GTA San Andreas Gets Release Date, Screenshots 82
An anonymous reader writes "Rockstar Games has been deliberately coy about Grand Theft Auto: San Andreas - it 'was announced as a Playstation 2 exclusive title' in today's Sony press conference, but 'that was the extent to which the game was discussed.' However, Rockstar just put up an official GTA: San Andreas webpage, confirming a release date of October 2004, and featuring the first three screenshots of the game, leading GameSpot to conclude that the game 'will be set in modern times (not the 1970s-set game some had said) and will have a heavy West-Coast gangsta flava' - they also say the site's splash screen 'changes each time the site is loaded'."
Re:screenies (Score:3, Informative)
"West coast gangstas" (Score:5, Funny)
(Next week on Slashdot: Young teen male in California builds bomb out of remote control toy: Take Two Entertainment sued over deaths. Again.)
Re:"West coast gangstas" (Score:4, Funny)
Re:"West coast gangstas" (Score:2)
True. I like rave parties too.
--
Simon
Re:"West coast gangstas" (Score:2)
Re:"West coast gangstas" (Score:1)
Re:"West coast gangstas" (Score:1, Insightful)
Pac Man was played by Gen-Xers. In other words, people who are currently working in cubicles and spending the weekends with their kids.
Raves are populated entirely by Gen-Y kiddies who have no idea what Pac Man is, let alone spent any real time playing it.
If you somehow tied Pac Man to listening to really crappy hair metal like Poison or LA Guns while drinking Old Milwaukee beer out of tupperware containers at 1990 college par
Re:"West coast gangstas" (Score:1)
That's exactly the point I was trying to make, that Pac-Man didn't affect us, or else Gen-Xers would in fact be doing all the things "Gen-Y kiddies" are doing.
I wasn't being to be funny, I was trying to be informative.
Re:"West coast gangstas" (Score:1)
Haven't heard *that* one before (Score:2)
Re:"West coast gangstas" (Score:3, Interesting)
Re:"West coast gangstas" (Score:1)
Conversely, I'm a fan of much rap, but just because they're going for the gangsta style doesn't mean that they won't have other stations for you and others. If I'm not mistaken the soundtrack for VC did alright so far as sales, and I'd expect a nice collection of various styles for this one too. Let's not forget that the early 90s were also the time of
Re:"West coast gangstas" (Score:4, Insightful)
I though GTA:VC had a very good variety of stations which was excellent, GTA3 radio didn't seem quite the same...but of course in GTA3 it was all 'fake' stuff and GTA:VC used licensed music which I thought was great.
I think what REALLY made GTA:VC so great was it had a solid story and the main character you played had a personality (I hated in GTA3 how the guy just walked around and people offered him jobs without him ever saying a single word)
If GTA:SA has a good story and well developed charaters, I might be able to overlook an over abundance of rap =)
What should they improve on? (Score:5, Interesting)
1. Better traffic generation algorithms. Sometimes when a car leaves your field of vision only for a few fractions of a second it disappears. This might have something to do with the limited amount of RAM the PS2 has, but it can still be quite annoying. The amount of vehicles on the streets seems to be quite constant. It would be cool if there were some really bad traffic jams from time to time.
2. Better weapon selection. It can be frustrating to scroll through ten weapons before you get the one you want, especially if you're in combat.
3. Multiplayer. I don't think they're going to implement it, but mta-vc on the PC can be very entertaining, even though it's buggy as hell and rather pointless.
Of course a game like this can never be "perfect", but it would be nice if some of these issues were fixed.
Re:What should they improve on? (Score:4, Informative)
2) Scrolling is implemented because consoles don't have keyboards that allow you to quick-select particular weapons. GTA is an excellent example of converting the "right way" because the PC version is invariably better in all aspects than the console version of the game, and usually contains added functionality not available on a console. Maybe the keys will be more customisable on PC this time around.
3) Serious multiplayer hasn't been viable on consoles until very recently with X-Box live and so on. Even so, there's more work involved with online play than single play for games like this, so again we find that because the game is being developed for console, it isn't "all that it could be".
I'm personally apalled at the graphics. This is the third iteration of the GTA3 engine. Because of the console generation, game developers don't have any room to create the almost photorealistic environments you can see in a game like Far Cry. I'm not sure if this game will do well on PC when being matched up with DooM3 and Half-Life2 (both currently slated for summer).
