Psychonauts Parts Ways With Microsoft 29
Thanks to IGN Xbox for its article revealing that long-awaited Xbox platform title Psychonauts has been dropped by publisher Microsoft. According to an official statement: "Microsoft Game Studios has made the decision to end its publishing agreement with DoubleFine... [It] believes in the vision of the title and would like to see the game on Xbox... [and] is supporting Tim Schafer and DoubleFine in their search for a new publisher." There are some fine-looking comics on DoubleFine's news page, but no comment as yet from the developers regarding plans for one of the most long-awaited, intriguing-to-many Xbox platform/action games.
Hmmm... (Score:3, Interesting)
Re:Hmmm... (Score:1)
Re:Hmmm... (Score:2, Insightful)
Want my card? (Score:5, Insightful)
But this. This? This sounds like someone at Microsoft accidently hit the delete button on their Projects Pending page. This was the one artistically creative title Microsoft had going for it, and now it's gone. I think that this represents the end of all that high talk of art and creation and a gaming revolution that floated around the launch of Xbox1 from Seamus and his colleagues.
What does Microsoft have now? Halo and Fable? Halo 2 will be Halo, but not as repetitive. Fable? Based on the hands-on previews that have been surfacing, it might be fun but really is, at heart, a traditional European adventure/RPG. Whoopie. Psychonauts was the one creative spark Microsoft seemed to have left in it, and that is now extinguished.
Well, I'm turning in my Microsoft fanboy card. In fact, I'm selling my video gaming fanboy card on ebay at a Buy It Now price of $10.36 so can I buy Hickee [amazon.com] which, I'm told, is drawn by some of the Double Fine Team. This industry blows its official licensed and franchised chunks and it got all over my damn shirt. If games like REZ and ICO and Beyond Good and Evil and Prince of Persia don't sell, and games like Sam and Max and Psychonauts don't even see the light of day, consider me officialy disfranchised.
Screw this joint. I'm picking up books. Or gardening. I hear gardening is fun.
You can't hide from the Grim Reaper. Especially when he's got a gun. - Manuel Calavera, Grim Fandango
Re:Want my card? (Score:1)
Dungeon Siege 2 [microsoft.com] sounds like a nice prospect. Of course, I'm a big fan of part 1 and Legends of Aranna, so I might be biased.
Hickee (Score:1)
Re:Want my card? (Score:3, Insightful)
(And in my opinion, Beyond Good and Evil didn't deserve to sell all much more than it did. I want the other half, or more, of the storyline that for some reason wasn't in the game. Hell, I would just be happy if I could get a good story period, like most reviewers claimed it had.)
Beyond Good and Evil (Score:2)
I think it was one of the best (if a little short) games I played through last year.
Probably not the game, but timing ... (Score:5, Interesting)
Something incredibly similar happened to Boss Game Studios and a phenomenal racing game they had scheduled for the LAUNCH of the Xbox. It was a follow-up to the critically acclaimed "World Driver Championship" on Nintendo 64, but it never got released despite being 98% finished.
The problem is that Microsoft had Project Gotham Racing scheduled for Launch as well. Microsoft pushed back "Racer X", and pushed it back, and pushed it back
Eventually, the window of opportunity for what was a unique GT racer (including things like body kits
Unfortunately, it looks like history is going to repeat itself. For some reason, publishers won't release nearly finished games, and I can't figure out why, since it would be nearly all profit
Now I can hear some of you saying that if the game was any good, this wouldn't happen. I can tell you from first-hand experience that this is not always the case, and frequently couldn't be farther from the truth. This happens all over, and not just with the smaller development houses either. You just don't always hear about the cancellations. And when it happen inside major companies (first-parties like Nintendo, for example), sometimes those projects can be resurrected later (Majora's Mask on GameCube being a key example).
Re:Probably not the game, but timing ... (Score:2, Informative)
Majora's Mask was released on the Nintendo 64. Isn't "Ocarina of Time: Master Quest" the game you are referring to?
Re:Probably not the game, but timing ... (Score:2)
No, I'm referring to the fact that Ocarina of Time and Majora's Mask were in development at NST (Nintendo Software Technology) at the same time, but only Ocarina was released (as a bonus disc) and Majora was subsequently canned. Months later, they resurrected the project, and released the game as part of the Zelda compilation disc for GameCube.
Note that Majora on GameCube has a sound bug t
Re:Probably not the game, but timing ... (Score:2)
So in other words, Microsoft is just like every other game company in this regard, despite what your opening paragraph seems to imply.
Let's hope this means it'll be ported elsewhere (Score:3, Insightful)
I also have hope that Erik will be writing more updates for the DoubleFine news [doublefine.com] page.
Re:Let's hope this means it'll be ported elsewhere (Score:2)
What's going to happen with the game, then? (Score:1)
Fine Comics? (Score:1)
Sad... (Score:1)
MONKEY ISLAND!!!
New and improved vs old and proved. (Score:2)
Yeah I Know a lot of "retro" games have never pulled it off and some have even been cancelled. but MS is just checking numbe