Unlike Movie-Goers, Gamers Love Sequels? 97
Thanks to EvilAvatar for pointing to a Seattle Post-Intelligencer article discussing how gaming sequels tower above most movie sequels in terms of desirability and quality. The piece argues of movies: "Sequels suck, right? For every 'Godfather 2' and 'Aliens' there are hundreds of horrendous rehashes clogging the video store shelves. Hollywood wants your money; quality control be damned", before contrasting them with games: "Fans chomp at the bit for a few screenshots from the next installment of beloved games such as 'Half-Life' and 'Halo.' When the games arrive they rarely disappoint. Gaming franchises get better and better while their celluloid cousins go straight to video." Valve's Gabe Newell also comments on feedback for sequels: "We are super-involved in the community that has sprung up around our games. Whether through e-mail, the forums, the fan sites, or calling my house at 3 a.m. in the morning, we have a pretty good idea what they are thinking. And it absolutely factors into our decisions."
"Aliens" WAS a weak sequel (Score:4, Interesting)
Re:"Aliens" WAS a weak sequel (Score:4, Insightful)
Aliens = Terminator redux (Score:1)
Re:Aliens = Terminator redux (Score:2)
Both are good! (Score:2)
"Aliens" went off course is why (Score:1)
Then look at the second one 'Aliens'. First 15 minute
Re:"Aliens" went off course is why (Score:2)
Jones. The fucking cat kicked everyone's ass. It stared down the alien, got away from the alien twice, got a first class seat on the "get the fuck out of here" express, and got paid for a sequel where it stayed home in the air conditioned apartment eating Fancy Feast.
Jones should be a guest on the talk shows.
Re:"Aliens" WAS a weak sequel (Score:5, Funny)
Re:"Aliens" WAS a weak sequel (Score:2)
The other ones were entertaining, but no where near as great as the first two.
Re:"Aliens" WAS a weak sequel (Score:2)
Re:"Aliens" WAS a weak sequel (Score:3, Insightful)
Re:"Aliens" WAS a weak sequel (Score:2, Insightful)
There's a third group, of which I am part, who enjoy both, or most, or all of the movies. While I wouldn't go out of my way to see 3 or Resurrection again, I didn't regret having seen them.
Re:"Aliens" WAS a weak sequel (Score:2)
IMDB: #86 highest rated movie [imdb.com],
Rottentomatoes.com: 100% [rottentomatoes.com]
Re:"Aliens" WAS a weak sequel (Score:2)
Yup totally true (Score:5, Insightful)
Re:Yup totally true (Score:2)
You can still buy HALO (or keep playing it if you already own it), and it will still be the same experience it was when it was new. In order to get you to shell out $50 - $60 for HALO II, the folks at Bungie and Microsoft need to make a game that is not only new and better, but enough better to make you want to
Re:Yup totally true (Score:1)
Actually, I'm explaining why movie sequels are usually cheap, disposable, and guaranteed to farm a little more cash for the production company regardless of quality, while game sequels are major projects with a high level or pressure on the creators to make something worthwile.
Hence, sucky move sequels and high-quality game sequels.
And then there's the Gaming Sequels Rule of 3. (Score:2)
Re:And then there's the Gaming Sequels Rule of 3. (Score:3, Informative)
Look at all the old NES games that followed that model. Super Mario Bros and The Legend of Zelda are the most glaring series to do it.
SMB didn't do that in Japan. (Score:5, Informative)
Rob
Re:SMB didn't do that in Japan. (Score:2, Informative)
Whatever. (Score:2)
Re:And then there's the Gaming Sequels Rule of 3. (Score:2)
If any of the SC games suck, it's the first one. All it is is the melee mode in the other two games with a weak strategic foundation.
Rob
Re:And then there's the Gaming Sequels Rule of 3. (Score:2)
Don't...Ever...Call...K'Tang..."Stupid"!!!
"The Daktalakpak Vivisector explodes in 'An Orgy of Mechanical Rapture!'"
