Game Wars 2 - Battle for the Living Room 244
securitas writes "The New York Times' John Markoff writes about the fight to own the living room in the next-generation game console wars, with a digital divergence predicted instead of the much-hyped convergence. With games historically being a driving force in consumer PC growth, Intel is pushing PC-based systems as the dominant platform while the videogames industry is looking to the next generation of consoles as media hubs. Sony, Nintendo and IBM are firmly in the console camp. Microsoft has one foot in each of the PC and console camps, cooperating with Intel on the PC front while looking to IBM for the next Xbox. Meanwhile, Apple is taking its own tack, buoyed by the phenomenally successful iPod. Steve Jobs has been highly critical of iPod clones with video and gaming features, and some are looking to Apple for the next home entertainment revolution. Markoff also talks to WildTangent's founder Alex St. John, who predicts the PC makers and Intel have a losing strategy."
Game over. (Score:5, Insightful)
Convenience only goes so far. Specific content that exploits the medium is what drives an entertainment device into mass consciousness.
Film technology spawned the art of film, TV spawned the art of television, consoles and computers spawned the art of video games.
What can any of these new devices offer us in terms of cultural identity? Not much [pointlesswasteoftime.com].
Re:Game over. (Score:3, Insightful)
Then how come all the "content" Internet startups tanked? The survivors are useful service and infrastructure companies.
Remember "contentville.com"? The domain is for sale.
Re:Game over. (Score:2)
Seems you've answered your own question already.
Comment removed (Score:4, Insightful)
Re:Game over. (Score:2)
Re:Article is biased (Score:5, Insightful)
He certainly did not say that people will stop playing games -- he's saying people will stop buying new consoles because the coming generation of consoles has so little to offer over the current generation. Sure, a few mindless boobs will continue to shell out $500/year to play the latest, greatest console games, but that number will shrink rapidly as the core market that has sustained the industry for 20 years ages and the budget-limited portion of the market catches in. As a result, their margins will thin and as a result their research budget will thin, leading to an even smaller advance for the next generation console, creating a downward spiral of ROI.
If you don't believe that this is at the very least a worry of the 3 current contestants in the battle for the living room, then explain why all three outsourced both their core processor and their graphics processor to the same two companies (IBM and ATI). Once IBM and ATI got the first console contracts, they could offer better deals to the remaining two. If either of the remaining two thought there was a lot of growth left, they would have invested heavily in R&D to come out ahead with a superior product to win market share. They both went with the cheaper alternative, though, which would lead a logical person to the conclusion that the console manufacturers, or at least the second two, already see their industry as one of diminishing returns rather than growth.
more horsepower != only graphical improvements (Score:5, Insightful)
More horsepower is required to expand gaming. Adding horsepower for the next few upgrade generations will allow developers to increase the gamespace.
Consider interactivity: making the environment something you can break, manipulate, or build. How many items in the average 3d game scene are interactive? maybe 1%? walls aren't, windows aren't, 90% of doors aren't. You're lucky if one of the chairs is.
Right now machines aren't capable of tracking many interactive objects and maintaining the graphics that everyone seems to think are 'good enough'. Half-life2 is going to try, but thumb through the specs they've passed out to would-be licensees and mod makers: there are hard (and relatively low) limits on numbers of interactive objects. Slower systems severely limit the number of interactive objects one can use before the engine bogs down.
This is not to slam Valve, they are at the cutting edge of interactive environments, but rather to show how the cutting edge is still pretty limited.
Then there's AI.
Right now AI are most often straight scripts with
The fact that (nearly) everyone is still using a hacked A* algorithm to get a computer opponent where he needs to be is telling enough by itself. Algorithms more complicated than A* need more processor time. Heck, more processor time for pathing can yield improvements even without changing the algorithms. If you ever played Baldur's Gate, you'll remember that people complaining about pathing could edit their config files to 'up' the number of nodes used to calculate paths. The faster your machine, the more nodes you could add, the better the path-finding.
