Miyamoto, Garfield, Church To Talk At Smithsonian 37
tripmaster writes "I'm lucky enough to have been asked to assemble and moderate a panel at the Smithsonian on May 16th; so I asked myself, who can I ask, given the cachet of an invite to speak at the Smithsonian (prior speakers: Berners-Lee, Cerf, Gates, Streep, Albright, etc.)? We ended up choosing Shigeru Miyamoto for console gaming, Richard Garfield for pen and paper games, Doug Church for PC games. /.-ers in the DC area (or on the East coast) should come see the panel, which will be a meaty 2-3 hours. I'm looking forward to asking questions and getting out of the way -- I think their cross-talk could be especially interesting. It's the weekend after the E3 Expo, which is probably the only time Miyamoto's in the States and available -- hopefully he'll also bring his E3 demos to show." Although a little pricey at $40, this is certainly a rare chance to see game design legends, particularly Miyamoto, in a roundtable.
Garfield sez (Score:1, Funny)
Church can't talk. The Smithsonian is a government institution, and there are Church-state separation laws.
Miyamoto? Domo arigato. Mr. Miyamoto. You are the modren man!
Why Richard Garfield? (Score:4, Insightful)
The other two are fine, though you might have been better off going with a legend in PC gaming (Will Wright, Sid Meier) considering your choice of Miyamoto in the console field.
Rob
Re:Why Richard Garfield? (Score:2)
Of course, Jeff Minter would be funnier.
Re:Why Richard Garfield? (Score:1)
Re:Why Richard Garfield? (Score:2)
I'll grant you that it's not your typical lineup, and yes, the other two are pretty much going to be overshadowed by Miyamoto, but Garfield's a viable choice all the same.
Re:Why Richard Garfield? (Score:1)
Re:Why Richard Garfield? (Score:4, Interesting)
Re:Why Richard Garfield? (Score:1)
Thief: The Dark Project November 30 1998
Metal Gear Solid September 3 1998
MGS predates Thief by almost two months! Well, obviously Thief it's not a ripoff, but MGS was in development for several years before, so the concept was already in the medium. MGS was the true pioneer and THE game that bringed the stealth game play to fame.
Probably someone can point another game that predates MGS as a stealth game, but MGS was the one that made it matter.
Re:Why Richard Garfield? (Score:2)
Actually, that would be Metal Gear (1987), if not a game even earlier than that.
Yeah, I did read the part where you said that MGS made it matter (which is questionable, but I'm not going to argue the point), but it is kind of funny that a game in the same series predates it.
Rob
Re:Why Richard Garfield? (Score:1)
And MGS was the game that made stealth popular; remember how Splinter Cell is always compared to MGS.
Re:Why Richard Garfield? (Score:1)
I'm quite excited just to see Miyamoto. Glad you posted that this event is happening; I live right up in Mt. Pleasant so I may have to come down for it.
Re:Why Richard Garfield? (Score:2)
I agree. Mod parent up :) (Score:1)
Re:I agree. Mod parent up :) (Score:2)
But that's a whole other argument.
Rob
Money imbalance in Magic (Score:3, Insightful)
He came up with a solution to that problem as well - ante, where the winner of each game gets a random card from the loser's deck. If people actually used it in Magic, it would be okay to lose 90% of the time to someone who spent 20 times as much on their deck, because you'd come out ahead on average.
Perhaps he should ha
Re:Why Richard Garfield? (Score:2)
As another reply observed, there's a lot more to tabletop gaming than roleplaying games. I hung out with Richard Garfield sporadically for most of 1994 while I worked freelance with Wizards of the Coast in Seattle. I can testify to Richard's deep love and comprehensive knowledge of board and card games. Just as important for this panel, Richard can analyze and articulate what makes games work. He's
Good thing I got my ticket 2 weeks ago... (Score:2)
price... (Score:3, Insightful)
Re:price... (Score:4, Insightful)
So for $40, if they can post on slashdot or wherever saying that "when I saw Miyamoto talk about that, he said etc etc" then $40 is small potatoes.
Re:price... (Score:5, Interesting)
Miyamoto is a games genius not through divine intervention but through a unique understanding of what makes games great. Although actually expressing his views is very difficult, it is definitely worth the money to see him. I wish I could be there, and hear exactly what he has to say. I've only ever heard snippits of his ideas, but he once said that the way games control is one of the most important aspects. Prince of Persia was an astonishing game built solely on that aspect, that could probably have been a lot longer coming had it not been for Super Mario 64. That game was so groundbreaking because of control in a 3D environment, not because of the 3D itself. The thinking needed to design such a system is not easy, and the industry is better off with visionaries like him.
I once went to a roundtable of an American female games journalist, the head of Rockstar in the UK, Dene Carter (of Fable fame), Miles Jacobson (of Championship Manager fame) and David Brabham (I have absolutely no intention of filling you in if you don't know
Of note: The American female journalist was discussing how empowering Lara Croft was as a female superhero, and throwing up explanations as to why males could identify her. Dene Carter was sat out of peripheral vision, making large breast gesticulations.
Fair point, well made.
And hey, if you don't like watching people speaking about games, go and buy the latest tat from EA. There isn't much innovation to deconstruct there
priorities?!? (Score:2)
Moderator Bernard Yee has managed product development of computer games in Asia and the United States, most notably at Sony Online Entertainment, developers and publishers of EverQuest and Star Wars Galaxies.
Let's fix the 10 minute wait at the starports before worrying about a seminar, mmmkay? SWG players know what I mean.
(just teasing - good games, good panel)
Rebroadcast (Score:1)
No love for Miyamoto (Score:5, Insightful)
Re:No love for Miyamoto (Score:1)
Re:No love for Miyamoto (Score:4, Interesting)
Please DON'T refer to Miyamoto-san directly as "Miyamoto-sama." It is far too reverential, and would be sure to cause him a little bit of embarrassment (which is a definite no-no for Japanese guests of honor, even in a purely Japanese setting).
Some people in the industry call him "Miyamoto-sensei," because he is considered by these people a master from whom they take direct inspiration. But these industry people are typically game designers, not journalists or anyone else outside of actual game development.
In all cases, "Miyamoto-san" is very appropriate, as well as respectful. You're probably aware of these as well, but other terms to avoid are "Shigeru," "Shigeru-san," "Shigga Man," and perhaps even the more elaborate "Snoop Shiggy Shigg."
And while I'm at it, "MIYAMOTO Shigeru-san," in the full, is probably the best way to introduce him at first, but it would be perfectly appropriate to just call him "Mr. Shigeru Miyamoto."
Can't wait to read or hear what he has to say! Here's hoping that it's as fun for you being a part of the discussion.
Re:No love for Miyamoto (Score:1)
Re:No love for Miyamoto (Score:3, Insightful)
If you don't already know what Miyamoto is famous for odds are you won't recognize any of his other accomplishments.
I wish I could attend. (Score:2)
Do they allow recording devices? (Score:1)