It was pretty lacking as far as a meaningful storyline goes. I think we can attribute this directly to not having Ritchie & Ford at the helm. SC2 made you feel like you were actually there; a deep and enveloping storyline, great characters, and a superb soundtrack. Every quest gave you a fe
Re:And then there's the Gaming Sequels Rule of 3. (Score:2)
Some of us like strategy games. Reiche and Ford make strategy/action games mainly (unholy war, archon, etc) - SC2 was an exception. I liked SC1 a lot, and was actually a little disappointed when I started playing SC2 and found out it was an adventure game. Yes, it turned out good, but I still remember that initial disappointment.
Re:And then there's the Gaming Sequels Rule of 3. (Score:4, Funny)
That's largely relative (Score:5, Interesting)
Personally, however, I really do not like sequels at all. Unless the studio in question can create a unique addition to the franchise instead of more of the same, I will always shy away from repeated outings under a single title. If I detect that the developer or publisher is being cheap and trying to cash in, they can kiss my money good bye
Like I said at first though, depends on what it is; "Tomb Raider" (and the more recent addition: "Hitman" series) being the worst case scenario, while, say Halflife 2, which is obviously an honest attempt to reach new heights, is an example of a sequel I might buy (too bad about the steam technology).
Re:That's largely relative (Score:2)
with halflife 2 you can't really say jack about it since the game isn't out yet, so far it has been an honest attempt at sucking budget and lying about the state of the game.
with games however, often it's incremental additions to a game - with movies it's entirely new movie every time, you can't just take the best scenes from earlier films.
though, how nobody has mentioned Ultima's? they have an ongoing repetative story as well.
Re:That's largely relative (Score:5, Interesting)
Say what you will, when you get right down to it, Half Life 2 is a first person shooter with a good story, and it's the sequel to a first person shooter with a good story.
This is why I'm rapidly losing interest in games. I've been a gamer for over 20 years now... But I'm just losing interest when all that's coming down the pike is more of the same. Don't get me wrong, the games aren't BAD... But when you get fed apples all the time, you really long for an orange or too...
Re:That's largely relative (Score:2)
Re:That's largely relative (Score:2)
Re:That's largely relative (Score:2)
Re:That's largely relative (Score:2)
A writer.
Both Doom3 and HL2 promise not just prettier graphics, but stories and interactivity being integrated into the game like never before. How can you "been there, done that" when these games are both going to be such radical departures from the pervious games as to leave them in the dust?
Because they aren't radical departures. It's the same game as Castle Wolfenstein with better graphics. It's boring.
then maybe you just don't like FPSes peri
Re:That's largely relative (Score:2)
id hired a sci-fi writer for Doom3. Valve has a full-timer writer as well for HL2.
Because they aren't radical departures. It's the same game as Castle Wolfenstein with better graphics. It's boring.
Look, I'm not asking you to buy into this before the game come out and are reviewed, but at least acknowledge that both promise to uniquely integrate the story into the game itself like nothing before. And both games promise to have REAL stories this times, though HL2 far moreso than Doom3. Bo
Re:That's largely relative (Score:2)
But then again, may be they aren't...
Show people a game with a moral dilemma, or a moment of real drama, or a game that might make someone cry.
I would honestly suggest you check out Kana - Little Sister [mobygames.com]. While on the surface it appears to be a hentai game about incest, it actually has the best story I ever saw in a game. It has moral dillema (a couple of them), it has a moment of real drama (a few of them too) and it made a lot of people
Steam? (Score:2)
Spot on...... (Score:4, Funny)
Re:Spot on...... (Score:3, Funny)
Re:Spot on...... (Score:1)
You missed it. It was called "Star Control"...
Yes, they do (Score:5, Insightful)
With a movie, you want the same characters in a different setting, with the same feel and a different plot twist. You want it fresh enough so that viewers aren't bored. You can't let them carry over their saved games from the first title.
Bottom line: sequels make more sense for media that relies far more on technology than on artistic merit.
Re:Yes, they do (Score:1)
Did you work on UT 2004 or something?