Even today this problem persists. Much moreso since the problem is now 3 dimensional, rather than 2 dimensional. This problem is at its worst in games with large numbers of units and dynamic maps (RTS games with their placeable buildings). To go back to a Bioware example - their Neverwinter engine doesn't even have a true Z-axis as far as its pathing is concerned. Their engine cannot model a footbridge that a model can walk across and under. They made a good number of concessions to make their game as interactive as possible, and run well.
Then there's lighting.
With as many textures as we have precalculated (lightmaps, bumpmaps, reflection maps) things like truly dynamic lighting are still out of reach. Games like Doom3 and Splinter Cell attempt to mask this by making their scenes predominantly dark and showing off how great dynamic lighting looks with a handful of light sources.
Yet they both limit the number of light sources and also the number of models you'll see on-screen at one time, so the horsepower needed to calculate those few dynamic lights isn't bogging down the machine when the action happens.
Then there's my favorite issue: overdraw.
When's the last time you played a 3d game that modeled, say, an office building that ended up looking like any office building you've ever been inside? I'm betting never. If you had, it'd have been in a 'portal' style-engine, in which case that game will never render the open spaces of the office park
Level designers work within the constraints of the engines. Modern bsp-derived engines overdraw polygons so much that you never see an actual downtown street with buildings you can enter without a load time.
Why isn't there a broad thoroughfare in an Everquest town? Why are the hallways in a counterstrike map so twisty? Why haven't you seen a large office building where you could enter each room?
It isn't for gameplay - though designers do a great
Freedom (Score:4, Insightful)
Re:Freedom (Score:5, Funny)
Pass the cheetos, will ya? And where's the Mountain Dew?
Re:Freedom (Score:2)
Re:Freedom (Score:5, Insightful)
Also, there are cases where freedom is a negative. In the PC world freedom gives developers the ability to push out games with mucho bugs/little playtesting for balance, then patch it later. Also cheating is much more prevalent on the PC.
On the other hand the less free Xbox has neither of these problems, because you have to be using an unmodded Xbox and title to play online and developers don't have a chance to patch a botched release. These are freedoms that have been removed on the Xbox, but are definite plusses in the minds of some.
Comment removed (Score:5, Interesting)
Re:Freedom (Score:2)
But your friends are shelling out serious money, billions of dollars, for content and technology, whether it be for their PC, console, or STB. Development of both hardware and software moves in their direction.
Re:Freedom (Score:2)
A-bloody-men, brother! The whole idea of DRM leading to TCPA and a machine that won't let me tell it what to do being an end result of the whole misguided "digital convergence" mantra makes my blood boil. Wanna make copy-protected CDs?
Re:Freedom (Score:2)
Re:Freedom (Score:5, Insightful)
You think the general public cares about freedom? How 1998 of you
The console that wins will be the console with the best games. People buy a console to play a game - you bought your NES to play Mario, Gameboy to play Tetris on the bus, PS2 to play GTA3, etc. The general public could give a crap about openness or freedom on their console.
Jon/Slothy
(Game Programmer)
Re:Freedom (Score:2)
Usually, yes. But a lot people buy consoles because they want to play games in general, not to play a particular game. I get a lot of people coming in and asking which console is the best, which has better graphics, and this and that, and what I often struggle to explain to them is that what they need to do is go to the walls, browse through the games, read through the magazines, and make lists of games they want to play. Once they have them, figure out which system has
Apple's already been there (Score:5, Informative)
Re:Apple's already been there (Score:3, Insightful)
That was a long time ago, and there was almost no momentum or reason for people to want one.
Now that TiVo has should the masses what can be, and made TV more then it was, people are getting interested in a central home media center.
If the largest technical companies in the world are looking at it, Apple would be foolhardy not to reconsider it.
Re:Apple's already been there (Score:3, Insightful)
But what really is there to add to the console market? Expandability? Tried and failed (see N64) people don't like having to pay to keep their consoles current. Hard drives and mice? PS2 and Xbox. Portability? Gameboy owns all. The only thing app
Re:Apple's already been there (Score:2)
Re:Apple's already been there (Score:2)
Did you post that with some speech recog? Or are you a bizzarro speller?
