Sony's PS2 Online Lays Claim To TV Generation 30
Thanks to Yahoo for reprinting a Sony press release in which they claim online gaming using the PlayStation 2 is taking away viewers from the TV, noting that "...the audience for online gaming with the PlayStation 2 computer entertainment system grew to 2.6 million this month" - though that figure seems to be the number of PS2 systems with online adapters, not the amount actually online. Elsewhere, Sony notes that online play is "...up 239 percent when compared to February of last year, with 67,708 new gamers registering during the 29 day month", and that some games have extremely committed players: "SOCOM II: U.S. Navy SEALs players spend an average of 4.2 hours a day playing the game online." This comes shortly after news that 25 million PS2s have been sold in North America, a figure "contributing to overall worldwide shipments of more than 70 million units" - meanwhile, GI.Biz notes that Xbox Live "has been celebrating having 750,000 Xbox Live users [in the States], with a target of a million by June."
Take with a grain of salt, please (Score:4, Insightful)
This statement could be true, but I'm not sure I'd quite say that it's eating too heavily into TV. I can't speak for any household but my own, but when work or games interfere with my watching TV, other members of the family suddenly take an interest in it. Did TV go down or up?
Sorry Sony, but people still want to watch their favorite shows.
Re:Take with a grain of salt, please (Score:1)
Re:Take with a grain of salt, please (Score:1)
They don't want to watch drek though, it was'nt that many years ago I would watch alot of tv including drek just because there was little else todo, these days with games being so cheap and so much choice I only have time to watch show's that are definatly my fav. The problem of not watching tv will egtw orse as people's fav show's go off air as well, since like alot of people I'm sick of investing time into new shows just so they can be
Re:Take with a grain of salt, please (Score:5, Insightful)
I got rid of DISH for two reasons:
#1- I would much rather play games, just as the article suggests.
#2- TV is generally shit anyway, just as we are all aware.
The last show I really enjoyed was The Office. That was painfully funny stuff. But when my house seemed filled with MTV and stupid 'entertainment' shows, like Extra, and (Insert other crappy shows about celebrities here) I figured that myself and my family don't really need to be inundated with news and information about Paris Hilton, Martha Stewart and Janet Jackson. Now we spend more time doing things.
The one time I am really bummed about not having TV is when I am sick. Somehow being at home sick, and brainlessly watching TV just go together. Now what does that say about watching TV?
It's interesting that it's online games (Score:4, Interesting)
I still personally would prefer a trip out to a local eatery etc for my social interaction, but it's definately interesting to see how much better people respond to playing other people(or at least what they think are other people, I wonder how many people have an internet buddy that is actually a chatbot)
Re:It's interesting that it's online games (Score:3, Funny)
Well Duh (Score:4, Insightful)
This can be said about any of the game consoles whether they are online or not. It's pretty hard to watch TV when you are playing Nintendo, X-box, or PS2 on the TV.
A new report also shows that listening to CDs is taking away listeners from the radio.
SOCOM Navy Seals... (Score:1)
Re:SOCOM Navy Seals... (Score:2)
One thing that every single person I've played with on a console-FPS does though- that you might want to try. Invert the controls. This seems to be a much more 'natural' method of control. I don't know about
Re:SOCOM Navy Seals... (Score:5, Interesting)
You forgot the word "poorly" in that last sentence. There's a reason why most console FPSes have autoaim and most computer FPSes don't.
The millions of console FPS players that actually like using a controller to play have almost certainly never tried using a keyboard and mouse.
Rob
Re:SOCOM Navy Seals... (Score:1)
You forgot the word "poorly" in that last sentence. There's a reason why most console FPSes have autoaim and most computer FPSes don't.
cough... Doom
Re:SOCOM Navy Seals... (Score:3, Interesting)
Chances are those people aren't all that serious about FPSes. If you don't really care about how well you play, then controllers are fine.
One is not inherently better than the other.
The assertion of one who has never actually tried playing the same game with both control methods. Try playing Rainbow Six, first on a console, then on the PC. Tell me which one is easier to play.
cough... Doom
Oh, no, you've defeated my argument by mentioning a decade-old game
Re:SOCOM Navy Seals... (Score:2)
First, I wonder what is required to be considered 'serious'. Second, I wonder what is more important- being serious, or having fun.
But- all fun aside. Really, 10 minutes probably isn't enough time to determine how good or bad a certain control scheme is for a game. The first time I tried a console FPS, I thought it was horrible. But it ended up being pretty good, and a lot of fun. It was, as they say...different.
Re:SOCOM Navy Seals... (Score:1)
Re:SOCOM Navy Seals... (Score:1)
*Knocked up meaning made, not impregnated.
XBL 750K.... (Score:4, Informative)
Actually, the 750K users is worldiwde, not just in the US. Europe has around 100K subscribers, and so does Japan, with the remaining ~550K in the US and Canada.
The 1 million subscribers by June also reflects worldwide subscribers, not just the US.
The actual quote from GI.Biz: In other words, this is Sony's distinctly unconcerned response to recent announcements from Nintendo (which stated this week that the GameCube has sold out in many retailers in the USA, with emergency supplies being shipped in from overseas) and Microsoft (which has been celebrating having 750,000 Xbox Live users, with a target of a million by June).
Re:XBL 750K.... (Score:1)
Re:XBL 750K.... (Score:2)
I think that 100,000 figure sounds more like the whole of the Asian territories Live has launched in (including Taiwan and Korea, and possibly even Australia).
Re:XBL 750K.... (Score:2)
Pretty much.
From late April until end of year sales came in, MS kept saying ~500k worldwide. Now that end of year sales came in, they say ~750k, worldwide.
Considering that Europe has only 100k subscribers, and launched in March with around 80k signing up, that says sales of XBL in Europe
taking credit (Score:1)
sort of off topic: multi-player-HERE online games? (Score:1)
For example: Amplitude. This game supports 4 players at once, locally. So me & my wife play, and sometimes we play with another couple or other friends.
But online, only 1 person can play. Sure, I can join a 4-player game, but there is no way for BOTH of us to join a game online.
This just sucks. What good is a network adapter if I have to play alone? I pr