Midway Arcade Treasures 2 Line-up Confirmed 43
Thanks to GameSpot for its news story confirming the final line-up for multi-platform retro compilation Midway Arcade Treasures 2. According to the piece: "the compilation will feature 21 ports from the venerable publisher's arcade catalog on a single disc, including A.P.B., Arch Rivals, Championship Sprint, Cyberball 2072, Gauntlet 2, Hard Drivin', Mortal Kombat, Mortal Kombat II, Mortal Kombat III, NARC, Pit Fighter, Primal Rage, Rampage World Tour, Spy Hunter 2, Steel Talons, STUN Runner, Timber, Total Carnage, Wizard of Wor, Xenophobe, Xybots." The compilation, a follow-up to last year's first Treasures compilation, is "priced at $19.99... [and] is scheduled for a fall 2004 release on the Xbox, PlayStation 2, and GameCube."
Wow, Very Nice (Score:5, Insightful)
Of course, what would be super-cool would be if games like Steel Talon and Cyberball 2072 supported either Internet or [Xbox] System Link play. It's obviously not going to happen. It's amazing enough that they're going to be doing high scores on Xbox Live. Adding in actual Internet play would be too costly for games that aren't going to have the huge audience that a fancy newer game would.
Short version: I'm salivating for these Atari...uhhhhh...Midway classics. :D
Chugging (Score:2)
Ahh the memories (Score:4, Funny)
Nice lineup... (Score:1)
Finally... (Score:1)
Nothing beats good old Mortal Kombat.
Re:Finally... (Score:1)
Except Street Fighter 2, Samurai Shodown, uh.. Super Street Fighter 2, Street Fighter 2 Turbo, Street Fighter 2 Championship Edition, and, er, Samurai Shodown 2.
Hope the game selection menu doesnt suck this time (Score:5, Interesting)
Does anybody know which company is developing this? According to the article it's "N/A" which isn't terribly helpful.
Re:Hope the game selection menu doesnt suck this t (Score:2)
I love Super Sprint but why oh why does the accelerator have to be on R-tigger and steering have to be controlled with the L-stick? Coming from using a PSX for donkeys-years I want to use the D-pad and A. Very poor if you ask me.
Re:Hope the game selection menu doesnt suck this t (Score:1)
Re:Hope the game selection menu doesnt suck this t (Score:2)
I might be going out on a limb here, but I'm guessing you haven't bought this as a gift for anybody who wasn't familiar with the originals.
And while I can't remember all the icons any more, I don't think all of them were very intuitive (or even t
Re:Hope the game selection menu doesnt suck this t (Score:2)
This is almost certainly being put together by Digital Eclipse, who produces almost all of the emulated arcade games available on consoles these days.
Total Carnage (Score:2)
Hope it is better documented... (Score:2)
Re:Hope it is better documented... (Score:1, Informative)
Re:Hope it is better documented... (Score:2)
Gauntlet II, on the other hand, let everyone select their character, so it wouldn't have the same problem.
I agree, the documentation was horrible. This is why (plug plug!) I've been writing in-depth instructions for each game in the first compilation over at Curmudgeon Gamer [curmudgeongamer.com].
Re:Hope it is better documented... (Score:2)
Re:Hope it is better documented... (Score:2)
Hard Drivin' (Score:2)
To me, the joy of playing Hard Drivin' wasn't the game per se (there were other racing/driving games that were better, if not totally 3D like this one), it was the force-feedback in the steering wheel. Every time I saw a cabinet (preferable a sit-down one) I'd put in my 50c and play the thing. I was 15, a year before I could drive in real life. It was great!
Re:Hard Drivin' (Score:2)
Too little, too late. (Score:1, Flamebait)
MAME has raised the bar for this kind of work and put the lie to these proprietors who are coming along years after the fact doing what MAME has done in a far more portable fashion. This kind of work is a perfect reason to support The Public Domain Enhancement Act [eldred.cc]--we already know that the public can and will provide for themselves in this space. We don't need the proprietors to do the archiving and distribution work as we once did.
Re:Too little, too late. (Score:3, Insightful)
Retro games start to be released at very low prices as parts of nice compilations...
Slashdotter c.2004: We need to pass the Public Domain Enhancement Act IMMEDIATELY to stop these tyrants from selling their products! My rationalizations for infringing other people's copyrights are slowly dwindling and my sense of entitlement has grown to
Re:Too little, too late. (Score:2)
Why are they releasing a new batch of retro over-priced games? Because they sold over a million of them.
You underestimate the market.
Time to look at what US copyright intended. (Score:3, Insightful)
I don't know who's opinion you're attempting to summarize, but it certainly isn't mine. I look at the Midway Arcade Treasures collection as something the community did for itself long before Midway decided it would be a good idea to release this collection (or any of their other similar collections). We weren't able to get these works for many years and I don't endorse allowing the term of copyright to stay overlong or stop work to reduce it because a handful of these works come onto the market.
All copyri
Re:Too little, too late. (Score:2, Informative)
Wringing petty technical issues out of discussion. (Score:2)
They also have fewer titles to work with, have complete source code, and have taken years longer to produce what is probably less portable code. But what's interesting is not these petty technical issues, it's what effect this software has on society. Neither MAME nor Midway's software are free software [gnu.org]. You could help make MAME become free software or find a free software emulator and work on that. This way we could have a much improved state of affairs.
Wahoo! (Score:1)
Game highlights (Score:2)
Note that there are still no Atari vector games, even though there are some that may be from the era they could publish. (Major Havoc would have rocked!) Also, no I, Robot.
Here's a little information
Re:Game highlights (Score:1)
And there probably never will be. Atari only had the arcade rights to Tetris; the home rights are owned by different companies (they've changed hands quite a few times over the year so I suppose it's not impossible Midway will get their hands on them one day, but it's not likely). A home conversion of the arcade game, even emulated, would probably be considered a violation of the license. I imagine this is partly the same reason NBA Jam is
Re:Game highlights (Score:2)
What they could do, if they were "hep," is license their Tetris ROM and emulator software to the next company that produces a generic Tetris game, who could make it into an extra or an unlockable. Sort of like the arcade Star Wars games in Rebel Strike.
NARC (Score:2, Interesting)
Marble Madness 2? (Score:1)
Re:Marble Madness 2? (Score:1)