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First Person Shooters (Games) Entertainment Games

Picking The Top Ten FPS Titles Of All-Time 135

Thanks to GameSpot for its 'TenSpot' feature selecting picks for the top ten first-person shooter (FPS) games of all-time. The article argues: "So what makes a first-person shooter good? Is it a cohesive story and a well-designed campaign? A creative multiplayer mode? How about a devastating arsenal of weapons? Or fiendishly clever AI enemies? The games in this list exhibit one or more of these qualities and have all affected the way shooters are made in a tangible and lasting way." It goes on to identify top titles such as Duke Nukem 3D ("...good-natured attitude... great level design, and solid engine"), Battlefield 1942 ("...an excellent game made better by retail expansion packs"), and, naturally, Doom ("one of the true classics of computer gaming.")
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Picking The Top Ten FPS Titles Of All-Time

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  • hello? marathon? (Score:1, Insightful)

    by jaredcat ( 223478 )
    I can't put much stock in an article that talks about the top 10 FPS and doesn't even MENTION Marathon or Maration 2: Durandal. It wasn't even on their list of alternative games to vote on...
    • Re:hello? marathon? (Score:5, Informative)

      by arglesnaf ( 454704 ) * on Sunday March 14, 2004 @02:58PM (#8562560)
      They did mention Marathon, and that Halo is the current version. They even talked about how great it was. Probably not exactly what you were looking for, but it is there.
      • Re:hello? marathon? (Score:3, Informative)

        by Anonymous Coward
        They stylings may be similar, but Halo is definitely NOT 'the current version' of Marathon. They aren't even in the same universes.

        The way they refered to it makes me question if the writers have even played Marathon.
      • You're kidding, you think Halo is an updated version of Marathon? Sorry, do your research. Completely different and separate games. Mods, this is misinformation, and not informative at all. Plz fix.

    • Re:hello? marathon? (Score:5, Informative)

      by jabberjaw ( 683624 ) on Sunday March 14, 2004 @02:59PM (#8562565)
      For those of you interested in finding out what it is all about, see here [sourceforge.net].
    • Re:hello? marathon? (Score:4, Informative)

      by Distinguished Hero ( 618385 ) on Sunday March 14, 2004 @03:04PM (#8562589) Homepage
      From the article:
      In the mid-'90s, many gamers thought Bungie had reached its creative zenith with Marathon. They were wrong. By the time the classic Mac and PC shooter had wasted millions of man-hours worldwide in 1999, the Bungie wizards were repackaging Marathon's rich story and innovative visuals into a next-generation first-person shooter. That game was Halo: Combat Evolved.

      Link [gamespot.com]

      Seems like they mentioned it to me...
    • Decent (Score:5, Insightful)

      by cgenman ( 325138 ) on Sunday March 14, 2004 @04:24PM (#8563028) Homepage
      Most of these also leave out the truly excellent FPS Decent. Decent and Decent 2 were revolutionary for their time, creating an experience so original (and nauseating) as to never have been duplicated since. Sure, it's a ship. But it's in first person, it shoots, and it moves just like every other FPS character except that it also goes up and down and can rotate along its 3rd axis. I didn't even know I had a 6th finger until I played that game.

      Imagine trying to explain to people that you need a PC because the Mac keyboard won't let you strafe down-backwards-left while rotating up-right and firing.

      Decent was legendary at it's time, but because there have been few or no clones of it, it has faded into history. It deserves more recognition than this.

      • Re:Decent (Score:5, Informative)

        by Canar ( 46407 ) on Sunday March 14, 2004 @04:52PM (#8563199)
        Never heard of a game called Decent. Sounds decent.

        I've played *Descent* before though, and that was a good game.
      • I agree...Descent was a truly revolutionary game. Humans probably need to evolve a little more though before you can expect such freedom of movement in an FPS to be widely accepted. I LOVED playing that game online, but it could be really disorienting, and I can understand how lots of people couldn't get into it.
      • RIP Decent (Score:5, Insightful)

        by grumpygrodyguy ( 603716 ) on Sunday March 14, 2004 @06:24PM (#8563801)
        Decent and Decent 2 were revolutionary for their time, creating an experience so original (and nauseating)

        Yes, nauseating. Almost all succesful FPS games of today are constrained to 2 dimensions of play. Sure you can jump, and fly in some games, but for the most part they are simplified to 2d.

