Nintendo Talks DS, Zelda, PSP Threat 108
Thanks to IGN Cube for its interview with Nintendo VP of corporate affairs Perrin Kaplan, as she comments on the Nintendo DS' backwards compatibility ("I think the initial appeal the DS gives you is that you can start with a library of 500 games"), on the new realistic-looking Zelda title ("We knew that people were going to say, 'Oh, is the new Zelda because you made a mistake with Wind Waker?' You don't make a mistake when you sell something in the millions and millions"), on the battery life of Nintendo's forthcoming handheld ("Very similar to the [Game Boy Advance] SP and I think very different from the PSP. I'm not quite sure why Sony said "Two to 10 hours" [for PSP's battery life]. That must mean that it's two hours"), and on rivalry with Sony's PSP ("I think Sony has developed a very nice looking screen. I think that having a system with claims to all the multi-functionality is a big question in our minds. Pricing is a huge question.")
Rock on, Nintendo (Score:5, Insightful)
Compared to an estimated 2-10hrs for the PSP, the DS is looking good.
Re:Rock on, Nintendo (Score:3, Informative)
"Sony claims the battery fuels two and a half hours of video playback, eight hours of gaming, or 10 hours of music."
Re:Rock on, Nintendo (Score:4, Insightful)
I'm all set to buy a Nintendo DS (already got a few hundies earmarked for the DS launch later this year, hopefully that will bag me a bunh of games in addition to the system), but I'm going to play the waiting game with the PSP, especially at what it's going to cost for the system alone and that it's never going to offer any new kind of gameplay options like the DS. Graphics look good though. The Metal Gear game looks like something between PS and PS2 level, jaggies and all. Hopefully the framerate is not bad on PSP games, otherwise I might expect dizziness issues from the movement on the small (compared to a monitor or TV) screen. I'm one of those guys that gets sick from jerky low framerate FPS games.
Re:Rock on, Nintendo (Score:2)
Re:Rock on, Nintendo (Score:2, Insightful)
Either something besides the LCD/optical drive is drawing almost 4 times more power than the rest of the device or they're lying about gaming battery life.
Re:Rock on, Nintendo (Score:1)
Re:Rock on, Nintendo (Score:2)
Re:Rock on, Nintendo (Score:2, Informative)
Re:Rock on, Nintendo (Score:2)
Battery Life, huh? (Score:3, Interesting)
to quote homer_ca, on a topic about Wi-Fi on Cell Phones: "Toy is right. Besides the problem of roaming, power consumption is a huge problem with Wifi. 802.11b is a high bandwidth, long range (compared to Bluetooth at least) protocol. It consumes a lot of power just maintaining a link to the AP. According to this i
Re:Battery Life, huh? (Score:1)
But they said nothing about using the same battery as the SP. The just said that they would try to match its battery life.
I'm also thinking that the wifi wouldn't be always-on, neither would both processors. I'm thinking it'll be more like the PS2-- where instead of emulation for PS1 games, they have the PS1 chip onboard, used as a coprocessor when not being used to play PS1 games. Since the DS is backward-compatible to the GBA, and has the GBA's ARM7 processor alongside it's own ARM9... I think the point
Re:Battery Life, huh? (Score:2, Funny)
Re:Battery Life, huh? (Score:2)
I guess this means that whereas it can play GBA games, it can't play GBC games.
So there is still a reason to keep around the GBA: for playing your remaining GBC games.
Re:Battery Life, huh? (Score:2)
"The system will be backward compatible with the Game Boy Advance (and, therefore, with other, earlier Game Boy models)."
Re:Battery Life, huh? (Score:2)
The GB and GBC used a Z80 processor. The GBA uses an ARM7, but also has a Z80 which is used for running older games.
Nintendo has said that the DS has an ARM9 and an ARM7. To implement GB/GBC compatibility, they'd either have to add in a Z80, or build a GB/GBC emulator into the DS. So far they haven't said anything to suggest they were doing that.
