Only Xbox Port of Doom 3 Will Have Co-operative Play 153
Ant writes "According to this interview with the Xbox developers Vicarious Visions over at GamePro, only the Xbox port of id's Doom 3 will have co-operative play, and the PC version will not have co-op, unlike the original Doom games. There are also two recent interviews with id themselves on the GamePro site." Co-op was one of the parts of Doom (and Quake) that really got me into the genre, but after I got good enough fighting alongside my friends, I found it was more fun to fight against them, since they were more challenging than anything the computer could come up with then.
Short-sighted (Score:3, Insightful)
Re:Short-sighted (Score:5, Informative)
Actually it's the other way around. The PC version is being ported to the X-Box.
I was talking with one of the developers of the X-Box version while playing Natural Selection. He said that they had a later release date and could polish the code better. So, it's pretty much a scheduling restraint...
I'm pretty bummed about it - I love cooperative FPS. Team sports are great.
Re:Short-sighted (Score:2, Interesting)
Re:Short-sighted (Score:2)
Re:Short-sighted (Score:2)
Re:Short-sighted (Score:2)
I have an Xbox, but still. I just don't like FPS games on a console controller, and co-op is fun.
Re:Short-sighted (Score:2)
Re:Short-sighted (Score:3, Interesting)
Re:Short-sighted (Score:1, Flamebait)
Re:Short-sighted (Score:1)
Re:Short-sighted (Score:2, Redundant)
Re:Short-sighted (Score:3, Insightful)
Secondly- yes, of course there is a double-standard. You are talking about a Microsoft product (Xbox) as opposed to something that comes from Japan (PS2).
But you do have a good point. For instance, Nintendo can make 'exclusive' games, and people point it out as a great reason to buy a Gamecube. And slap Nintendo on the back for the 99th version of a Mario game.
But, when Microsoft
Re:Short-sighted (Score:2)
Mario Teaches Typing. That game 0wn3d!
Re:Short-sighted (Score:2)
You might want to take a quick look around. There's several thousand people here, they're unlikely to all have the same opinion.
Re:Short-sighted (Score:2)
It seems to be offline again.
We shouldn't need a mod (Score:1)
Re:Short-sighted (Score:4, Informative)
There is as little porting of code as possible, and its taking place in both directions. id software is focusing on optimizing the game for PC, and Vicarious Visions is focusing on heavy optimization for the XBox.
A ultra-tweaked engine for both platforms is the ultimate goal. Mostly because id makes most of their bank from selling engines to other companies. This is, in my opinion, one of the driving factors in bringing an experienced console developer into the mix.
Re:Short-sighted (Score:1)
Re:Short-sighted (Score:2)
This is bunk, I've posted about it before. It was in a couple different gaming magazines (gameinformer I think was one, don't remember the other, i'd dig but don't keep them for very long) over the last cpl of years. id does not make the majority of their moola off engine licenses.
Re:Short-sighted (Score:2)
Re:Short-sighted (Score:2)
Also, some of the people who were responsible for the Heretic series of games as well as the first Soldier of Fortune have left Raven for greener pastures elsewhere. As when this happens at places like Black Isle, their next game to come out may be a big turd, OK, or great depending on the remaining people at the company.
Stealth and Atmosphere based Gaming (Score:1, Interesting)
It's not going to be as frentic with very few enemies on screen at one time so there really isn't any call for it.
It does seem kind of a shame though, co-op gives you somehting to do to teach people the game.
Re:Stealth and Atmosphere based Gaming (Score:1)
Re:Stealth and Atmosphere based Gaming (Score:3, Interesting)
Player 1 and Player 2 (lets call them Sam and Bob for simplicity) are making their way through a hallway, with Bob watching the rear. While passing through a doorway, Sam and Bob are suddenly cut off and Sam is suddenly attacked by an infinite number of enemies. While Sam is yelling at the game trying to fend for himself, Bob has to find a switch/key in order to open the door while sounds of gunfire and yellin
Re:Stealth and Atmosphere based Gaming (Score:1)
Yes, yes, I would.
Did no one else ever play System Shock 2 multiplayer?
Aliens TC (Score:2)
Network co-op play (on PC or console), which is a far more enjoyable and practical from a gameplay point of view, just hasn
That is a shame (Score:5, Funny)
Re:That is a shame (Score:5, Funny)
And here is why.... (Score:3, Insightful)
Technically, the co-op that will be in Xbox will not be the same as you'd want in PC - it will be Split Screen. It's not as though the Devs can as easily take this split screen co-op and turn it into single screen, multiple location co-op.
While co-op is important to consoles, it's not such a big deal for PC games. How do I know? I recall Serious Sam having co-op and nearly all the games on the servers were for pvp, not co-op.