        Decent was an attempt at marrying legacy flight sims(falcon, wing commander, etc) and games like Wolfenstein. It was very confusing, and quite frankly it didn't work.

        Imagine trying to explain to people that you need a PC because the Mac keyboard won't let you strafe down-backwards-left while rotating up-right and firing.

        You still can't explain it to people...much less enjoy doing it in a game.

        Counter-strike, TFC, Doom, Tribes, Everquest, all of these are popular because they appeal to our nature. Plane contsrained first person perspective is natural and engrossing. If we were a species of fish, or birds instead of homo-sapiens...maybe decent would be more popular(and thus more copied) than it was. But we are for the most part 2-demensional beings, and we like our games that way too.
        • Re:RIP Decent (Score:4, Informative)

          by billcopc ( 196330 ) <vrillco@yahoo.com> on Sunday March 14, 2004 @07:08PM (#8564095) Homepage
          True, I both loved and hated Descent, and I was probably the only guy in my circle of geeks to play it for more than one evening. The main problem was that you really needed a flight stick to play it well; key+mouse was just hell. The game itself was also very difficult, with blowing up the generator and then you had only a limited amount of time to get out of there, meaning you had to spot the exit ahead of time and make sure you remembed the escape route.. kind of took the "instant action" aspect away from the game because you could literally spend hours on the same level just trying to find your way around.

          A few years later there was Forsaken, which took the old Descent genre, dumbed it down a tiny bit and gave it amazing visuals (for its time). It was a fun multiplayer experience but laggy players were essentially invincible (you were shooting at their 'ghost' and they wouldn't register the damage). Descent 3 came out shortly after, fixed many technical issues but it was back to the hyper-difficult mazelike levels, focusing on exploration rather than action.

          And now I'm waiting for someone to one-up Forsaken, which probably never will happen because the market is smaller due to most people being too dumb to fly a ship.
        • Re:RIP Decent (Score:5, Interesting)

          by Have Blue ( 616 ) on Sunday March 14, 2004 @07:17PM (#8564150) Homepage
          Some people do play games in order to do things that are absolutely impossible in the real world. Is it realistic to be floating, bodiless, over the field where the army you command is fighting? And yet, RTSes remain popular.

          I hate to trot out this old argument, but sometimes a game and a person just don't "mesh" and the person will never be good at or enjoy the game. I'm like that with fighting games, which depend on combos and timing. I was able to grok Descent pretty quickly, but I could easily understand if someone doesn't.
          • Re:RIP Decent (Score:4, Informative)

            by Ninja Master Gara ( 602359 ) on Monday March 15, 2004 @01:30AM (#8565974) Homepage
            I think Descent's weakness was that number of people who couldn't mesh with it was disproportionately high, with reactions going to the extreme of physical illness. But man, no other FPS could give that kind of rush. Forsaken was absolutely awesome as well. Those are the types of games they should use to test total immersion gaming. If the subject doesn't puke, it works! :)
      • I believe that they left Descent out because it's more of a flight simulator than a FPS.

        I understand that the perspective puts you in the "first person", so people are inclined to call it an FPS because of that, however. In Descent, you are the pilot of a vehicle designed to traverse mining installations. You don't walk, run, jump, or even wheel yourself around. You fly, with thrusters, and steer your vehicle. You can even set a constant forward velocity.

        Which really makes Descent a flight/space comba
      • Re:Decent (Score:3, Interesting)

        by Kyouryuu ( 685884 )
        After you get through their top 10, you can go and submit your own. Each game in the Descent saga is an option, so obviously they must count it as an FPS. Write a short blurb about why you think it's so great and maybe they'll include it in the reader's choice top 10.

        I used to think Descent was the top dog before I was exposed to the almighty Unreal Tournament. But I still think it deserves to be on the list because it had an inventive concept that has since rarely been done with equal skill. Also, I

    • by gl4ss ( 559668 ) on Sunday March 14, 2004 @04:34PM (#8563083) Homepage Journal
      sorry but as far as large gaming community goes nobody cares about them.

      they may be the ultimate underdogs but that wouldn't change the fact that they just don't make the cut.

