Location-Based 3D Audiogame Debuts 36
Ant writes "Demor is a location-based 3D audio shooter - according to the official site: 'This highly innovative game was developed by a multi-disciplinary team of seven EMMA-students for the Bartimeus Institute for the Blind. Demor does not only focus on the entertainment aspect of computer gaming, but also attempts to contribute to the emancipation of the blind and visually impaired people in order to enhance their integration with the 'sighted' world. It is a proof of concept developed on the basis of theoretical and practical research' - there's a preview of the game over at AudioGames.net, who also cover Drive, a demo of an audio racing game created for the same institute."
Wasn't this called (Score:1)
Screenshots! We wants screenshots! (Score:5, Funny)
Re:Screenshots! We wants screenshots! (Score:2)
Actually they have a sort of equivalent here [student-kmt.hku.nl].
Also since the game is largely audio laser tag, where you wear a bunch of equipment and run around, you could take photos of the game in motion when players are doing all sorts of wacky stuff.
What I wouldn't mind would be a consumer-level audio game. You would think with the current state in 3D audio technology you could make a version where you sit down and move a mouse.
Audiogame Violence (Score:3)
(fyi: This is humor.)
Re:Audiogame Violence (Score:1)
Perhaps not, but here's a relevant disclaimer from the "Shades of Doom" audio FPS website [gmagames.com]:
"Due to the graphic nature of the sounds, GMA recommends that this game should not be played by people under the age of 13."
To figure out what "graphic sounds" are I suppose we would have to map the sound to the visual image or situation it creates. If the situation is graphic then the sound should qualify. But an inherently violent situation, such as killing, can be audibly graphic or not graphic at all. Killing s
Re:Audiogame Violence (Score:2)
This is cool, but (Score:1)
Now imagine if you could 'see' the battle field, and you and 63 of your friends could mass at a local soccer field and play things like this -in real life- -in VR- while actually having to scramble around, duck, weave, etc... There'd be no more whhite, pasty geeks!!!
Seriously, I think the technology is cool, but I don't tihnk it will take off due to the LACK of graphics, completely... but the concept is _very_ cool...
Re:This is cool, but (Score:2, Insightful)
Aren't we missing the part of 'for the visually impaired'?
Guess you think Braille books need more pictures, huh?
Relief paintings :P (Score:2)
Thank you I will be here all day. Try the veal.
Re:Relief paintings :P (Score:1)
Well played indeed.
Re:Relief paintings :P (Score:2)
Re:This is cool, but (Score:1)
Market (Score:2, Insightful)
Re:Market (Score:2)
I'm with ya 'till that 'if the blind love it' part.
Soooo, tumours and zombiefying brain cancer are ok...'if the blind love it.'
Hehee, I can see the marketing now!
'Toasted Krusty O's, with your OWN jagged metal 'O'! It's OK kids, the blind LOVE it!'
'Ingredients of Happy Fun Ball include an unknown glowing substance which
fell to Earth, presumably from outer
Re:Market (Score:4, Informative)
I saw a demo of this on tv yesterday. Some blind kids were having quite a bit of fun. It looked really silly seeing them move around seemingly random in some field. But the whole point was that this kind of stuff is possible with off the shelf hardware and a couple of students doing some coding after classes.
i don't know... (Score:4, Insightful)
sorta offtopic, regarding 3-D audio technology (EAX, A3D), does anyone else find them to be highly lacking? For example, in America's Army, I've noticed in the training missions when you are required to listen to someone talking to you, the best sound comes when you've turned your head 90 degrees to the speaker, so one "ear" is directly facing him. The only time one needs to do this in real life is if one is hard of hearing, or in an environment full of background noise. Its like the designers have the right idea, they're just not implementing some facet of how we process sound properly. I can't see how the algorithms currently in use could be implemented in the game the article refers to. Hopefully software developed for people who use their hearing as the primary sense of input does a better job of capturing the real world phenomena (and that it eventually makes it's way into gaming audio technology)...
Re:i don't know... (Score:2)
You mean just like how your ear would be positioned if you were wearing headphones?
Re:i don't know... (Score:1)
Re:i don't know... (Score:2, Insightful)
It sounds like a problem with the implementation, rather than the technology. That being said, from the day I had to ditch my Aureal 2 based card, I've lamented
Re:i don't know... (Score:2)
I've had similar problems with some games.
What is happening is the game is trying to pipe sound to the centre speaker.
However I do not have a centre speaker, and had to go manually diable it.
Give it a look, might be your problem
Re:i don't know... (Score:1)
greaaaat... (Score:1)
I'm so glad to see this! *rimshot* (Score:2)
It was possible, though not easy, to make it past the first level with the monitor turned off. Since rockets had a finite travel speed and made noise on impact, they could be used like "sonar" to determine distance to walls.
When a tree was hit, it would burn and make a crackling sound. When a fire hydrant was hit, it would burst open and make a water-spraying sound. All of the
Re:I'm so glad to see this! *rimshot* (Score:1)
Good game, though.
On-campus digital ghosts (Score:2)
Re:On-campus digital ghosts (Score:2)
More games for the deaf (Score:3, Interesting)
Re:More games for the deaf (Score:2)
What do you do? Move the mouse around until you hear a sound cue? Sniping has to be a BITCH with that.
Sorry for the years late reply (Score:2)
Forget the deaf... (Score:1)
bah (Score:2)
I'm sighted you insensitive clod!