If anything, Nintendo has hinte
Re:Battery Life, huh? (Score:4, Informative)
Re:Battery Life, huh? (Score:2, Interesting)
About wifi, I wouldn't be surprised if it became a matter of switching between
Re:Battery Life, huh? (Score:1)
Re:Battery Life, huh? (Score:2)
One things you'll learn is while there are plenty of places where you can take your shots at Nintendo, SPECS are simply not one of them. Nintendo always UNDERESTIMATES specs.
Re:Rock on, Nintendo (Score:1)
New Zelda look a Let Down (Score:4, Insightful)
On the plus side, fighting from the horse seems like an awesome idea.
Re:New Zelda look a Let Down (Score:3, Interesting)
Because its hard to take a hero seriously who's head is a perfect sphere. (I have nothing against non-photorealistic rendering, it just needs to be done right. Windwaker was an experiment. They got most things right, but they also got a few things wrong, including Link's head and the whole sailing-forever-to-get-anywhere thing. And no, I'm not sorry I bought it, but it from my perspective it could have been better than it was. I expect th
Re:New Zelda look a Let Down (Score:5, Funny)
You're obviously thinking of Charlie Brown, who never gets past Level One and always whiffs with his sword, and whose dog collects all the rupees before he can reach them.
And I sincerely doubt this will reach the epic level of the great vi vs. emacs feud, for the simple reason that "Church of Oval Link's Head" doesn't quite have the same ring to it.
Re:New Zelda look a Let Down (Score:2)
How about "Church of the Heroic Cranial Ellipsoid" ?.
Maybe this will be a less controversial subject once the new Zelda comes out. On the other hand, I still occasionally talk to people who don't consider the Adventures of Link a real Zelda game because it was a side scroller.
-jim
Re:New Zelda look a Let Down (Score:2)
It was a Zelda game in terms of scenario, but, in retrospect, the gameplay is the most atypical of the series. (Of course, when it came out it was only the second game, so people didn't know back then.)
I think Zelda II has gotten a bad rap over the years. While it supports random exploration and item acquition and usage much less than the typical Zelda, has markedly less complex dungeons, and has that whole side-scrolling thing, it has an excellent
Re:New Zelda look a Let Down (Score:1)
I guess you didn't bother to learn how to use the wind waker, then, huh? You have to sail early in the game, but not far. You also have to sail late in the game if you want to visit every square and get every item, but you don't have to sail everywhere forever. That's what the waterspout warp stuff was for.
I was torn on the trailer. Some things looked nice (a few of the
Re:New Zelda look a Let Down (Score:1)
Re:New Zelda look a Let Down (Score:2)
Even with warping, it still took too long to get anywhere, in my opinion.
Was the remake of Majora's mask etc good? I was a little sad that they didn't increase the framerate a little for Ocarina of Time, but it was still fun to play the Master Quest version even though it made my eyes hurt.
-jim
Re:New Zelda look a Let Down (Score:1)
I don't know. I went to all the trouble to register the GBA games that qualified for the Zelda disc, and then never played it. The manual does warn that some of the music and sound effects are screwed up, apparently due to the N64 emulation they're using. I expect it's of the same cali
Re:New Zelda look a Let Down (Score:2)
Well he was a kid before he was a teenager. I thought the premise of Wind Waker was that it was set earlier in his life.
But on the other hand if that was earlier in his life, what was Link's Awakening?
There are issues with the grander storyline like that which have never really been solved. Also Young Link in SSBM doesn't look cel shaded, he just looks like a younger photorealistic link.
Re:New Zelda look a Let Down (Score:3, Informative)
Re:New Zelda look a Let Down (Score:2, Informative)
So you never played/completed Wind Waker? I'll not spoil it for you, but here's a teaser -- it's set far into the future (that much you can get from reading the backstory in the manual). Interestingly enough, the backstory also explains that this Link is not the Link you know, and it also explains why he starts out in different clothes and then puts on the green stuff.
Re:New Zelda look a Let Down (Score:2)
You have obviously never played the game. While there may be issues with the "grander storyline", Wind Waker makes it quite clear it is set about a hundred years after Ocarina of Time.