      I myself am more intrested in what constitutes as fps since all the greater games have had deeper aspects than just shooting away(ultima underworld for one, system shock for another - they had advanced engines and a game that kicked some serious ass too. deus ex 1 as a more recent example).

      well.. my list:
      1. ultima underworld 1&2
      2. system shock (1)
      4. wolfenstein 3d
      5. doom I & II
      6. duke nukem 3d
      7. deus ex
      8. half-life
      9. gunman chronicles
      10. vietcong

      +maybe dozens of games.. but anyways, first person is more of a view to the game rather than just a game type at all. this is like choosing the best isometric game of all time or best top down 2d game or whatever.

      • The games listed above are all single player. You and I would agree that A.I. Can't touch a human opponent on a number of levels the greatest being a challenge that remains possible.

        The truth is in terms of weapon balance, complexity, challenge, longevity, personal development and fun games with decent opponents and the multiplayer to support it are ten times any single player game.

        Maybe you enjoy playing an A.I. set to "kinda stupid" but I prefer playing a person who learns from their mistakes tries to
      • 9. gunman chronicles

        You're kidding, right? Gunman Chronicles was worse than Daikatana. (Of course, Daikatana wasn't nearly as bad as people said -- it was mediocre, not awful -- but Gunman was even more mediocre.)

        Personally, my favorites were Deus Ex, Half-Life and Descent 2 (Descent 3 lost much of the magic, and I can't explain why. Perhaps it was Wingut always getting `stuck'.) Tribes and Unreal Tournament probably belong up there too (certainly, they're the kings of multi-player.) I'm not su

  • by Lust ( 14189 ) on Sunday March 14, 2004 @02:56PM (#8562549) Homepage
    Is anyone else getting tired of these monthly polls that rank the top games, FPS, strange NPCs, in-game music, text-based games, etc. etc. of all time? How many times must we slice and dice the past? Contemporize! :)
  • No Marathon? grr... (Score:4, Informative)

    by Anonymous Coward on Sunday March 14, 2004 @02:58PM (#8562558)
    Ok, as the original Marathon never officially came out for PC, I can see them just leaving it off.

    But they specifically mention Marathon in the Halo entry, and allege Halo is superior. WTF!

    Halo is nice and all, but aside from graphics as such being better simply because it was made much later, it doesn't hold a candle to the Marathon trilogy in terms of story/gameplay/suspense/etc. By Marathon standards the game doesn't even feel finished. (In pre-MS days, Bungie had a saying "we'll release it when it's done" none of this rushing things out the door with cut features to fit with X-box marketing.)

    • (In pre-MS days, Bungie had a saying "we'll release it when it's done" none of this rushing things out the door with cut features to fit with X-box marketing.)

      So in other words Halo would still be in production if Microsoft didn't buy Bungie?

      • by Anonymous Coward
        No, Halo was already in development for the Mac and PC when Microsoft bought Bungie out and turned it into an Xbox exclusive. Hypothetically, it's possible that it may have been released earlier than it was, as a better game, for multiple platforms.

        But it was slowed down by the transition to Xbox, and all subsequent ports are tied down to using the Xbox version as a baseline. Halo saved the Xbox's ass, and that's the only thing that came of Microsoft's acquisition of Bungie. Gamers were not necessarily
    • I would pay good money to be able to play the marathon series with say, the quake 3 engine. I know there are some community things trying to capture the single player of marathon as mods for various games, but I think bungie could do a very nice job and make a pretty penny. If they did a complete remake with the same story it would absolutely fly off the shelves. Unfortunately, it will probably never happen. Even though most pc games don't know the story and they could almost release it as a new game.
      • I believe it has been ported to the Unreal engine, which is close enough. I believe it is called Marathon: Resurrection. There is also Aleph 1, an OpenGL port of Marathon.

        You can always try: http://marathon.bungie.org/
        or
        http://resurrecti on.bungie.org/index.html

  • Bah! (Score:5, Interesting)

    by Gothic_Walrus ( 692125 ) on Sunday March 14, 2004 @03:07PM (#8562601) Journal
    Shooters are meant to be simple games: run around, blow stuff up. Right?

