E3 - First Day Shows Multitude Of New Games 91
Thanks to Eurogamer for its in-depth E3 coverage, as well as GameDaily's detailed write-ups and Ferrago's similarly wide-ranging coverage, as they add to previously-mentioned gaming websites covering the E3 Expo in Los Angeles. Highlights of the first day include hands-on impressions of Conker: Live and Reloaded for Xbox, a seriously in-depth Half-Life 2 interview, some first impressions of Myst IV, confirmation that Sega's signing of The Matrix Online was their 'big announcement', though Phantasy Star Universe was also announced, the list of songs for Donkey Konga, and a hands-on look at Final Fantasy XII. What other software are you most impressed by?
But More importantly..... (Score:3, Interesting)
http://www.happypuppy.com/e3/photos.jsp [happypuppy.com]
Sorry couldn't resist, since there are entire sites dedicated to the E3 Booth Babes :)
Re:But More importantly..... (Score:1)
Re:But More importantly..... (Score:1)
~UP
Seriously In Depth (Score:1)
Re:Seriously In Depth (Score:2)
Re:Seriously In Depth (Score:2)
that's kinda funny...since they blamed it on the "hacker" that leaked the source code. I guess he was telling the truth when he said that's all they had.
that big smoking hole in their foot must hurt
Re:Seriously In Depth (Score:2)
Lies. On Sept. 29, 2003 Gabe straight out said that the leak did not cause the delay. It did cause A delay, but after they finally owned up to the delay on Sept. 23, they were very clear and honest after Sept. 30 that it wouldn't have been ready for Sept. 30 leak or no leak.
SEGA's "big announcement" (Score:5, Interesting)
Heck a lot of things were overshadowed by Sony and Nintendo. Some of the eyetoy stuff is just neat, wild new speculation about the PSP(will it manage to play games longer than it can play video[2.5 hours]!? Time will tell!), and the DS is confirmed as nifty.
Watching the XBox fanboys tout some of the Halo 2 stuff is proving to be amusing though. I love how it's like most of them never played Marathon or any of the better PC FPSs to hear some of them talk about all the revolutionary new features. The game looks really good, but comeon now.
Metroid Prime 2 looks like more of the same, only now with multiplayer. That's kinda neat I guess.
The new Zelda looks like it'll be really cool, but that's not til 2005.
Square-Enix once again moves the line between masculine and feminine with their FF character designs.
I'm just all curmudgeony right now.
That's weird (Score:2, Funny)
Yeah, Microsoft is pretty lame for using hyberpole at E3. At least there are no Sony, Nintendo, Ubisoft, EA, Konami, Capcom, or Sega fanboys at E3. Whew, that would've been annoying.
Re:That's weird (Score:2, Insightful)
In fact, I think fanboy is a requirement to be sent to one of their media presentations, judging by the universal reaction to each. Even when they're disappointing they still try to highlight the positive(like Nintendo's performance last year).
I wasn't attacking Microsoft, I was attacking some of what I've read on forums about people touting two gun mojo, destructable envi
Re:That's weird (Score:2, Interesting)
I think you'll find that most of them agree with you. It's not that these are new to the genre or technology, it's that they are new to the game or platform itself.
I quite clearly remember playing Red Faction and enjoying the destructable environments. I also remember griping about it, because they ha
Re:SEGA's "big announcement" (Score:5, Funny)
Re:SEGA's "big announcement" (Score:2)
MTE. I even thought the announcement of PSU was bigger.
I was really hoping for another SEGA console
I wasn't; Sega's proven itself incapable of handling the hardware side of the industry. What I was expecting was an MMO version of one of Sega's non-Phantasy-Star franchises, like Sonic. I guess I was close.
Rob
Re:SEGA's "big announcement" (Score:2)
What made Sega think this was something that could be described as big exciting news? The return of Alex Kidd would have been more exciting I think...
