How Important Are Mature Videogames To The Industry? 58
Thanks to GamesIndustry.biz for its editorial discussing whether the market for 'Mature'-rated videogames is really that significant, following "EA CFO Warren Jenson's announcement last week that the company is working on a videogame based on Francis Ford Coppola's classic mafia movie The Godfather. The resulting game is expected to be EA's first foray into publishing M-rated... titles for several years." But the editorial argues: "Mature games, although certainly a popular theme with the stock market, are still basically a hot topic because of one franchise - namely Rockstar North's Grand Theft Auto titles." It goes on to point out: "M-rated games accounted for only 11.9 per cent of videogame sales in the USA last year in total... despite this, publishers are rushing headlong into making mature games, believing that emulating the success of Grand Theft Auto is just a splash of blood and a bucketful of swearwords away."
EA wants a piece of the pie... (Score:5, Insightful)
Might be better than duking it out with the hundreds of other titles.
Re:EA wants a piece of the pie... (Score:1)
Only 11.9 per cent? (Score:5, Insightful)
Re:Only 11.9 per cent? (Score:2)
Gamers are getting older (Score:5, Insightful)
Re:Gamers are getting older (Score:5, Insightful)
What do adults play in stupendous numbers? Bejeweled, The Sims, Myst, and Mario Kart.
You're not going to catch your parents opining over the lack of realtime 3D evisceration in their games. I will, of course, continue to get a good laugh out of the gibs in quake, though.
same people different problem (Score:1)
I don't think they're important at all. (Score:5, Insightful)
Re:Personally, (Score:3, Interesting)
'Mature' Games? (Score:3, Insightful)
M stands for ME! (Score:2, Insightful)
If I see two similar games, and one is rated M, and one is rated T (for teen) and I have no other research to go on, I will pick the M rated one.
But whatever happened with the A-O rating? I still haven't found any games (in the US) for PS2 or GameCube (I don't have XBOX) that is rated Adults-Only... of course I haven't been frequenting the porn s
Re:M stands for ME! (Score:2)
. . . Oh right. Porntris [mosw.com]. Ignore me.
Re:M stands for ME! (Score:1)
counter-productive (Score:3, Insightful)
That is to say that the only time i really cared about ratings on anything was when I was a kid. Now certainly not all kids actively seek out the forbidden fruit, but I can't really see an adult saying "I'll buy this one because it's for mature people!"
Re:counter-productive (Score:2)
Oh really? Maybe you should look harder.
I'll bet that the game's content rating can be a rather important factor when purchasing a game... and I don't just mean as a deterrent.
The distinction between 'adult' and 'kid' is quite blurry. And age will only approximate that... poorly.
Re:counter-productive (Score:2)
Re:counter-productive (Score:2)
There are plenty of "adults" who've never gotten past the mental age of 13, and still feel the need to prove that they're not kids any more.
I don't have a cite for this, unfortunately, but I recall reading an interview with someone in the game industry who said that even though Shigeru Miyamoto's games are great, he doesn't play them because he's not a child.
Same goes for movies (Score:5, Interesting)
Re:Same goes for movies (Score:2, Insightful)
Also argueably some of the BEST movies of all time got and R rating. The Godfathers, Shawshank Redemption (top two movies on imdb not personal peference)
I found a study (Score:5, Interesting)
Re:I found a study (Score:2)
When other studios have tried to emulate this success it's been pretty hit and miss (Spirited Away and Iron Giant were brilliant and went nowhere at the box office, but Ice Age did well). So the reason more G-Rated films aren't being produced
Re:Same goes for movies (Score:1)
Re:Same goes for movies (Score:1)
Re:Same goes for movies (Score:3, Interesting)
Re:Same goes for movies (Score:1)
Making a good "M" rated game... (Score:5, Interesting)
GTA and Vice City have excellent storylines and great voice acting to string together the amusing gameplay. Without the memorable characters or the hilarious radio talk shows the game loses much of its charm.
Sure, you can still run around and kill hookers for hours on end, but that is the player's choice. Some kids torture insects all day, and parents don't go and blame the Orkin man. Kids are going to do what they find amusing, or what they have been told is amusing. I doubt that many kids' respect for "workin' girls" was tarnished due to the influences of Grand Theft Auto.
Any parent that complains about what their children are exposed to in M rated games needs to be asked why their children are allowed to play M rated games in the first place.