    If so, then "Serious Sam" is undeniably the best shooter of all time. That's all you do in the game - run around and blow stuff up. Simplistic, but hellishly fun.

  • Serenity Now!!! (Score:2, Flamebait)

    by Anonymous Coward

    Please, whoever keeps posting (and submitting) these damn "top ten" articles to slashgames, please, I'm pleading with you, stop.... Each "article" is obviously a thinly disguised fanboy rant by whoever wrote it for their favorite games in a particular genre.

    There is no really meaningful list that can come out of a tep ten, when you're including all of time as your scope. At first, it was enjoyable to see people try, but the novelty has worn off. Give up the ghost...

    • Actually, if you think about it, Slashdot is in fact a fanboy rant. It's just a really big, long ongoing one from a fanboy with multiple personalities, which explains the whole windows vs. linux vs. OS/X vs. Unixware vs. RIAA debate.
  • mainly just posting this just in case someone from gamespot sees this. rendering in Gecko is completely fubared. "Don't miss out! Evolve!" --Bob
  • Skynet (Score:5, Informative)

    by BrookHarty ( 9119 ) on Sunday March 14, 2004 @03:40PM (#8562774) Journal
    I had to look up the dates, but heres the list of games that I played way too many hours on, in order. .

    1992 Wolfenstien 3D
    1993 Doom
    1994, Heretic, Rise of the Triad (Overlooked as Doom came out before it and took most of the credit for FPS games)
    Then later that year Doom2 came out.
    1995 Hexen
    1996 Terminator Skynet (My favorite at the time) and of course Quake.
    1997 Quake 2, Hexen 2, Shadow Warrior, Blood
    1998 Unreal, Tribes, Half-life, SiN, Blood2,
    1999 Quake 3 Arena, Unreal Tournament
    2000 Soilder of Fortune, Heavy Metal Fakk2 (That one collected Dust, But I Finally went back and finished it), KISS Psycho Circus (Didnt play this one much, but it was lots of fun)
    2001 Return to Castle Wolfenstien, Serious Sam, Red Fraction, Tribes2(Many patch problems, but damn if it dont run great in 2004!) Max Payne, Ghost Recon
    2002 BF1942, UT2003, SoF2, MOHAA, Serious Sam 2
    2003 Call of Duty, XIII (Didnt get into this one as much), Unreal2.

    I still find myself playing CounterStrike and Tribes, with some Mohaa, Serious Sam1/2 action. Don't think all my choices are all mainstream.

    But the first game that kept me playing for hours was Duke Nukem 3D on ipx lan parties, so that has to be my number 1 choice.

    Then Tribes lasted over 4 years, then Counterstrike going on 5.
    • Re:Skynet (Score:4, Interesting)

      by mutewinter ( 688449 ) on Sunday March 14, 2004 @04:06PM (#8562925)
      Wow, nice to see someone mention Skynet, much less say they enjoyed it! I could never figure that one out. For a game based off of a movie it was absolutely amazing at the time and completely sucked me in.

      Sadly for me, my gaming timeline has a huge gap between the release of Quake and Q3A. I was stuck on a p100 with win3.1 until late 1999! I really missed out on alot, especially considering I was stuck with an aweful internet connection for years until I got broadband.

      I have to agree with you on Duke Nukem 3D as well. While in Doom you were just kind of wondering around, Duke Nukem 3D had areas and a storyline that really pulled you in. And strippers. Oddly enough, I bought very few games at the time and was limited to shareware and demos. Duke Nukem 3D just happened to be one of the full games I had. (friend of a friend bought the PC version when he had a mac and never returned it, and somehow I got ahold of it.)