Re:Apple's already been there (Score:2)
Re:Apple's already been there (Score:2, Insightful)
Like anything with a video screen is an iPod clone. GMAMFB.
Re:Apple's already been there (Score:2)
Multimedia Center Already Here (Score:5, Insightful)
People keep claiming the next big console revolution will be a PC killer, but they keep being wrong. I have an X Box and it's great for sports games with your buddies, or for playing when I can't get my husband off the comp, but games like Battlefield, UT 2004, CS and upcoming titles like Doom3 and HL2 require a keyboard, mouse, a desk to prop it all on, and mad processing. Also, I plan to keep investing in monitors over buying an HDTV. I just don't care about the TV in my household. The computer is my entertainment of choice.
The PC already is a multimedia center...
Re:Multimedia Center Already Here (Score:4, Insightful)
Half of the fun is playing on the net with your friends. While that is (slowly) coming to consoles, it still isn't quite like on PCs. Consoles need to catch up there. It's just too hard sometimes to play a four player game on a small TV. The net is too essential to multiplayer to be ignored.
Re:Multimedia Center Already Here (Score:2, Funny)
But having your friends sitting in your living room while playing, is like the other three quarters.
I'm a convert- click my link to find out why.
Re:Multimedia Center Already Here (Score:2)
Sure, it's stupid, but isn't everything that's truly fun?
Re:Local Area Network (Score:2)
Gotta agree on the controllers...There just isn't anything I've ever found that has good analog sticks. That's important, dammit. My old MS Sidewinder pad would be great if it wasn't for the terrible directional pad, which is analog, but without the stick. And...I don't like the PS2 controller either. Bleh.
maybe (Score:2)
How will that be different then a console?
Right now you can get a console, with HD, keyboard and mouse. How will that be different then a PC?
Most people don't like to fiddle with there machine that runs the applications they want, no more then anybody wants to fiddle with the tuner on there TV...or have to change the chanell with pliers
Re:Multimedia Center Already Here (Score:2)
Re:Multimedia Center Already Here (Score:2)
That's such a bunch of crap that any game does/should require a keyboard. It's poor game development to require a device that is not, has not, nor will ever be designed around anything other than typing.
Playstation is Sony's most successful product today, surpassing the walkman. PC gaming is a sad state, there's been nothing original since Wolfenstein 3D, Sim City, and Little C
Re:Multimedia Center Already Here (Score:2, Insightful)
The keyboard is a 100+ button device that works quite well for games, and has for decades. The mouse/trackball is a very variable thing, but is one most people find more precise simply because they have used it more and for tasks that have to be precise.
Playstation is Sony's most successful product today
Re:Multimedia Center Already Here (Score:3, Insightful)
Re:Multimedia Center Already Here (Score:2)
The technologically challenged masses are the people who are buying things. They are the consumers. They are the market.
They are the majority.
D'uh.
WildTangent == spyware. (Score:5, Informative)
Avoid anything from WildTangent.
Re:WildTangent == spyware. (Score:3, Informative)
THIS DOCUMENT IS NOT A CONTRACT, LICENSE AGREEMENT OR LEGALLY BINDING
IN ANY WAY.
Hello, this is an open letter from Alex St. John, CEO of WildTangent
Inc. This file is for the benefit of folks out there who may have
missed the WildTangent privacy statement when they installed our
product, and later discovered that our Web Driver updates itself
automatically. If you are worried about what kind of information our
product is collect
G5 (Score:2, Insightful)
Plus, most new games are coming out for the Mac platform when they come out for PC (like UT 2004). Now, people shiver in righteous ph34r when I lug my G5 to LAN parties.
Re:G5 (Score:2)
Re:G5 (Score:2)
Nobody agrees about any of the benchmarks, so Google 'em yourself.
And the guy with the Mac gets to laugh at everyone with driver problems
Quake 3 is out of date (Score:2)
The deciding factor... (Score:2, Funny)
No no no... (Score:2)
Consoles will never win because of 2 things (Score:5, Insightful)
They have always had copy restrictions for games (like the PC) but now they come with restrictions against fair use of the media that they play, too. They have far more powerful restrictions than PCs do.
