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Gearbox Announces Halo Custom Edition PC Add-On 34

Thanks to GameSpy for its interview with Gearbox Software's boss Randy Pitchford regarding Halo: Custom Edition, a "Gearbox-created add-on that includes a little of everything: editing tools, tutorials, technical updates, and more", and will be "free to Halo PC customers." Following previous controversy over alleged "Bungie/Microsoft testing and approval delays" of Halo PC patches, it seems Gearbox has arranged a direct route, and "will provide [technical] support", for the content, which includes "'Fast Shaders' (improves performance up to 60% on pixel shader hardware), improved network code (reduces the incidence of player 'warping')", as well as the Halo Editing Kit (HEK), a "package of tools, source material and tutorials that will allow modification makers to bring their own visions to life within the Halo engine", all due out "very, very soon."
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Gearbox Announces Halo Custom Edition PC Add-On

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  • how about coop? (Score:5, Insightful)

    by gl4ss ( 559668 ) on Sunday May 02, 2004 @07:03AM (#9032887) Homepage Journal
    because that's what made the xbox version fun.. ..and lack of which made pc version boring.

    it's not a 'big' thing but it matters a lot!

    -
    • No shit, coop mode was the only reason to buy the Xbox version. Taking it out of the PC version has hopefully just cost them sales. It would serve the arseholes right, anyway.
    • Lack!? It's called Multiplayer. You can NETWORK PCs just as you can XBox's, OR you can play ONLINE.

      At least there is a Banshee in the PC version's coop. ;)
  • by Mish ( 50810 ) on Sunday May 02, 2004 @07:08AM (#9032899)
    ... Then here's the bit you're looking for:

    GameSpy: Gearbox has consistently expressed a desire to bring cooperative play to the PC version of Halo. What work has Gearbox done in this regard, and do you foresee co-op coming in any future updates?

    Marc Tardif: The team has done quite a lot of work towards bringing co-op to the game. We, like most gamers, have lusted after a networked cooperative feature in Halo PC (since the Xbox version did not have that feature). We don't think that split-screen Halo on the PC is the right answer, and it's troublesome for a lot of reasons to rewrite all of the game code to support single-player networking. Our position now is to launch HaloCE and the HEK and see how the community takes off and then make a decision about how to work with the community to prioritize what it wants most out of the game.
    Which really boils down to, "Well, Ummm, Maybe.".

    Sad really, I enjoyed Halo on the PC and would have loved to go through it with a few friends in cooperative mode.
    • by Anonymous Coward
      Sad really, I enjoyed Halo on the PC and would have loved to go through it with a few friends in cooperative mode.

      I would have preferred a coop mode for the single player game over all of the competitive modes. Halo online largely sucks.

      The Editing Kit is good news, though maybe it should have been released with Halo PC considering the game at its core is 6 years old now - it was in development before the Xbox was even conceived of.

      Halo has less players online right now than Tribes 2, and that game is
    • by Anonymous Coward
      What I'd like is the ability to play (and make) custom single-player maps.

      One of my complaints about single-player Halo was that the quality was a bit uneven. Some sections were just plain awesome (Silent Cartographer must go down as the most beautiful map for any game ever), while others were plain horrid (the Library, anyone?)

      The plot, universe, AI, enemies and other assets are just too good to waste, though, and it would be almost criminal to let such an opportunity pass. Gearbox have been virtually si
  • by Anonymous Coward on Sunday May 02, 2004 @10:19AM (#9033461)
    I was not in the on-site beta testing for Halo on PC. But I am in the closed but external testing group that MS uses to test their games. What I find amusing is that Gearbox seems to keep blaming MS for the initial poor technical quality of Halo and the state of patches. In actuality, during this phase of beta testing it was exactly opposite. There was a horde of bugs that Gearbox just would not fix. Easy stuff to, really. For a long time, we wondered what the hell they were doing if not fixing bugs, because most every build we got had bugs. I've beta tested at least two dozen games in the MS closed beta group, and while not the worst in terms of developer activity Gearbox's ranks in the bottom 5. It might have been that they just weren't used to Microsoft's beta schedule or what, but for a long time it was a disaster.

    They got a little better, near the end, but from the comments I read by the beta lead, my guess is that someone at MS gave them the slapdown. Gearbox's Pitchford has been saying that the patch process in Microsoft takes too long. Well, part of that was this internal 300-500 non-hired person beta test that I am in. It's a good thing MS has this, because the patches Gearbox was putting out were subpar at best and often created more problems than they solved on many of the beta testers' home PCs.

    Gearbox had this onsite testing prior to the wider internal testing that I am a part of. I have a feeling that this was Gearbox's way of giving MS the finger, because they were obviously not pleased with the way MS tests their games. In fact, they posted the request for on-site testers on their own website well before distributing it to the testing group, many of whom did live in the same city and could've worked but did not get in because they were not informed of this in time. Naturally, on site testing has many advantages to the 300-400 person group that MS usually uses. But what this large external cum internal work group does is create a wide spectrum of possible PC problems. My guess is that Gearbox just didn't want the extra work that 300-400 PC configurations caused.

    I don't want to pretend that I know all the inside story here, because the beta group isn't some secret chamber testing group inside Bill Gates' office. But it is a group that has been used by MS on every single PC game for several years now. It's part of their embedded production process, and it usually works very well. Ensemble is great at it, Digital Anvil was fantastic, and generally the groups that have problems with the process are the external ones MS contracts out. Relic's forgettable "evolutionary RTS" comes immediately to mind as a beta testing disaster (at least with gameplay mechanics) that was worse than Halo PC. But not much worse. From the vantage point of an internal beta tester for Halo PC much of the fault for the patches lies in Gearbox's lap, not Microsoft's.