      Instead of being called the top ten FPS titles, it should be called Ten Years of Doom Clones!
    • Holy cow. Don't ever post like that again. You had my life flashing before my eyes.
    • Hexen? I'll admit the game concept was interesting, but after the thrid hour or so stuck in the same area with nothing to kill because I missed some item hidden in a barrel behind a secret door that took me twenty minutes just trying to jump from undersized ledge to undersized ledge along a wall to get to, the novelty wore off. I like RPGs, and I like FPS games, and I've found some first-person RPGs quite nice, but Hexen is the demon spawn of a very unholy union between genres, if you ask me.
  • by SamSim ( 630795 ) on Sunday March 14, 2004 @04:05PM (#8562911) Homepage Journal

    I question the value of this poll. How many people can honestly say they have played most of the FPSs in existence (or at least most of the ones on the list) and are therefore in a position to judge which one is the best? People will vote for the only game on the list that they've played, so it'll simply boil down to "which game is currently the most popular?" and of course, the winner will be something that was released within the last year. This, in my opinion, is a subject best left to objective videogames reviewers.

    Besides which, "best" is poorly defined. Are we talking the most fun games to play right NOW? Or the games that were the best at the time they came out? Or the games that were the most influential?

  • lame! (Score:5, Funny)

    by Tumbleweed ( 3706 ) * on Sunday March 14, 2004 @04:14PM (#8562965)
    No mention BZFlag, the greatest FPS of all time?! *phbbt*

    - Easy Target
  • Thank goodness (Score:4, Interesting)

    by Overdrive_SS ( 243510 ) <Overdrive_SSNO@SPAMyahoo.com> on Sunday March 14, 2004 @04:25PM (#8563030)
    I was going to shoot someone if Goldeneye 007 was not on that list. I wasted many, many hours playing multiplayer Goldeneye against my friends. The AR, the RCP, rocket launchers, timed mines, proximity mines, grenades, all sorts of fun. Perfect Dark was just as amazing, with some even cooler weapons.

    However, my friends now insist Halo is the best FPS ever. Halo is a fun multiplayer game. It looks nice, the controls are well thought out, the weapons are pretty balanced, and you can get the whole 16 player thing going on.

    But for a game called Halo: Combat Evolved, it is lacking in the combat evolved part. I mean, they went to take over an alien planet with an assault rifle that has the firepower of an automatic Daisy Red Rider. They have an amazing pistol that works like a sniper rifle and the sniper rifle itself is quite nice. The vehicles are fun. But where are the jet packs or rocket boots or guns that fire through rock or around buildings or thermal vision or guns that don't need to reload or something evolved. Where are the bots? Would it have been that hard to add some AI to fight against in the multiplayer? I can play Halo a lot, but I never got bored of playing Goldeneye and Perfect Dark, there was always some new way to keep yourself entertained. Anyways, I just had to rant a little, maybe someone else here can sympathize with me.
    • Re:Thank goodness (Score:4, Informative)

      by CashCarSTAR ( 548853 ) on Sunday March 14, 2004 @05:11PM (#8563336)
      Me.

      I can sympathize for you, because I feel the same way. Halo isn't a bad game. It's just not a great game. Sure it adds some pretty graphics and good AI, but the game itself tends to be on the boring side.

      Problems with Halo:

      #1. You're exactly right. Most of the weapons are on the boring side. The Needler is pretty cool, but rather weak at the same time. A nice pistol, I'm not a big fan of the sniping in that game however. The grenades are fun, but that's another problem..

      #2. Because of the weakness of the weapons, the game can become a grenade fest.

      #3. The single-player levels, as is, can become boring.

      #4. Multi-player is fun, but just tacked on. Like you mentioned, no bots. BIG mistake. Keeps Halo from being a great game. Multi-player Halo is fun, if you're using the tunneling to play 4v4 CTF or something. Good teamwork required. The PC version would be great if it didn't suck technically.

      Timesplitters 2, released around the same time by the people who made the original Goldeneye, is a much better game. Why it doesn't get the props it deserves, is beyond me.

      • Of course it is always a personal preference as to whether a game is good or not (I happen to love Halo) but just in reply to three of your points:

        #1 The Needler is pretty cool, but rather weak at the same time.

        Try playing the game on Legendary. On Normal or Heroic I rarely used the Needler, but on Legendary it suddenly became my weapon of choice - in fact I would go as far as saying it is the most useful weapon to use on Legendary (at least until you get the shotgun).

