I loved Lucas' earlier games, but in todays environment, with the growing cases of "consoleitis" on the PC, I don't think there is much market for them now sadly. Sure, there's hardcore fans, but game companies don't give a toss. They want ma
Re:Effective petitions (Score:2, Interesting)
For me, I'm finally seeing a comeback. I'm really excited for Syberia 2 to come out after playing the first one. I'm not sure what exact group I fall under for gaming, but I rarely watch tv anymore except for some news or maybe a rented movie here or there. I get most of my information and enetertainment on my PC. That being said, I really don't get into FPS anymore. I'm on the lookout for something more story/puzzle orientated. I loved Syberia, pl
Re:Effective petitions (Score:1)
Re:Talk to LA (Score:2)
I wonder what would happen if people started mailing $25 checks to LucasArts. "We'll pay you the other half the moment the game is released."
Maybe On A Console? (Score:5, Interesting)
It would make more sense for Lucas Arts to publish Sam and Max 2 on a console and the PC. I still have very fond memories of the graphic adventure and think there's a whole generation of gamers who are missing out on this genre. Unfortunately, I doubt if any of the heavy weights really have the guts to risk bringing it to consoles. Funny thing is that adventure games might actually do pretty well in Japan on the PS 2. The so called dating sims that sell reasonably well there are not all that different, but home PCs are not as common there as in the U.S., so you really have to publish on a console.
Re:Maybe On A Console? (Score:5, Interesting)
Please, everyone. Write Lucas Arts.
Re:Maybe On A Console? (Score:1)
Re:Maybe On A Console? (Score:1)
There's a Reason (Score:5, Insightful)
Don't blame LucasArts too much. (Score:5, Informative)
The email address to email to is pr@lucasarts.com [mailto]. Send them a polite, well worded, well thought out email. If your intent is to help get Sam and Max 2 published then you'll be polite. Any other actions will simply irritate LucasArts.
As well, another poster mentioned a console port. I would most certainly purchase a console port of an adventure game - of all the PC games out there the generally simple interface of the adventure game would work wonderfully well!
Re:Don't blame LucasArts too much. (Score:5, Insightful)
They used to make money by being innovative and releasing funny and great games like Sam & Max Hit the Road, Day of the Tentacle, and later Grim Fandango. Now they seem to think they can only make money by rehashing yet another tired Star Wars game. Companies who devolve to that point don't continue to make much money for much longer (especially given that their golden goose only has one more egg that they can definitively rely on).
Re:Don't blame LucasArts too much. (Score:3, Redundant)
The problem with this complaint is that they are probably right! Who is in a better position to know how they can make money? If they can make more money from a Sam & Max than making Star Wars: Cantina Racer, don't you think they'd do it? They've been down both roads before, they know what the issues are a heck of a lot better than the peanut gallery on /. does!!
As much as I hate this, the fact prob
Re:Don't blame LucasArts too much. (Score:3, Insightful)
Because of course, making the most money on every single release, with a threshhold set by the effortless to market Star Wars franchise, is the very definition of success. Never mind all the other aspects of success. Never mind the examples thoughout our history of those who allow money money money to be their ultimate and only goal, only to completely lose their way and crash and burn.
The
Re:Don't blame LucasArts too much. (Score:2)
Uh, why? If you do (a) twice, you know you'll make more more than doing (a) and (b), and you have to choose between doing (a) twice and doing (a) and (b). LucasArts is a business. Of course making the most amount of money on each release is their goal, that's why they aren't called a charity.
Re:Don't blame LucasArts too much. (Score:2)
Why hasn't LucasArts made a Star Wars adventure? (Score:2)
If it's true that a Star Wars game would always sell and would therefore be a safe bet, then I guess a perfect solution for both LucasArts and the advanture game fans among us would be a SCUMM game set in the Star Wars Universe.
They made Indiana Jones adventures, right? Why not Star Wars adventures?
