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PC Games (Games) Entertainment Games

DOOM III This Summer 591

Crusader writes "Activision and id Software have issued a press release announcing that DOOM III will be released this summer. A Linux client has also been in development alongside the requisite Win32 version."
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DOOM III This Summer

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  • w00t! (Score:5, Funny)

    by Anonymous Coward on Tuesday May 11, 2004 @12:20PM (#9117524)


    No need to splurge on sunscreen this year - I won't be outside except to go buy more beer!

  • Final Version (Score:3, Interesting)

    by UnkyHerb ( 12862 ) on Tuesday May 11, 2004 @12:20PM (#9117530)
    I anticipated this game more than any other game ever I think. I wonder how much different the final version will be from the alpha that I played so long ago. Trent Reznor's soundtrack will be a definite plus as well!
    • Re:Final Version (Score:4, Interesting)

      by Hatta ( 162192 ) on Tuesday May 11, 2004 @12:30PM (#9117670) Journal
      What's the story on Reznor and Doom III? I heard he left the project to work on a new album. Anyone know if he left in the early stages, or if most of the work was done before he left? I hope his work is a major part of the project, the man's a fucking brilliant musician and a flat out genius at sound engineering.
      • He's out (Score:4, Informative)

        by TheBurrito ( 767042 ) on Tuesday May 11, 2004 @12:37PM (#9117767)
        The last I heard (and this was months ago), Reznor indeed left the project to work on a new album because the game was taking longer than expected. At the time, word was that none of his work would appear in Doom 3. Don't know if that's changed. *crosses fingers that he's still in it*
        • Re:He's out (Score:5, Insightful)

          by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Tuesday May 11, 2004 @02:22PM (#9119011) Homepage Journal
          I know I'm in the minority, but frankly I think reznor's quake soundtrack work to date has been horribly uninspired. The best thing you can say about it is that it more or less fits the mood of the game. I'd far rather see someone else like A Perfect Circle go at it. I see using Reznor again as being stuck in a rut.
          • Re:He's out (Score:4, Insightful)

            by thrash242 ( 697169 ) on Tuesday May 11, 2004 @04:06PM (#9119991)
            I think think that Trent's ambient work was just what Quake needed. It was by far my favorite work by him. I didn't think it sounded like his normal work, so I don't know what you mean about a rut.

            That being said, I never would have thought he could do a good soundtrack from hearing his previous work.

            Why would you say Perfect Circle? The last thing Doom 3 needs is a rock music sound track. I think an ambient soundtrack by Trent would probably be good. (but I'm not a fan of the guy or NIN)

            The best thing one can say about *any* soundtrack is that it fits the mood of the game/movie/whatever. That's the purpose of the soundtrack, not to wow people with your inspiration. If it does that too, then great, but first and formost it should fit and enhance the mood of the work.

            There are other artists that I'd like to see doing a soundtrack for Doom (Skinny Puppy, Controlled Bleeding, etc), but if Trent's soundtrack to Doom3 (If he is still making it) is as good as the Quake soundtrack, I'll be happy. Hopefully there will be some dynamic music, also. Changing for combat, etc.

            On the slightly off-topic note: while I'm even less of a fan of Marilyn Manson, I though his work on the Resident Evil (movie) soundtrack was fantastic. He's another artist I don't normally like that impressed me. He might also be able to do a good Doom3 soundtrack.
      • You know... (Score:5, Interesting)

        by Short Circuit ( 52384 ) <mikemol@gmail.com> on Tuesday May 11, 2004 @01:49PM (#9118666) Homepage Journal
        I wonder if NiN was the reason for the "nailgun" in Quake. People who knew of the band could hardly miss their logo on the ammo boxes.

        And many of us who'd only heard of them because of the game saw it, too.