Are the games "sequels" as such? (Score:5, Insightful)
You are probably going to buy Halo 2 because you enjoyed Halo 1 and are expecting a better version of "more of the same". In contrast, you don't go to "Batman 5" expecting a version of "Batman 1" to see the same battle between Bats and the Joker with the latest new effects added that they didn't have in 1989.
Re:Are the games "sequels" as such? (Score:1)
Championship Manager: The new versions added so much new stuff it was tough to resist.
Warcraft 3: Never bought the first two.
Well, there's Myth 2, but I was introduced to that via a free review copy so didn't technically buy it.
The worst case of "sequelitis" is EA Sports. The same game every year, occasionally with more than an updated roster.
Triva fans: Did you know that the voice that says "It's in the game" is David Hayter, writer of the X-Men movies, and voice of S
Re:Are the games "sequels" as such? (Score:3, Insightful)
Re:Are the games "sequels" as such? (Score:1)
VG Sequels (Score:4, Insightful)
oh yeah! (Score:1, Funny)
HUGE difference with movie/game sequels... (Score:5, Interesting)
Take a look at these sequels. They were very similar to their predesessors, with graphical updates or other updates and changes that keep it very similar in overall feel to the winning original's formula. And in doing so, they were hugely fun and entertaining:
Doom 2
Madden Football series (and most other "annual" sports games)
Mortal Kombat 2,3
Warcraft II
Commander Keen games
King's Quest games
Battlefield: Vietnam
Super Mario Bros to SMB: The Lost Levels ("SMB2" in japan - almost identical game but new maps)
Re:HUGE difference with movie/game sequels... (Score:3, Interesting)
You'd think they'd learn. Don't use sequels just to slap a high-selling name on something that isn't proven. It's the same problem Hollywood has. They raise expectations by namedropping, then let the fans down by making something inferior or just plai
Re:HUGE difference with movie/game sequels... (Score:1)
Re:HUGE difference with movie/game sequels... (Score:1)
Re:HUGE difference with movie/game sequels... (Score:1)
der Joachim
Re:HUGE difference with movie/game sequels... (Score:2)
Programming and Movie making is different (Score:4, Insightful)
Interactivity vs novelty (Score:5, Insightful)
Most sequels/expansion packs allow you to improve what you've already built. And since expansion packs reuse game engines, your investment in the expansion usually comes either a little cheaper(you pay less for an expansion) or you get more game for your money(you get the game, AND the expansion, which is less than two games, usually)
Watching a movie isn't a "challenge" except for the odd movie about investigation(where the plot is the challenge, but your actions aren't as much your responsability as in a game(you connect plot elements you're given, but you can't see them in more detail, etc...), and your investment is always a full movie ticket... You don't get a "frequent movie fan" type ticket that costs less if you went to see the other movie. Games also get played longer(not many people still go to a movie that came out the time diablo ii was released, yet the online us east item trading is still doing brisk business)
So basically, it's easier to make a quality game sequel from the point of view of the consumer(who gets value from owning two games) than from the producer(who gets a little bit less from an expansion than a truly new game, but also can find ways to invest less).
Anyone notice the GameFAQs quotes? (Score:2)
Funny stuff. I can almost believe that Pong beat River City Ransom on their "best game ever" poll (not to mention that lamer from Shenmue beating Guybrush Threepwood in their "best character ever" poll some years ago).
Rob
P.S. I had to
Re:Anyone notice the GameFAQs quotes? (Score:2)
Re:Anyone notice the GameFAQs quotes? (Score:2)
Re:Anyone notice the GameFAQs quotes? (Score:2)
Re:Anyone notice the GameFAQs quotes? (Score:2)
Hence the title of the poll, "Most Popular Game Ever."
Oh, wait, no it's not.
Rob
They're all sequels you idiot! (Score:1, Insightful)
Quite frankly it's annoying, and this gamer hasn't bought a video game in over two years and hasn't played one to completion since 1999.
It's all recycled trite and if you're buying into it then it's your own damn fault.