Re:And here is why.... (Score:1)
Re:And here is why.... (Score:2)
Re:And here is why.... (Score:3, Insightful)
Re:And here is why.... (Score:1)
Re:And here is why.... (Score:3, Interesting)
If I had that mode for Medal of Honor: Spearhead, I might have finished the game.
It's also the only thing that got me through a few tough levels in Halo at higher difficulty levels.
Also- I'm thrilled at the way they are developing Doom 3 for two separate systems. One group working on the
Re:And here is why.... (Score:2)
Ah, but thats what happened to Halo. Halo Xbox was worked on by Bungie, while Halo PC was worked on Gearbox. Simply put, both sides won't even agree that porting Halo 2 to the PC is a good idea. (Gearbox pissed people off badly especially with such high system
Re:And here is why.... (Score:3, Insightful)
you know why halo on pc sucks serious ass in many peoples opinions? because it lacks coop. you know why there's some people who despite hating the controller and xbox in general think that halo on xbox can be some serious fun? because it has coop.
coop IS fun on fuckin any device.
and yes they could do it pretty much 'easily', the part where coop story runs into problems is the world interaction/story unfolding.
Re:And here is why.... (Score:5, Insightful)
I know everyone will have a different opinion about this issue, but for us the goal was to beat the game, and that was a lot more easy with co-op. Try beating Contra by yourself! If a game wasn't co-op then we ended up competing with each other and we would end up getting in a fight by the end of the night. With co-op we felt like a team and it left me with some of my favorite childhood memories.
Don't discount the value of co-op on PC. You should hear the people raving about UT 2004 demo and the onslaught game mode. That is a perfect set up for one of the best co-op games ever. They have set it up so that it's next to impossible to win without a good team effort, as opposed to traditional CTF where you commonly get 'that one player' who is 100 frags above the curve and scores all the points for the whole team.
And no, I didn't spell check this, so go ahead and flame me.
Re:And here is why.... (Score:2)
Damn right. One of the best LAN party games is to get mashed then run around setting fire to your mates.
Dave
Re:And here is why.... (Score:1)
Co-op makes more sense for consoles. Remember what P. Diddy says - 'It's good to play together.'
??? what fucked up logic is this? wait, i suppose if p.diddy says it, it must be okay. for a start, first person shooters on consoles are square pegs in round holes for the best part anyway. every single FPS game that has come out for PC in the last few years has had people complaining because there is no co-op. people
Re:And here is why.... (Score:2)
Re:And here is why.... (Score:2)
Co-op is important on a console because... you can reach out and touch the person you are playing with? That's
Quake? Doom? (Score:4, Funny)
Re:Quake? Doom? (Score:3, Interesting)
I hate the way UT feels. It feels jerky and icky.
This is not a hardware problem. It's more subtle than that. Most players probably can't tell a difference but when you've played as long as me and at the level I do then you realize that UT feels pretty bad compared to Quake3.
There's also the real performance issue. I mean, Quake3 runs damn fast. Faster than any game that uses the Unreal engine.
With that said, I like other aspects of UT2
Re:Quake? Doom? (Score:3, Funny)
You, ah, DO realize that UT feels "bad" probably because you've played so much Quake?
Re:Quake? Doom? (Score:1)
I even bought the Quake 3 teamplay addon and it still failed to grab me. Oh well...
BTW, I like how you threw in a little ego-building mention of your skills. I'm sure they're quite big and manly but I'm not inte
Re:Quake? Doom? (Score:3, Informative)
I mearly threw that in because there's always someone who starts spouting off about how there is no difference. Just like there's no difference between 30 FPS and 300 FPS.
You only notice those things when you start playing at the higher levels.
I didn't say I was better than anyone else, I just said that I'm not a newbie.
Re:Quake? Doom? (Score:2)
Re:Quake? Doom? (Score:2)
Clearly different strokes for different folks - Quake 3 makes me feel sea sick and I can't play it. All other FPSes are fine but I literally can't stand Quake 3. I'm hoping Doom 3 doesn't do the same to me...
Re:Quake? Doom? (Score:2)
There was something mentioned about this on slashdot in terms of ultra-HDTV's being developed in Japan that were so high-def and realistic that people were throwing up because their brain thought they were moving and they weren't. (Gross simplification.)
opinions can differ (Score:1)
That is of course the original UT vs. Q3. UT2003 felt more like Q3 and the unreal fans hated it for that reason. I still liked it. UT2004 is about 5 years better than Q3, so it becomes unfair to compare.