        Just one of those things I wonder about.
      • Re:Final Version (Score:3, Insightful)

        by brsmith4 ( 567390 )
        From what I have read, Trent was supposedly involved in the design of the sound engine and most of the sampling that is part of the game (he was a CE or EE student at some point in the past). When you get the game, you will know if it was Trent or not.
  • Damn it (Score:5, Funny)

    by VanWEric ( 700062 ) on Tuesday May 11, 2004 @12:21PM (#9117539)
    I had such plans for the summer: Regular cardio excercize, some hacking on a project or two, social interaction... AND NOW ID IS LOCKING ME IN MY BASEMENT WITH DOOM III I wonder how much productivity FPSes have stolen from our lives?
    • Re:Damn it (Score:5, Informative)

      by Coryoth ( 254751 ) on Tuesday May 11, 2004 @12:26PM (#9117614) Homepage Journal
      I wonder how much productivity FPSes have stolen from our lives?

      There's a great quote from Trent Reznor of Nine Inch Nails to the effect that he would have released a couple of more albums if it hadn't been for Doom. Of course now he's doing all the music and sound design for Doom III, but at least you can claim that's productively spending all your time on Doom...

      Jedidiah.
    • Re:Damn it (Score:5, Funny)

      by Marsala ( 4168 ) on Tuesday May 11, 2004 @01:53PM (#9118709) Homepage

      Don't look at it as lost productivity.

      It's "training".

      Because, believe me, when you get sucked into a parallel dimension and you're standing face to face with an 8 ft tall pink dog-demon and all you've got is teh crappy 9mm the government issued you, you're going to be glad that you've at least seen the scenario before. You'll find that having at least rehearsed it a few times you'll be able to bunnyhop to safety (or better armament) while plugging the beast with a few rounds as if it was second nature instead of just standing there in a puddle of your own making and wishing you'd paid a little more attention to that DoomIII "game" instead of wasting all your time on City of Heros (because really, how likely is *that* to happen?).

      Never forget: Just because you haven't needed these skills up till now doesn't mean they're useless.

  • Really Good News (Score:5, Interesting)

    by Rikerag515 ( 647450 ) on Tuesday May 11, 2004 @12:21PM (#9117541)
    This is really great to hear, a major software publisher is actually going to have a Linux Client available, possibly in around the same time the Windows client is released, bravo ID.
    • Re:Really Good News (Score:3, Informative)

      by Anonymous Coward
      Been there. Done that. Quake 3 had "simultaneous" relases for Windows, Mac OS, and Linux within a week of each other. In fact the q3test came out for the Mac OS before windows or linux.
    • by i.r.id10t ( 595143 ) on Tuesday May 11, 2004 @12:26PM (#9117620)
      Yeah, not like they did it before. Remember how the Quake3 test release was Linux first, then Mac, and finally Windows? Or perhaps the native Linux Quake2 binaries? Or even the native Linux Quake/QuakeWorld stuff?

      Sarcasim aside, I too am glad that id continues to support us Linux gamers, and I plan on paying my $$ as soon as it is available.
      • Re:Really Good News (Score:3, Interesting)

        by RESPAWN ( 153636 )
        Yup, as a matter of fact, I bought my copy of Quake 3 just so that I could have some good games to play while I was running Linux on my only machine at the time. That and it also came in that cool tin that was a limited time thing with the Windows release.

        The ironic thing about it though was that I never did get the game to run under Linux. I was having some really weird driver issues related (I think) to the fact that I had a dual video card system, but was only using one of the video cards. Anyway, I
    • by los furtive ( 232491 ) <ChrisLamotheNO@SPAMgmail.com> on Tuesday May 11, 2004 @12:34PM (#9117730) Homepage
      My Unreal Tournament 2004 came with the Linux client. Didn't yours?
      • Re:Really Good News (Score:5, Informative)

        by SilentChris ( 452960 ) on Tuesday May 11, 2004 @01:00PM (#9118055) Homepage
        Not only that, the Linux dedicated server came out first.

        Not only that, it was the first game (or so Epic claims) to have an Linux install script right at the root of the disc, and a Penguin right alongside the Windows and Mac logo on the box. It was a small gesture, but I remember reading one of the creators saying "We thought it'd be cool."
  • by LNO ( 180595 ) on Tuesday May 11, 2004 @12:22PM (#9117555)
    In the third level of the game, when you're going through the ruins of 3D Realms' corporate headquarters, type "idd3d" and you'll get to play Duke Nukem Forever.