If such a Star Wars adventure would turn out to
Re:Don't blame LucasArts too much. (Score:3, Informative)
Grim Fandango bombed, actually. Just didn't sell.
And I know people seem pretty ignorant about (scary!) console games on Slashdot, but Lucasarts has released some great original games recently (mostly on the consoles). See Gladius, for example.
Re:Don't blame LucasArts too much. (Score:3, Insightful)
Re:Don't blame LucasArts too much. (Score:2)
Because gaming is about the games, of course. Consoles simply have more releases every month, along with a larger variation in genre, budgets, and cultural origin.
You aren't going to find fighting games on the PC. You aren't going to find any of the curren
Re:Don't blame LucasArts too much. (Score:1)
Re:Don't blame LucasArts too much. (Score:2)
But like I suggested, there is a good chance you don't even know about some genres that you would end up really liking. I have played tons of games I thought initially would be stupid, but grew to really enjoy.
And emulators are certainly one of the better aspects of PCs, but you won't get anything recent, and many of
Re:Don't blame LucasArts too much. (Score:1)
It is also one of the most critally praised games ever, and comes up regulary in fan discussusions of most loved games.
My supermarket will probably not keep Gladius on the shelves for long. It will be lucky to be remembered with a two paragraph write up on the home of the underdogs.
Re:Don't blame LucasArts too much. (Score:5, Interesting)
- James 'Ender' Brown
Co-Project Leader
ScummVM (http://www.scummvm.org/)
Sam & Max FPS (Score:3, Funny)
I think the only way LucasArts is willing to revive Sam and Max is to turn it into a first-person shooter. Just imagine Max with two assault rifles gunning down the bad guys, and to add insult to injury, bounces on top of the dude who just got gunned down.
Let LucasArts have their way with their FPS. We should focus on supporting the companies who specializes on adventure games. Those are the ones that truly understands the essence of Adventure Gaming.
Re:Sam & Max FPS (Score:3, Interesting)
1. A Sam and Max FPS could be insanely cool and funny. Toss in some frying pans, giant mallets and fire hoses, and all of a sudden you've got first-person cartoon action.
2. LucasArts has proven MORE than capable of doing good adventure games. That's kind of the whole issue here. If it was Microsoft, EA or [insert other big company producing often lousy games here] it wouldn't be that big a deal. The cancellation of a LucasArts adventure game, however, IS a big deal to fans of the genre.
Re:Sam & Max FPS (Score:3, Funny)
Where can I buy this?!?! It must be mine!
Re:Sam & Max FPS (Score:1)
Re:Sam & Max FPS (Score:1)
Re:Sam & Max FPS (Score:3, Funny)
Fantastic idea - oh, and don't forget the smart remarks they make when they frag someone.
A la the original game,"You threw the bomb out into the street? There are lots of people out there", "Yeah, but nobody we know".
Re:Sam & Max FPS (Score:1)
Re:Sam & Max FPS (Score:2)
*Sam whips head/bomb out of his coat*
Sam: "Where should I put this so it doesn't hurt anyone we know or care about?"
Max: "Out the window, Sam. There's nothin' but strangers out there."
*Sam tosses head/bomb out window, and BLAM*
Sam: "I hope there was nobody on that bus."
Max: "Nobody WE know at least!"
Yes, I'm a pedant.
Re:Sam & Max FPS (Score:1)
Re:Sam & Max FPS (Score:2)
A story... (Score:2)
The development team, excited by their creation, presented it to the marketers and overlords of the company, in hopes that it would be granted the next stage of production.
And the marketers and overlords saw the advanced technology, and all agreed that it was, indeed, advanced.
