Reviewers Pile On World Of Warcraft Beta 104
Thanks to GameSpy for its 'Pile On!' feature discussing Beta impressions so far on Blizzard's long-awaited MMO title, World Of Warcraft. Reactions range from the effusive ("I'm more convinced than ever that this game may finally be the first truly mass-market MMO") through the delighted ("I'm... completely in love with World of Warcraft"), to the ecstatic ("World of Warcraft delivers just what people are expecting: a tight, fun MMOG from a trusted developer.") Elsewhere, a WorldOfWarcraft.com forum discussion has a Blizzard representative mentioning release estimates of early this summer are likely wrong: "Definitely not July. As you know, we never set release dates, but you can expect the beta to run for another 5+ months." But, more importantly, does anyone _not_ like World Of Warcraft?
Re:I don't (Score:3, Insightful)
Re:I don't (Score:5, Informative)
I don't know if you were in the War3 beta test but it was just stunning to read those patch notes. Every patch someone found a overpowering strategy and "cheesed" it to death, in the next patch there would be a seemingly unrelated change to a random different unit and people would bitch that blizzard didn't address the issue xyz. Yet people noticed that they now have an effective counter vs the cheesed strategy.
Another great example were the NightElf ancients ( their buildings can uproot and and become units) the top players in the community said that Night elfs needed something else becuase this is not really an advantage. Yet a year after the release of the game Night elf players started to use these ancients as their main units so much that blizzard had to actually make them a wee bit weaker in a later patch.
I've never seen a company which is a year ahead of its customers best strategys.
Today the games Starcraf ( 3 races ) and Warcraft ( 4 races ) are amazingly balanced. Apart from C&C generals they are also the only RTS gamaes which offer fundamentally different races.
Re:I don't (Score:1)
W:BC 2 had 12 races. better retract dude.
Re:I don't (Score:1)
Don't forget that it took Blizzard until SC to actually realize that different races didn't have to be clones of each other, with two full iterati
Re:I don't (Score:4, Informative)
Re:I don't (Score:2)
While in beta stage, preferably, though I'll take a release version as well.
Re:I don't (Score:1)
Re:I don't (Score:1)
Just because everyone used them didn't mean they were better.
People could smite others with a single spell because nobody had the magic resistance skill.
Re:I don't (Score:5, Insightful)
Running a mud for some time, our technique for determining balance was pretty simple: capture the "time between levels" of the players. Simply log the play time between each level for each player, and number of player deaths during that time. Sort them out by level achived, race and class. A little bit of statistics will show any unbalanced classes pretty quickly. It will also show your better players: they will level any class faster than average.
After doing this for a few years, we could calculate the level rates like clockwork. Yet, even with this "level playing field" the whining continued. My final realization: there is a level of "background whining" which reflects upon the players personality, not upon your game. Learn what this level is, and you only have to worry when the whining breaks that level.
Re:I don't (Score:1, Troll)
I think a better question is, how could the game be better? For me, click and destroy gameplay is vary tired. Any game based on a reward system that has little to do with reflexes must be based on intellagent choices, not simply doing what I am told. Given the same amount of hours I should have a stronger charator then an eleven year old kid. Otherwise my charactor is completely devalued. I'm sure WoW has allot of inovative vari
Re:I don't (Score:2)
I R KILLD ELF KEKEKEKKE
Uh... no thanks, Blizzard.
Re:I don't (Score:3, Funny)
I hate it! (Score:2)
Daniel
How to make time to play WoW (Score:2)
Re:How to make time to play WoW (Score:2)
Daniel
Re:I don't (Score:1, Troll)
Why some people turn away (Score:3, Interesting)
Re:Why some people turn away (Score:5, Informative)
Unfortunately, that is very correct. Blizzard is not writing an MMO for a niche market - they are writing one for the masses, and if that means they focus on the not-so-hardcore MMO population, so be it.
Re:Why some people turn away (Score:2, Interesting)
Of course, we play Shadowbane, so that puts us out of the mainstream already.
Re:Why some people turn away (Score:1, Interesting)
Re:Why some people turn away (Score:2)
That said, the reason I am no longer playing DAOC is because the game so poorly implemented that concept (and had other serious issues from the dev team)
I don't see why WoW with an alliance and horde can't do this same t
Re:Why some people turn away (Score:3, Insightful)
You and your friends might not be the standard majority of people playing MMO's now, but the majority of regular video game players would want PvP in an MMO if they we
Re:Why some people turn away (Score:1)
The Game's Possible Weakness (Score:2)
Re:The Game's Possible Weakness (Score:2)
That said, I SERIOUSLY doubt that they won't allow players to play high-level content in beta. The anticipation is great and all, but not allowing anything would hurt their bottom line soon enough.