    No, seriously! I swear!
  • Mac Version (Score:5, Interesting)

    by somethinghollow ( 530478 ) on Tuesday May 11, 2004 @12:22PM (#9117559) Homepage Journal
    I guess a Mac version won't be too far behind if there will be a Linux version. Now... all I need is one of those new fangled G5s to play it on...

    Does anyone know where system requierments might be found / when they will be announced?
  • by Power Everywhere ( 778645 ) on Tuesday May 11, 2004 @12:23PM (#9117573) Homepage
    It's the vaccuum in my bank account, left after I withdraw enough to buy a new video card that can handle Doom III.
  • Nice graphics.. (Score:5, Interesting)

    by DR SoB ( 749180 ) on Tuesday May 11, 2004 @12:23PM (#9117574) Journal
    Too bad I'll need a new computer that comes with the kitchen sink to run it..

    The screen shots look suspiciously similiar to Half-Life 2 though, what's up with that? Even some of the monsters look HL1 like. I have a feeling this isn't going to have nearly the popularity as Doom1 did (well it might but that'll just be riding there fame). It's kinda like movie sequels, you're so excited about a new edition, but then it always ends in disappointment..

    If HL2 and Doom3 battled I wonder who would win? I wonder if the fundamentals of the game will be the same between the two, and if Worldcraft (or hammer) is going to work on both as well?
    • Re:Nice graphics.. (Score:5, Interesting)

      by Anonymous Coward on Tuesday May 11, 2004 @12:51PM (#9117952)
      If HL2 and Doom3 battled I wonder who would win? I wonder if the fundamentals of the game will be the same between the two, and if Worldcraft (or hammer) is going to work on both as well?

      In many ways, they're two very different approaches to an FPS engine - from a point of view of the lighting systems, what they can render (indoors vs outdoors) and what they can do.

      In particular, the lighting models are completely different. Half-Life 2 uses pre-calculated radiosity lightmaps which, while awesomely realistic, are somewhat static. It does preserve some directional information in the lightmaps for model lighting, normal maps etc, but I gather it's limited to simple non-shadowed dynamic point sources like the original Half-Life.

      Doom 3, however, looks like it does everything real-time. I don't think there's any precalculated radiosity light maps (but I could be wrong), and all lighting is done on the fly with what are effectively point sources. Things can be hugely dynamic, with lights casting shadows from world geometry, models, etc, but it's not particularly realistic due to the absence of radiosity 'bouncing' and the ultra-sharp shadows. It can also project textures as lights, giving the atmospheric 'light through a grille' effect and so on.

      The scenes they can render look very different, too - Half-Life 2's got a terrain engine thing which can render some pretty huge outdoors maps, along with parallax-enabled, brush-based 'skyboxes' which can be rendered behind everything for giant-looking city scenes. Doom 3 seems to specialise in highly detailed indoors scenes, with a couple of outdoors scenes being effectively just large rooms.

      The engines are very different, but they seem well-suited for the games they've been written for. The slightly plastic-looking, ultra-atmospheric-lighting indoors engine of Doom 3 would be rubbish for Half-Life 2, while the naturalistic, realistically-lit indoors-outdoors engine of Half-Life 2 would look terrible used for Doom 3.

      In terms of editors, I do know that an enhanced Hammer is being used for Half-Life 2, but I've heard very little about Doom 3's editor (and that's with friends working for Raven!) I understand it's somehow integrated with the engine, and it definitely sounds like another home-grown thing, but other than that I don't know. I'd be surprised if Hammer (or another brush-based editor) would work with Doom 3, but of course I could be completely wrong. :-)
  • Requirements (Score:3, Interesting)

    by Griim ( 8798 ) on Tuesday May 11, 2004 @12:23PM (#9117579) Homepage
    Does anyone know what the system requirements will be for this? In particular, the video card?
    • Re:Requirements (Score:4, Informative)

      by irokitt ( 663593 ) <archimandrites-iaur@@@yahoo...com> on Tuesday May 11, 2004 @12:29PM (#9117668)
      Supposedly pretty 'low'. The game has been in development for a while. But the demo rendering was done with a Radeon 9700 Pro, so a 9800 or 9600 variant should work. The importance of good OpenGL drivers can't be ignored though.
    • by dr_dank ( 472072 ) on Tuesday May 11, 2004 @12:31PM (#9117687) Homepage Journal
      I don't know either, but I imagine beowulf cluster of these.
    • Re:Requirements (Score:4, Interesting)

      by aliens ( 90441 ) on Tuesday May 11, 2004 @12:32PM (#9117697) Homepage Journal
      I would think a Geforce3 or better seeing as they first did tech demo's on that hardware way back in the day. I'm guessing, but Pixel Shaders would probably be required and that means GF3.

