Epic Cracking Down On UT2K4 Cheaters Already 108
qasimodo writes "Gamespot.com is reporting that Epic has banned the first cheater from Unreal Tournament 2004. You can read the thread explaining this on the official Atari forums for the game. DrSin, one of Epic's programmers started the thread as a warning to fellow users, and so far everybody seems to be happy. I agree with that, we need to stop the cheaters before they ruin every game out there. But the question remains: How can they stop them completely? Surely, script kiddies will just stop and go somewhere else, but how about the guys who write all the tools? They won't stop so easily." Elsewhere, nerdb0t points to an ACM Queue editorial on the subject of cheating in online games, arguing: "Perhaps game developers don't realize they're enabling roving gangs of sociopaths who are effectively destroying the virtual world the developers have worked so hard to create."
Re:Good. (Score:1)
Re:Cause all the effort is on graphics (Score:2, Insightful)
I expect this to come around sooner rather than later, because the graphics arms race is reaching a point of diminishing returns. There's such a thing as "good enough", and "more complicated pixel sha
Re:Cause all the effort is on graphics (Score:2)
I beg to differ.
Think back to the 90s. Think back to the days before even Quake. Remember when ID made that announcement, "Quake will be to Doom as Doom was to Wolfenstein 3D"?
I didn't believe that, because I couldn't imagine at the time how anything could possibly look much more realistic
Re:Cause all the effort is on graphics (Score:1, Offtopic)
4) Selling for less that $50.
Re:Cause all the effort is on graphics (Score:2)
or pretty much any large online chain after a couple of months. No reason to pay $50 for a game.
Re:Cause all the effort is on graphics (Score:2, Funny)
Re:Cause all the effort is on graphics (Score:1, Insightful)
let them do it... (Score:5, Interesting)
I always wonder why they don't make two sets of servers, one with all kinds of cheats enabled, and a good set. The cheaters get to fight each other for best cheats, and the normal people enjoy a good clean game. Everyone wins.
It's good to see them enforcing their laws, but how could this new super-cool no cheating system fail so soon?
Re:let them do it... (Score:3, Interesting)
In any case I don't see that being a solution, the cheats that are refined on one set of servers could wreck havoc on the 'real' ones.
Re:let them do it... (Score:5, Informative)
Re:let them do it... (Score:5, Insightful)
Re:let them do it... (Score:5, Insightful)
I've played CTF-style games against an invulnerable flagger, and it's incredibly frustrating to watch a cheater enter your base, grab the flag and walk back to their side while ignoring concentrated fire from the defenders. Flaming quickly fills the chat space, and the cheater just sits back and taunts.
It's probably a better thrill. (Score:1, Interesting)
The whole bonus of cheating is knowing you're ruining someone else's good time.
A brutal problem. To kill it, or mostly so, the battle would probably have to be fought in the MS API's. Something like every physical user interaction carries a part of their SID to prove it, and for "program testing" software it would run with th
Re:It's probably a better thrill. (Score:3, Interesting)
99.9% of riches to rags stories involve people who didn't really have to work to earn their money.
Re:It's probably a better thrill. (Score:2, Insightful)
Diablo 2 did this (Score:5, Interesting)
The way I see it, anti-cheating measures work the same as bug spray on a camping trip. You can apply it as often as you like, but mosquitoes are everywhere and at some point you've gotta suck it up and realize that soaking yourself in it from head to toe won't keep you from being bitten.
Re:let them do it... (Score:2, Insightful)
In lama land no one hear you cheating (Score:5, Interesting)
During the ut2004 demo, on one server, a guy would come and stay HOURs just taking the raptor, and staying around his base, pushing players who spawned there and crashing it against them, killing them in the explosion. Then go back running to the raptor.
His team would lose everytime. After one week barely no one would go to this server anymore, because of him, which probably made him rejoice in the closet where he was playing from.
I could once neutralize him by going to the other team and taking the raptor to go the other base and destroy the raptors as soon as they appeared. That way he was forced to actually fight me in order to go back to his turf, but couldnt since he was really a terrible player. Which was probably the source of his behavior:
This kind of guys takes pleasure in a dreadfull and utterly ridiculous way because they are unable to take some in a simple playfull way like the others. Therefore the envy.