Re:New Zelda look a Let Down (Score:1)
What were you watching, the DS trailer for animal crossing? The new Zelda trailer blew most/all existing games out of the water. You can point to it and say, this is what wind waker should've been
Re:New Zelda look a Let Down (Score:1)
Re:New Zelda look a Let Down (Score:1)
Re:New Zelda look a Let Down (Score:1)
I did, and I meant it. I saw the trailer, and I wasn't impressed at all. The graphics are any better than any other game out there that tries to be "realistic." I don't see why real == better. Especially on the GameCube, where the hardware just isn't up to the task of making it actually look real. I loved the fact that wind waker embraced the technology they had and gave it character. Zelda is a fantasy game, and giving it a cartoon feel seemed to fit
Re:New Zelda look a Let Down (Score:2)
I think he was talking aesthetics. There was a great deal of aesthetic pleasantness in the cel shaded look which is all being thrown away to make the photorealistic one. Personally the SNES series of Zelda was the most memorable for me until the cel shaded one showed up with the cartoony appearance, and that struck the right chord. The N64 versions never really felt like Zelda, though they were certainly good in their own rights.
I hope they bring back the cel shading at a later date and they probably wi
Re:New Zelda look a Let Down (Score:1)
Re:New Zelda look a Let Down (Score:1)
Re:New Zelda look a Let Down (Score:2, Informative)
If you liked Wind Waker _because_ of the cel shading, then you're an exception. Most Zelda fans who liked Wind Waker fall into one of two categories: (1) liked it because it's a good Zelda game, as well as liking the graphics, and (2) liked it because it's a good Zelda game, despite disliking the graphics. I've never, before now, heard of anyone liking Wind Waker _speci
Re:New Zelda look a Let Down (Score:2)
And to the AC below, there isn't one definitive Link in one definitive Zelda universe. The Zelda games almost all take place in pairs, with two or three games (at most) taking place in the same universe. But these universes are separate. In the Wind Waker, we see Link as a very young kid, which was the designers' goal. In Ocarina and Majora, he might have been 10-12. The Zelda games aren't chronological, except within universes.
Well, legends are often told in many different ways throughout history. I fi
Re:New Zelda look a Let Down (Score:1)
No, because they seemed reasonable given the technology in the N64. If they could have used cel-shading, it would have made them better games I would think. I certainly wasn't let down by those games, because it wasn't until I saw Wind Waker that I realized how cool Zelda could look.
If you liked Wind Waker _because_ of the cel shading, then you're an exception.
I liked Wind Waker because it had awsome game play. However, the only reason I bought a
why a realistic Zelda is important for Nintendo (Score:3, Insightful)
I loved Wind Waker, and I anticipate seeing a new generation of cell shading from nintendo, regardless of franchise, but it was clear that the cell shaded zelda was a point of contention amongst the fanbase.
The customer may be many things, but even if your last name is Miyamoto, you must concede the customer is always right. Because even if he's wron
Re:why a realistic Zelda is important for Nintendo (Score:2)
The customer may be many things, but even if your last name is Miyamoto, you must concede the customer is always right. Because even if he's wrong, he's still not buying your product.
Don't you have that a little backwards? After all the crap on the internet about how it was going to "suck" it's sti
Re:why a realistic Zelda is important for Nintendo (Score:3, Informative)
Re:New Zelda look a Let Down (Score:2)
The new look (I won't say realistic because it's NOT, it's still cartoony, just less so), is actually an upgrade. A minor one, but an upgrade nonetheless.
A good idea... let's see how it pans out... (Score:1)
The battery life and the backwards compatability are big selling points for me. The ability to pick it up and still be able to play all the old GB games I have amassed is probably the clinching point for a sale...
Nintendo Conference (Score:5, Informative)
http://www.eurogamer.net/file_service_files.php
Re:Nintendo Conference (Score:2)
PSP a threat? (Score:4, Interesting)
Asian Wall Street Journal story: http://tinyurl.com/2mqoj
What's more, Sony's decision to put out a machine that plays movies as well as games has some creators scratching their heads.
"Will it be a game machine or a video Walkman?" asks Michihiro Sasaki, general manager of corporate strategy at Japanese video-game maker Square Enix Co. "We're still not sure what Sony wants to do with it -- that's a problem."
Mr. Sasaki says Square Enix, known for its Dragon Quest and Final Fantasy games, eventually hopes to provide content for the PSP but wants to hear more about the PSP's business model before deciding what to prepare.