2) Lack of modding abilities.
Console games can't be modded. There'd never be any Counterstrike or Capture the Flag if the consoles had exclusive domain over games. Even now, users cannot mod console games that have identical releases on PCs which are modded (see: Morrowind, NWN).
If DRM conquers the PC market, however, consoles may rise up and totally own all their base in gaming and media.
Console games outsell PC games 5 to 1. Idiot. (Score:3, Interesting)
The fanatical DRM is the reason that all the 3rd party developers are in this business. Without the DRM, the piracy that plagues the PC industry (and keeps it down to this ratio, BTW) would drive everyone out to other more profitable software ventures.
Re:Console games outsell PC games 5 to 1. Idiot. (Score:2)
In 2003, the total retail revenue for console games, hardware, and accessories in the US was $10 billion.
In 2003, the total retail revenue for PC games in the US was $1.2 billion.
Notice that the figure for consoles includes hardware and accessories. So considering that the hardware probably had an average unit price of about $250, and a given console might have m
Computers will never win because of 2 things (Score:5, Interesting)
1. Ease of use
a) With consoles all you do is plug it into the tv and power outlet, pop in the game, and you get entertainment.
b) With the PC, you have to plug a bunch of peripherals, login to the OS, install drivers, install the game, install patches, and if this was a perfect world (assuming you also bought the perfect pricey hardware) - you get entertainment. More so than not- you get frustration, even for people intimately familiar with the machine.
oh yeah joe sixpack doesn't mod games let alone know how to installed fan made mods
2. Price
a)A decent PC that plays the latest PC games decently will run around $1000 - $1800 (depending on what is considered decent) (a PC used for just word processing will run about $200).
b)A decent console that plays the latest decent console games will run from $99 - $179.
One more thing while some PCs can now plug into TVs, they still don't consistently look good on Tv's like consoles do....
Based on what the market is saying, consoles are already beating the crap out of the pc for games for the reasons I mentioned above...
Re:Computers will never win because of 2 things (Score:2)
Re:Computers will never win because of 2 things (Score:2)
You're also still overlooking the high initial monetary investment - not to mention the high cost of time with pirating for an individual (the time it takes to make contacts to get access to nice servers - not includin
Re:Consoles will never win because of 2 things (Score:2)
This is fascinatingly wrong. The ability is there, but game developers don't take advantage of it. Morrowind could be modded, if the developers had enabled Live support and provided a way to upload your mod to your XBox. Sony itself has stated that the HDD will open the PS2 up to the mod community - a vague and cryptic message, but I think it's interesting to think about the potential. Perhaps they plan on releasing editing tools and APIs for their games (SOCOM 2 for example)
Re:Consoles will never win because of 2 things (Score:3, Interesting)
The existence of tons of mods for PC games is proof that modding is extremely popular and is a highly desired part of gaming.
The thing that makes DRM a major issue is that PC users do a lot of fair use stuff (as well as piracy) with their videos and music. This is utterly impossible on a console. This is important because console makers are trying to own the living room via convergence, and
The (lack of) need for fair use backups (Score:3, Interesting)
Most game publishers will swiftly replaced a damaged game CD/DVD, so long as you mail the disc to them, and pay $5-10.
My copy of SSX Tricky was replaced that way. Disc got scratched, sent in the game, and they gave me a new copy: case, instructions, and all.
Making backup copies of games and such was definitely important back in the old days, when we kept games on rather fragile floppy
Re:The (lack of) need for fair use backups (Score:2)
Making backup copies of games and such was definitely important back in the old days, when we kept games on rather fragile floppy discs, and the companies that sold the games to us weren't exactly big-money companies with such nice replacement policies. Today, that's not the case.
I'm sorry, but maybe I like to pull out old games much more often than you do. How many
Re:The (lack of) need for fair use backups (Score:2)
A blank DVD costs about $1 in quantity, $1.50 on sale, or $2.00 not on sale, with a jewelcase, for a reputable brand.