        #2. Because of the weakness of th
    • I think halo and 007 are the number one and two FPS on the consoles. The reason I think halo is better, is because it had multiplayer on campaign mode. If goldeneye had that, which was certainly a technilogical capabilty of the 64, then it would be my top choice for best Console FPS. It had everything else, for it's time.
      • I imagine the Gamespot reviewers were mostly concerned with the PC games, as FPS games are at "home" on the PC where the interface is most intuitive and the platform has the most power to meet the demands. Including console FPS games in a "top 10" scenario would be like including the PC port of Mortal Kombat in a "top 10" fighting games list.

        In that case I really think the authors had the right idea.
      • Perfect Dark, which is basically an upgraded Goldeneye, does have multiplayer on campaign mode (both working together and working against each other). It also has bots in the multiplayer, and a number of challenges against bots in multiplayer (expanding the one-player and co-op options).
    • Re:Thank goodness (Score:2, Interesting)

      by Q-Mont ( 761460 )
      I believe the thing that seperates good FPS games from great ones is the multiplayer factor. All of the FPS games that i have played get pretty boring after awhile, but with the multiplayer aspect there is always something new. AI tends to be predictable but another human playing against you is quite the opposite. I get bored with halo in single player mode, but when we link up a few XBoxes and play a team game, i can play for hours. A different game every time.
  • Can't argue with this list

    01. Half-Life
    02. Counter-Strike
    03. Natural Selection
    04. Tribes 2 (before it got fucked)
    05. Quake 2
    06. Doom 2
    07. Wolfenstein 3d
    08. Tribes 1
    09. Doom 1
    10. Team Fortress (all of 'em)

    That's if you're like me and consider a mod to be a seperate game. If you think a mod isn't a seperate game, check this list.

    01. Half-Life
    02. Tribes 2 (before it sucked)
    03. Quake 2
    04. Doom 2
    05. Doom 1
    06. Wolfenstein 3d
    07. Tribes 1
    08. Quake 1
    09. Duke 3d (not forever)
    10. Rise of the Triad (wooo!!!!)

    Notic
    • I'll be the dumbshit who says it. no i dont get it, at all...explain again.
    • Quite a few multiplayer-only games mentioned in your list there. I tell you what. I *can* argue with your list. It's quite easy. Multiplayer only games, while FPS's, are lacking a lot of the important work that makes the difference between a *good* FPS and an outstanding one.

      One of the reasons Half-Life was so successful was because of the powerful (for the time) AI. Without that people would have forgotten it easily. If it was multiplayer only, the AI would have been left in the dirt. In fact, if
      • You can't bring up UT2K4 as an example of Unreal 1's multiplayer. When it was first released, U1's MP was *horrible*; it was tuned for a LAN by default and took significant effort to get even halfway decent performance on a modem. It took several patches to resolve this, and the network code wasn't truly competitive with the Quake series until Unreal Tournament.

        I do, however, agree that it had great sound, graphics, and level design (except for pretty much the first 5 and last 5 maps, which probably turn
    • I can't see how Unreal Tournament didn't get on the list but Quake 3 did. Was it really that popular? At the time all my friends converted quickly to UT after trying it. Hell the college I went to even in 2001 you could always find games of UT going, probably 3:1 compared to Quake 3. Ah well, not like these lists aren't a dime a dozen.
  • by paulcammish ( 542971 ) on Sunday March 14, 2004 @04:40PM (#8563110)
    So, where is Dark Forces?

    That was truly one of the best first person shooters I ever played - incredibily atmospheric, and for the time had some very nice graphics.

    For those of you who didnt play it (no excuse at all), its rather closely linked to the whole Star Wars (it was called that in '77, and so thats what im calling it) - not to mention the fun of running around Imperial Instalations being chased by Stormtoopers shouting "Stop, Rebel Scum!"

    For a game released in early 1995, there wasnt much to touch it (apart from Doom) - you could Jump AND Crouch - pretty much a full year before Duke Nukem 3D.

    • by Have Blue ( 616 ) on Sunday March 14, 2004 @07:24PM (#8564198) Homepage
      That engine was actually pretty advanced...
      • Jump and crouch
      • 3D models (textured too!)
      • Brushes that could move horizontally and rotate
      • Fog and primitive colored lighting
      • Real elevators (floor and ceiling move)
      • Room-over-room, including some limited true-3D areas.
    • Agree completely, Dark Forces was immensely atmospheric, and probably the best FPS next to Doom.
    • Not only did they leave it out - well, they do say on the front page that they consider multiplayer to be important - it isn't even in the list of games they let readers vote for at the end.