Other behaviors frequently met:
-killing teammates.
-killing hostages or destroying whatever important game goal.
-monopolizing important ressources for the team.
-standing in front of a door in a no teamdamage game, blocking the whole team.
-getting teamkilled on purpose then shouting "Team Killer!" and having a good player ban.
The worst case so far was a team of cheater, with aimbots, who invested a public server, went into the same team, and voted out every good players that would come to the game, in order to keep only newbies in the other team and frag them to death.
What was particularly pathetic was that by watching them play in spectate mode, they were again really lame players, barely able to move in other ways than in straight line. The game was et by the way. Even with aimbot, they were easily killable, so they actually banned good players!
This is the only way. (Score:5, Insightful)
Of course, someone can always come up with a better cheat or a new handle, but each time they are banned they will have to buy a new game to play again. That's an expensive mistake for the cheater. Making cheating economically prohibitive is the only way, as far as I can see.
Re:This is the only way. (Score:2, Interesting)
Re:This is the only way. (Score:2, Insightful)
random questions (Score:2)
Presumably it would be easier just to get an insider to leak the algorithm - any idea if this has happened?
Re:random questions (Score:2)
Yes, it would be. However, as the parent says, you don't look for valid keys, you look for assigned keys.
If there's 20 million possible valid keys, but you've only made 500,000 CDs, presumably you know what CD keys you've put on those 500,000 CDs. So those are the keys you accept. Somebody comes in with a key outside of those 500,000, and they're obviously using a keygen of some sort.
Re:This is the only way. (Score:3, Interesting)
Web of trust? (Score:5, Interesting)
At the moment, people who play online games 'seriously' tend to go to LANs or play in leagues - where cheaters are expelled. Could this trust concept not be extended with a web of trust? Vouch for your friend's setup as legit and then cryptographically sign it. To play in your web of trust, he needs to use that config. And if you suspect him of undetectable cheating anyway, you can revoke your signature. (Am I making sense?)
This scheme is decentralised, whereas the current anti-cheating schemes are presumably based on DRM-like centralised trust. Software-only DRM is sometimes said to be impossible to engineer. I'd rather play with cheaters than install Palladium/TC hardware though :/
Re:This is the only way. (Score:2, Interesting)
Re:This is the only way. (Score:4, Interesting)
Actually Halo PC actually uses this type of netcode. What the netcode does is require all client information to be sent to the server where it will then be double-checked before it is actually intiated in the game. This way if you were to send double packets (speed hack) or send bad video rendering infomation causing you to see a wireframe of the map (see through walls hack) the server would immediately recognize it and kick you from the server. The problem with this method is lag.
With all of the data being sent back and forth from the server (and god forbid its non-dedicated) games with more than 8 players in Halo PC are lag filled to the brim. Anti-cheat effective? Very. Gameplay effective? Hell no, especially with Halo PC's insane hardware problems.
Re:This is the only way. (Score:2)
Re:Are you insane? (Score:2)
Halo solves the 'untrustworthy client' issue... (Score:3, Interesting)
I think Halo PC solves this problem by making everything serverside. I have yet to see anyone cheat on Halo, and it makes me wonder why more game's don't do something like this.
Re:Halo solves the 'untrustworthy client' issue... (Score:3, Interesting)
if the server does all the work, then you can't run as many players off one server.
you're going to need more bandwidth.
latency and packet loss are going to make the game suck more (goes with the bandwidth increase)
it'd be interesting, and probably more cpu intensive, to have a game which varried it's trust of the clients, if it detected apaprently inconsistent client actions, or if the clients were behaving....
That way non/clever cheaters would get a better experience than obvious cheat
Re:Cheating a valid strategy (Score:4, Insightful)
Re:Cheating a valid strategy (Score:4, Informative)
I agree about spoiling the fun though.
Re:Cheating a valid strategy (Score:5, Funny)
Re:Cheating a valid strategy (Score:2)
Re:Cheating a valid strategy (Score:1)
Re:Cheating a valid strategy (Score:5, Insightful)
I suppose you'd be okay with a boxer bringing weapons and armor into the ring, as long as he had built them himself?