      Of course I can't wait till GF4MX users try and play.

      Bear in mind HL2 is supposedly very scalable so Doom III should be too. Although I can't imagine it being as immersive without a great video card.
    • Re:Requirements (Score:5, Informative)

      by zerocool^ ( 112121 ) on Tuesday May 11, 2004 @12:40PM (#9117806) Homepage Journal
      Maximum PC this month had a feature on the new GeForce FX 6800, and then had a blurb on the new year's games, and the hardware they expected to be needed.

      For Doom3, they recomended a GeForce FX 5800 + or an ATI 9800+, w/ 2.8 or 3Ghz proc (quoting from memory).

      But for reference, they also said that you'd need a GeForce FX 5700 to play UT2004, and it works fine on the geforce4 ti4200 I used to have before it went titsup. So, YMMV. You'll probably want a 9800 ATI to take full advantage, but if you've got something 9200 or 9600 level, you're going to be able to play it, just don't expect full detail.

      ~Will
  • by List of FAILURES ( 769395 ) on Tuesday May 11, 2004 @12:23PM (#9117586) Journal
    I loved the original Doom and Doom II. Unfortuantely, people seem to have moved away from the fun of game playing to trying to outdo each other in teh 3D graphics realm. I think the 3D engines are pretty decent, so how about some fun single player game levels. Screw the multiplayer crap.
  • Aaargghhh! (Score:4, Funny)

    by gowen ( 141411 ) <gwowen@gmail.com> on Tuesday May 11, 2004 @12:24PM (#9117589) Homepage Journal
    Its the first of the signs of the Apocalypse:
    Doom III appears;
    then Duke Nukem Forever gets a release;
    then Hell Freezes Over;
    then Taco actually checks slashdot before posting another dupe;
    Then the world is destroyed in a great conflagration, the dead rise, the Messiah returns, four Horsemen, yadda, yadda, yadda
    • by Anonymous Coward
      Its the first of the signs of the Apocalypse:
      Doom III appears;
      then Duke Nukem Forever gets a release;
      then Hell Freezes Over;
      then Taco actually checks slashdot before posting another dupe;



      Luckilly, anyone reading this post will be long dead before the second sign appears.
    • by sublimusasterisk ( 539187 ) on Tuesday May 11, 2004 @12:42PM (#9117838)

      "Human sacrifice, dogs and cats living together - mass hysteria."
    • by Kenja ( 541830 ) on Tuesday May 11, 2004 @01:08PM (#9118159)
      1 And I saw in the right hand of him that sat on the throne a boxed eddition of Doom III, sealed with seven seals.
      2 And I saw a strong angel proclaiming with a loud voice, Who is worthy to open the box, and to loose the seals thereof?
      3 And no man in heaven, nor in earth, neither under the earth, was able to open the book, neither to look thereon.
      4 And I wept much, because no man was found worthy to open and to read the book, neither to look thereon.
      5 And one of the elders saith unto me, Weep not: behold, ID of Activision, hath prevailed to open the box, and to loose the seven seals thereof.
      6 And I beheld, and, lo, in the midst of the throne and of the Redmond beast, and in the midst of the elders, stood a Linux client, having seven horns and seven eyes, which are the even Spirits of God sent forth into all the earth.
      7 And he came and took the box out of the right hand of him that sat upon the throne.
      8 And when he had taken the box, the four beasts and four and twenty elders fell down before the Linux client, having every one of them harps, and golden vials full of odours, which are the prayers of saints.
      9 And they sung a new song, saying, Thou art worthy to take the box, and to open the seals thereof: for thou wast slain, and hast redeemed us to God by thy blood out of every kindred, and tongue, and people, and nation;
      10 And hast made us unto our God kings and priests: and we shall reign on the earth.
      11 And I beheld, and I heard the voice of many angels round about the throne and the beasts and the elders: and the number of them was ten thousand times ten thousand, and thousands of thousands;
      12 Saying with a loud voice, Worthy is the Limux client that was respawned to receive power, and riches, and wisdom, and strength, and honour, and glory, and blessing.
      13 And every creature which is in heaven, and on the earth, and under the earth, and such as are in the sea, and all that are in them, heard I saying, Blessing, and honour, and glory, and power, be unto him that sitteth upon the throne, and unto the Linux client for ever and ever.
      14 And the four beasts said, Amen. And the four and twenty elders fell down and worshipped him that liveth for ever and ever.
  • by tedgyz ( 515156 ) * on Tuesday May 11, 2004 @12:29PM (#9117663) Homepage
    They had boxes at Best Buy [bestbuy.com] for pre-ordering [bestbuy.com]. I saw the box and nearly wet my pants. Then I read the pre-order caption. Doh!
  • Interesting on Linux (Score:5, Informative)