    This HaloCE (CE!) makes Gearbox look the good guys. I'm not so sure that's the truth. I think this is just Gearbox raising their other middle finger to MS.
    • by Anonymous Coward
      Nothing has been shown yet, however. The Halo HEK, for example, has been "promised" for several months. The story really isn't newsworthy until if/when it actually releases.

      There could be more to this than "it's all Microsoft's fault." If the present tells us anything, it's that Gearbox did a very lousy job porting Halo to the PC, so it really wouldn't surprise me if their patches demonstrated that same hasty completion. Which, for Microsoft, would only make a bad situation worse.

    • by Anonymous Coward
      You have an interesting story. I have worked in an ancillary capacity with Gearbox before (I work at a game publisher) and my impression of them became pretty negative after a while. They had the same problems you mentioned: they couldn't fix bugs, they whined and complained about everything, they thought they were really good, when in fact... well. The point is, I believe it.
    • Part of the problem of porting Halo over to the PC, is that the game was written to make use of X-Box specific features, such as loading to specific memory addresses, unified memory, etc., that just aren't available on a PC - so the codebase had to be reworked. The fact that the engine was written in C probably doesn't help either, since the game ended up emulating some basic C++ behaviour. Chris Butcher (lead on Halo 2, and was the rendering/simulation guy on Halo 1) has posted a few snippets about the c
      • i wonder how much coding issue there was for the mac version (Halo on Mac [macsoftgames.com]).

        Seeing how it uses OpenGL, a Linux version is certainly within the realm of possibilty (technically speaking).

        • > i wonder how much coding issue there was for the mac version

          Yeah, that's something I've wondered too... since Halo orginally started on a Mac. Then they ported it to PC, then finally to X-Box. Halo *was* in development for 7 years if I'm not mistaken, so it's hard to know (without having seen it.) how much of the codebase has (had) remained portable

          Cheers
    • I'll play devil's advocate. I can totally understand why Gearbox doesn't want a several hundred person beta test to manage. Better to handle a small group of people and concentrate on game design and programming issues rather than handle dozens of people with bizarre system configurations. They need to concentrate their resources on developing, programming and fixing rather than managing testers. That the entire reason why Microsoft has such a large group of testers.

      Most developers have their own inter

  • Better performance? (Score:5, Informative)

    by n0mad6 ( 668307 ) on Sunday May 02, 2004 @10:25AM (#9033486)
    The new "Fast Shaders Engine" (as we call it here) has been measured at providing as much as a 60% performance increase on some configurations.

    That alone (if true) will make this worth the time of download (or however else they choose to distrubute this). Is it just me, or did Halo PC have terrible performance? On an AthlonXP 2500, 512MB RAM and Radeon 9500 pro, I get much better frame rates with Far Cry running at 1024x768 than I do with Halo running at 800x600 (both on mediumish detail settings).

    • by Anonymous Coward
      yeah it was terrible.. even some fanboys just claimed it was because the engine was so advanced(it's not). -
      • I bought Halo for PC with the expectation that it would kill the Xbox version in terms of resolution and picture quality... how wrong I was!

        I suspect that they did this on purpose, so that if you wanted to have the proper Halo experience, you have to buy and Xbox.

        I was seriously underwhelmed by the whole experience... my Xbox owning friends trumpeted this game as if it were the best thing ever to happen to video gaming. I know understand that their manic promotion of this game was infact a side effect of
        • The humble truth is that Halo got such great reviews for XBox because it's the closest thing the XBox had to looking like a PC game. On the PC, Halo looks just like all the rest.
        • Just one little thing.. before you say Halo is "nothing cutting edge or new", just remember how long it's been out now on the X-box. It was one of the best FPSes available when it came out.
    • by Anonymous Coward
      The reason Halo PC performance seems so slow is that they used version 2.0 pixel shader programs, among other things. You need a high end graphics card to play at decent frame rates with full graphics quality. The -use14 or -use11 command line options speed things up a bit for lower end graphics cards.

    • I have had AtlonXP 2500, 768 RAM, Ti4200, the performace wasn't great, out of the box multiplayer was the most pathetic until they released the 1.04 "hot" patch, it helped the online play quite a bit. Since I had an nForce2 motherboard and an NVIDIA video card I thought maybe thought maybe some of that XBOX hardware optimized code code would get to the PC version but I guess not.
    • the current shader code is very, very slow. that's why such a huge boost is expected. but if you use -useff you'll see how fast the engine is. it's actually not all that hot on its own. it's the shaders that make it so interesting.
  • Mod tools. (Score:5, Insightful)

    by Roshin ( 637756 ) on Sunday May 02, 2004 @10:57AM (#9033623)
    Mod tools coming 'very, very soon'? Gearbox has actually been saying that since *before* Halo PC was released, so I'll take this with a pinch of salt and see it another attempt to get some attention for a dead title.
  • I guess... (Score:4, Funny)

    by MMaestro ( 585010 ) on Sunday May 02, 2004 @12:45PM (#9034160)
    all due out "very, very soon."

    Well I guess thats better than 'when its done.'

  • Increased FOV? (Score:2, Interesting)

    by CoreyGH ( 246060 )
    Will this "Custom Edition" include the ability to change the FOV? Or at least increase it to 90? I stopped playing Halo when I realised the field of view was only 70 degrees.
  • *deep sigh* (Score:4, Insightful)

    by __aafkqj3628 ( 596165 ) on Monday May 03, 2004 @12:56AM (#9038121)
    And the mac players just sit, giving the evil looks out.

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