Electronic Arts - Resistance Is Futile? 38
Thanks to USNews.com for its feature discussing the increasing dominance of videogame publisher Electronic Arts, pointing out that, using figures from its recent financial results, that: "In 1999, EA had eight platinum, or million-plus-selling, titles. In the past year, it produced 27 of them. Back then, EA possessed 10 percent of the North American game market. Today, it has captured 22 percent of it." The article discusses EA's wish "to double the size of the company every four or five years", and also talks about revenues from online gaming, where it's hoped "some 15 to 20 percent of EA revenue should come from... during the next console cycle", despite the "costly failure" of The Sims Online - however, EA CEO Larry Probst "...guesses that future online gaming will follow the cable television model, where you will pay a subscription to access various 'channels' of gaming services"),
I don't know (Score:5, Interesting)
Not just a new class or set of classes but a whole new specialized degree.
Re:I don't know (Score:1)
Bigger is easier (Score:5, Insightful)
As long as those trends continue, and they likely will, EA is one of a vanishingly small number of publishers that can fund a significant number of high-end titles. Few publishers seem able to increase their hit rate, so they need to ship several titles annually in hopes of scoring big.
It'll take an order of magnitude improvement in development tools before the smaller guys can compete at this level. And unfortunately the tools developers haven't stepped up to the plate yet.
Look for more consolidation over the next 3-5 years. It's going to get much harder for the little guy before things start to shift again.
EA's only real danger is its own weight.
Re:Bigger is easier (Score:4, Insightful)
Re:Bigger is easier (Score:5, Interesting)
Re:Bigger is easier (Score:5, Insightful)
I damn well hope not.
Re:Bigger is easier (Score:1)
well they did (Score:1)
Re:well they did (Score:4, Interesting)
I don't think I've played a game recently that didn't have EA at the beginning of it.
Re:well they did (Score:5, Interesting)
That was a brilliant move by the DiCE guys, as EA has shown that it *always* committee's the purchased studios to death and then axes them.
Under my guidance Britannia will flourish.... (Score:4, Interesting)
Please, I'm not some anti-capitalist rookie, I just think it would be super funny.
How about just a picture of the Guardian from Ultimas 7-9?
Many folks online have drawn parallels between the plight of an EA controlled Origin Systems and the plots of those Ultima games. Pirt Snikwah? The Cube, the Sphere, the Dodecahedronwhatsit?
EA's Law (Score:5, Funny)
The Inevitable Shift of Electronic Arts (Score:5, Informative)
For the time being, the advent of a middleware industry is making it easier -- not harder -- for smaller studios to produce good-looking titles with depth. Consider that there are many audio libraries [fmod.org], 3D engines [garagegames.com], and AI middleware [gameai.com] libraries which are quite reasonably priced. Smaller studios seem to go strange and wonderful directions with these; (if you haven't already, try some of the Indie Game Jam [indiegamejam.com] titles, which make use of a simple, standardized physics engine).
I labor under the impression that the gaming public has a desire for boutique products; if I'm wrong, I don't mind taking my licks and moving to something more productive.
Re:The Inevitable Shift of Electronic Arts (Score:5, Informative)
Thats the roadblock. Open source and libraries will fix the technical side, the artistic is still up in the air.
Re:The Inevitable Shift of Electronic Arts (Score:5, Insightful)
Part of the reason that may be is due to artists' egos ;) As an artist's or musician's work is considered a more "visible" aspect of a game, so naturally they'd want to take full credit. There's also the fact that, with some exceptions, artists aren't used to working on collaborative projects, be they open source or not.
No original thoughts out of Probst or EA. (Score:5, Interesting)
The "cable tv" model of online gaming pricing isn't any new idea. It's been discussed for at least as long as I've been in the industry. The latest incarnation of it is SOE's "basket" pricing. The biggest (and probably fatal) flaw with the idea is that people don't have the time or inclination to learn or play more than
It's funny that the financials hint at EA wanting ~12% of their revenues to be from online gaming. It's alost pretty funny to see that they only mention The Sims Online as a failed online albatross around their necks. Here's a more complete list: * EA.com - the entire service failed * Majestic - Rumored $9M+ to make. Shut down less than 2 months after launch. * Motor City Online - showed such promise too * Earth & Beyond * TSO - I just don't see how it will ever turn a profit. * UO2 - stillborn The only success EA has had in the pay-to-play online space is Ultima Online. They had Air Warrior with 40K+ paying users dev costs on the running version paid for. They killed it (supposedly) because 40K wasn't good enough. EA.com games were all going to run 100K users. Except for UO they've *never* come close to hitting that goal with a game.