    by SamiousHaze ( 212418 ) on Tuesday May 11, 2004 @12:30PM (#9117669)
    Carmack has been seemingly a little disappointed with linux sales and such. So i found it interestin that they are gonna jam with a linux client anyway.

    http://slashdot.org/comments.pl?sid=20503&cid=2195 211

    and (from linuxgames.com search for Carmack)

    [carmack] "We are going to continue to support linux in future products, but unfortunately it doesn't look like a strong business case can be made for it. The mac version outsold the linux version by quite a bit, and even that didn't hit 5% of the windows sales. Mac versions are still valid business cases, because the support is way easier than on either windows or linux platforms, and the sales numbers amount to something noticeable. There is no way that a linux box will hit the shelf at the same time and have the same price as a windows box, assuming the publisher is making a maximum effort for the windows box. If this is truly a gating factor, linux boxed games just won't succeed. Loki wants to get away from making games "convertable" between platforms, to force linux players to buy the linux boxes. I have issues with this. Not making executable binaries available online sucks. I hate binary patches, and requiring either patches from different versions, or the installation of all previous patches. Just releasing a new executable is so much easier. Our options from here are to move towards a hybrid CD and pay Loki for official support (which makes linux support look like an expense, rather than a benefit), make a hybrid CD but leave the linux version in an "unsupported" directory, or just make unsupported linux executables available online like we used to. It is going to be quite some time before DOOM ships, so we can't say anything definitive at this point. I will probably do the initial development work for DOOM on linux, but I'm not interested in tracking every change that goes on in the linux world. The initial work will probably be with the Nvidia driver, which already has all the features I need, then I will work with the Open Source mesa drivers to bring them up to par. "
    • by pubjames ( 468013 ) on Tuesday May 11, 2004 @12:42PM (#9117842)
      but unfortunately it doesn't look like a strong business case can be made for it

      Time for us Linux fans to put our money where our mouths are. You want to see widespread use of Linux on the desktop? Buy Doom3. I'm serious - if there were significant sales on Linux it might persuade other software companies to start coming out with stuff for Linux too.
      • by Metallic Matty ( 579124 ) on Tuesday May 11, 2004 @12:47PM (#9117905)
        You have an excellent point. I know quite a few people who whole-heartedly support linux, but then fail to use it for gaming when they can. I admit, even I am guilty. I run WinXP so I can play games, and I don't own any that work for linux.

        And that's just the trick, it isn't going to become an option unless they see a significant reason to bother. After all, if they put the money and work into developing it for linux, and the market share is too small, they won't bother in the future.

        So, support Doom3 for Linux if you want to see more games for your beloved OSS.
      • by sjwt ( 161428 )
        see, hears the problem,
        you guys will need to buy more then just doom3,
        you can splure on one game then bitch a year later when no one is buying other games.

