Grand Theft Auto - San Andreas Details Revealed 48
Thanks to Eurogamer for its article revealing many new details about Rockstar North's ravenously-awaited PlayStation 2 title, Grand Theft Auto: San Andreas, which had first screenshots revealed during last week's E3 show. Hitherto unavailable information includes the setting ("comprising Los Santos (Los Angeles) where you start out, San Fierro (San Francisco) and Las Venturra (Las Vegas), it's an epic environment allegedly six times the size of Vice City") and unorthodox new features ("through dozens of accurately modelled restaurants and other eateries, the criminal wannabe will be able to top up his stamina meter, and actually visibly gain weight"), with Eurogamer concluding happily: "We fancy that Rockstar North's dark and satirical sense of humour, and passionate obsession with minutely detailed gameplay will see us through many a lonely night in San Andreas."
BUT (Score:4, Interesting)
will police get all over you just for not slamming on your brakes when a light turns red?
can I hit someone over the head, drag them into a warehouse, chain them up, and fuck them with a dagger?
If I kill someone, will the police not just give up after 5 minutes of looking for me?
Are acciidents persistent?
Can I completely eliminate the prostitute population of the city?
If I start killing all the taxi drivers, will the taxi drivers stay home?
Will all the various murders which are just too fucking easy to pull off in vice city be harder to do en-masse?
I want a game that will let me kill people, but will beat me down if I dont do it clean!
Re:BUT (Score:4, Interesting)
Ok granted it's not on the same scale as GTA, but it does the job. (Shame the Hitman series seems to be getting worse with each new game)
Anyway, back on topic...
Reading that article it sounds quite promising. I'm still a little worried that not putting it in the 70s would make the game lose the tounge in cheek that Vice City had lots of!
Re:BUT (Score:1)
While Vice City was more evolutionary (and in my opinion more fun)
Re:BUT (Score:5, Informative)
Eh? Grand Theft Auto 1 a killer app for the PS2?
I think you've confused it with Grand Theft Auto 3.
Re:BUT (Score:3, Informative)
Re:BUT (Score:4, Funny)
No, they'll get all over you for being black.
Re:BUT (Score:1, Interesting)
I got a bit fed up of a gang attacking me with guns and the police doing nothing. As soon as I throw one punch at a gang member then I get the police on my back.
Though I suppose Rockstar is going for realism so it won't happen
Re:BUT (Score:1)
Re:BUT (Score:2)
If I kill someone, will the police not just give up after 5 minutes of looking for me?
Actually, if you kill someone in GTA so that the police know it was you (e.g they or see you), you'll get a two-star crime rating and they won't stop looking for you unless you get a change of clothes or find a bribe. And with higher wanted levels, even those won't fully get the cops off your back.
Anyway, as the first reply said, you might enjoy Hitman - check out the "Mafia don" demo level of Hitman 2, where you ha
Bigger... (Score:2, Insightful)
Re:Bigger... (Score:2)
GAMBLING!!!! (Score:5, Funny)
Love it ! (Score:1)
First GTA - San Andreas site (Score:5, Informative)
Re:boring (Score:3, Funny)
Re:boring (Score:2)
--trb
Could be cool, could be cool (Score:5, Insightful)
To me, that's what makes GTA worth playing: the giant sandbox play style. Like Zelda taking place in a real city.
Indeed, GTA is a real argument against setting your gigantic sprawling action-adventure game in a fantastic setting. Because when you see a taxi running down the street, you immediately understand what that means, that there's a guy inside running fares for customers, and in general how that works. A sci-fi or fantasy implementation of that would have to do some extra work to connect that concept with that game's world.
It's possible, mind you, and one of the great things about Zelda is how they manage to put in a little of that despite the somewhat alien setting, but it doesn't have the same feeling of verisimilitude GTA has.
On the other hand, um, uh, GTA's talk radio stations cycle too much! Yeah!
Did Eurogamer.net plagarize ? (Score:4, Informative)
Eurogamer's article seems to have almost "ripped" complete sentences, verbatim, from the GI magazine article [if my memory serves me correct; I read GI's article yesterday @ the library].
Can anyone confirm my suspicions ?
Re:Did Eurogamer.net plagarize ? (Score:2)
There are only so many ways to say things, and people have a tendency to use things they heard/read recently.
better be careful... (Score:5, Funny)
Rockstar in a Rut (Score:3, Interesting)
Enter GTA:VC. It did what - great music? This new GTA is as groundbreaking how? They have mountains? Eating? Minigames? Ragdoll physics?
