History Of Video Game Music Explored 109
Thanks to GameSpot for its feature discussing the history of video game music as an artform, as they point out: "Once an afterthought in terms of game design and overall pop-culture consciousness, video game music is now a legitimate industry of its own." The feature goes on to chart game sound from 1972's Pong ("The sonar-blip sound that's generated as a digital ball is batted back and forth is the first true video game sound effect"), through the 1980s and Tetris ("...millions of glassy-eyed players endure endless loops of vaguely martial Russian Muzak playing in their heads"), right up to new titles such as Frequency ("notable in that it reduces visuals to a near-abstract level... and provides a gameplay experience that is primarily aural.")
Oldfield's "Maestro" music game (Score:5, Insightful)
Re:Oldfield's "Maestro" music game (Score:1)
Frank Klepacki (Score:1, Insightful)
Ignored earlier on? (Score:4, Insightful)
Re:Ignored earlier on? (Score:2)
By the way, here's an interesting essay I found a while back: Video game music: not just kid stuff [vgmusic.com]
Re:Ignored earlier on? (Score:4, Interesting)
Re:Ignored earlier on? (Score:1)
Re:Ignored earlier on? (Score:2)
Re:Ignored earlier on? (Score:5, Insightful)
Then CD audio came and since then any game can have awesome music. IMHO, my award for best orchestral soundtrack goes not to the myriad ff games but to Total Annihilation.
Re:Ignored earlier on? (Score:2)
Star Control II (Score:5, Interesting)
I imagine Amiga users wouldn't be so enthralled by it, but
Re:Star Control II (Score:2, Informative)
http://sc2.sourceforge.net/ [sourceforge.net]
Re:Star Control II (Score:4, Interesting)
Ah yes, the 3DO music. When SC2 was ported to the 3DO, they redid the music using CD audio. Did an awesome job, if you ask me. They also added CG rendered full-motion video to the intro and ending. It was a pleasant upgrade from the Dos version. I was fortunate enough to be one of the 3 people that had a 3DO so I could play that game!
You know, to this day, I still can't get over how tasteful the 3DO port of that game was. It's not all that often a game is updated and good sense is used about which pieces to update and which to leave as it was.
Re:Star Control II (Score:3, Funny)
Now we just need to find the last person who owned a 3DO and see if they had the game too. =D
Re:Star Control II (Score:2)
Meelee.
Ah it'd be fun to play that on line. Simple yet addictive combat.
Re:Star Control II (Score:2)
Re:Star Control II (Score:5, Insightful)
Of course, that's just theoretical. In real life, MIDI samples are hideous synthesizer-derived aural abominations. I blame Creative Labs.
Re:Star Control II (Score:3, Insightful)
Well you pretty much nailed the difference between them.
Re:Star Control II (Score:3, Interesting)
Believe me, even the latest versions of timidity aren't even in the ballpark. Not even close. And I'm talking a now 10-year old synth.
It wasn't until Grandia 2 on the DreamCast that I heard video game music that was comparable that (AFAIK) wasn't streamed off of a CD. Even FFX's music isn't as good as T
Re:Star Control II (Score:2)
Almost all of them. (Although they do use modern synths, not the same class as my own.) I can tell when the music is real and when it is synthesized, even fancy synthesis like the aforementioned Grandia II, and "real music" is exceedingly rare. In fact I am frequently disappointed by the music; even the much acclaimed FFX pretty much sucks to my ears. (The instruments are crappy and only a h
Re:Star Control II (Score:1)
Do they support proper filters? Straight PCM playback is rather limiting I would have thought.
Re:Star Control II (Score:2)
Disappointed nobody mentioned Descent ][. First major, popular game to use CD audio (beating Quake by a matter of weeks, I think). Oddly enough, the one track by a nameable musician (Skinny Puppy's Ogre) was awful.
Re:Star Control II (Score:1)
The compressed samples are in the module itself, the quality mostly depends on the quality of the sampling, and only a bit of the program/hardware which plays it.
So your mod file on pc could sound better on the amiga if the pc had a lousy soundcard.. or the same if they used lousy samples.
Midi doesn't include samples but uses hardware-based sa
Gravis UltraSound (Score:2)
The demo sce
Re:Star Control II (Score:1)
Re:Nobuo! (Score:1, Redundant)
Re:Nobuo! (Score:3, Informative)
Music crucial to a game (Score:4, Insightful)
Looking through the article, it reminds me how some of the games did such an amazing job on the music with the technology that it had at the time.
Good job folks
Re:Music crucial to a game (Score:1, Interesting)
Re:Music crucial to a game (Score:2, Insightful)
Re:Music crucial to a game (Score:1)
The score was so well composed that it could transition based on game events. That happends a lot in games today, but it enhanced the gameplay immeasurably at the time. The whole mood of different towns and caves was set by the score.
The Exult [sourceforge.net] project has Ogg-encoded music from the game, as generated by the Roland MT32. When I pla
Re:Music crucial to a game (Score:2, Insightful)
Noticeably was. Ultima VII music through TiMidity (in Exult) sounds far better than the MT-32 version in my opinion. Even playing the MIDI files with the bundled crappy 8-meg GM soundfont on SoundBlaster Live sounds better. (And with a custom sound bank, the music sounds just plain mighty...)
MT-32 might have been great at the time (maybe, maybe
Obligatory Link (Score:5, Informative)
See? Video game music is an art form!
Re:Obligatory Link (Score:4, Interesting)
The Black Mages (Score:3, Interesting)
Re:Obligatory Link (Score:2)
Rob
Re:Obligatory Link (Score:3, Insightful)
Another obligatory link: GamingFM [gamingfm.com], an excellent radio station featuring all game music all the time (including the occasional remixes and Minibosses tracks).