Re:The Game's Possible Weakness (Score:5, Informative)
You can be pretty sure that the level 65 monster with the big fangs and the ability to throw things will pan out correctly if the level 16 monster with the hunchback and the ability to throw things is working well.
Besides, what do you think they will be doing during the next six months? Strictly playbalance?
Re:The Game's Possible Weakness (Score:2)
Re:The Game's Possible Weakness (Score:2)
Would January be a good time to launch an MMO title ? I'd think putting out a new title just as people finish their Christmas presents is probably a good idea. EVE's launch was interrupted by the holidays and I've seen other projects (game and otherwise) ge
Re:The Game's Possible Weakness (Score:4, Interesting)
They plan to raise the level cap to 35 for the next push. With 5 months to go, I'm sure they will have plenty of time to raise the cap to the same level they plan on having it set for retail.
WOW - All I can say is wow ! (Score:5, Informative)
And I've played no other game since I started.
This game is really good. There are still balance issues (but they are not too bad), a couple of classes need buffing up a bit (mage especially).
Hours of my life have been sucked into this game. It's so much fun, I would recomend it to anyone.
Tradeskills are fun, I feel they need expanding a little, but we still are in beta, and changes are happening all the time.
The economy seems to work (unlike SWG), there are money sinks as well as money generators. There has been no inflation (yet). Of course I haven't hit lvl 30 (max) with any of my chars yet, so these guys may have a different take on it.
Two thumbs up. Recommended. Be prepared to lose all your spare time, and half your night to this game - every day.
Re:WOW - All I can say is wow ! (Score:2)
Again, I have faith in Blizzard in the end, it seems they've even done a little bit of repair to the Diablo II 'econo
Cripes (Score:5, Funny)
Seriously, guys, can we stop appending to acronyms?
RPG was okay. MMORPG was obscure, but acceptable. But what, now we have MMMMORPG?
Re:Cripes (Score:2)
Where's OMM? (Score:3, Insightful)
Then we'd know if World of Warcraft was really worth its salt. And be entertained at the same time.
On the topic of balance... (Score:2, Insightful)
Re:On the topic of balance... (Score:3, Insightful)
Off the top of my head, because I'm playing it now,
Re:On the topic of balance... (Score:4, Insightful)
The situation you described isn't unbalanced. It's just "time-balanced."
"Game Balance" means "all of the players have roughly equal ammounts of fun." Usually, this translates to "all player choices mean roughly the same ammount of total 'power.'"
Leaving MMORPGs and CRPGs aside, and getting back to pen & paper, imagine the game that doens't care about balance--five friends pick fighters, rogues, or wizards, which are all moderately balanced with each other, and then friend number six picks "uber cleric of d00m!", which lets him outclass everyone else.
The game is unbalnaced, not because the cleric can do a lot or has the most power, but because it lets the player with the "uber cleric of d00m" do everything--and that means that he often will, meaning that he'll do more than anyone else--and he'll probably have more fun than anyone else.
Re:On the topic of balance... (Score:2)
GameSpy going along with marketing hype? (Score:5, Funny)
Rob
I absolutely do not like it!!!! (Score:2)
As Statler and Waldorf would say... (Score:4, Funny)
"Booo!"
"That was the worst thing I ever heard!"
"It was terrible!"
"Horrendous!"
"Well, it wasn't that bad."
"Oh, yeah?"
"There were parts of it I liked."
"Yeah I liked a lot of it."
"Yeah it was good."
"It was great!"
"It's wonderful!"
"Bravo!"
"More!"
"More!"
"More!"
"More!"
I don't like it (Score:1, Offtopic)
I LOVE WOW! (Score:1, Offtopic)
The flaws will not be in the game (Score:3, Insightful)
How does Blizzard plan to handle griefing? Has anyone in the Beta tested the degree to which they can make other players miserable? This is where Old Man Murray's review of Asheron's Call was so helpful - it pointed out, with dramatic effectiveness, that it was quite possible to follow the rules of the game, not attack anyone, and still bug the hell out of other players. Until the general public - including the hackers, griefers, scammers, spammers, trolls, and general scum of the Internet - get in on this game, it won't be possible to truly evaluate the gameplay experience.