How does this cost more than $5-10 plus postage? You have to send in the disc, so it's going to cost you at least another buck for media mail, and you're going to need a mailer so the disc doesn't become shrapnel in the mail.
Your assertions are incorrect.
Apple tried this before with disastrous results (Score:4, Interesting)
Apple tried a set-top / gaming console box in 1996 with the "Pippin", which was going to be manufactured by Bandai and run a version of the Mac OS related to System 7. It was going to run a PowerPC 603 (not 603e) because they were cheap, and be a WebTV-style device and, mostly, a gaming console, and of course since everyone knew gaming and computing and multimedia was all converging, it would be the center of as-yet-uninvented miraculous new killer apps. (Sound familiar?)
Mostly it was a disaster because Apple didn't court any of the right game developers except for Bungie (this was before Halo), and the PlayStation with its hardware 3D graphics support just blew it away when it was introduced in Japan at about the same time as the Pippin announcement to the developers. The Pippin was stillborn.
I don't know who are the "some" people mentioned in the headline who look at Apple to compete with the behemoth forces of the console manufacturers, but if some ill-advised group at Apple is looking to compete in this space, I would expect the same hamhanded approach that Apple has always had with gaming.
Re:Apple tried this before with disastrous results (Score:2)
Apple played the whole thing very smart, they just altered a version of Mac OS 7.5.5 to work on a read-only disc. The basic problem was for the things they were pushing, there needed to be some sort of storage, and they tried too hard to tie it with the development
As for me (Score:3, Funny)
I just KNOW it will have Duke Nuk'em Forever bundled.
(it's a joke. laugh)
WildTangent? (Score:4, Informative)
i like my pc based games (Score:3, Insightful)
The BIG gamers are still on pc's.
Re:i like my pc based games (Score:2)
I agree... but that's about it, isn't it?
The consoles have 2 achilles' heels in regards to superior controller hardware: RTS and FPS. Every other kind of game is superior with something like a console controller: racing, action, platform, flying, adventure... all of 'em.
So while I agree with you in your particular point regarding RTS games, how long do you think it'll take the console makers to come up with something that works
PCs and Consoles are two different markets (Score:5, Interesting)
PCs will most likely continue to dominate the online arena, as well as the cutting edge in terms of graphics. Consoles still excel at what they've always excelled in: sports games, multiplayer on a local scale, and ease of use.
It's much easier for parents to buy their children a $100 Gamecube where every game is guareenteed to work without compatibility hassles, where as enthusiasts have no problem shelling out $400 on a video card and dealing with driver issues for when Half-Life 2 comes outs.
There just completely different worlds, quite frankly, I don't want a console that's a media center, I want a console that just plays games.
Re:PCs and Consoles are two different markets (Score:2)
One thing people seem to overlook a lot is simply that the PC is losing its advantages.
For instance, HDTVs, particularly plasma, provide for a better picture than many monitors, and are capable of very high resolution.
Additionally, while the PC market currently claims dominance in
Comment removed (Score:4, Interesting)
Re:PC as TV (Score:2)
Heck, i've used XP for 2 years now, and I can still count the number of blue/black screens i've seen on one hand.
To the original poster: Frankly, you shouldn't be blaming anyone but yourself if you're not competent enough to get Windows running fairly stable and virus-free. It's not all that hard if you can get past the irrational bias.
Gotta plug Apple somehow.. (Score:2, Insightful)
Wait, this is a story on the Battle for the Living Room, right? Apple isn't "taking their own tack" in this. They're not even involved! their sole product besides the PC is a piece of portable audio hardware, otherwise known as a walkman, generically speaking. How you can make the jump from walkman to BATTLE FOR THE LIVING ROOM is not only ridiculous, it's absolutely absurd. Ok, people are looking to supposively looking
Re:Gotta plug Apple somehow.. (Score:2)
Indeed, Apple doesn't make any products for the "living room".
A stationary iPod, or an iPod base station that acts as a home stereo, might fill that niche. But that idea really works only if you have a home network, since the thing needs a network connection to the outside world, and nobody is going to buy a DSL line for their stereo.
