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Nintendo e-Reader Gets Homebrew Dot-Code Games 208
figa writes "Tim Schuerewegen announced that the Reed Solomon error correction used by the Nintendo Game Boy Advance e-Reader has been figured out. This was the last remaining obstacle to creating custom dot-code printouts for use with the GBA e-Reader (more info), which scans special Nintendo trading cards to load in mini-games on your Game Boy Advance. This should be a boon to homebrew GBA developers who want to print their own games - Schuerewegen has examples and documentation on his site, and has released a dot-code version of the homebrew BombSweeper game by SnowBro."
Homebrew? (Score:5, Funny)
Re:Homebrew? (Score:5, Interesting)
But then, that's a good enough reason for most geeks.
Too much work (Score:5, Interesting)
There's no need to go to the trouble. You can already get flash carts that let you load far more code than one of these cards. Plus, on the GBA SP, there are both the regular 4-way serial connectors and the secondary I/O connector. I'm not sure the actual limits of either, but worst case you could chain them together, no USB hackery necessary.
Of course, the GBA is hardly very powerful to begin with, as you imply, and this isn't really worth it besides the geek factor. However, 16-player doom might be fun, if you can find 16 people with GBAs...
Or Tetrinet. I wish someone would port Tetrinet. 6 players there, and the GBA seriously lacks a good tetris.
Re:Too much work (Score:3, Interesting)
With MILLIONS of GBAs sold... you should have no trouble finding someone with a GBA. Odds are you know lots of people with them, or people who have bought them for their kids.
I personally own the original GBA and the SP, and I personally have at least 6 close friends with GBAs, and some family members.
They're out there. You just might have a hard time finding people who want to huddle around for a game of DOOM.
Re:Too much work (Score:2)
Yeah, I know a few people who have them, but not 16 or even half that. I'm sure I could find more if I asked around or something. It'd be nice to find some people to play FF:CC or Zelda:4S with.
Re:Too much work (Score:3, Informative)
Re:Too much work (Score:2, Funny)
Probably why they didn't sell so many Gameboys with that title ? :P
...Ohwait
Re:Too much work (Score:2)
Given that GBA reads GB and GB Color games, I don't see why GBA needs a Tetris port. GB Tetris is two player capable that I remember. It might be a nice fun project though because the color emulation doesn't yield many colors to make it look its best.
Re:Too much work (Score:3, Insightful)
Re:Too much work (Score:2)
Re:Too much work (Score:2)
Can you believe that some people [markeverclear.com] never had a NES?
Re:Too much work (Score:2)
Re:Too much work (Score:2, Insightful)
Re:Too much work (Score:3, Insightful)
Why was this rated insightful? (Score:2)
Whinning about keyboards and mice is a boring lament from those PC gamers who can't be bothered to learn how to use anything else.
Mice? Keyboards? What? (Score:3, Insightful)
You must be forgetting we're talking about Doom here, not Quake... I never used a keyboard for Doom, only my Gravis Gamepad. Doom did not require aiming, jumping, ducking, mouselook, or any other myriad of 3D activities. It plays _very_ well with just a pad and a couple buttons. Part of the magic of it, in my opinion.
Re:Too much work (Score:2)
The original Tetris for Gameboy is all you need (Score:2)
Slap it into a GBA and it plays in color.
Re:Too much work (Score:2)
Thanks to the awful Job Market (Score:5, Funny)
Thank god for the awful job market for Geeks like us to have to to reverse-engiNerd this stuff so I can play with it
Re:Thanks to the awful Job Market (Score:2)
DMCA.
Re:Thanks to the awful Job Market (Score:3, Interesting)
Re:Thanks to the awful Job Market (Score:3, Funny)
I linked to the ACTUAL LAW.
It is DMCA. Not DCMA. Digital. Millenium. Copyright. Act.
A bunch of dumb motherfuckers on Google does not a correct answer make.
Re:Thanks to the awful Job Market (Score:2)
But the rest of the page has the correct spelling. Including the filename.
Re:Thanks to the awful Job Market (Score:2)
Re:Thanks to the awful Job Market (Score:2)
Re:Thanks to the awful Job Market (Score:3, Interesting)
Each and every one appeared to be a comment. People make mistakes.
Now, my one link, to the text of the law itself, says:
"The Digital Millennium Copyright Act (DMCA) was signed into law by 1
President Clinton on October 28, 1998."
Wait...I see a 6! (Score:5, Funny)
Does that mean I owe my optometrist a bunch of money?
Anyone else geeky enough.... (Score:2)
C&D (Score:5, Insightful)
Xerox is in deep shit. (Score:2)
Just wait. Lik Sang got made to stop selling cartridge writers because they were capable of copying games.