Re:They're all sequels you idiot! (Score:1)
It's more about the dearth of *good* video games (Score:5, Insightful)
I think the point with video games is that *most* of the time, sequels are produced by the same company / team. You can be fairly sure that if the first game was really good, then the follow-up will be good too.
I think that if Valve decided to produce a game that wasn't called "half-life 2" but with the same gameplay emphasis, then people would be just as eager to play it.
Can't see forest through trees... (Score:5, Insightful)
We don't hate movie sequels, we hate bad movies.
When game sequels become nothing more than milking a cash-cow name, we won't like them.
When movie sequels stop being nothing more than milking a cash-cow name, we'll like them.
How much money do these people get paid to give us this "enlightenment?"
Question of variety (Score:2)
Therefore, in movies, we wish to see something fresh, something new, and not the same shit we saw before.
Contrariwise, in games we are happy to see the same successful thing we saw before, only brought up to date with the latest technology.
Re:Question of variety (Score:1)
Worthless comparison (Score:5, Insightful)
It would appear that the relatively small game development houses know something that the film industry giants don't.
The Hollywood behemoths can't compete with the gaming company guerrillas because they've forgotten who pays their bills. Fans get a nod at test screenings, but the movie already has been made. The most that's going to happen is a new edit.
Is the author honestly suggesting that movies be made with the same degree of consumer feedback as games? Movies are bad enough when the script has passed through five sets of hands who all think they know best. How could 500 or 5000 possibly be better?
The author misses the point that the vast majority of community feedback on games is about gameplay, not plot or character development. I doubt many people on the WoW boards are upset because the Horde backstory isn't fleshed out enough.
Re:Worthless comparison (Score:2)
May be some of the fans will be able to point out how lame the script is before it is turned into a movie? Nobody is giving customers creative freedom, neither in game developement, nor in movies, but it is always good to listen to the customer.
He speaks the truth (Score:3, Interesting)
I have emailed Game several times, and recieved a reply almost every time (1 didnt get a reply). He's a really funny guy who delivers information straight out with a good amount of wit. Here's a sample:
Me:
I've noticed lately that you (read: Valve Software) are affiliating with 2 canadian based businesses (Softimage in Quebec and ATI in Ontario). Not to generate a conspiracy, but could this be a sign of things to come (Valve software moving to Canada?), or do canadians just kick ass with the technology playground?
Gabe:
Where do you think the G-Man is from?
Not exactly the information I was seeking - but it made me laugh for a few minutes.
As for calling him at 3am - Its on my todo list.
Re:He speaks the truth (Score:2)
Sequels aren't THAT bad... (Score:2)
Besides that though, I look forward to sequels all the time, mainly to reexperience what I first got with the original. The major sequels on my list that I'm currently waiting for are: Half-Life 2, Doo
Games cost more (Score:2, Interesting)
Of course, it is arguable that a game sequel is really a "known quantity," but that's a different discussion...
Two exceptions (Score:3, Interesting)
Re:Two exceptions (Score:2)
Gabe Newell (Score:1)
Re:Gabe Newell (Score:2)
Here's the deal... (Score:2)
The reasons are obvious to anybody who's played computer games and watched movies for years. In the case of a computer game the developer receives feedback on the original game, gets feature requests, tweak requests, etc. and eventually uses this feedback to develop a second, even better game. Also don't forget that the developers are fans themselves so they want nothing more than to improve on their orig
If Only George Lucas Understood this.. (Score:2)
Game Sequels Compared (Score:2)
2 was basically the same as 1 so it didn't really get better just consistent 3 hower was the best game of the series, even without Mark Hamill. After that sequelitis set in big time. 4 was a let down, Armada rasised the bar back a little, all and all was little more than a blip.
Diablo
2 was awesome, but really just a very large expansion and extention of 1's concepts.
Warcraft
Just keeps getting better...
C&C
The first is still the best of course after the number of expansions I'm not sure
Re:Game Sequels Compared (Score:2)
Re:Game Sequels Compared (Score:2)