But parents couldn't be to blame could they? Shame on me for asking parents to involve themselves in the raising of their own children, that is the task of the government, and the media, and that homeless guy that sits outside the mall asking for nickles.
Absolutely! (Score:5, Insightful)
GTA and Vice City have excellent storylines and great voice acting to string together the amusing gameplay. Without the memorable characters or the hilarious radio talk shows the game loses much of its charm.
I couldn't agree more.
In a lot of ways, I think this fixation of game developers upon "mature" games is a mistake. For people not very familiar with GTA, it's easy to make the (incorrect) assumption that the game sells because of its adult content.
The truth is that GTA sells because it's a good game.
There's always going to be a market for good games of any genre, platform, maturity level, or whatever. That's the lesson game developers should be learning here.
Re:Making a good "M" rated game... (Score:2, Interesting)
This is why GTA dominates the mature market. It's a genuinely good game that has content unsuitable for children. The rest of the "mature" games are decidedly immature. Things like BMX XXX, DOA Xtreme Beach Volleyball, Postal 2, and Rockstar's own State of Emergency.
It's not the hooker-beating that makes GTA fun. Simpsons
Re:Making a good "M" rated game... (Score:1)
Exactly! I'm all in favour of using mature, even adult concepts in a video game, but the rating should not be the focus. If a company knows that such-and-such game is targeting mature players, they should really just make it the best game they can, THE
Mature? (Score:3, Insightful)
Since when has this been the definition of "mature"?
Re:Mature? (Score:2)
I don't know what's wrong with Simoniker (Score:1, Insightful)
Doesn't he understand that on /., you can put ANYTHING up there and people will relate it back to their pet issues? Explain that a new Mario game is coming out, and everyone will discuss whether Nintendo is dying... explain that there's a GTA lawsuit, and people will discuss the necessity of mature games for the industry. On ANY topic people will criticize Duke Nukem Fo
Picking posies (Score:2, Insightful)
Re:Picking posies (Score:3, Insightful)
I think anyone who is bent on buying M ra
Re:Picking posies (Score:1)
so whilst you are representatvie of you, i am representative of me..
and as my nan likes to say... "It takes all kinds to make a world"
Re:Picking posies (Score:1)
Re:Picking posies (Score:2, Insightful)
What I *do* want is an interesting story line, clever game play, cool graphics, or just a plain fun game. Currently I'm playing Crystal Chronicles with my partner, and I've spent weeks at a time playing RollerCoaster Tycoon; both are terrific non-M rated games that meet the above requirements. I wasn't a big Myst fan, but I know a lot of pe
They're important, but they never get it right (Score:5, Interesting)
Back when I was probably 12 or 13, I was really into anime. That's when they were still making new episodes of Tank Police, and 8-man and the like; back when Sci-Fi showed Saturday morning anime. I eventually caught on to Gundam, and loved the mechs, but was rather ambivalent about the characters. Later, I felt the same way about NGE - awesome mechs, but I just wanted that whiney little fuck of a main character to die.
Back then, during the 8-bit and 16-bit era of gaming, most main characters weren't really age-specific. Sure, it might say a character's young, but they never really looked or acted that way, so I never thought much about it.
Then came the PSX era. If it wasn't the first time that games were really stratified into age groups, it was the first time I noticed it.
I remember playing games like FF7 and WildARMs and Grandia and just being completely blown away by how flagrantly immature the main characters (and most of the games) were. Some games I never even managed to finish just because it became so annoying, and I was still in the target demographic back then (I was 16 when FF7 was released). And it's always struck me as odd that I can manage suspension of belief for magic and monsters, but the idea of the same fucktards who routinely screw up my order at Taco Bell saving the Earth is just too much for me to fathom.
Flash forward to today: I'm 23. I no longer play console RPGs for the same reasons I can't stomach shows like Gundam (or almost any anime, for that matter): I'm sick to fucking death of having the main character act like a whiney, angsty pre-teen. I'm tired of watching stupid, clumsy, dysfunctional characters being put in positions of respect because they're portrayed as "cool." I'm tired of watching ham-fisted interpretations of serious issues because the devs needed to dumb it down for their target (barely literate) audience.
So, at this point in my life, I only really enjoy two styles of games: mindless hack-and-slash (like Ninja Gaiden, ROTK), and non-story-driven games. Ideally, I'd like to play an intelligent game, but every stab I've seen at intelligence in a game winds up being some pretentious mess like Xenogears that takes itself far too seriously, and about has all the intellectual complexity of the first 5 minutes of Philosophy 101 as taught by a hung-over grad student.