Re:Obligatory Link (Score:1)
Quake and NIN was the best ever (Score:5, Interesting)
That game with that music was so spooky, it made me want wet my pants. Nothing, not even Half Life has come close to that feeling of running around in a place where I shouldn't be with the ammo counter way down and monsters just around the next corner, for sure, and that music that you just couldn't get out of your head...
I could have been born in a different age, but then growing up with id Software has been a real kick.
Re:Quake and NIN was the best ever (Score:2)
I used to own Commander Keen back when games and anti-virus apps like Solomon were sold in small envelope-like paper containers. I've always had an appreciation for id Software. I think my favorites ov
Speaking of NIN and games... (Score:2)
Audio Games (Score:3, Interesting)
One recent example is Terraformers [terraformers.nu], a game playable by both the sighted and the blind.
An archive of audio games can be found at this [audiogames.net]site
My favorite game music (Score:2)
Also of note is Rayman [atari.org]. Although the background music isn't that spectacular, the game does have some incredibly surreal music-oriented background scenery.
Another game worth mention is Zoop [gamespot.com]. This game's background music will get lodged in your head and you'll find yourself humming it for a week if you're not careful. This game is worth tracking do
Re:My favorite game music (Score:1)
The one Amiga game, besides the obvious games from Pysgnosis, was "7 Gates of Jambala." The 3rd level, or so, the music got really strange, but in a catchy way.
No Minibosses? (Score:2, Informative)
- RustyTaco
TJ&E (Score:2)
Your two favorite funky space aliens sure got to jam with some fine funk in their video game. Video game music cannot be truly experienced without giving this game a play.
Early Sega games (Score:1)
X-Wings, TIE Fighters, etc. (Score:2)
Re:X-Wings, TIE Fighters, etc. (Score:2)
Donkey. Kong. Country. (whatever version). (Score:2)
DKC is what got me into liking trance/jungle. It was that good.
Chrono Cross (Score:3, Interesting)
Re:Chrono Cross (Score:3, Informative)
Re:Chrono Cross (Score:2)
Just personal opinion, of course, and subject to the omissions of my stupid memory.
Re:Chrono Cross (Score:3, Informative)
Re:Chrono Cross (Score:1)
Magus battle theme would be second. No matter how many times I play the game (not game+), it's still a tough battle, and the music fits perfectly.
Regrettable omission: Commodore 64 (Score:5, Insightful)
With its advanced SID chip for making sounds and music, the Commodore 64 was an incredible machine for video game music. It's nearly criminal that it was left out.
Re:Regrettable omission: Commodore 64 (Score:1)
Also, "Thing On A Spring" had an amazing sound track.
Re:Regrettable omission: Commodore 64 (Score:1)
So, uh, where's Konami? (Score:2)
Rob
Re:So, uh, where's Konami? (Score:2)
inertplay mp3s (Score:1)
Such a major omission... (Score:1)
Re: A game that IS music. (Score:5, Informative)
- http://archive.gamespy.com/reviews/january02/re
z ps2/
P.S. Please forgive not hyperlinking it, as I'm new to the whole HTML deal.Jeremy Soule (Score:1)
No discussion in game music should ignore Soule (Score:4, Informative)
Some of his credits include:
Icewind Dale (my favorite of his)
Morrowind (my second favorite of his)
Star Wars: Knights of the Old Republic
Neverwinter Nights
Unreal II
Dungeon Siege
and many more.
If you haven't heard his work, check his website: www.jeremysoule.com [jeremysoule.com]
Re:No discussion in game music should ignore Soule (Score:1)
Icewind Dale (my favorite of his)
Do you own the soundtrack? I've got a glitch in the first track (a few seconds in) which is very irritating. :-(
Wanted to know if I'm alone. It looks like a manufacturing problem because it's there on the all new CD and there isn't a visible error on it.
Missing Part of the History (Score:2)
Now I'm really curious. . .
Was I one of the few poor souls out there with a TI 99? Going through the history there at Game Spot, it looks like it follows the history mentioning the Odyessy (sp?) and Odyessy II, but it failed to mention the TI 99, and I'm not exactly sure where the TI falls in as far as its equipment goes, but I remember my TI had what they called a "Voice Modulator Box" which was an add-on (sounds familiar to the articles description of the Odyssey II). Anybody know any of the history o
Where to get some (Score:2)
I do urge you, though, to buy the soundtracks if you like what you hear from GFF. Game so
Final Fantasy Concert (Score:2, Interesting)
Kohina (Score:1)
Bill Brown (Score:1)
He wrote/created some of the music for Rainbow Six 3 and for C&C: Generals.
You can legally download some tracks here.
http://bbmusic.crosswinds.net/musicmain.htm
SID still rules (Score:1)
Needs a little more fact-checking... (Score:2)
It was in fact made by a third party [songpro.com] and resulted in a lawsuit [salessuccessmagazine.com] and settlement [prweb.com].
Jackie Chan's Action Kung-fu (Score:2)
SNESMusic.com (Score:2)
It's pretty impressive the kind of sound quality some of the SNES and Genesis games managed to squeeze out of such meager hardware. My personal favorites are Tales of Phantasia and Chrono Trigger.
Should have checked if the site works first (Score:2)
It's about time. (Score:1)
Fat Man and 7th Guest (Score:2)
Psygnosis (Score:1)
They are to video games what the Coen Brothers are to movies. Both produce greatness with the occasional so-so thrown in but the music is exemplary.
In my opinion no one applies music to film better than the Coens and no one applied/composed music better for games than Psygnosis (R.I.P.)
MW2 (Score:1)