Personal Video Player - Who Needs 'Em? (Score:4, Insightful)
I love music, and listen to it all the time, from home, in the car, and at work. I like movies too, but I find rewatching a good much far less enjoyable than listening to a good album. For that, iPods rule.
Overall, I find less time to watch movies than listen to music. I would hardly ever find myself stuck somewhere, wanting to watch a movie on a PVP. I don't go to Grandma's house anymore, and I am not a kid stuck in the back see on the way to the Grand Canyon.
The battle... (Score:3, Interesting)
Re: (Score:2)
Why the continued iPod myth? (Score:5, Insightful)
Why has it become such a common conception that any harddrive based mp3 player is an iPod knockoff? Last time I checked Rio "invented" the mp3 player (Oct 1998, 32MB PMP300), and Creative "invented" the harddrive subcategory (Aug 2000, 6GB NOMAD Jukebox). It took over a year after Creative, and 3 years after MP3 players first appeared for Apple to enter the game with the original iPod (Oct 2001, 5GB iPod). By that time Creative was already releasing second generation harddrive players with twice capacity as Apple's best ipod at almost the same price.
So obviously iPod had nothing to do with creating the harddrive player. Maybe everyone is copying the iPod look? A general examination of the market doesn't seem to agree with this. iPod has a unique style of smooth curves and controls that blend into the unit. It's coloration and texture make it look almost ceramic from a distance. Compare that with just about every other player on the market: Rubberized edges and buttons, contrasting colors like sharp blues and reds stripping plastic silver. Where as the iPod look is like a bar of Ivory soap, the rest of the market is flooded with devices that look like tiny boom boxes. The only device that seems to come close to iPods smooth colors is the original Nomad Jukebox [nomadworld.com], the very product the iPod was copying (even then the Nomad retains more of the mainstream consumer electronics feel with its metallic silver highlights). Even the iPod look and feel is basically confined to the Apple court. The navigation system, an evolution of Sony's jogdial thumb navigation, is patented, and the placement of controls below and screen above is nothing new (the granddaddy of all MP3 players used that arrangement). Everything about the iPod screams different (a good reason for its success).
The logic that just because the iPod has market dominance now means that all products that meet the same need are clones is silly. If that kind of crazy logic where true then every desktop OS would be a "clone" of Microsoft Windows, even Mac OS X.
Re:Why the continued iPod myth? (Score:2)
Incorrect. (Score:2)
Re:Why the continued iPod myth? (Score:2)
Like many things with Apple, they didn't invent the technologies, and they weren't the first ones to sell it. But they are known for it. Apple made it a brand by its ease of use and combination of features. Remember Ford didn't invent the automobile, and many companies made cars before Ford, but why is he associated with it?
The lo
Incorrect, MPMan was first (Score:2)
Well, you should have checked more accurately... The Eiger Labs MPMan [fortunecity.com] was the first portable MP3 player.
I don't have a clue who made the first hard-drive based MP3 player because until Apple came out with the iPod, hard drive players were massive barely-portable beasties.
Re:Why the continued iPod myth? (Score:2)
And three times the size. And they looked stupid. And they used USB1.1. Let's face it, you may be a geek and not mind waiting hours for your music to download to a big, clunky, ugly-looking player, but for a lot of people (myself included), that just doesn't hack. The iPod is the size of a deck of cards, used firewire for almost instant transfer, and it just lo
John Markoff? Gaming? What? (Score:2, Flamebait)
And why is JOHN MARKOFF writing an article on gaming? Go back to your flaming hackers stories.
Why do the consoles have to do EVERYTHING? (Score:2, Interesting)
Re:Why do the consoles have to do EVERYTHING? (Score:3, Informative)
That '$40 remote' the Xbox uses to play DVD's is actually only $30. And yes, an Xbox arguably does have more functionality than your DVD player- because it DOES play games too.
On one hand, you want to bust on the Xbox for charging for the ability to play DVD's. Then you say that a device that plays games AND movies isn't a great idea. Well- then don't buy the DVD adapter! It's an option. It costs money because it gives people the c
Re:Why do the consoles have to do EVERYTHING? (Score:2)
I understand that buying the DVD adapter is an option. But if I buy an XBOX, I already paid for a device that has the functionality built-in, meaning I (probably) paid more for the device simply because it has that built-in functionality. Show me a $90 XBOX without DVD playback option, then you can say it's a true option. It seems like I should have made my point more clear.