But then again, I might just not be playing at your high level. (j/k)
Re:Quake? Doom? (Score:1, Redundant)
At least we know it can be done. (Score:5, Interesting)
Re:At least we know it can be done. (Score:3, Insightful)
Re:At least we know it can be done. (Score:2, Insightful)
Not to cut Microsoft any slack or anything but (Score:2)
Clarification (Score:5, Informative)
Id didn't want a co-op mode, and these guys did. That makes me feel much better than if it had been a decision by Id itself in some kind of an attempt to make people buy both versions.
Re:Clarification (Score:2)
With a Xbox system its easier since you can do split screen (you can do it with a PC but almost no one does that), plus the closed system will make it
Re:Clarification (Score:5, Informative)
This is actually not as true as you might believe. I am a graphics programmer, and the sad truth is that we are barely scratching the surface of the capabilities of the newer and newer cards. Sure, they have improved fill rates and higher vertex throughput, but only if you organize your data in such a way to keep the number of batches sent to the hardware very small (less then 600 per frame will get you close to 60 fps on *anything* newer than Radeon 9500, regardless of what's in the batches).
One of the main reasons that games post only slightly better results between card x and y (and the reason why even older generations of card x and y don't perform terribly worse), is because the increase in performance on the cards and CPU speeds have more or less caused us to get lazy. Rather than using insane optimization tricks to improve the performance by the linear performance imrpovement of the card; we've just gotten more linearly lazy about our data submission.
The overwhelming majority of games don't even keep the GPU busy at all. We just spin on the CPU side, submitting batches to the hardware.
If you're interested in a technical presentation on the subject, you can look here [ati.com] (pdf required).
Re:Clarification (Score:2)
I have great faith that Doom3 will be extensively mod-able (on the PC, not Xbox!) and that the community will add co-op mode. Co-op is definitely one of the best features from Doom and is something sadly lacking from every FPS I've played unt
idunno (Score:3, Insightful)
Re:idunno (Score:2)
If co-op is done over Xbox Live, Microsoft gets to sell two Xboxes, two Live subscriptions, and two copies of the game.
Gee, I wonder what it will be.
Re:idunno (Score:2)
Co-op play makes a great game even better.. (Score:2, Insightful)
Neverwinter Nights and its expansions are very good examples. Granted, NwN is an RPG, not an FPS, but it is still has a very heavily scripted story-line. The single-player campaign is made to be played uhm - single player, but it is still _possible_ to play it in coop mode with your friends on a LAN or on the internet. This is a _very good thing_(tm).
HALO and a lot of other games have also impleme
Re:Co-op play makes a great game even better.. (Score:2, Insightful)
Re:Co-op play makes a great game even better.. (Score:1)
Re:Co-op play makes a great game even better.. (Score:1)
Re:Co-op play makes a great game even better.. (Score:1)
I don't want to have to sit next to my friend to play co-op with him on one monitor.
Ok, so iD will have to disable split screen. Removing code isn't too much trouble. They will have to enable dual screens, but since they have multiplayer already planned for the PC this is
Re:Co-op play makes a great game even better.. (Score:1)
I've had quite a few lock-ups and such when playing NwN - for example, in the last expansion only one of us could even enter the dungeon! We had to run a couple of Dungeon Master commands to be able to continue at all!
Question for any programmer (Score:1)
And using this, wouldn't it be much simpler to implement coop play and versus play into games?
The most obvious reason I can think of for this not to work is the size of current game levels. Is this the problem? Note the load times between two sections of Halo, and how a lagging player is teleported to activated checkpoint.
Anyone know why me aformentioned
Re:Question for any programmer (Score:3, Insightful)
1. Start level
2. Wait until player arrives at end
As you say, co-op presents no special technical difficulties. It's just a matter of editing presentation and scripting - but that'
Re:Question for any programmer (Score:2, Interesting)
If a game is made to be multiplayer from the start, then the extra programming work to add things like coop etc. is normally minimal. If there's a single player version of the game and you want to add coop, then you're normally looking at alot of work.
However, technology is only half the battle, there's also the issues of level
Re:Question for any programmer (Score:3, Interesting)
I agree its more about design than tech, but I want to illustrate one point. Even Q3 engine games, with the possible exception of Quake3 itself, ship with seperate executables for single and multiplayer. But this is still about design. Even when the weapons, powers, etc. are all the same, what works for the single player portion doesn't translate directly to multi or co-op.
No Co-op = No Buy (Score:1, Interesting)
If they can't take the time to include co-op, then I'm not going to waste my time and money to buy the frickin game.