Rockstar has produced one groundbreaking game. One. And, they've been living off it ever since. Even Midnight Club II, which was racing bliss at its most pure, was developed by a company they bought that had designed the original Midtown Madness series for Microsoft on the PC. Maybe they're waiting for the next gen systems to really do something new, but as far as I'm concerned Rockstar is an overrated one-hit wonder that, apparentely quite accidently, hit an oil well in their background and are sucking it dry. Most of their other work has been luck (Midnight Club II) or medicore to above average at best (State of Emergency, Revolver, Manhunt, etc). What remains to be seen is how long the public will endure variations of the same thing, made more difficult by Rockstar in that other companies are trying to draw [activision.com] from the same well.
Re:Rockstar in a Rut (Score:5, Insightful)
Twenty years ago, a single company could be cranking out 10 different games a year because, well, it would take a total of 10 programmers (each game requiring support personnel, but just one true "creator") to accomplish it. Added into this was that customers would only really expect one gameplay style (one "thing to do") per game. Right now, it's extremely rare and difficult to get a good team together that can excel in multiple genres. If you've got a group of people who can do an awesome RPG, there's a better-than-even chance that the same team isn't going to be able to develop an awesome FPS. Add in the high monetary risk factor and it could kill a company to even try.
Ascetic Variations (Score:3, Insightful)
I thought of this as I was writing. Perhaps what I should have emphasized more is that with the exception of GTA3, anything good that Rockstar has done is based extremely closely to GTA3 (I don't think MC2 counts). SimAnts - while still a Sim game - is fairly different in principle than SimCity. Sure, it's overheard, and it's management. But there's more to SimEarth and SimAnt than SimCity + M
Re:Ascetic Variations (Score:5, Insightful)
In addition, I would mention that there's no shortage of games available and on the way in a multitude of styles and genres. If you're tired of GTA, then buy something from some other company. It's certainly not necessary that one buys games from Rockstar alone.
Short version: While I can hardly disagree with your facts, I think it's complaining for the sake of complaining instead of complaining about a real "problem."
Re:Rockstar in a Rut (Score:2)
Also, this method for them shouldn't surprise you. Weren't GTA (European Expansion) and GTA2 just extensions
Re:Rockstar in a Rut (Score:3, Insightful)
Re:Rockstar in a Rut (Score:1)
I really _REALLY_ have to question your taste in racing games.
HOW the HELL did Rockstar get the GTA3 engine (which had bloody good driving physics for a game which isn't all about driving at all)
and make Midnight Club 2 - which had the most arcadey "silly" piss poor driving physic's I've seen since Rallysport Challenge.
Midnight Club II is a pure abomination in my book.
None the less the rest of your post is correct about Rockstar riding on
Re:Rockstar in a Rut (Score:1)
Re:Rockstar in a Rut (Score:2)
This new GTA is as groundbreaking how? They have mountains? Eating? Minigames? Ragdoll physics?
Actually, features like ragdoll physics would enhance the GTA experience, because they would add new features to the giant sandbox that is the GTA world. The genius of GTA isn't in the game missions, which are often frustrating or dull. It's in what happens between the missions, or en route to the missions; about what each player decides to do with their time, once they've tired of the set path. If you enhanc
I'm worried (Score:4, Interesting)
God, do I hope I am wrong and we all see this game how it was intended, but I will not be surprised if it is changed just prior to release.
Re:I'm worried (Score:2)
Lost Wages (Score:4, Funny)
Re:Lost Wages (Score:1)
Product Placement (Score:3, Interesting)
I couldn't help but read this and cringe. I know the GTA franchise has done a great job of satirizing cars and such, but that was because they had to legally.
I am terrified that there will be a real McDonalds in this game. In a game that's been about a quasi-real world, a real restaraunt would take away from the feel of the game I feel. Some games like Gran Turismo NEED real company logos/cars etc. to make it feel right. GTA needs fake things to make it feel right.
Re:Product Placement (Score:2)
As far as I'm concerned, more real world stuff would be great (especially if they got streetplans correct.) Unfortunately there's no way in hell Rockstar could get away with it - the outcry over the Haitians line would pale into insignificance compared to
Re:Product Placement (Score:2)
Re:Product Placement (Score:1)
Las Venturra (Score:1)