        The OS gameing comunity needs to keep buying linux games, the sales need to stay up there.
      • Ok, so let's suppose that all the Linux gamers go out and buy Doom 3. It looks to me like the Win32 client and Linux client will be packaged together. How is ID going to know that we are buying Doom 3 for the Linux version and not just buying it to play on Windows? Do you really think that if game sales are high Id is going to be thinking, "Wow, it's a good thing we released the Linux client in with this. It's really boosted our sales." Even if strong Linux user sales do somehow make Doom 3 a bigger se
    • by pubjames ( 468013 ) on Tuesday May 11, 2004 @12:46PM (#9117888)
      Our options from here are [...]

      Another option - why not just sell the Linux version online? Nearly all current Linux-types are techies who are going to have big bandwidth connections. Might reduce the cost of suppling the Linux version and increase the business case for it?
  • by WapoStyle ( 639758 ) on Tuesday May 11, 2004 @12:31PM (#9117686)
    Duke Nukem Forever jokes just aren't funny anymore. Sorry off-topic.
  • New Doom 3 trailer (Score:5, Informative)

    by crt ( 44106 ) on Tuesday May 11, 2004 @12:33PM (#9117711)
    A new Doom 3 (Xbox) trailer came out yesterday. Looks like all new in-game footage. Get it at IGN [ign.com] or FilePlanet [fileplanet.com]
    • by Anonymous Coward on Tuesday May 11, 2004 @12:49PM (#9117930)

      Fileplanet.

      Anyone who actively recommends usage of any *planet or GameSpy program, site or other form of crap should be stabbed in the face with a blunt spoon. I mean, what kind of a joke is Fileplanet anyways? "Pay good money to look at and play... Demos, trailers and assorted unfunny junk. Woot!" I actually wanted to download a few demos from a game developer a few weeks ago, but they were only hosted on Fileplanet. Lovely. I then voted with my wallet helped myself on some 700mb ISO "demos" using bittorrent. Fuck them.

      I'm not even going to start on GameSpy on the unintelligent ooze that makes up the *planet staff. IGN was pretty horrible too in the past, but I genuinely forgot why so it couldn't have been that big a deal...

  • What? (Score:5, Funny)

    by teamhasnoi ( 554944 ) <teamhasnoi AT yahoo DOT com> on Tuesday May 11, 2004 @12:34PM (#9117720) Journal
    One item of note: the PC version will lack the cooperative multiplayer mode featured in previous DOOM games.

    No cooperative for PC? Is this some kind of sick joke?

    How will people ever learn to work together like the Amish if we don't have cooperative multiplayer?!?

    • Re:What? (Score:5, Informative)

      by phalse phace ( 454635 ) on Tuesday May 11, 2004 @01:08PM (#9118168)
      From IGN.com [ign.com],

      "IGN: Last question. There's co-op offline and online for Xbox, but not for the PC. I doubt it could be a technical concern, so what's the reasoning for that?

      Todd: That's a good question. The Xbox version, because it's in contemporaneous development with the PC. When it was started, basically was conceived as a console implementation of what we're trying to do on the PC, as opposed to a port where they take whatever we do on the PC and "boom" slap it on the Xbox. The Xbox version was designed from the ground up to support co-operative play over System Link and Xbox Live. There [were] some changes, concessions, considerations that had to be made from a lot of different standpoints in terms of stuff as mundane as how narrow the hallways are to the ability of the AI of the enemies to focus on one versus two players -- because it's no fun to play the co-op guy that the world seems to ignore -- to how the narrative of single-player story is told.

      On the PC version, it was always conceived of as a purely single-player experience. The whole, "you're alone in your room and all the lights are turned out." It's an experience where we want you to be afraid to get up and turn the lights off because you're alone. Whereas, because the console market is different, because people like to play together. Now, we won't have the ability to do split-screen, but the console consumer is more, "Hey, we love co-op" and it's all supported within the Xbox with Xbox Live and System Link. It made a lot more sense for us when we were designing [the game] to include that feature, [which] was never considered to be a critical feature for the PC [version], given that our goal from the start with the PC version was to make it the best single-player game that id had ever made."

      • playing the game for the first (or X times) with someone with the computer on hardest is aways toons of fun. That was something I missed of the doom1/2 days.