Re:The flaws will not be in the game (Score:3, Informative)
Still...yes, I hate people. Immensely.
What makes you think... (Score:2)
Five Months of Beta? (Score:5, Insightful)
Happened to a lot of people when FFXI went live in NA. Several people from the Vault boards quit the game because they felt it was impossible to establish any sort of level playing field. Sure, not everyone is going to feel competetive, but it's like taking someone who's just learned to play chess, and throwing him in a tournament. That person's hopes are going to be crushed, and it's unlikely they're going to see the better players as something to strive towards.
Re:Five Months of Beta? (Score:2)
PvP is much more fun for the hardcore player - they have the good stuff.
Re:Five Months of Beta? (Score:1)
Re:Balance is not the problem. (Score:2)
beta access? (Score:1)
Is it a small closed beta, or a large scale beta like Asheron's Call 2 had going?
Re:beta access? (Score:2)
Re:beta access? (Score:2)
As of now, though, supposedly less than half the people actually playing the beta got their accounts by directly signing up. It's more people involved with fansites, alpha testers, and the like.
Too much hype (Score:2)
This is generally the 'movie sequal' theory, but it applies here too I think.
Re:Too much hype (Score:2)
Re:Too much hype (Score:2)
This is *especially* true in the case of Blizzard, which has an exceptional marketing engine.
I remember them working on building up fervor about Starcraft. Not that Starcraft was a bad game, but they had a huge amount of misleading and exaggerated claims about the abilities of the engine.
I don't see why anyone cares about a game like WoW before it comes out. Ignore it until the release, then read a review or two or take a look at the forums and think about whether you wan
No PVP a good thing? (Score:2)
Anyway jokes apart, is interesting that they are liking the game without PVP think about it, no PVP means no Player Killers, less vandalism and pillage, less laggy battles(since the CPU only has to conscern on monsters and their AI) and no abusing on the newbies(!!!) could
Penny Arcade hint at a major weakness (Score:3, Informative)
That's one of the major failings of all MMOGs I've seen thus far, except perhaps UO. That real-life friends can have a lot of trouble trying to keep up, and once one falls behind, they are pretty much screwed unless they can play a lot of catch-up.
I'm waiting for the day a game comes out that allows for players to take breaks/vacations/do real life stuff, and still be able to play with their friends. So far all they've done is make it very difficult. (I do have personal experience with this, not just blowing smoke)
An Online game that allows breaks. (Score:1)
As for a game for the casual gamer. An online game is definately not the place. You cannot expect someone who can put in 5 hours a day in a game to be at the same level as someone who o
Re:An Online game that allows breaks. (Score:3, Insightful)
I understand I won't be as effective. In most games, you can play alongside higher level players, but you won't get any experience or any loot. There's no incentive to play with your friends if they're way up there in levels.
In some games, like FFXI, the "penalty" for having different levels is extreme once you get 3 or 4 levels out. You could play 4 ho
Re:An Online game that allows breaks. (Score:2)
This is very true in Diablo II, and with every second patch or so, it's gotten more so. Of course, practically nobody's aware of this at all...I love how a stupid person with good intentions sometimes refuses to believe that they aren't helping me a bit by bringing in their level 30 character to support my new level 2. Re
Re:An Online game that allows breaks. (Score:3, Interesting)
A nifty sollution to the problem of not being able to play with higher level friends would be the ability to do temporary apprenticship with higher lever characters. Say a level 10 hooks up with their friend, who has been playing longer and is a leve 30. The level 10 would get some sort of temporary stats and
Re:Penny Arcade hint at a major weakness (Score:2, Informative)
Of course, this is necessary, because it usually takes three tries to design a character that is any good...
Re:Penny Arcade hint at a major weakness (Score:2, Interesting)
More interested in EQ2 myself (Score:2)
One thing I hate about Blizzard games... (Score:5, Interesting)
This hit me hardest with Diablo 2 (+LOD). You start off, the game is great, everything is new and exciting, skills, equipment, quests... you're completely wowed by it all. You keep playing, and quests start to become rehashes of other quests (eg: Kill x, find y, bring item to z), but you keep playing because you're still leveling and finding new and exciting gear. And then, the magical night comes: You beat the game. Congrats! A winnar is yuo!