Re:SEGA's "big announcement" (Score:2)
The Magical E3 Date Fairy (Score:5, Funny)
And then, come forth quarter, the Date Fairy's true magic is revealed: she used disappearing ink; dates that were so firm, so solid, so there suddenly disappear into vaporness, or instead they morph into the ancient puzzling runes "WHEN IT'S DONE."
Comment removed (Score:4, Funny)
Re:The Magical E3 Date Fairy (Score:2)
I initially misinterpreted what you meant by 'date fairy' at E3. You don't wanna know what I imagined. NEED COFFEE.
Donkey Konga Price (Score:2, Interesting)
Re:Donkey Konga Price (Score:2)
Donkey Konga will hopefully be $60. Although if you'll recall, Nintendo debuted that terrible N64 Hey You Pikachu game (with controller microphone) at $80.
Re:Donkey Konga Price (Score:2)
Re:Donkey Konga Price (Score:2)
Re:Donkey Konga Price (Score:1)
donkey kong jungle beat (Score:1)
Makes me wonder if someone will find a way to make a platformer work on sony's eyetoy
What, no "Wipeout"? (Score:2)
The gaming industry needs to grow up (Score:3, Insightful)
The videogames industry is still behaving like it's stuck in the 80s. Release schedules for games are usually either wildly optimistic (and not met) or not even published at all, beyond "when it's done". With the amount of money involved in the games industry these days and the increasing involvement of big business, I just don't see how this amateurism can survive much longer.
In the movie industry, the pattern these days seems to be for the big "blockbuster" products to be delivered on-time. Whatever you think of the quality of these films (most of them suck), you don't hear of these films being hyped to death for a sudden release and then, at the last moment, delayed until the next year or "until it's ready". Investors and shareholders just won't stand for this kind of thing; they need to know when they can expect a return on their investment and they know that the public will get cheesed off pretty quickly by successive delays.
I remember reading an article in the mainstream press a couple of years ago, about the chain of disasters at Ion Storm that led, ultimately, to Daikatana; an underwhelming game with qite possibly the worst release publicity in history. I know this is an extreme case, but it does seem to point at much of what is wrong in the games industry; too many "hobbyists" involved, too little understanding of business realities and too little commitment to actually delivering a project on time and on budget.
Re:The gaming industry needs to grow up (Score:5, Insightful)
Movies just have to have the filming finished, effects put in, and be edited. Overly simplistic, perhaps, but it is much different then video games.
Certain games like Daikatana/Duke Nukem Never/etc are horrible examples that have no excuse whatsoever though
Re:The gaming industry needs to grow up (Score:5, Informative)
Oh, I don't know. doing a quick google "delayed movie releases" search turns up that the release of Blade was delayed. Against the Ropes (that Meg Ryan movie) was delayed quite a while before it was released. Apparently the new Miyazaki film is going to be delayed. Sky Captain is being delayed. And here's a whole list of films [go.com] from 1999 that had their release schedules changed (with a number of them including "behind schedule" in the reason).
So, its a bit unfair to criticize the game industry for being amateurish, while denying it happens in the movie industry. Perhaps all of the Lord of the Rings films were released on schedule, but a quick search for a recent semi-blockbuster, Kill Bill 2, shows that it was initially scheduled to be released in February and was pushed back to April [everythingtarantino.com].
My first reaction... (Score:5, Insightful)
I don't mean to turn this into a session of bashing E3, because I do think it's always fun and interesting to see what's being released--or at least, what people have on their minds.
However, my reaction to E3 this year has been notably different. It seems that many of the titles are things I've heard about for a couple of years now, or are sequels. Many of the rest of the titles seem unoriginal in the sense of essentially being remakes, in actuality if not in name. So far I'm not aware of any titles that represent radically new game ideas or interesting new games that I've not heard of before. Generally, this is what I've come to expect from E3, and haven't seen it so far.
There's still plenty of time and lots of games, though, so maybe more will surface as E3 continues. It takes awhile to filter through everything, and the most hyped games will invariably be sequels to well-known series from large publishers.