      Nor, unbelievably, is Jedi Knight - the first game I ever played with areas that felt large, unlike the claustrophobic experience of Quake. Even Jedi Outcast is missing.

      I can forgive them for leaving them out of the top ten, but leaving every episode in a whole major series out of the list of other candidates beggars
    • Ahh, glad someone else brought this up. I loved Dark Forces! My favorite was the grenades ("He's holding a Thermal Detonator!") with a timed delay (as opposed to ones that exploded on impact). I loved hearing them "tink-tink-tink" down the stair well, followed by a slight pause, then *BOOM*-"ARRGH!"

      I wonder if I still have that around somewhere. Might be worth installing again.

      -- C.
    • I agree with the parent.

      Dark Forces has what made HL great for me. There was never a part where I had to go "where do I need to go now?" and not feel like it was a basic tunnel.

      You just explore and let your natural curdirosities (sp) guide you.
  • by Decaffeinated Jedi ( 648571 ) on Sunday March 14, 2004 @05:08PM (#8563310) Homepage Journal
    I guess it's tough to squeeze everything into a top ten list, but it would have been nice to have seen nods to the Thief, System Shock, and No One Lives Forever series.
    • I didn't even think about NOLF until you mentioned it, and it's one of my favorite games ever. IIRC, I was truly surprised at how everything turned out, which almost never happens. The weapons were fun, the maps were good, and I liked Cate Archer.

      Another one that was overlooked was Rise of the Triad. Back in the early days of multiplayer games, this was the one we fired up on the LAN most often.
    • You're right, until you said that I completely missed that they didn't include Thief. So, why not just substitute that for Halo...
    • I guess it's tough to squeeze everything into a top ten list, but it would have been nice to have seen nods to the Thief, System Shock, and No One Lives Forever series.

      I think you missed point of article. It was about shooters. It is possible to play Thief as shooter, but I don't think you could win this way (and I am sure you can't on highest difficulty).

      While I disagree that shooters should be simple and stupid (never liked Serious Sam), I agree that game like Thief is not real shooter. It is something
  • by Anonymous Coward on Sunday March 14, 2004 @05:14PM (#8563356)
    wins once again in the "most anticipated FPS title" competition for the 12th year in a row!
  • by M3wThr33 ( 310489 ) on Sunday March 14, 2004 @05:15PM (#8563360) Homepage
    Look at the end of the list:
    Remember, we're not counting role-playing games like System Shock 2 and Deus Ex that are played from a first-person perspective. You won't find those titles on the voting list because they aren't action-games at heart.
    • So they're trying to say the Deus Ex wasn't an FPS? It may not have been a pure FPS, but it in no way sacraficed anything in including RPG elements. Are they trying to say that it's not an FPS because it simply included other elements? I fail to see how it could be considered to not "be an action game at heard"
      This is equivilent to excluding Final Fantasy X because it had too many cinematics. It may have contained been a bit bloated, but it was still an RPG. I'm quite dissapointed with that decision.
    • You won't find those titles on the voting list because they aren't action-games at heart.
      Translation: we never played these games, or if we did play them, we were then hit on the head and forgot. Had they actually played them, they'd realize that they had just as much action (and sometimes more) than the games they did pick. Which is a pity, because System Shock 2 and Deus Ex were some of the best FPSs of all time.
  • My changes (Score:4, Interesting)

    by M3wThr33 ( 310489 ) on Sunday March 14, 2004 @05:18PM (#8563375) Homepage
    I would have combined CS into HL.
    Then with the leftover spot, I would have included Jedi Knight, somewhere between HL and Halo.
  • Why is Operation Flashpoint and its sequels always missing in such lists? Strong tactical element, highly nonlinear gameplay, great mixture between all-out action and stealth, great replay value - I still am playing this game.
  • Unreal Tournament
    Descent
    Shogo
  • I think Renegade has the best Multiplayer mode of any FPS to date. Plus, the SP missions are fun.
    Now if only EA had given more support to the game so that the true potential of the Renegade game engine could be unlocked.
  • Just my thoughts: BF1942 is a nice game and all, but it's hardly top 10 FPS material. Also, if you ask me, any top ten list without Deus Ex, and both System Shock 1 and 2 is tripe. But that's just me.
  • What about the VERY first FPS, Castle Wolfenstein! Maybe even Return to Castle Wolfenstein.