EA can crank out the Madden year after year. They can crank out movie license games too. They know how to do that. They haven't shown that they have any institutional knowledge of the online space, though.
Re:No original thoughts out of Probst or EA. (Score:5, Insightful)
EA's bumbling in the MMP market is often amusing, however, as they can't seem to grasp that it takes longer than a year to produce a MMP product of any worth. On top of that, they seem eternally frustrated by the continued success of the now ancient Ultima Online. EA wants and expects to have 6 month to a year product cycles. To have a game live on for 7 years drives them a bit batty. Not only are they dumb as fence posts when it comes to the MMP market, but they don't listen to those of their employees that have been there before and repeat mistakes made with previous products.
They also tend to be total jerks. When UO: Third Dawn was coming out, they had just laid off the UO2 team (I forget if Kesmai was shutdown that March or the next) and when speaking to the survivors they were asked if the Origin name and logo were going away (it had certainly felt like that for a while). The CEO asked what the employees thought and everyone vehemently expressed their desire to keep the OSI name and logo. At this, he stated that he had a strong belief in the employees of OSI and would make certain that the OSI name and logo continued to exist. Then the Ultima Online: Third Dawn retail boxes were handed out to everyone. No Origin logo...anywhere. No mention of OSI as an entity, studio, nothing. Except in the fine print of the license agreement. Plenty of EA logos everywhere, though (actually EA.com, the bizzare, doomed to failure enterprise that was to be structured around magically converting the 1.5 million unique visitors of Pogo.com, which they had just bought for around $150 million, into $10 a month EA.com subscribers). No subsequent product would ever carry the Origin name. Just this last March, EA shutdown the Origin studio in Austin.
Of the great PC gaming companies of the 90's, EA has taken over and slowly strangled to death Bullfrog, Westwood, Origin, Kesmai, and Maxis among a number of other smaller companies.
In my opinion... (Score:5, Interesting)
Re:In my opinion... (Score:5, Insightful)
Re:In my opinion... (Score:2)
Sounds great.
Re:In my opinion... (Score:1)
Their yearly sport titles are a success for various reasons: actualized stats, progressive development, reduced costs, etc.
The fact that they try to apply this model to other kinds of games, doesn't invalidate the fact that they sport titles are doing well. Just makes obvious that their management are clueless about games, and try to apply the succe
Re:In my opinion... (Score:2)
Re:In my opinion... (Score:2)
FUCK I hate computer games. No wonder people buy consoles.
Size doubles every 4.5 years? (Score:5, Funny)
Re:Size doubles every 4.5 years? (Score:5, Insightful)
Re:Size doubles every 4.5 years? (Score:1)
they are a virus (Score:5, Interesting)
(yes I'm bitter about how westwood studios went down the pipe after EA bought them)
Question for Probst (Score:5, Insightful)
Would Arcades have been as successful in the 80's if they charged a membership fee instead of a quarter per play??
One bad thing about EA games is... (Score:2, Informative)
I also have one beef about a current release. 2004 Fight Night. While at first it seems amazing later you realize that there really are no custom characters because they all max out at 100 stats accross the board after a few days of play.
The bleak but true near future of videogames (Score:2)
Shrek 2 - not sure if it's a direct sequel, but there are about a dozen games based on the first film, including Shrek: Super party and Shrek Extra Large.
Syphon Filt
Re:The bleak but true near future of videogames (Score:1)
Nowadays, sequels are actually debatable with their predecessors. Not to mention online games (especially EA online games) are useless without 10 patches out of the box.
the Old EA (Score:3, Insightful)
and no post is complete without the 7 cities of gold and marble madness:)
*sigh*
Re:the Old EA (Score:2)
When EA first blazed onto the scene, they were creative and innovative. They took chances by releasing boutique titles (like the aforementioned Seven Cities and Theme Hospital, Archon) without regard for whether there would be mass appeal to them or not.
Now, all EA does is take an existing concept (FPS, any sport) and rework the graphics and stats engine every year. Certainly, the *quality* of the products that they release