My feelings about E3 intersect with your comments in a couple of ways, though:
I think a better analogy to E3, rather than film, would be car shows. Some of the fun of E3, historically speaking, comes not from finding out when games are released, but to discover new games to salivate over and hope have some upcoming release date in the not-to-distant future. E3 is somewhat like a new car show in that there are invariably new games--like new car prototypes--that may never be released, or will be released in the distant future. The point is to get a peek at what developers are up to and thinking about, and will probably be coming in the future, not to find out what actual release dates are.
In this regard, I think the lack of original, new content at E3 shifts the focus from new content to things like release dates. Because we don't have the new interesting ideas and developers as has sometimes been the case in the past, we find ourselves being concerned with release dates and stuff. To the extent that we can't say "Ooh, look at that title--very interesting idea", we have to say something like "Ooh, look, it's Monster Slayer IX--when is it coming out?"
Re:The gaming industry needs to grow up (Score:2, Insightful)
While it's possible to build a game on budget and on time, I wouldn't want to; there are too many things that can go wrong in the rigorous world of programming.
Re:The gaming industry needs to grow up (Score:2)
The videogaming industry is actually relatively young - only about 30 years old, really. By comparison the movie industry dates from the 1930s, and is a lot more mature.
Re:The gaming industry needs to grow up (Score:1)
Halflife 2 (Score:3, Insightful)
It really is a shame that Valve is not more commited to Linux. As an avid Linux gamer, I find it disturbing that Valve can simply ignore the Linux market. I understand that we are a very small group, but as id and Epic have shown us, it really isn't that hard to write code that is fairly portable to begin with, then have a small team do the porting. I'm sure there are quite a few programmers out there that would do the work for peanuts, or even free.
Maybe by the time Halflife 3 hits the shelves, Linux will have become a viable gaming market and we'll see the games being released for our favorite platform, too.
Re:Halflife 2 (Score:4, Informative)
You mean the 20 people or so wanting to play games under Linux?
but as id and Epic have shown us, it really isn't that hard to write code that is fairly portable to begin with
There's the flaw; HL2's game engine is inherently built upon DirectX. "Simply porting it" to work on Linux would require quite a bit of work. You'd have to port the graphics elements to OpenGL, and then figure out what library to use to handle standard inputs, sound, etc. for multiple pieces of hardware -- all stuff which Linux is severely sucking at. Until Linux has a "DirectX" type layer, it will not get mainstream support from the game developers.
You might hate Microsoft, or hate Windows, but at least they've got a pretty much unified way of communicating with the plethora of devices out there (controllers/video cards/audio cards/midi cards/network cards) with a single interface (DirectX.)
Re:Halflife 2 (Score:2)
And it is even worse in Linux - my ATI Radeon 9800Pro was running some OpenGL apps at the same or lower framerates as my NVIDIA GF4ti4600. Yes, ATI may make good hardware, but their drivers and, especially their OpenGL implementation, suck like a black hole on Linux.
Re:Halflife 2 (Score:2)
(j/k, we love you dearly)
HL2 Interview (Score:4, Interesting)
Sure, many of these questions were addressed in the interview, but its the other questions that make it interesting. Like hearing about how the code leak affected them. Hearing about how excited the team got when they got to play the game through. Hearing about some of the design aspects, like the revolution/evolution of the AI. Good stuff.
Sleeper Hit of the Show? (Score:2, Interesting)
Who would had thought that?
Final Fantasy XII. (Score:2)
Re:Final Fantasy XII. (Score:2, Insightful)
The characters are N-sync clones, perfectly beautiful and cliched, and the story is ever stranger than the previous one.
Remake FF5,6,7 with nowadays technology and you will win a customer here.
Re:Final Fantasy XII. (Score:2)
As for FF7, a remake would be nice, but I'd rather see brand new games.