    What about Rogue Spear? I'm sure they can add that, since they added Counter-Strike and Half-Life.

    Personally, I'm going to have to pick Doom. I'm a HUGE Quake and Half-Life fan, but nothing touches Doom.
  • 1.Half-Life
    2.Deus Ex (I don't care what they say, I sure played it like a FPS)
    3.Undying
    4.SWAT 3
    5.Requiem
    6.Painkiller (I know, it's not out yet, but I can tell right now that it's going to be everything I wanted from Serious Sam but didn't get)
    7.The Suffering (Playing right now in the PS2 in first-person mode)
  • Tribes definitely should be on the list, as should Wheel of Time, one of the more original FPS games ever released. Undying was also a great game.

    The list is too dominated by more recent games: Half Life I can understand (though I'd lump Counterstrike in with it). But Rainbow 6? Halo? Battlefield 1942? Eh.
  • by Operating Thetan ( 754308 ) on Sunday March 14, 2004 @11:29PM (#8565393) Journal
    Some people have no taste
  • by Roland of Gilead ( 648049 ) on Monday March 15, 2004 @01:18AM (#8565910) Journal
    My #1 pick is Americas Army,

    www.americasarmy.com

    This is an awesome realistic FPS. There are over 3 million folks registered for this FREE game.

    Free servers to play on, stats tracking and a great community, you cannot go wrong trying AA if you are a FPS fan, seriously.

    Dod I mention that this is FREE!?

    www.aaotracker.com
  • Am i the only one.. (Score:2, Interesting)

    by nemiak ( 555760 )
    ..that can't find a way to get interested in the latest permuation of the FPS? I'm sure this will be an unpopular post here at Slashdot but here goes anyway..

    I enjoyed playing Doom(/2), Duke3d & Quake(/2) when i was in highschool but since then there seems to be an infinity of FPS games that are only a slight variation on each other.

    The latest drawing/physics engines may be amazing when compared to the grand daddies like Wolfenstein and Doom but it seems to me there is a real lack of innovation in t
    • You're not missing the point. Well, you are, if you ask the people who develop games, and the bulk of the people who buy them, but if you ask me, you've hit all too close to the mark. If you ask me, all the elements we see in FPS games to this day were present in them by 1995. Duke Nukem 3D and the other BUILD engine games, and Quake 1 pretty much wrote the book on everything in FPS games. Half Life added several important chapters, but I just haven't seen anything good since. I held hope that Duke Nukem
    • Thats why the genere is called "FPS" First person shooter. Come on try to design a game that fits that description without coming out with something like doom. a: you can't. Is like saying: "Im going to do a platform game that doesnt play at all like mario!" you can't. Platform means a game where a characters moves around jumping in floating platforms hence mario. For your game to fit a genere it has to play and/or have elements of the genere ergo it will look like other games. Besides the FP, first person
  • I really liked Gloom on the Amiga (not Gloom Deluxe, which sucked) as it was _extremely_ atmospheric, with some levels giving me cold sweats, especially the ones with ghosts. Its cooperative multiplayer support was also very well done.
  • Missing (Score:3, Interesting)

    by robnauta ( 716284 ) on Monday March 15, 2004 @11:04AM (#8568128)
    What games are missing ?
    No One Lives Forever was game of the year, I think it should be included. Along with Star Trek Elite Force of course. Those were solid FPS adventure games.

    Duke Nukem 3D was OK at the time, but only 2.5D when 3D was arriving. It also sucked at multiplayer, the levels were too big and multiplayer just wasn't any fun. I don't know why it is on the list, maybe because it's old and came after doom, but the list is the top 10 greatest FPS'es, not top 10 FPS corrected with a release date factor.
  • What the hell, the article claims the original Quake as "fast-paced". Weird, the first thing that came to my mind when I first played it was "God, this is so slooow compared to Doom..."

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