Re:What should they improve on? (Score:2)
But the most innovative of all the GTA games to date? GTA3, which took the game into a the 3D medium. Sure, the game has been around for years before that, but 3D bought the game to the masses. In fact, until Vice City, every single GTA game has been a noticeable improvement in graphics, level design, gameplay. Vice City wa
Re:What should they improve on? (Score:1)
Re:What should they improve on? (Score:5, Insightful)
2) GTA is still preferable on a joypad, it has too many instantly required moves at fingertips to make keyboard/mouse play fully worthwhile. The time taken to find the correct key outweighs any advantage in having unique keys. I find even on PC games I usually just scroll through weapons using the mouse wheel, as it's quicker.
3) Only because it hasn't been relevant. Console games are still very much single player or group oriented, cheap and cheerful throwaway fun that requires no significant investment on behalf of the consumer, so it naturally follows that console owners would be less likely to have broadband, which is an absolute requirement for proper multiplayer.
Console game manufacturers are in the business of providing good medium term fun for the single or group together, whereas PC game production is more focused on creating communities to maintain long-term interest in the titles of the company. Internet access is a given for the average PC gamer, but not so for the console player. Given the general dearth of exclusive quality titles on PC's, and the long long timespans between releases, this ability to maintain interest through expansion and online capabilities is far more important than providing decent single player action. This can easily be seen in id software titles for example.
Because of the royalties involved console games are written to tighter margins and it's unlikely that producers would allow time and money to be spent on an online multiplayer option that is not required to sell that game. This is of course now changing as Sony and Microsoft have determined that it's a promotable feature now that broadband penetration is high enough. The fact that Nintendo are sitting on the fence only proves the point.
In my opinion, GTA is not even a particularly good example of a console being pushed to its limits graphically, so the relevance of comparing it to Far Cry (nice example of the only decent PC exclusive for months), Doom 3 and Half Life 2 is questionable. The latter two look impressive enough on the Xbox for me anyway. GTA is more about the quality of the environment, and the gameplay. Sure nicer graphics would top it off, but if they had to cut out any of the content to accomodate it (in terms of development time and deadlines) then I'll pass, thanks.
Re:What should they improve on? (Score:1)
However, after playing the first two GTAs multiplayer I've reached the conclusion that while open-endedness and huge levels are good for single player, multiplayer becomes boring pretty fast. You spend five minutes or more trying to get a car and drive to the other players, fight for ten seconds then need to get to the enemies again. While the f
Re:What should they improve on? (Score:2)
Exactly, I was attempting to make the case against the lack of proliferation of online console targets.
As regards GTA multiplayer, I'm sure they could build appropriate missions based around multiplayer stuff, maybe even simply having normal missions happening concurrently, in a sort of mmorpg, or perhaps players teaming up as gangs to comple
Re:What should they improve on? (Score:2)
It might be, using the mouse wheel. It's not quicker if you use a button for scrolling. And anyway, I certainly don't need to take time to find the correct keys in most games, after a
Re:What should they improve on? (Score:2)
Re:What should they improve on? (Score:2)
Re:What should they improve on? (Score:2)
Driving simulators are best served with a wheel and pedals, but again I'd prefer analogue controls with physical centering, and analogue controls for gas and braking are also more desirable than the 'on' or 'off' of keyboard control. Neither is a good physical substitute for car controls.
For turn-bas
Re:What should they improve on? (Score:2)
Yes, of course. You'd typically use pedals, a joystick of some sorts in the right hand - and the keyboard with the left hand, or vice versa if you're left-handed. Flight sims routinely have hundreds of commands, most keys even on the keyboard are massively overloaded using meta-keys like control and
Re:What should they improve on? (Score:2)
I used to use X-Plane on my Mac from time to time, and a basic yoke was essential, with as many obvious controls as possible,
Re:What should they improve on? (Score:2)
No no no. One of the best things about GTA is how real and immersive the environment feels, like you're a part of it. Having decent traffic without cars disappearing behind you would take that feeling up a notch.
GTA is still preferable on a joypad, it has too many instantly required moves at fingertips to make keyboard/mouse play fully worthwhile.
Silly. It doesn't take long to get used to the
Re:What should they improve on? (Score:2)
They don't 'disappear' at all, they're just not tracked once they leave the screen.
I prefer analogue steering and walking , which is awkward on a keyboard/mouse. I'm not disputing that you can't use a j
Re:What should they improve on? (Score:1)
Right. So, a car goes around the corner. You follow. It's not there. Alternately, you see a nice car that you want to steal, and take a shortcut to cut it off. It never shows up. I call those cases disappearing. It doesn't ruin the game, but it'd be nice if Rockstar could fix it. If the PS2 isn't capable of keeping track of offscreen vehicles, they could at least add it in for the PC and Xbox versions.