Still, some game developers worry that it may be hard to balance competing technical demands -- as well as figure out the price and audience -- for a gadget that combines the functions of a Walkman, video player and game machine.
"It would be better if [the PSP] were just a game machine," says Kazumi Kitaue, executive in charge of video games at Konami Corp., which puts out the popular Metal Gear Solid series. "It's silly to talk about watching movies anywhere anytime; you want to concentrate."
Mr. Kitaue says that Konami has started developing games for the PSP and that he has high hopes for the machine. But he worries that the product release could be delayed in Japan -- as it was in the U.S.
I don't think Nintendo's all that worried about the PSP.
Re:PSP a threat? (Score:5, Insightful)
Agreed. How are you going to watch movies on this thing anyway? It's not like a DVD will fit in it. Are they going to release movies in this disc format? It seems a little silly. Buy a movie and all you can watch it on is a portable gaming device. You couldn't even watch two average length movies on one full battery charge since they claim that it can only run for 2 1/2 hours during video playback.
Re:PSP a threat? (Score:3, Insightful)
Seems to me the way to market movies for it is price them at $8 and people will buy both it and the DVD copy. People will buy their favorites to take with them travelling.
Re:PSP a threat? (Score:2)
Which is just another in a long list of reasons that the movie companies are inhibiting innovation by being so grabby with their content. This time, they are inhibiting their own innovation.
There is no way without this that the movie-watching capabilities of the PSP will ever mature. There is no way Sony will ever produce anything like this. There are too
Re:PSP a threat? (Score:1)
One of the best parts about Sony's Press Conference was watching the Spiderman 2 trailer playing directly off the PSP's screen. Not to mention they also played a trailer to a little movie known as Final Fantasy Advent Children which will be released in UMD format alongside the DVD format.
Also in case anyone can confirm thi
Re:PSP a threat? (Score:1)
Re:PSP a threat? (Score:2)
It'll probably be a great little game machine, and I'll get one anyway (anytime you can get hardware below the cost to manufacture it, it's good). I just won't be watching movies on it.
Do you mean DS has an _unfamiliar_ control system? (Score:2)
It appears to be exactly like a SNES. What is so unfamiliar about that?
As for the need for two screens, I almost agree, except that I play a lot of strategy and RPG 'tactics' games, which would heavily benefit from the second screen. Platformers, sure, no point. Racing games... maaaaybe no point. But Advance Wars could benefit enormously if the action were played out in the background on one screen while you continued to issue commands on the other. Much less delay and you still get to see the cute an
Re:Do you mean DS has an _unfamiliar_ control syst (Score:4, Insightful)
Real-time strategy games could also benefit greatly from a point-and-click interface, and arguably a screen and stylus solution is easier to use than even a mouse + monitor once you're used to it.
Also, games could rather easily add customization options, where a player could draw an image to be mapped on the hood of his car, or paint his spaceship, or come up with a crest for his kingdom, or draw a character portrain 1st Edition D&D character sheet style.
And naturally, creative software like Mario Paint also seem like a natural -- indeed, a Mario Paint-like app with an export function, making use of wireless connectivity to save images to a computer's filesystem, could be *extremely* cool, and could make it possible to use a DS for -- dare I say it?? -- real work.
I'd pay real money for a Palm-like productivity card for the DS if it was also filled with fun Gameboy Camera-style features, and with its generous default feature-set it almost looks as useful as a PDA. And imagine using Animal Crossing DS with the wireless connection to send *real* e-mail, to people in other towns? Or visiting other towns, over the internet, and actually meeting the people living there in-game?
Zelda (Score:5, Insightful)
Re:Zelda (Score:2)
Re:Zelda (Score:2)
Re:Zelda (Score:2)
The fact is that a Zelda game would make boatloads of money even if it was terrible and ugly. They can do what they want, and will. And I'll probably love it.
The PSP will fail (Score:1)
It's not just that it looks geeky to carry such a brick around, it's also big enough to be inconvenient. Judging by the announced titles, the game library will also be nothing like the GBA's. And lastly, with such a giant I'm very skeptic on the battery life - that screen must eat a lot of power.