Re:Why do the consoles have to do EVERYTHING? (Score:3, Interesting)
So, if Microsoft threw in the DVD playback capability in every Xbox, they would be paying out to the DVD consortium for a lot of licenses that are never used.
relevation (Score:3, Interesting)
Markoff also talks to WildTangent's founder Alex St. John, who predicts the PC makers and Intel have a losing strategy.
Most people don't want (or need) the flexibility of a true computer; they want a media suite, and office suite, and games.
The console people are always complaining about too much PC hardware. Well, everybody has different needs, so you can't suffice with one cookie cutter. Instead, have maybe four or five cookie cutters (standard, economy, deluxe, media, etc...), with a small amount of modularity (just like consoles...).
Software comes preloaded, and can be bought and is updated AOL-style (you sign off, it updates to a new patchlevel). Data is stored on some kind of USB memory drive or remotely. A consequence of these is if your machine breaks at the hardware level, you can trade it for a new one (maybe exaggerating there).
Of course not just anybody can develop for these machines: you'll need to license an SDK. Applications are written in some kind of Java/.NET-kind of environment, so software can be box brand-independent, and only first parties need (or maybe can...) to write an architecture-native VM. Architecture will most likely not be a marketing issue (they may all be different).
Oh, did I mention that the boxes are all locked down, laced with DRM, TCPA, DMCA, and any other good acronyms I missed. Software will automatically try to determine if you're trying to do something illegal/illicit (like scanning money, viewing kiddie pr0n, etc...). They might have a backdoor to make it easier for law enforcement to collect evidence.
And this has degenerated into a tinfoil bonanza.
A race to the finish? (Score:4, Insightful)
Console Advantages:
Already based in the living room.
True Plug and Play (negligable installation + setup time, for both hardware and software).
Generally better hardware design.
Generally cheaper costs.
Console Disadvantages:
Usually uses propietry hardware/software.
Lack of standards and customizability (e.g. PS2 hardware would not work with GC hardware).
Generally more troublesome to develop for consoles.
PC Advantages:
Greater customizability.
Better storage options.
Generally more advanced hardware (at a cost).
Ease of development.
Better standards.
Greater compatability.
Technically feasible at present.
PC Disadvantages:
Troublesome and expensive to setup.
Non-negligable startup time.
Public perception.
(if I missed out any points, please add)
The key problem with PC is with it's setup and startup, else PCs would win the race hands down (but then, those are the key advantages of consoles to begin with).
Re:A race to the finish? (Score:2)
PC Advantages: Better standards.
Err. Wrong. What if I want to play my Windows game on an Apple? On Linux? It only seems like there are greater standards because Wintel dominates completely. It's easy to have "standards" when you have only one player -- but then, everyone loses.
Generally more troublesome to develop for consoles.
Maybe getting the kits and licenses, yeah. But it's easier to
Re:A race to the finish? (Score:2)
Pirating games - Actual quote from a customer of mine at EB: 'Oh, I don't buy PC games, I have a friend who downloads them.' (Really fucker? So why in god's name should I tell you anything about it?)
Modding games (this may fall under your point of 'ease of development')
PC Disadvantages:
Platform Incompatibility ('Where's your Mac games section?' 'It's over there where it says "Blizzard"' - computers vs. consoles, not windows vs. consoles)
Driver hell - When customers say they have a problem w
PC's are such a pain in the ass for games (Score:5, Insightful)
And it has ALWAYS been this way. I remember using debug to free up more EMS memory so Falcon 3.0 would run faster on my 386 sx 20 with 2 megs of RAM. I remember spending hours tweaking autoexec/config.sys to get the most conventional memory possible (i think 622 was about as high as I got)
So then enter Windows - yay its so much better - no its not - I have YET to run my legally purchased copy of Neverwinter Nights on PC without it crashing, I didn't return it out of support for a canadian software development company. And in the end I've nearly given up on gaming and I can't beleive that I'm alone. I see the hoops I have to jump through just to get a game to work on a PC - how many people really have the know how or the time to do this? Not many - will the PC die as a gaming platform - probably not but it will never go mainstream unless there are some serious changes that occur in usability. I long for the day I can put a disc in and load up a game without having to download a patch - without having to update my graphics card/soundcard/chipset drivers. Oh wait its called a Console.