But the project was
My letter: (Score:5, Interesting)
Dear LucasArts,
While I'm sure you've received few emails regarding LucasArts' decision to cancel the much-awaited title Sam & Max 2, I wanted to make my opinion known as a representative of a whole generation of gamers who grew up with LucasArts' classic graphic adventures. Our fond memories of these games, especially the original Sam & Max, have not faded - even just a few weeks a whole group of my friends sat down for a weekend and played through six of our favorite LucasArts graphic adventures, with a packed room of people watching. When gamers around the world heard that Full Throttle 2 had been canceled, they thought "That's sad, but at least LucasArts can concentrate on Sam & Max 2." The news of two days ago was heartbreaking - everyone I knew who had played or seen the original Sam & Max had been excited about its sequel's release. The news reported today - that Steve Purcell's team was on schedule, and that Mr. Purcell thought the product they had so far was excellent, is even more confusing. Whatever market research led LucasArts to believe that the game was not worth making is wrong - the graphic adventure market is not dead, it's just been waiting for Sam & Max 2. Please reconsider the cancellation of this project, and keep in mind the generation of gamers who would be thrilled to have another Sam & Max in their hands. Thank you.
-My Name
You are far more polite than I... (Score:2)
the adventuregamers writeup.. (Score:4, Insightful)
"And I understand now more than ever how important the success of Leisure Suit Larry: Magna Cum Laude will be. Unquestionably I will buy it at full price the moment it's available, and I'll encourage everyone to do the same. Even if the game isn't great...even if the game isn't much of a pure adventure...it is the game that every major publisher is going to look at to evaluate whether or not there's any life in adventures, fair or not."
WHAT???? You think we should shoot them a message that whatever whoring you can do of old franchises is good and will go through? buy games that suck just because major publishers would get more intrested??
screw 'em if they don't make good stuff. what good is crappy adventure games?
it's not like they have a total monopoly on games biz anyways, there can always come games like Siberia 'out of the blue'(and in fact, if there's not much press flooding from the big houses they're mor probable to actually make it to the fans even if published by smaller publishers).
Remember when (Score:4, Insightful)
Re:Remember when (Score:1)
Do we want them to change their mind? (Score:3, Insightful)
So then we'd get a terrible, buggy release. The game wont sell, and the suits will say "We told you so". That would be the end of adventure games. The current situtation is just a bit of a speedbump.
Or am I just too pessimistic?
So the answer would be.... (Score:2, Interesting)
Isn't the natural response, then, a Star Wars graphic adventure? This would seem to be right up their ally, and they would have a host of charaters and situations to put them in. Possibility?
On another note, they have not only done this to their "extra" licenses. The license for the Star Wars CCG (Collectible Card Game) was pulled out [decipher.com] from under them. Decipher
Re:So the answer would be.... (Score:1)
1: Variety of gameplay - There was no dominant deck type. Certainly, it could be annoying to come up against the expensive "Main Characters and their Toys" decks, but these were not terribly difficult to combat once you've ID'ed their p
Re:So the answer would be.... (Score:1)
It's true that there was no dominant deck type, but that usually meant that it was rare f
Re:So the answer would be.... (Score:1)
Isn't Indy 4 supposed to be shooting soon as well? Maybe they could do an official graphic adventure to go along with it?
Dear Lucas Arts marketing geniuses..... (Score:1, Funny)
I am dissapointed over the cancellation of Sam and Max 2. It would've been the first game of yours that I haven't bootlegged since Full Throttle and The Dig came out. Thanks a lot, now go and shove a light saber up your stupid asses!
Email lucas himself! (Score:3, Insightful)
To LucasArts: History tells us a different story. (Score:2, Interesting)
I just sent the following email to LucasArts.
1985:
A Japanese game company tried to debut a new product into the American market. It was well designed and a testament to the ingenuity of its creators. Yet no one would give it a chance.
The retailers said "we won't stock it, it's doomed to fail."
Fellow developers said "these games will never sell."
The focus groups said "this is shit."
Their product went on to gross billions of dollars: the Nintendo Entertainment System.
Today:
Developers tried to co
Who you should e-mail (Score:3, Informative)
The Official Address [mailto]
Randy Breen, VP of Development [mailto]
Mary Bihr, VP of Global Publishing [mailto]
Michael Nelson, Acting President [mailto]
Save Sam and Max (Score:1)