Re:The PSP will fail (Score:3, Interesting)
That said, PSP looks impressive -- but only being able to play for 2 hours doesn't seem reasonable for a handheld. I think it's a home system for the antisocial.
Re:The PSP will fail (Score:1)
Re:microsoft-esque remark (Score:2, Interesting)
This battle has happened before (Score:2, Insightful)
The average buyer looked at both, and preferred the system that had the cooler looking games. I suspect history is about to repeat itself.
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In the beginning, there was nothing, the
Re:This battle has happened before (Score:3, Interesting)
Sony sold 100,000,000 PS1s.
Nintendo sold 30,000,000 N64s.
Now the funny thing is that Nintendo sold only a small percentage more SNESs than they sold N64s.
So... what happened? Sony GREW the market... A LOT. Nintendo kept their fanbase(and continues to keep them into this generation), but didn't get too many new converts.
Also, going into the N64/PS/Saturn era, Nintendo was not dominant. They shared the thrown with a player called SEGA because they were horribly late to the
Re:This battle has happened before (Score:1)
Re:This battle has happened before (Score:1)
Ok maybe, but a lot of PS2 games rely heavily on FMVs, and they seem to IIRC(I'm dead tired atm hence using thrown instead of throne) read from the disk an awful lot. So if that's the cause, Final Fantasy and a lot of other
Re:This battle has happened before (Score:1)
when i'm looking to play games on the road, i don't want a gigantor game system taking up precious space in my laptop bag. the smaller the game system the better.
but then again, time will tell.
Re:This battle has happened before (Score:1)
I guess I don't understand this. I've seen pictures of the PSP and the original Gameboy Advance side-by-side (well, actually, one above the other) and the PSP is slightly longer, and slightly narrower. Otherwise, they are of comparable size. The GBA did very well (I have one.) The GBA SP is certainly smaller and easier to carry about (I have
Re:This battle has happened before (Score:2)
If history repeats itself, then the PSP will crash and burn.
Re:This battle has happened before (Score:1)
An interesting comment, without any explanation. Neither the PS1 nor the PS2 crashed and burned. Why would the PSP?
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In the beginning, there was nothing, then God said, "Let there be light." And there was light. There was still nothing, but you could see it a lot better.
Re:This battle has happened before (Score:2)
I apologize, I should have clarified. Take a look at how portables have done against Nintendo in the past. The 1 mhz 8-bit Gameboy has defeated like 5 or 6 MAJOR portables. Sony is breaking some of the same rules the other ones did. It just simply isn't clear that Sony will win. Based on previous history (look up Turbo Express, Game Gear, Nomad, Neo Geo Pocket, Game.Com, etc) Sony sta
Re:This battle has happened before (Score:2)
All in all, its great to have competition in the marketplace.
Re:This battle has happened before (Score:2)
Yep. It's for this reason I'm not being all that dismissive of PSP. (Unfortunately, you'd have to see some of my previous posts to really undestand a fleshed out reason of what I think...) Let me put it to you this way: I'm a Nintendo fanboy/zealot. Nintendo can do no wrong with me. Despite that, I'm still afraid of the PSP. (At the same time, I feel
Re:This battle has happened before (Score:2)
The DS design is not final. Look for an updated design within the next few months.
Re:This battle has happened before (Score:2)
Sony made a smart decision in including DVD playback in the PS2. Most households didn't have a DVD player at all yet, and as the latest issue of Wired will explain, the Critical Price threshold for DVD players was $400. Sony launched at $299, starting not only a game console revolution, but a DVD revolution as well.
The problem (if there is one with the uber-successful PS2) is that most people bought the PS2 initially as a cheap DVD player, because at the time, it
Zelda Mistake (Score:1)
I actually think moving back to realism will be a big mistake. While playing Windwaker it was easy to forget you were playing a game, it was just a beautiful interactive cartoon. This just looks like OoT with some new features (using the sword on horseback for example) and higher res textures. Until realistic games get to the
Actuallly, it's not even two hours... (Score:2)
Re:wha? (Score:2, Funny)
Are those the skills we use when we speak in Spanish?