Engagements -- whether sporting or gaming -- have rules. They have rules so that everybody can compete on an even footing, know what they are up against, and most of all have fun. They do not have rules so that annoying little assholes who use aimbots can ruin everybody else's day by not following them.
If the rules of a particular server allow cheating, then by all means go for it. Knock yourself out and have a blast. If the rules do not allow cheating, do everybody a favor and don't cheat.
This is just common fucking sense, people.
Re:Cheating a valid strategy (Score:3, Insightful)
In fact, this is the fundamental basis of game theory: a situation with two or more participants and a limited (i.e. non-infinite) set of available actions, with all participants trying to achieve the best outcome for themselves. Cheating breaks the whole concept of the "game" apart.
I wonder if cheaters know this? My guess i
Re:Cheating a valid strategy (Score:2)
Those who want to cause grief to others and just ruin the game for their own amusement. I believe that most, from what I've personally witnessed, fall into this category.
It's a basic sociopath mentality... positive reinforcement through cruelty.
Re:Cheating a valid strategy (Score:4, Insightful)
You deserve a mod UP! (Score:1)
+1 insightful
We've had this same discussion here millions of times, and this is the first that I can recall ever hearing that theory. I agree 100%.
I spend 20-40 hours "saving the world/universe/girl" in a game and then, all of a sudden, I'm told that I'm just a regular, everyday looser. I can see how that could really affect some people's perception of "fairplay" in terms of multiplayer games. Especially something as competetive as Deathmatc
Re:Cheating a valid strategy (Score:2)
Rob
Re:Cheating a valid strategy (Score:2, Interesting)
Kinda like shoplifting to see how long you can get away before you get taken away by the police.
Re:Cheating a valid strategy (Score:3, Insightful)
As the consequences for getting caught shoplifting are far worse than those of getting caught cheating in a video game, this analogy isn't really valid.
Rob (Though I wouldn't exactly be shocked if some kleptomaniacs thought that way)
Dream (Score:5, Funny)
Re:Dream (Score:2, Insightful)
Re:Dream (Score:2, Informative)
Creating a cheat enabled server probably wouldn't solve anything, but how about servers that eliminate anonymity? Where you have to log in using some form of real world identification (like a credit card)? Everyone would be playing as themselves and not 'N00bSlAyEr_666' or whatever and I think that would drastically cut down on cheating.
Re:Dream (Score:5, Funny)
I have a dream, that one day, man will frag and snipe without hearing the crys of WALLHACK, OMG HAXOR!!!!
that one day right down in UT2K4 little Red boys and Red girls will be able to join hands with little Blue boys and Blue girls as sisters and brothers...I have a dream today!
Re:Dream (Score:3, Interesting)
The game was action quake2 and at that time, meaning pre counter strike, nobody would scream "camper!" because someone was actually sniping. Also because you just couldnt snipe without moving or die very soon.
No, camper were, and still are in my opinion, someone who would stay at a spawning point in deathmatch and just kill spawners. Taking their ammo from time to time to go on camping.
So this guy was a camper, a
Re:Dream (Score:2)
an idea I had.. (Score:5, Interesting)
Re:an idea I had.. (Score:2, Insightful)
Re:an idea I had.. (Score:2)
If you could make it so the player is actually still interacting with the game (so they're all "enhancements" of some sort) then you might have something there. I've seen games where you programmed a robot and set it off to fight - it was neat, but after a few runs you just wanted to go in there and bash
Re:an idea I had.. (Score:1)
You would either then have to create a stupidly simple "cheat-authoring" interface for the "I bo
Re:an idea I had.. (Score:2)
It would be very tricky to actually make this fun.
Devil's Advocate (Score:5, Insightful)
BUT
If you spent $50 on a computer game, only to have one of the major reasons you paid for it disabled by the manufacturer, wouldn't you be shouting bloody murder? Especially if they singled you out personally? I know I would be furious! Chances are, I would go down to the courthouse and file a claim in small claims court the next day.
Question is, is there a better way to handle this other than a permanent ban from the master server? (Someone mentioned a set of cheating servers. I think I would be OK if those were the only servers you had access to once you were banned/restricted)
Better yet, does the master server just work for browsing playable servers, and could you bypass it with clients like GameSpy, or is it more like how Half-Life used WON to check WonIDs?