I used to be mad into Diablo, always looking for the perfect character and the l33test equipment setup. And then one day I realized just what I was doing, and how pathetic it was. I'd willingly jumped off the campaign, the grand staircase, right into a pit of boring and stupid. Fortunatly for Blizzard, their druglike secret formula is frequently strong enough to keep players splashing around in a shithole post-game indefinitly. But eventually I looked around and realized where I was, what I was doing, and how Bliz had duped me into getting there. And I guarantee you I will not be going back.
Which is why i'm concerned about WoW, and why I have yet to subscribe to a MMORPG. Now i'm sure Blizzard will craft a masterful MMORPG and a great story, and reviewers will shower the game with praise... but as long as Blizzard (and indeed, most MMORPGs) continue to neglect the giant question-mark that is the post-game, I won't willingly fork over ANY of my cash for their game(s). Bliz could create their best collection of quests yet, but as long as the game still remains a staircase to nowhere... i'm not climbing it. Sorry Bliz.
Re:One thing I hate about Blizzard games... (Score:1)
Then again, I've been spending more time creating for NWN than I have playing it.
One thing I love about Blizzard games... (Score:1)
Is that even after you've spent weeks and even months into beating the game over and over again, getting many many hours of entertainment from a measly ~$40 initial investment, and no further monthly fees for playing on their busy servers, you still enjoy it and want to keep playing.
Fortunatly for Blizzard, their druglike secret formula is frequently strong enough to keep players splashing around in a shithole post-game indefinitly.
You understand what "post-game" means, right?
Re:One thing I hate about Blizzard games... (Score:5, Informative)
I suggest you do a little reading on what a Skinner Box is. Here is a great essay [nickyee.com] which explains how MMORPGs are essentially giant skinner boxes.
The trap you fell into is called psychological addiction, and it is quite vicious indeed. But what better way is there to ensure a continuous revenue stream from your customers.
As with all things in life, these games are fine in moderation, but always be careful that you aren't getting TOO into it.
Re:One thing I hate about Blizzard games... (Score:3, Insightful)
Games are all about the fun you have while you're playing them. When they're not fun anymore, stop playing them and give them to me.
Re:One thing I hate about Blizzard games... (Score:2)
Now there's a huge difference between single-player games and MMO games. The distributor and publisher gets most of the money for the $40 cost, but the developer and infrastru
Re:One thing I hate about Blizzard games... (Score:2)
Another poster is exactly right about games being a behavior mod designed to keep you at your computer. What's puzzling me is what you expected? What do you expect from a game after you finish playing it? Are there other games that have handled the postgame well? I'm pretty familiar with games but I don't know of any that continue to reward you after you've received all the awards in the game.
I am, incidentally, considering WoW because I read somewhere at bliz that they're adding new content each mo
It appears a PVP beta server could be on it's way (Score:2, Informative)
Here's the cut and paste of the post:
--
We will have some special rule servers, but have not yet determined what ones we'll create.
It's quite possible that our next beta server will be PvP.
~Kat
--
Go here to read the thread yourself:
http://www.worldofwarcraft.com/thread.aspx?FN=w o w- general&T=9560&P=1&ReplyCount=16#post9 560
sorry... not used to Slash formating. (Score:1)
Blizzard (Score:1, Troll)
Instead I am watching the founding members of blizzard north that formed their own company [flagshipstudios.com] to see what they come up with...
Re:Blizzard (Score:1)
I always thought games were for fun...
After Star Wars Galaxies... (Score:1)
Screw World of Warcraft... (Score:2)
Re:I can think of one reason... (Score:2, Informative)
GadFly joined Blizzplanet as new Linux Community Leader staff member.
He will develop a Linux community and will offer full support on how to play World of Warcraft under Linux. He has a fully playable version running on Wine.
He will release the software, documentation and tutorial files soon. This Tech Support will be an ongoing service at Blizzplanet. Join our forums and the usergro
Re:I can think of one reason... (Score:2)
Re:I can think of one reason... (Score:1)
Yes it's not the same as a native client, but if it works well then I'll probrably be dumping windows completely. WOW and Ryzom are the only two things that have me hanging on.
Sorry... a quick correction. (Score:2, Informative)
http://www.blizzplanet.com/forum211/viewtopic.p h p? p=1093#1093
The Cut and paste:
** Blizzard Entertainment does not support Linux in any way, shape or form. This project has NOTHING to do with Blizzard Entertainment, they do not assit in this project, contribute, or provide any information to assit in the development of this projec
Re:I can think of one reason... (Score:2)