Rob
Re:Final Fantasy XII. (Score:2)
Yes, those are some fine examples of cliched, two-dimensional characters. Better than the ones in earlier FFs, perhaps (FF4
Re:Final Fantasy XII. (Score:2)
You think a Moogle who attck by dancing or a pre-teen girl who attacks by painting pictures were cliched when FF6 came out? What have you been smoking, and where can i get some of it?
As for FF4, you're way off base, or perhaps you don't understand what one dimensional and two dimensional characters mean. FF1 had one dimensional characters, they only had one dimension to them, their jobs. I believe characters became two dimensional
Re:Final Fantasy XII. (Score:2)
I'm talking about cliched characters, not cliched powers. I could quite easily write a character that is stereotypical in every way but special ability. Here's one: A naive, happy-go-lucky elf maiden who attacks evil with the power of math.
As for FF4, you're way off base, or perhaps you don't understand what one dimensional and two dimensional characters mean. FF1 had one dimensi
Re:Final Fantasy XII. (Score:2)
Okay, i'll grant you that Mog's dancing doesn't have much to do with his character, but i think Relm's painting actually does. It comes up a lot in the story, which Mog's dancing never does. When she goes around threatening to paint the other characters, it's more than
Re:Final Fantasy XII. (Score:1)
I would add that combat FF6 was a lot faster than FF7. In FF8 was ridiculous, watching that damned GFs over and over (Square strutting their graphics). And FF8 was very very very very easy. Hey, let's give you from the sta
Re:Final Fantasy VIII. (Score:1)
Not saying that's good game design in any way. It was very frustrating. FF X kind of fixed it by making summons almost useless against bosses, so you couldn't develop such a dependancy on them.
Re:Final Fantasy XII. (Score:2)
FF7 and FF8 for the PC were horrible, horrible jokes. To this day I can't even complete them due to bugs.
Re:Final Fantasy XII. (Score:1)
Guild Wars (Score:1)
Re:Guild Wars (Score:2)
Re:Guild Wars (Score:1)
P.S. I'm playing the alpha as well, and I am amazed at the quality. Add some content and some interface features (trade for example) and I'd buy the game today. The engine and mechanics are solid already. They just have to flesh it out.
Final Fantasy XII (Score:2, Insightful)
While they don't mention it by name in the article, the battle system seems to work much like the one used in Star Wars: Knights Of The Old Republic. I'm not a fan of real-time RPG battles, but the KOTOR system allows you to pause it at any time and issue new orders (to be executed when the game resumes). It's a great system and really keeps the flow of the game at an even pace. If like m
Re:Final Fantasy XII (Score:2)
Rob
Re:Final Fantasy XII (Score:1)
Re:Final Fantasy XII (Score:1)
Re:Final Fantasy XII (Score:1)
Resident Evil 4 (Score:1)
Watch this trailer for the sake of god!!
Re:Resident Evil 4 (Score:2)
Rob
Re:Resident Evil 4 (Score:1)
I never was interested in RE after RE2, but this has changed my mind. A LOT.
Re:Slashdot Bias Against Halo2? Or What? (Score:3, Insightful)
Re:Slashdot Bias Against Halo2? Or What? (Score:3, Informative)
Console FPSes tend to have much worse control than PC FPSes due to the different input devices. That's why I prefer PC Halo to XBox Halo even without the cooperative mode.
Anyway, I think the reason why Halo 2 in particular is being ignored isn't because
Re:Has anyone posted the biggest lamer of E3 yet? (Score:2, Insightful)
Re:Has anyone posted the biggest lamer of E3 yet? (Score:1, Insightful)
Not completely wrong, but still wrong.
Miyamoto doesn't generally do over-the-top things like this. He's a product manager, not some Steve Ballmer-esque hype ape. ("Give it up for me"....?) You can safely bet that he was asked to appear in this manner to endorse the new Zelda.
Did you hear what he said during the part of the show in that picture? For the benefit of those who weren't there, a direct transcript:
Re:Has anyone posted the biggest lamer of E3 yet? (Score:1)