Re:Devil's Advocate (Score:2)
eula! you're joking? (Score:2)
signing an agreement that indemnifies the software creator and even gives them rights OVER you based on the use of their software is totally fucking gay!
Re:Devil's Advocate (Score:1)
Re:Devil's Advocate (Score:5, Funny)
> courthouse and file a claim in small
> claims court the next day.
From your litigious tone, I'll guess you're American. In that case, you're likely bound by the EULA you almost certianly didn't read that almost certianly gives them the right to do this.
Have a good time at the court house.
Re:Devil's Advocate (Score:5, Informative)
Re:Devil's Advocate (Score:4, Informative)
However, reading on their forum, I did manage to get some great answers to some of my original questions. You are banned from the master server browser. Which means that you can use alternate means to connect to the game servers (GameSpy, IP given to you by a friend, etc). You are only banned from the Epic Master Server Browser which will inhibit your ability to connect, but not stop you altogether (so it isn't as damaging as we had been led to believe). As well, server operators have the choice of honoring the ban recommendations of the master server, but by default that is not enabled. If Epic did decide to defend against my small claims suit, they could easily argue that access to the master server is not critical to playing online, and is a service they provide with limitation. If I cheat, they can remove access because of my abuse of that service, without stopping my ability to play online. Heck, if I were a judge I would rule in their favor.
Re:Devil's Advocate (Score:2)
Re:Devil's Advocate (Score:2)
Re:Devil's Advocate (Score:2)
Its more like WON.
The Master server contains a list of all banned CD-keys (or banned IPs and subnets - yes, they can do that), in addition to being a server browser. All servers have the option to (set by the server admin) check with the master server to verify players CD keys.
So basically you're fucked until you can buy
Re:Devil's Advocate (Score:2)
Re:Devil's Advocate (Score:1)
And maybe they WILL fight for the case in a small court. If some random cheater is banned from a server, and then
We need identification (Score:2)
Optional ofcourse, ie not much use for FFA games, but for clan games it would quickly be a requirement if it was easy to use.
Re:Not rhetorical questions... (Score:2)
Then you say:
the rush from winning- that's addictive.
I think you answered your own question.
That's probably only the case with the script kiddies, though. The people who write cheats probably get more satisfaction out of seeing how well their cheats work, as I said in my other post in this thread.
Rob
not guilty! (Score:1)
Zazu (Score:1)
The obvious solution (Score:1)
ALL NETWORK TRAFFIC MUST BE DIRECTED TO VMWARE
Players must subscribe to a dynamic DNS name pointing to the PC in gameplay
The most entertaining part of that thread..... (Score:1)
I say supposed, because that post could very well be someone making a joke.
Re:The most entertaining part of that thread..... (Score:2, Insightful)
I think it fitting that the number one master hacker in
A quick personnal note. (Score:2)
CD key theft is a crime against a UT2004 customer.
I'm going to buy this game next week, and while i would be extremely pissed that someone would use my key, that would NOT BE A CRIME against me.
It would be an ANNOYANCE, which i would hope, atari's support service would deal with.
Thank you for not overreacting over such unimportant matters, you're just adding to the already spoiled legal atmosphere.
Re:A quick personnal note. (Score:2, Insightful)
Dat's a crime. It might not seem like a big crime, but I think once you got done screaming at forums about how you have to go plunk down another $50 to play again, you might disagree.
OT: Not a troll, but UT2004 Goatse Sighting (Score:1, Funny)
I know this is off topic, but its funny anyhow... I saw a screenie from UT2004 where this portion of a map (don't know which one) looks just like goatse...
http://www.imageshack.us/img1/5365/goatseUT04.jpg [imageshack.us]
I swear this is not a goatse image, just a map that looks like goatse...
how to stop cheaters (Score:2)
Everyone should realize... (Score:1, Informative)
Nice concept, but ... (Score:3, Interesting)
While I love the game (and will probably buy it when I get a chance to get to a store), it doesn't fill me with confidence about the anti cheat protection in the final product.