Re:PC's are such a pain in the ass for games (Score:4, Interesting)
Get a good system and you won't have any problems. The only problems I've had are...well, the equivalents of trying to play GCN or SNES games on an N64, I suppose.
Re:PC's are such a pain in the ass for games (Score:2)
How much does a "good system" cost? How much does a console cost?
Of course, until consoles get decent keyboard/mouse support the gameplay will always be different.
Re:PC's are such a pain in the ass for games (Score:2)
Granted, getting everything that cheap did involve using some older parts, but I did buy a pre-assembled computer here. It just lacked any kind of storage, since I had plenty of CD / hard drives lying around. Add the price of those in...these things are old, wouldn't cost much. The $550
Re:PC's are such a pain in the ass for games (Score:2)
From PriceWatch:
Radeon 9800 Pro 256 - $300
GeForce FX 5900 256 - $300
CPU/MoBo combo, Athlon XP 3200 - $225
CPU/MoBo, P4 3.4 - $440
Plus sound card (Audigy2 is $60), case ($80), RAM (512 - $80).
So far, $800. Versus a $300 console (launch price).
PC games seem to be $10-$20 cheaper than console.
Re:PC's are such a pain in the ass for games (Score:2)
Re:PC's are such a pain in the ass for games (Score:2)
Of course, I am not saying that all machines should be identical. I am saying that there should be specifications that all hardware must support. The last video standard
Nintendo? (Score:5, Insightful)
Piracy... on demand... or bust. (Score:2, Interesting)
I get the feeling (Score:2)
[/tin foil hat theory]
Wow is this guy way off. How did he get a job? (Score:2, Insightful)
No sir, I don't like consoles. (Score:3, Insightful)
And so it gets me a little upset when some pundent starts go on about how PC games are doomed and consoles will eventually take over. Smacks of the "Apple is dying!" nonsence we have been hearing for how many years now?
PC games, while they can be as simple and mindless as a generic FPS, also can be mindnumbingly complicated as the latest Simulation or RTS type game. I personally would give up video gaming if I was forced to try and play a RTS on a console. The video mode for one would be totally unacceptable, trying to play with a standard console controler vs a keyboard and mouse would also be an excersise in futility, and finally while MP is finally coming to consoles it has no where near the polish or community that you have with the PC.
One of the main complaints I hear from the console camp about PC games is often how PC games don't work right. How sometimes it takes a patch and some tweaking to get PC games to work vs the console where it works right out of the box every time. And it's a valid complaint but a double edged sword as I see it. Traditionally console games are sold as is. If there is a bug or balance issue you pretty much have to live with it as there is no real update system in place. However with a PC games, patches are common. Not only to fix bugs but to often time add new features and fix balance issues.
Basicly I see consoles as a type of gaming system for those who don't really know enough about computers to understand how to make one a true gaming system, and there is nothing wrong with that. I've done enough troubleshooting on common issues to know that some people should just get a console and use it rather than trying to figure out how to setup their box such that it will run the dozen (or more) games that they wish to play. But for some of us, and we are not all that small, computer games are what we want and play.
We had convergence in the early 80's (Score:2)
Re:PCfication (Score:2)
Re:PCfication (Score:2)
Your VCR/VCD/DVD player that played the respective media
The only one of those I had before a PC version was the VCR, I don't think I'd a VCR hooked up to my PC. But for VCD and DVD, I only had the PC version. A few reasons, I have a better sound system on my computer than on my TV (ok this is old examples, I've since bought a component stereo and a 56" HDTV), my 19" (viewable) monitor looks nicer than my 27" TV (old TV heh), more control