Too bad.. (Score:2, Funny)
Yep, but those are the only good news. (Score:2, Insightful)
nonsense... (Score:3, Insightful)
Never underestimate the power of the dollars in your wallet. Contact the vendor and tell them what games you've bought in the past, and how if they don't offer the functionality you want you won't buy any future games; and furthermore, you'll tell all of your friends (and blog-mates, and website visitors, etc) NOT to purchase the game.
They're going to "try" to limit the functionality, but I'm sure that if enough people bitch they'll see the err of their ways.
Re:nonsense... (Score:2)
then i won't buy it (Score:1, Interesting)
maybe i'll burn my registered copy of wolfenstein 3d along with my other id games and never buy anything by them again.
Re:then i won't buy it (Score:2)
Even though I'm pissed over this too...I can't help but laugh, considering the flames we Mac users took over Bioware not porting the Neverwinter Nights toolset to the Mac platform as promised.
Sucks don't it?!
Playing old DOOM games with addons... (Score:4, Interesting)
I was hoping DOOM 3 (PC port) would have co-operative play like System Shock 2 [sshock2.com]. I guess not. Maybe someone can hack DOOM 3 to have co-op like Sven Co-op [svencoop.com].
Re:Playing old DOOM games with addons... (Score:1)
Its been said that co-op is an addon for the xbox (Score:1)
I quote "We're even including new features like co-op play, which require a tremendous amount of creativity and planning from everyone at VV and id."
If this is the case, and id are working on it as well, then I expect it to be in the PC release as well. If it doesn't come out at release on PC, or if there isn't a promise of co-op in a patch, then id had better prepare to be viewed as sell-outs to M$ and the console world, since that
Re:Its been said that co-op is an addon for the xb (Score:2)
http://videogames.co.nz/showreview.php?id=301
Console players may get destroyed (Score:2)
- There is no way in hell every xbox owner will buy a mouse for one game.
- There is no way in hell a console controller will give you better aim than a mouse. Especially not that made-for-giant xbox controller.
Re:Console players may get destroyed (Score:2)
-m
new pc or stick with the xbox (Score:1)
Don't you think ID might release a COOP patch later for the PC version though? I really wan't a good excuse for burning a couple of k:s on that new machine
What could be the reason... (Score:3, Interesting)
It will be modded in (Score:1)
Anyway, co-op in PC is not that good unless you are playing in a lan. or the games allows a lot of players at the same time.
I'll give you a hint: $$$$ (Score:3, Insightful)
I'm almost positive that this has *nothing* to do with technical/time constraints and almost everything to do with a big fat check from Microsoft. In Id's Wired interview, they claimed that they were getting a lot of pressure to do an XBox exclusivity deal a la Halo or possibly a 6 month delay. I'm sure that this is a compromise.
Re:I'll give you a hint: $$$$ (Score:2, Interesting)
I don't know about that... given what Carmack's attitude seems to be (support of OpenGL, linux, etc.), it seems unlikely that he'd be willing to sell out to Microsoft.
I think the explanation is more likely that id thinks that PC co-op play comes in a distant third to deathmatch and single player, and so has devoted their resources to improving those rather th
Guh. (Score:1)
This is M$ BS (Score:2)
Can someone say "Marketing". Unless I had 20 different websites saying the same thing a month before release, it's complete BS.
Mod me down, you know I am right.
Re:This is M$ BS (Score:2)
Not surprising (Score:3, Insightful)
I mean really. For Christ's sake.
Sellout anyone?
Go ahead & mod me flamebait, I'm in a FOUL fucking mood today, and this just pushed me over the edge.
Conspiracy theorist? Look at the track record.
Each and every godamned Id release has also had a Mac version with FULL godamned functionality.
They've even released Mac demos!
Now, once the mighty X-Box enters the fray, suddenly only 'It' (I'm using the Stephen Kingative version of 'It' here) will have co-op?
Wonder what fucktard thought THAT would go over well.
I'm NOT buying an X-Box, and I'm NOT buying Doom3 it seems. Co-op was one of the things I was REALLY looking forward to.
Fuck this Virginia. Santa Claus isn't only dead, his body's been donated to science.
Re:Not surprising (Score:2)
This doesn't matter, really. (Score:2)
How I feel about consoles; am I alone? (Score:2, Insightful)
Re:Well... (Score:2)
Re:Co-op is dead? (Score:2)
Ghost Recon and Rainbow 6 have numerous expansions
Operation Flashpoint + the two expansions
BF1942 can be played co-op if everyone joins the same team
Vietnam: LOS
Vietcong
Hidden & Dangerous
The earlier Delta Force games
The vast majority of co-op games are military sims, and generally the more complex style of FPS. There's obviously some perception out there that people don't want co-op, but it's the one thing I hear people complaining about more than any other multiplayer aspect.
Re:Well... (Score:2)