        It just seams that multi-play has forgoten that not all multiplay is PvP. Try playing NWN or some game in co-opt mode and you will be disapointed in it as well.
  • by eddy ( 18759 ) on Tuesday May 11, 2004 @12:34PM (#9117724) Homepage Journal

    .. to update your .finger with some techno-babble. We love it!

    (I'm serious, it's been ages, and the new cards he talked about in 2003 are now here, NDA-free)

  • by Thinkit4 ( 745166 ) * on Tuesday May 11, 2004 @12:36PM (#9117746)
    To me, the greatest advance in software would be the publisher actually trusting the consumer, and not requiring a cd-check. It was finally removed from quake 3 for the single-player mode. Another example of craziness due to artificial scarcity.
  • trailer (Score:5, Informative)

    by Meterman ( 622546 ) on Tuesday May 11, 2004 @12:39PM (#9117788)
    Here's the link for the large movie trailer.
    http://www.doom3.com/video/trailer_large.mov [doom3.com]
    Enjoy
  • by NanoGator ( 522640 ) on Tuesday May 11, 2004 @12:43PM (#9117854) Homepage Journal
    Doom III this summer, GTA San Andreas this fall... ugh, my girlfriend's gonna leave me.
  • Knoppix (Score:5, Interesting)

    by IceFox ( 18179 ) on Tuesday May 11, 2004 @12:51PM (#9117945) Homepage
    I wonder how long after it is released a Script/app comes out that when given disk 1 (DoomIII) and disk 2 (Knoppix) it will give you an iso that you can burn and then boot straight into DoomIII under Linux without anything else running for maximum performance without the hassle of installing Linux.

    -Benjamin Meyer
  • A few questions... (Score:3, Interesting)

    by phorm ( 591458 ) on Tuesday May 11, 2004 @12:56PM (#9118009) Journal
    Linux Version

    I'd expect that this will be included with the windows version, not bought seperately, and will be compatible in network multiplay with windows machines. Can anyone confirm?

    One item of note: the PC version will lack the cooperative multiplayer mode featured in previous DOOM games.

    Does this mean that in the console version there is expected to be co-op multiplayer, or perhaps in a patch/mod later on?

    Demo

    Are/will there be any demos available. I'll probably toss out some cash for an upgrade if needed (yes, I know upgrading just for a game is a bit obsessive), but it would be nice to see how the game runs on my hardware before purchase (and I'd rather not pirate or try to get the unauth beta beforehand)
  • by JRootabega ( 620750 ) on Tuesday May 11, 2004 @12:59PM (#9118040)
    Activision has also announced that they will be releasing this summer next fall. In its place, look for a rerun of winter 1986, and a short period during which we will have no weather at all, and will probably die.
  • by Zx-man ( 759966 ) on Tuesday May 11, 2004 @01:01PM (#9118061)
    Ok, DooM III is just fine, but, since I'm form Ukraine, 'tis more exciting for me && I'm more waiting for the S.T.A.L.K.E.R. [stalker-game.com]

    Here are the movies from the game: Video [stalker-game.com]

    P.S. I'd really like to view them, but, ahh, my 14400Bps modem just rules the world! P.P.S. Unfortunately, it uses Micro$oft DirectX, so do not expect a version for GNU/Linux or MacOS X...
  • No Linux Client (Score:5, Interesting)

    by Bruha ( 412869 ) on Tuesday May 11, 2004 @01:02PM (#9118077) Homepage Journal
    There has been no announcement on a Linux client. Someone misquoted Linuxnews's article.
  • by toby360 ( 524944 ) on Tuesday May 11, 2004 @01:20PM (#9118326)
    Quake 3 was somewhat SMP compatible, does anyone know if Doom 3 will be fully SMP compatible on both Linux and Windows versions? A lot of power users now have adopted dual systems for a variety reasons but unfortunatly its hard to find games which properly utilize both processors. Having dual 2400MP's, SMP Support would be a huge plus for this game!
  • sweet! (Score:3, Funny)

    by Cruciform ( 42896 ) on Tuesday May 11, 2004 @01:54PM (#9118728) Homepage
    ID Software: Doing their part to protect geeks from dangerous UV exposure.

Neutrinos have bad breadth.

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