But photocopiers can copy these barcode games. So how long until Nintendo shuts down Xerox? ;-)
Re:C&D (Score:2)
Re:C&D (Score:2)
Place You bets (Score:4, Interesting)
Re:Place You bets (Score:2, Funny)
I can see the headlines now:
Samuel Morse Cracks Copy Protection, Sued Under DMCA
Re:Place You bets (Score:5, Interesting)
What I find interesting is how these things are to be printed or used. I was always on the impression that the information was too tiny to be reproduced except by high-end printers and scanners, making "piracy" a rare thing. Oh well, I guess I'll print some out on cardstock at work and see this afternoon...
Re:Place You bets (Score:2, Interesting)
Re:Place You bets (Score:2)
The more games for the Gameboy means increased interest for the Gameboy, which would seem to me something Nintendo would want.
But as you said, there is a disconnect between some companies and their legal department, so you never know.
Re:Place You bets (Score:2)
Considering Nintendo's licensing policies, I don't see Nintendo not giving a damn about this. Every game that someone can make for the GBA doing something like this is a game that Nintendo doesn't make money off of. Remember what happened to Tengen?
And it doesn't matter that no one's going to make a commercial game doing this; Nintendo doesn't take any threat to its exclusive control over its systems' content lightly.
Rob
Re:Place You bets (Score:2)
A valid point, but this is the e-Reader we're talking about here. One strip on one side of one card is 2.2KB of information. Ten of these constitute a first generation NES game, or a very small GBA game (notice how the "games" with SNES-level graphics are incredibly simple affairs). Also, I think the e-Reader itself doesn't have much memory to begin with.
No, I see this being used for s
Re:Place You bets (Score:5, Funny)
Re:Place You bets (Score:2)
Error correction cannot be copy protection, since it is not encryption, copying the error-coded dots is trivial, and stripping the error codes from the data is easy.
Re:Place You bets (Score:5, Funny)
This *points to poster* is Chewbacca.
I'm telling (Score:2, Funny)
Who cares about a demo game.. (Score:5, Insightful)
Re:Who cares about a demo game.. (Score:3, Insightful)
Re:Who cares about a demo game.. (Score:4, Informative)
And the point of open source is not to evade the law. If it is, you're here for the wrong reason; go find some warez group on IRC. (Disclaimer: that does not count as an endorsement of warez.)
Who needs E-Readers (Score:5, Funny)
OMG, OLD SCHOOL JOKES (Score:5, Funny)
OMG YEAH (Score:2, Funny)
Re:OMG, OLD SCHOOL JOKES (Score:3, Informative)
Huh. It looks like he's right. [googlefight.com]
Re:OMG, OLD SCHOOL JOKES (Score:2, Funny)
Re:OMG, OLD SCHOOL JOKES (Score:2)
Resolution? (Score:5, Insightful)
Re:Resolution? (Score:4, Funny)
;o)
Damn you Dave (Score:3, Funny)
Hacked eReaders (Score:5, Interesting)
Re:Hacked eReaders (Score:2)
An 8 megabyte flash rom cartridge is down to about $40 now. It's a lot easier to use than cards, more durable and about the same price as the eReader.
Re:Hacked eReaders (Score:3, Informative)
Now, it only supports enough of the NES's features to work with anything but very simple or very old games, but this is exactly why they are able to distribute Excitebike, Balloon Fight, Donkey Kong, etc.
They are the NES games running under emulation.
Theoretically, I guess one could convert some of the older games by yourself to play on it.
Re:Hacked eReaders (Score:2, Funny)
"..47...48...33...Oh shit...1..2.."
Curious like me ? (Score:5, Interesting)
More in this site [vidgame.net]. Frankly, it looks too large a device, and the info stored (4 kB) too little. Its price is cheap (US$ 39), but probably not so much for the young kids which would be interested. I would discard it as destined to fail if I didn't know the tremendous attraction that card trading games have for kids (see Magic The Gathering, Yu Gi Oh and Pokemon).
Re:Curious like me ? (Score:3, Informative)
Actually considering that Nintendo is once again failing to promote a cool idea (the e-Reader) you might as well discard it. Currently there's little to no marketing to push the e-Reader, and it's dying a slow lonely death (at least by mass-market standards). Nintendo's let this happen before with other addons in the past, and only the
Re:Curious like me ? (Score:4, Insightful)
Come on now. I bet quite a few Atari 2600-like and better games might be small enough to fit into that. No, you probably aren't going to fit a 3D game or RPG into that but there's plenty of potential.
Also used in CDs (Score:5, Informative)
Re:Also used in CDs (Score:3, Informative)
Reed-Solomon coding is one of the most popular methods for data recovery in use today.
Re:Also used in CDs (Score:3, Informative)
Reed-Solomon codes are of a class of codes called block codes because they work on fixed-length blocks. They will take a message of length M bits, add K bits of extra parity data and output a codeword of length N. R-S codes are systematic, meaning that the first M bits of the N-bit message have the same content as the M bits of the message, so in the case where there are no errors, the message can be read out directly. R-S codes can detect up to K bit errors and correct K/2 errors.
BCH codes are similar,
I want one on my buisness card! (Score:4, Interesting)
Saying that a website where you could upload a gamboy sized image and have it produce a pdf encoding an image viewer would be very nice.