The point I'm trying to make is that with the 'original' gaming audience aging, games with more mature themes (or at least less immature characters) are going to become more important. The problem is that to developers, mature means gore. And that's the problem with mature games; many players, myself included, just don't want to be insulted by the game we're playing, we're not looking to strangle someone to death with his own intestines.
Re:They're important, but they never get it right (Score:2)
That sounded sarcastic, and I guess it sorta is... but it's true, when you try to provide a sophisticated story and fail miserably, I have to put work into ignoring the awful (and usually unskippable) cinematics in order to enjoy the gameplay. If you took that energy you put into creating rendered (awful, unskippable) cutsc
Re:They're important, but they never get it right (Score:1)
Best storyline I've seen in a game... has to be Sanitarium. It's kind of old, but I think it has a great atmosphere, even if the only movement speed is "mold growth". So far the cinematics have also been pretty shiny (for the times, but not too shabby today), and they've actually got points. As an example, a half-remembered memory morphs into a person you just met. Pretty cool...
Actually, at the moment it's very strongly contending for my own personal "be
How Important are Entertaining Videogames? (Score:5, Informative)
Therefore, the Mature label is really an enticement for younger age groups. It's very obvious to me. Old gamers stay old gamers until the games aren't appealing anymore. But young gamers get drawn in "for the first time." Therefore, the "M" is attempting to keep it's customer base.
This unfortunately means we're in for a lot of artificially rated "M" games which could really be "E" if you removed the cursing or gratuitous violence. This has already taken over the movie industry where I see a PG-13 movie artificially rated R with gratuitous swearing.
Re:How Important are Entertaining Videogames? (Score:1)
I mean, alternatively, you could label all non-M games as "Child friendly", but that'll work to turn off the kids who write up the lists of what they want.
Re:How Important are Entertaining Videogames? (Score:2)
This is more a factor of MPAA's crusade against swearing than anything else. To paraphrase Kyle's mom from South Park The Movie: "Excessive violence is okay, as long as they don't use any naughty words." If in Finding Nemo a shark had eaten a fish, it would have jumped to PG or maybe PG-13. But just one 'fuck' would have sent it straight to R.
The main problem with comparing Movie R
Adult games are key (Score:2)
Re:Adult games are key (Score:1)
I see the future in gaming... (Score:3, Insightful)
I understand that some people want "mature" content in their video games. But make it optional. Call of Duty [callofduty.com] has the blood as an optional setting. Halo: Combat Evolved [bungie.org] does too, at least in the pc version, albeit disguised as "texture quality".
My suggestion is to have options like so in all video games, with a few exceptions, of course. Let the end user decide if he wants the gore. Cussing, naturally, isn't as easy to censor optionally, and I see no reason to have two different meshes for all female characters... one in the bikini, the other mesh with full-length dress, that's just nonsense.
Is "Mature" necessary to the video game industry? Yes and no. Yes in the sense that some gamers won't buy games unless they have "mature" content in them, but no in the sense that a game has to have "mature" content or it won't sell well.
Honestly (Score:2, Insightful)
You can hear worse out in the streets on a daily basis. The problem is not in video game ratings, or even the content.
True if there was a game that bordered on porn, then some warning is needed for parents who ar ein the dark of what their children are playing.
As a parent myself, I will not rely solely on a label. It is my responsability as a parent to monitor the activities of my child.
This includes being
Well they are best selling titles in some cases. (Score:2)
same goes for GTA for ps2
Half life and CS for the PC
Doom 3 for the PC and xbox and half life 2 are both M
Quality not (ESRB ratings) is what has been made those games succesful. Copy cat publishers have always tried to imitate quality games, forget about the quality and always end up with an inferior product. (streets of LA anyone?) their rating is due to their nature (they are games based on violent scenarios) NOT what made them succesful or not.
Mature Games is what the playstation on the map (Score:1)
Sure Nintendo had their big name franchise games, Mario, Zelda, Starfox, etc, but they refused to make any mature games and stayed towards marketing towards kids. Sony grabbed that audience that Nintendo abandoned and became king of the console market almost overnight.
Today we see the effects of Ninten
Re:Mature Games is what the playstation on the map (Score:1)
It should read:
Mature Games is what put the Playstation on the map.
5 Words (Score:1)