Re:What should they improve on? (Score:2)
The lack of PS2 capabilities is just a bad excuse for sloppy programming. Any person who ever wrote as little as a "Hello world" program is capable of fixing this with few lines of code. All that is needed is for the car to continue moving along the road - a detailed physics simulation is not needed when you don't see the car - assume it's just a point that moves along the line with a
Re:What should they improve on? (Score:2)
Maybe it's just because I'm a sociopath, but sometimes I want to chase a particular car. E.g., a car cuts me off or fights off the carjacking. That guy needs to pay. :-)
2) GTA is still preferable on a joypad, it has too many instantly required moves at fingertips to make keyboard/mouse play fully worthwhile. The time tak
Re:What should they improve on? (Score:2)
Re:What should they improve on? (Score:2)
Immersion. For some players the mouse becomes an extension of your body - a virtual representation of your hand and your head. You can look around, you can point the gun at someone. The same reason GTA moved from 2D to 3D, to make it easier for the player to believe he's in the game.
Re:What should they improve on? (Score:2)
I'm quite happy to be called an idito, if I could be so kind as to return the favour, and some spelling tips, you idiot AC fool.
Re:What should they improve on? (Score:2)
Console develop
Isn't It Obvious? (Score:2)
Localization... (Score:3, Insightful)
And let's not forget the level in Manhunt where DMA remids us to "please bin your rubbish".
Re:What should they improve on? (Score:1)
It would be cool if there were some really bad traffic jams from time to time.
Actually, the way I'm imagining it in my head, I think this feature would actually make the game a lot less fun.
Reloading... (Score:2)
But then again, there's only 2 damn screenshots, so there really isn't much there to Slashdot...
Hmm! :) (Score:1)
Let's see how many splash screens there are!
ps. i count 39
how many do you see?
Re:Hmm! :) (Score:3, Funny)
Yep, un huh, 39, Suuurrre.
Re:Hmm! :) (Score:1)
Re:Flash only site (Score:3, Informative)
Re:Flash only site (Score:1)
gta-subscribe-request@listserv.rockstargames.com
General Rockstar List:
all-games-subscribe-request@listserv.rockstargame
exclusive (Score:3, Interesting)
I really like the series, but I'm not going to buy a PS2 just to play the game.
Re:exclusive (Score:1)
So just wait for it to come out on the PC. The rest of us who bought a PS2 years ago will just play it and let you know how cool it is.. over and over and over. Unless it sucks.
Re:exclusive (Score:2, Insightful)
BMX ahoy! (Score:2)
Might be a kick in the teeth going from the Xbox Vice City back to the PS2 for San Andreas, but screw it. I enjoyed VC well enough the first time through on the PS2, and Rockstar's Manhunt is a lot smoother than Vice City on the PS2, so hopefully
Re:BMX ahoy! (Score:1)
We should be glad Acclaim isn't involved with this game...
Not BMX... (Score:1)
They're a little more fragile than your typical BMX because they're just made for show. It goes along with that whole "West Coast" "Gangsta" thing. Bike missions would be pretty sweet though.
Re:Not BMX... (Score:3, Interesting)
Plus the gentle art of bikejacking from 13-year-olds...
sunsets (Score:1)
I agree, multi-player would be bad ass, even if it were nothing more than connecting two (or more) PS2's together in a battleship/capture the flag-type-setup.
Another interesting feature would be working in natural disasters like earthquakes, which cause riots, where you need to complete a mission under the guise of a distraught gang member because the man is keeping you down so you loot, pillage and take on PD.
We can all dream, just gotta sit tight
PS2 exclusivity contract with GTA? (Score:2, Interesting)
I'm willing to bet... (Score:2)
Bah, more free advertisement for R*.
Re:I'm willing to bet... (Score:2)
Re:I'm willing to bet... (Score:2)
could be why their website says "preorder now to avoid disappointment".
PS2/GTA-SA Bundle (Score:1)
Bicycles (Score:1)
Re:Bicycles (Score:1)
Complaints (Score:3, Insightful)
Next...am I the ONLY one who's completely fed up with all this rap/hiphop 'gangsta shiznit'? I'm 21 and I am so fucking sick of this stuff its ridiculous. Is this how old people feel about young kids music today? Am I getting old? I mean, yeah, there's a couple of decent songs, any genre has that, but the lifestyle they sell is just as fabricated if not more so than the teenybopper pop lifestyle, but it just SEEMS more genuine 'cuz its from da streets'.
I can see why a game set in modern times might have this theme, but it most certainly should not have the entire game revolve around it. Ugh, way to ruin the game Rockstar.
It's 90's - The Story so Far (Score:3, Interesting)