Re:I want one on my buisness card! (Score:2)
But to what end?
Anti-piracy measures? (Score:2, Interesting)
Re:Anti-piracy measures? (Score:2, Informative)
Re:Anti-piracy measures? (Score:4, Funny)
Re:Anti-piracy measures? (Score:4, Funny)
Bill Gates sues... (Score:4, Funny)
Finally! (Score:3, Interesting)
Almost an anachronism, really.
I whish.... (Score:2, Funny)
Good idea! (Score:3, Funny)
Actually that might not be too hard. An image viewer is pretty trivial, and then you just need to see how much data you can compress into the size they allow for the code.
OMG, imagine printing fake eReader cards which look just like the original, but when run display TubGirl on the GameBoy!!!!
The one thing Nintendo should do... (Score:5, Insightful)
Re:The one thing Nintendo should do... (Score:3, Informative)
Obviously you're not [rit.edu] looking [gbadev.org] very [thepernproject.com] hard [gameboy-advance.net].
games [square-enix-usa.com] that [square-enix-usa.com] have [metroid.com] no [goldensun-games.com] personality [warioware.biz]
I mean, really, you sound like a whiny film student...
Re:The one thing Nintendo should do... (Score:4, Interesting)
Did you consider the Xbox? (Score:2)
Indeed. The only console that rivals the GBA in terms of the size of it's homebrew community is the Dreamcast.
Umm... call me crazy, but I see far more homebrew for the Xbox than I do for the GBA.
The GBA may be ridiculously easy to develop for, but the Xbox is a PC.
Re:The one thing Nintendo should do... (Score:2)
Paperdisk (Score:2, Informative)
I'll better clear some things up. (Score:5, Informative)
First of all: Yes, you can write your own code for GBA. The most used language is C, and ASM for heavy optimizing. The compiler used is called Devkit Advance, but there's an even better one called... DEVKIT ARM [devkit.tk] (which also supports Gamecube and Gp32).
The GBA is reverse engineered pretty much 100%, and everything documented in some way. It's really simple too. Just set a few registers, and ZOOOOM, you have everything ready to use, I recomend it to everybody who needs a short break from everyday coding.
Also, ARM ASM is really cool to code for too
Re:I'll better clear some things up. (Score:4, Informative)
Of course, personally, I just built my own development environment by downloading and building my compiler and related tools by hand.
If memory serves, (Score:2, Interesting)
Re:If memory serves, (Score:2, Interesting)
hmmmyes... (Score:2)
Can't get it to work. (Score:2)
I found something else interesting, though. From the index.htm file:
<!--
<span class="title2">Modified version of VisualBoyAdvance with e-Reader scan support</span>
<br>
<span class="normal"><a href="../download/">VBA 1.7 + e-Reader scan support (version 1.1)</a></span>
<br>
<span class="normal"><a href="../download/mfc71.zip">MFC71.DLL</a><
Is there a PC version? (Score:2)
Convert ROMs! (Score:2)
Imagine printing out and playing Zelda
Wonderful! (Score:2)
Has anyone made an emulator (Score:2)
Re:Has anyone made an emulator (Score:2)
Re:Translation, please? (Score:5, Informative)
What this project has managed to do is extend their hobby to GBA's e-reader system. The e-reader is a hardware attachment that you can plug into your gameboy, and it'll let you play special games for the GBA, written on cards. Though these games aren't as complex and full-featured as those on carts, they are much much cheaper, and great for kids as well as collectors.
As for the GBA being an "ancient little hand-held" thing, they are VERY popular, and with good reason. The machine has matured much with it's long-life rechargeable battery, wonderful backlight, and it's stylish case. Throw in the huge gaming collection and it's portability, and you can't lose with it. It's impressive RPG selection (Fire Emblem, Final Fantasy Tactics, Zelda: Four Swords, Tactcis Ogre, Golden Sun, etc..) is reason enough to invest in one.
Re:Translation, please? (Score:5, Informative)
Game Boy Advance: modern, insanely popular, color backlit handheld portable game player, backwards-compatible to old Game Boy games. Basically a portable Super NES.
e-Reader: A contraption you attach to your Game Boy Advance, which works like a magnetic paper card reader as in a subway or parking garage. Nintendo sells packages of paper cards, printed with dots. You swipe these through your e-Reader, and load small games onto your Game Boy Advance.
Point of story: Somebody has figured out the system of dots so that you can print your own software onto cards, and swipe them through your e-Reader into your Game Boy Advance.
Re:How do I print these? (Score:5, Informative)
Cheers
Re:Why? (Score:5, Insightful)
Re:Why? (Score:3, Funny)
RagManX
Why? II (Score:2)
Re:Cauzin strip reader (Score:2)
I think the worst was some kind of cross-US racing game that crashed randomly. Damn, I miss typing in 4000 lines of code from a magazine by hand!
Not!
-WS